This commit is contained in:
GenZmeY 2021-06-13 03:02:17 +03:00
parent 7cbf4833db
commit 82fca1bfbc
5 changed files with 91 additions and 30 deletions

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@ -1,2 +1,2 @@
`define bEnableCallstack true
`define CurrentVersion 1
`define bEnableDebug true

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@ -5,6 +5,8 @@ class ScoreboardExtMut extends KFMutator
`include(Build.uci)
`include(Logger.uci)
const CurrentVersion = 1;
var config int ConfigVersion;
var private OnlineSubsystem Steamworks;
@ -119,23 +121,23 @@ private function InitConfig()
class'SteamGroupRankRelations'.static.StaticSaveConfig();
case 2147483647:
`info("Config updated to version"@`CurrentVersion);
`info("Config updated to version"@CurrentVersion);
break;
case `CurrentVersion:
case CurrentVersion:
`info("Config is up-to-date");
break;
default:
`warning("The config version is higher than the current version (are you using an old mutator?)");
`warning("Config version is"@ConfigVersion@"but current version is"@`CurrentVersion);
`warning("The config version will be changed to "@`CurrentVersion);
`warning("Config version is"@ConfigVersion@"but current version is"@CurrentVersion);
`warning("The config version will be changed to "@CurrentVersion);
break;
}
if (ConfigVersion != `CurrentVersion)
if (ConfigVersion != CurrentVersion)
{
ConfigVersion = `CurrentVersion;
ConfigVersion = CurrentVersion;
SaveConfig();
}
}
@ -200,7 +202,6 @@ private function AddPlayer(Controller C)
RepClientNew.RepInfo.Settings = Settings;
RepClientNew.RepInfo.RankRelation.UID = KFPC.PlayerReplicationInfo.UniqueId;
RepClientNew.RepInfo.RankRelation.RankID = UIDRankRelationsPlayers.Find('UID', RepClientNew.RepInfo.RankRelation.UID);
UIDRankRelationsActive.AddItem(RepClientNew.RepInfo.RankRelation);
RepClients.AddItem(RepClientNew);

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@ -12,6 +12,7 @@ var private OnlineSubsystemSteamworks SW;
// Fitst time replication
var public array<UIDRankRelation> SteamGroupRelations;
var private array<UIDRankRelation> RankRelations;
var public array<RankInfo> CustomRanks;
var public SCESettings Settings;
var public UIDRankRelation RankRelation; // Current player rank relation
@ -26,48 +27,95 @@ simulated event PostBeginPlay()
if (bDeleteMe) return;
if (Role < ROLE_Authority)
if (Role < ROLE_Authority || WorldInfo.NetMode == NM_StandAlone)
{
ClientInit();
GetScoreboard();
GetOnlineSubsystem();
}
}
private reliable client function ClientInit()
private reliable client function GetScoreboard()
{
`callstack();
if (SC == None)
SC = ScoreboardExtHUD(GetALocalPlayerController().myHUD).Scoreboard;
if (SC == None)
SetTimer(0.1f, false, nameof(GetScoreboard));
else
ClearTimer(nameof(GetScoreboard));
}
private reliable client function GetOnlineSubsystem()
{
`callstack();
if (SW == None)
SW = OnlineSubsystemSteamworks(class'GameEngine'.static.GetOnlineSubsystem());
if (SC == None || SW == None)
SetTimer(0.1f, false, nameof(ClientInit));
if (SW == None)
SetTimer(0.1f, false, nameof(GetOnlineSubsystem));
else
ClearTimer(nameof(ClientInit));
ClearTimer(nameof(GetOnlineSubsystem));
}
public function StartFirstTimeReplication()
{
`callstack();
ClientApplySettings();
SetTimer(0.01f, true, nameof(ReplicateCustomRanks));
SetTimer(0.01f, true, nameof(ReplicateSteamGroupRelations));
}
private reliable client function ClientSetSettings(SCESettings Set)
private reliable client function ClientApplySettings()
{
`callstack();
SC.Settings = Set;
if (SC == None)
{
SetTimer(0.1f, false, nameof(ClientApplySettings));
return;
}
ClearTimer(nameof(ClientApplySettings));
SC.Settings = Settings;
}
private reliable client function ClientApplyCustomRanks()
{
`callstack();
if (SC == None)
{
SetTimer(0.1f, false, nameof(ClientApplyCustomRanks));
return;
}
ClearTimer(nameof(ClientApplyCustomRanks));
SC.CustomRanks = CustomRanks;
}
private reliable client function ClientApplyRankRelations()
{
`callstack();
if (SC == None)
{
SetTimer(0.1f, false, nameof(ClientApplyRankRelations));
return;
}
ClearTimer(nameof(ClientApplyRankRelations));
SC.RankRelations = RankRelations;
}
private function ReplicateCustomRanks()
{
`callstack();
if (CustomRanksRepProgress < CustomRanks.Length)
if (WorldInfo.NetMode != NM_StandAlone && CustomRanksRepProgress < CustomRanks.Length)
{
ClientAddCustomRank(CustomRanks[CustomRanksRepProgress]);
++CustomRanksRepProgress;
@ -75,6 +123,7 @@ private function ReplicateCustomRanks()
else
{
ClearTimer(nameof(ReplicateCustomRanks));
ClientApplyCustomRanks();
}
}
@ -89,7 +138,7 @@ private function ReplicateSteamGroupRelations()
{
`callstack();
if (SteamGroupsRepProgress < SteamGroupRelations.Length)
if (WorldInfo.NetMode != NM_StandAlone && SteamGroupsRepProgress < SteamGroupRelations.Length)
{
ClientAddSteamGroupRelation(SteamGroupRelations[SteamGroupsRepProgress]);
++SteamGroupsRepProgress;
@ -142,7 +191,8 @@ private reliable client function ClientAddRankRelation(UIDRankRelation Rel)
{
`callstack();
SC.RankRelations.AddItem(Rel);
RankRelations.AddItem(Rel);
ClientApplyRankRelations();
}
public function RemoveRankRelation(UIDRankRelation Rel)
@ -152,11 +202,12 @@ public function RemoveRankRelation(UIDRankRelation Rel)
ClientRemoveRankRelation(Rel);
}
private unreliable client function ClientRemoveRankRelation(UIDRankRelation Rel)
private reliable client function ClientRemoveRankRelation(UIDRankRelation Rel)
{
`callstack();
SC.RankRelations.RemoveItem(Rel);
RankRelations.RemoveItem(Rel);
ClientApplyRankRelations();
}
public function UpdateRankRelation(UIDRankRelation Rel)
@ -172,14 +223,23 @@ private reliable client function ClientUpdateRankRelation(UIDRankRelation Rel)
`callstack();
Index = SC.RankRelations.Find('UID', Rel.UID);
Index = RankRelations.Find('UID', Rel.UID);
if (Index != INDEX_NONE)
SC.RankRelations[Index] = Rel;
RankRelations[Index] = Rel;
ClientApplyRankRelations();
}
defaultproperties
{
bAlwaysRelevant = false;
bOnlyRelevantToOwner = true;
Role = ROLE_Authority;
RemoteRole = ROLE_SimulatedProxy;
// This is needed, otherwise the client-to-server RPC fails
bSkipActorPropertyReplication = false;
CustomRanksRepProgress = 0;
SteamGroupsRepProgress = 0;
}

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@ -13,7 +13,7 @@ public static function SCESettingsPlayer DefaultSettings()
{
local SCESettingsPlayer Settings;
`callstack_static("abc");
`callstack_static("DefaultSettings");
return Settings;
}
@ -22,7 +22,7 @@ public static function SCESettingsPlayer Settings()
{
local SCESettingsPlayer Settings;
`callstack_static("abc");
`callstack_static("Settings");
Settings.Rank = default.Rank;
Settings.TextColor = default.TextColor;
@ -33,7 +33,7 @@ public static function SCESettingsPlayer Settings()
public static function WriteSettings(SCESettingsPlayer Settings)
{
`callstack_static("abc");
`callstack_static("WriteSettings");
default.Rank = Settings.Rank;
default.TextColor = Settings.TextColor;

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@ -4,6 +4,6 @@
`define warning(text) `scelog("[WARNING]"@`text, true)
`define error(text) `scelog("[ERROR]"@`text, true)
`define debug(text, cond) `scelog("[DEBUG]"@`text, true)
`define debug(text) `scelog("[DEBUG]"@`text, `bEnableDebug)
`define callstack() `scelog("[CALLSTACK]"@`Location@"ROLE="$ROLE, `bEnableCallstack)
`define callstack_static(text) `scelog("[CALLSTACK]"@`text, `bEnableCallstack)