WIP
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@ -1,2 +1,2 @@
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`define bEnableCallstack true
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`define bEnableCallstack true
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`define CurrentVersion 1
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`define bEnableDebug true
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@ -5,6 +5,8 @@ class ScoreboardExtMut extends KFMutator
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`include(Build.uci)
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`include(Build.uci)
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`include(Logger.uci)
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`include(Logger.uci)
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const CurrentVersion = 1;
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var config int ConfigVersion;
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var config int ConfigVersion;
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var private OnlineSubsystem Steamworks;
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var private OnlineSubsystem Steamworks;
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@ -119,23 +121,23 @@ private function InitConfig()
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class'SteamGroupRankRelations'.static.StaticSaveConfig();
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class'SteamGroupRankRelations'.static.StaticSaveConfig();
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case 2147483647:
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case 2147483647:
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`info("Config updated to version"@`CurrentVersion);
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`info("Config updated to version"@CurrentVersion);
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break;
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break;
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case `CurrentVersion:
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case CurrentVersion:
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`info("Config is up-to-date");
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`info("Config is up-to-date");
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break;
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break;
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default:
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default:
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`warning("The config version is higher than the current version (are you using an old mutator?)");
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`warning("The config version is higher than the current version (are you using an old mutator?)");
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`warning("Config version is"@ConfigVersion@"but current version is"@`CurrentVersion);
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`warning("Config version is"@ConfigVersion@"but current version is"@CurrentVersion);
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`warning("The config version will be changed to "@`CurrentVersion);
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`warning("The config version will be changed to "@CurrentVersion);
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break;
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break;
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}
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}
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if (ConfigVersion != `CurrentVersion)
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if (ConfigVersion != CurrentVersion)
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{
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{
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ConfigVersion = `CurrentVersion;
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ConfigVersion = CurrentVersion;
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SaveConfig();
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SaveConfig();
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}
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}
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}
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}
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@ -200,7 +202,6 @@ private function AddPlayer(Controller C)
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RepClientNew.RepInfo.Settings = Settings;
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RepClientNew.RepInfo.Settings = Settings;
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RepClientNew.RepInfo.RankRelation.UID = KFPC.PlayerReplicationInfo.UniqueId;
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RepClientNew.RepInfo.RankRelation.UID = KFPC.PlayerReplicationInfo.UniqueId;
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RepClientNew.RepInfo.RankRelation.RankID = UIDRankRelationsPlayers.Find('UID', RepClientNew.RepInfo.RankRelation.UID);
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RepClientNew.RepInfo.RankRelation.RankID = UIDRankRelationsPlayers.Find('UID', RepClientNew.RepInfo.RankRelation.UID);
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UIDRankRelationsActive.AddItem(RepClientNew.RepInfo.RankRelation);
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UIDRankRelationsActive.AddItem(RepClientNew.RepInfo.RankRelation);
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RepClients.AddItem(RepClientNew);
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RepClients.AddItem(RepClientNew);
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@ -12,6 +12,7 @@ var private OnlineSubsystemSteamworks SW;
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// Fitst time replication
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// Fitst time replication
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var public array<UIDRankRelation> SteamGroupRelations;
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var public array<UIDRankRelation> SteamGroupRelations;
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var private array<UIDRankRelation> RankRelations;
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var public array<RankInfo> CustomRanks;
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var public array<RankInfo> CustomRanks;
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var public SCESettings Settings;
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var public SCESettings Settings;
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var public UIDRankRelation RankRelation; // Current player rank relation
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var public UIDRankRelation RankRelation; // Current player rank relation
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@ -26,48 +27,95 @@ simulated event PostBeginPlay()
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if (bDeleteMe) return;
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if (bDeleteMe) return;
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if (Role < ROLE_Authority)
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if (Role < ROLE_Authority || WorldInfo.NetMode == NM_StandAlone)
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{
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{
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ClientInit();
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GetScoreboard();
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GetOnlineSubsystem();
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}
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}
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}
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}
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private reliable client function ClientInit()
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private reliable client function GetScoreboard()
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{
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{
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`callstack();
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`callstack();
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if (SC == None)
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if (SC == None)
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SC = ScoreboardExtHUD(GetALocalPlayerController().myHUD).Scoreboard;
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SC = ScoreboardExtHUD(GetALocalPlayerController().myHUD).Scoreboard;
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if (SC == None)
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SetTimer(0.1f, false, nameof(GetScoreboard));
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else
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ClearTimer(nameof(GetScoreboard));
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}
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private reliable client function GetOnlineSubsystem()
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{
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`callstack();
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if (SW == None)
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if (SW == None)
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SW = OnlineSubsystemSteamworks(class'GameEngine'.static.GetOnlineSubsystem());
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SW = OnlineSubsystemSteamworks(class'GameEngine'.static.GetOnlineSubsystem());
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if (SC == None || SW == None)
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if (SW == None)
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SetTimer(0.1f, false, nameof(ClientInit));
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SetTimer(0.1f, false, nameof(GetOnlineSubsystem));
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else
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else
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ClearTimer(nameof(ClientInit));
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ClearTimer(nameof(GetOnlineSubsystem));
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}
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}
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public function StartFirstTimeReplication()
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public function StartFirstTimeReplication()
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{
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{
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`callstack();
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`callstack();
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ClientApplySettings();
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SetTimer(0.01f, true, nameof(ReplicateCustomRanks));
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SetTimer(0.01f, true, nameof(ReplicateCustomRanks));
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SetTimer(0.01f, true, nameof(ReplicateSteamGroupRelations));
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SetTimer(0.01f, true, nameof(ReplicateSteamGroupRelations));
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}
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}
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private reliable client function ClientSetSettings(SCESettings Set)
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private reliable client function ClientApplySettings()
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{
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{
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`callstack();
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`callstack();
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SC.Settings = Set;
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if (SC == None)
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{
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SetTimer(0.1f, false, nameof(ClientApplySettings));
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return;
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}
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ClearTimer(nameof(ClientApplySettings));
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SC.Settings = Settings;
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}
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private reliable client function ClientApplyCustomRanks()
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{
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`callstack();
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if (SC == None)
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{
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SetTimer(0.1f, false, nameof(ClientApplyCustomRanks));
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return;
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}
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ClearTimer(nameof(ClientApplyCustomRanks));
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SC.CustomRanks = CustomRanks;
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}
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private reliable client function ClientApplyRankRelations()
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{
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`callstack();
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if (SC == None)
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{
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SetTimer(0.1f, false, nameof(ClientApplyRankRelations));
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return;
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}
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ClearTimer(nameof(ClientApplyRankRelations));
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SC.RankRelations = RankRelations;
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}
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}
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private function ReplicateCustomRanks()
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private function ReplicateCustomRanks()
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{
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{
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`callstack();
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`callstack();
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if (CustomRanksRepProgress < CustomRanks.Length)
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if (WorldInfo.NetMode != NM_StandAlone && CustomRanksRepProgress < CustomRanks.Length)
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{
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{
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ClientAddCustomRank(CustomRanks[CustomRanksRepProgress]);
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ClientAddCustomRank(CustomRanks[CustomRanksRepProgress]);
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++CustomRanksRepProgress;
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++CustomRanksRepProgress;
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@ -75,6 +123,7 @@ private function ReplicateCustomRanks()
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else
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else
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{
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{
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ClearTimer(nameof(ReplicateCustomRanks));
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ClearTimer(nameof(ReplicateCustomRanks));
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ClientApplyCustomRanks();
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}
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}
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}
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}
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@ -89,7 +138,7 @@ private function ReplicateSteamGroupRelations()
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{
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{
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`callstack();
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`callstack();
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if (SteamGroupsRepProgress < SteamGroupRelations.Length)
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if (WorldInfo.NetMode != NM_StandAlone && SteamGroupsRepProgress < SteamGroupRelations.Length)
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{
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{
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ClientAddSteamGroupRelation(SteamGroupRelations[SteamGroupsRepProgress]);
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ClientAddSteamGroupRelation(SteamGroupRelations[SteamGroupsRepProgress]);
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++SteamGroupsRepProgress;
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++SteamGroupsRepProgress;
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@ -142,7 +191,8 @@ private reliable client function ClientAddRankRelation(UIDRankRelation Rel)
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{
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{
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`callstack();
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`callstack();
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SC.RankRelations.AddItem(Rel);
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RankRelations.AddItem(Rel);
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ClientApplyRankRelations();
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}
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}
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public function RemoveRankRelation(UIDRankRelation Rel)
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public function RemoveRankRelation(UIDRankRelation Rel)
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@ -152,11 +202,12 @@ public function RemoveRankRelation(UIDRankRelation Rel)
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ClientRemoveRankRelation(Rel);
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ClientRemoveRankRelation(Rel);
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}
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}
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private unreliable client function ClientRemoveRankRelation(UIDRankRelation Rel)
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private reliable client function ClientRemoveRankRelation(UIDRankRelation Rel)
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{
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{
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`callstack();
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`callstack();
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SC.RankRelations.RemoveItem(Rel);
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RankRelations.RemoveItem(Rel);
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ClientApplyRankRelations();
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}
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}
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public function UpdateRankRelation(UIDRankRelation Rel)
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public function UpdateRankRelation(UIDRankRelation Rel)
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@ -172,14 +223,23 @@ private reliable client function ClientUpdateRankRelation(UIDRankRelation Rel)
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`callstack();
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`callstack();
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Index = SC.RankRelations.Find('UID', Rel.UID);
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Index = RankRelations.Find('UID', Rel.UID);
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if (Index != INDEX_NONE)
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if (Index != INDEX_NONE)
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SC.RankRelations[Index] = Rel;
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RankRelations[Index] = Rel;
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ClientApplyRankRelations();
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}
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}
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defaultproperties
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defaultproperties
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{
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{
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bAlwaysRelevant = false;
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bOnlyRelevantToOwner = true;
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Role = ROLE_Authority;
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RemoteRole = ROLE_SimulatedProxy;
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// This is needed, otherwise the client-to-server RPC fails
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bSkipActorPropertyReplication = false;
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CustomRanksRepProgress = 0;
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CustomRanksRepProgress = 0;
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SteamGroupsRepProgress = 0;
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SteamGroupsRepProgress = 0;
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}
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}
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@ -13,7 +13,7 @@ public static function SCESettingsPlayer DefaultSettings()
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{
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{
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local SCESettingsPlayer Settings;
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local SCESettingsPlayer Settings;
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`callstack_static("abc");
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`callstack_static("DefaultSettings");
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return Settings;
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return Settings;
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}
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}
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@ -22,7 +22,7 @@ public static function SCESettingsPlayer Settings()
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{
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{
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local SCESettingsPlayer Settings;
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local SCESettingsPlayer Settings;
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`callstack_static("abc");
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`callstack_static("Settings");
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Settings.Rank = default.Rank;
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Settings.Rank = default.Rank;
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Settings.TextColor = default.TextColor;
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Settings.TextColor = default.TextColor;
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@ -33,7 +33,7 @@ public static function SCESettingsPlayer Settings()
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public static function WriteSettings(SCESettingsPlayer Settings)
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public static function WriteSettings(SCESettingsPlayer Settings)
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{
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{
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`callstack_static("abc");
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`callstack_static("WriteSettings");
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default.Rank = Settings.Rank;
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default.Rank = Settings.Rank;
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default.TextColor = Settings.TextColor;
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default.TextColor = Settings.TextColor;
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@ -4,6 +4,6 @@
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`define warning(text) `scelog("[WARNING]"@`text, true)
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`define warning(text) `scelog("[WARNING]"@`text, true)
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`define error(text) `scelog("[ERROR]"@`text, true)
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`define error(text) `scelog("[ERROR]"@`text, true)
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`define debug(text, cond) `scelog("[DEBUG]"@`text, true)
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`define debug(text) `scelog("[DEBUG]"@`text, `bEnableDebug)
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`define callstack() `scelog("[CALLSTACK]"@`Location@"ROLE="$ROLE, `bEnableCallstack)
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`define callstack() `scelog("[CALLSTACK]"@`Location@"ROLE="$ROLE, `bEnableCallstack)
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`define callstack_static(text) `scelog("[CALLSTACK]"@`text, `bEnableCallstack)
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`define callstack_static(text) `scelog("[CALLSTACK]"@`text, `bEnableCallstack)
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