Updated to fix several issues with the new settings menu and allow players to set a custom player info color
This commit is contained in:
parent
ae9901ae11
commit
79108a3abd
Binary file not shown.
@ -1,7 +1,5 @@
|
|||||||
class ClassicHUD extends KFMutator;
|
class ClassicHUD extends KFMutator;
|
||||||
|
|
||||||
const GFxListenerPriority = 80000;
|
|
||||||
|
|
||||||
var KFPawn LastHitZed;
|
var KFPawn LastHitZed;
|
||||||
var int LastHitHP;
|
var int LastHitHP;
|
||||||
var KFPlayerController LastDamageDealer;
|
var KFPlayerController LastDamageDealer;
|
||||||
@ -15,18 +13,10 @@ struct RepInfoS
|
|||||||
};
|
};
|
||||||
var array<RepInfoS> DamageReplicationInfos;
|
var array<RepInfoS> DamageReplicationInfos;
|
||||||
|
|
||||||
var transient KFPlayerController KFPC;
|
function PostBeginPlay()
|
||||||
var transient KFGFxHudWrapper HUD;
|
|
||||||
var transient GFxClikWidget HUDChatInputField, PartyChatInputField;
|
|
||||||
|
|
||||||
simulated function PostBeginPlay()
|
|
||||||
{
|
{
|
||||||
Super.PostBeginPlay();
|
Super.PostBeginPlay();
|
||||||
if( WorldInfo.NetMode != NM_DedicatedServer )
|
WorldInfo.Game.HUDType = class'ClassicKFHUD';
|
||||||
InitializeHUD();
|
|
||||||
|
|
||||||
if( WorldInfo.Game != None )
|
|
||||||
WorldInfo.Game.HUDType = class'ClassicKFHUD';
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function NetDamage(int OriginalDamage, out int Damage, Pawn Injured, Controller InstigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType, Actor DamageCauser)
|
function NetDamage(int OriginalDamage, out int Damage, Pawn Injured, Controller InstigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType, Actor DamageCauser)
|
||||||
@ -111,107 +101,6 @@ function DestroyReplicationInfo(KFPlayerController C)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Peelz fam, thanks for this
|
|
||||||
simulated function InitializeHUD()
|
|
||||||
{
|
|
||||||
KFPC = KFPlayerController(GetALocalPlayerController());
|
|
||||||
HUD = KFGFxHudWrapper(KFPC.myHUD);
|
|
||||||
if( HUD == None )
|
|
||||||
{
|
|
||||||
SetTimer(0.5f, false, nameof(InitializeHUD));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
WriteToChat("<Classic HUD> Initialized!", "FFFF00");
|
|
||||||
WriteToChat("<Classic HUD> Type !settings or use OpenSettingsMenu in console to configure!", "00FF00");
|
|
||||||
|
|
||||||
InitializePartyChatHook();
|
|
||||||
InitializeHUDChatHook();
|
|
||||||
}
|
|
||||||
|
|
||||||
simulated delegate OnPartyChatInputKeyDown(GFxClikWidget.EventData Data)
|
|
||||||
{
|
|
||||||
OnChatKeyDown(PartyChatInputField, Data);
|
|
||||||
}
|
|
||||||
|
|
||||||
simulated delegate OnHUDChatInputKeyDown(GFxClikWidget.EventData Data)
|
|
||||||
{
|
|
||||||
if (OnChatKeyDown(HUDChatInputField, Data))
|
|
||||||
HUD.HUDMovie.HudChatBox.ClearAndCloseChat();
|
|
||||||
}
|
|
||||||
|
|
||||||
simulated function bool OnChatKeyDown(GFxClikWidget InputField, GFxClikWidget.EventData Data)
|
|
||||||
{
|
|
||||||
local GFXObject InputDetails;
|
|
||||||
local int KeyCode;
|
|
||||||
local string EventType;
|
|
||||||
local string KeyEvent;
|
|
||||||
local string Text;
|
|
||||||
|
|
||||||
InputDetails = Data._this.GetObject("details");
|
|
||||||
KeyCode = InputDetails.GetInt("code");
|
|
||||||
EventType = InputDetails.GetString("type");
|
|
||||||
KeyEvent = InputDetails.GetString("value");
|
|
||||||
|
|
||||||
if (EventType != "key") return false;
|
|
||||||
|
|
||||||
if (KeyCode == 13 && (KeyEvent == "keyHold" || KeyEvent == "keyDown"))
|
|
||||||
{
|
|
||||||
Text = InputField.GetText();
|
|
||||||
switch (Locs(Text))
|
|
||||||
{
|
|
||||||
case "!settings":
|
|
||||||
ClassicKFHUD(KFPC.MyHUD).OpenSettingsMenu();
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
InputField.SetText("");
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
simulated function InitializePartyChatHook()
|
|
||||||
{
|
|
||||||
if (KFPC.MyGFxManager == None || KFPC.MyGFxManager.PartyWidget == None || KFPC.MYGFxManager.PartyWidget.PartyChatWidget == None)
|
|
||||||
{
|
|
||||||
SetTimer(1.f, false, nameof(InitializePartyChatHook));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
KFPC.MyGFxManager.PartyWidget.PartyChatWidget.SetVisible(true);
|
|
||||||
PartyChatInputField = GFxClikWidget(KFPC.MyGFxManager.PartyWidget.PartyChatWidget.GetObject("ChatInputField", class'GFxClikWidget'));
|
|
||||||
PartyChatInputField.AddEventListener('CLIK_input', OnPartyChatInputKeyDown, false, GFxListenerPriority, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
simulated function InitializeHUDChatHook()
|
|
||||||
{
|
|
||||||
if (HUD == None || HUD.HUDMovie == None || HUD.HUDMovie.HudChatBox == None)
|
|
||||||
{
|
|
||||||
SetTimer(1.f, false, nameof(InitializeHUDChatHook));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
HUDChatInputField = GFxClikWidget(HUD.HUDMovie.HudChatBox.GetObject("ChatInputField", class'GFxClikWidget'));
|
|
||||||
HUDChatInputField.AddEventListener('CLIK_input', OnHUDChatInputKeyDown, false, GFxListenerPriority, false);;
|
|
||||||
}
|
|
||||||
|
|
||||||
simulated function WriteToChat(string Message, string HexColor)
|
|
||||||
{
|
|
||||||
if (KFPC.MyGFxManager.PartyWidget != None && KFPC.MyGFxManager.PartyWidget.PartyChatWidget != None)
|
|
||||||
KFPC.MyGFxManager.PartyWidget.PartyChatWidget.AddChatMessage(Message, HexColor);
|
|
||||||
|
|
||||||
if (HUD != None && HUD.HUDMovie != None && HUD.HUDMovie.HudChatBox != None)
|
|
||||||
HUD.HUDMovie.HudChatBox.AddChatMessage(Message, HexColor);
|
|
||||||
}
|
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
Role=ROLE_Authority
|
|
||||||
RemoteRole=ROLE_SimulatedProxy
|
|
||||||
bAlwaysRelevant=true
|
|
||||||
}
|
}
|
@ -1,6 +1,8 @@
|
|||||||
class ClassicKFHUD extends KFGFxHudWrapper
|
class ClassicKFHUD extends KFGFxHudWrapper
|
||||||
config(ClassicHUD);
|
config(ClassicHUD);
|
||||||
|
|
||||||
|
const GFxListenerPriority = 80000;
|
||||||
|
|
||||||
const MAX_WEAPON_GROUPS = 4;
|
const MAX_WEAPON_GROUPS = 4;
|
||||||
const HUDBorderSize = 3;
|
const HUDBorderSize = 3;
|
||||||
|
|
||||||
@ -272,8 +274,10 @@ var transient bool bLoadedInitItems;
|
|||||||
var array<Color> DamageMsgColors;
|
var array<Color> DamageMsgColors;
|
||||||
|
|
||||||
var UIP_ColorSettings ColorSettingMenu;
|
var UIP_ColorSettings ColorSettingMenu;
|
||||||
|
var transient GFxClikWidget HUDChatInputField, PartyChatInputField;
|
||||||
|
var transient bool bReplicatedColorTextures;
|
||||||
|
|
||||||
var config Color HudMainColor, HudOutlineColor, FontColor;
|
var config Color HudMainColor, HudOutlineColor, FontColor, CustomArmorColor, CustomHealthColor;
|
||||||
var config bool bEnableDamagePopups, bLightHUD, bHideWeaponInfo, bHidePlayerInfo, bHideDosh, bDisableHiddenPlayers, bShowSpeed, bDisableLastZEDIcons, bDisablePickupInfo, bDisableLockOnUI, bDisableRechargeUI, bShowXPEarned, bShowDoshEarned, bNewScoreboard, bDisableHUD;
|
var config bool bEnableDamagePopups, bLightHUD, bHideWeaponInfo, bHidePlayerInfo, bHideDosh, bDisableHiddenPlayers, bShowSpeed, bDisableLastZEDIcons, bDisablePickupInfo, bDisableLockOnUI, bDisableRechargeUI, bShowXPEarned, bShowDoshEarned, bNewScoreboard, bDisableHUD;
|
||||||
var config int HealthBarFullVisDist, HealthBarCutoffDist;
|
var config int HealthBarFullVisDist, HealthBarCutoffDist;
|
||||||
var config int iConfigVersion;
|
var config int iConfigVersion;
|
||||||
@ -320,6 +324,28 @@ simulated function PostBeginPlay()
|
|||||||
bSaveConfig = true;
|
bSaveConfig = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if( iConfigVersion <= 1 )
|
||||||
|
{
|
||||||
|
switch(PlayerInfoType)
|
||||||
|
{
|
||||||
|
case INFO_CLASSIC:
|
||||||
|
CustomArmorColor = BlueColor;
|
||||||
|
CustomHealthColor = RedColor;
|
||||||
|
break;
|
||||||
|
case INFO_LEGACY:
|
||||||
|
CustomArmorColor = ClassicArmorColor;
|
||||||
|
CustomHealthColor = ClassicHealthColor;
|
||||||
|
break;
|
||||||
|
case INFO_MODERN:
|
||||||
|
CustomArmorColor = ArmorColor;
|
||||||
|
CustomHealthColor = HealthColor;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
iConfigVersion++;
|
||||||
|
bSaveConfig = true;
|
||||||
|
}
|
||||||
|
|
||||||
if( bSaveConfig )
|
if( bSaveConfig )
|
||||||
SaveConfig();
|
SaveConfig();
|
||||||
|
|
||||||
@ -348,6 +374,97 @@ simulated function PostBeginPlay()
|
|||||||
HUDClass = class'KFGFxHudWrapper'.default.HUDClass;
|
HUDClass = class'KFGFxHudWrapper'.default.HUDClass;
|
||||||
CreateHUDMovie();
|
CreateHUDMovie();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SetTimer(0.25f, false, nameof(InitializeHUD));
|
||||||
|
|
||||||
|
InitializePartyChatHook();
|
||||||
|
InitializeHUDChatHook();
|
||||||
|
}
|
||||||
|
|
||||||
|
function InitializeHUD()
|
||||||
|
{
|
||||||
|
WriteToChat("<Classic HUD> Initialized!", "FFFF00");
|
||||||
|
WriteToChat("<Classic HUD> Type !settings or use OpenSettingsMenu in console to configure!", "00FF00");
|
||||||
|
}
|
||||||
|
|
||||||
|
delegate OnPartyChatInputKeyDown(GFxClikWidget.EventData Data)
|
||||||
|
{
|
||||||
|
OnChatKeyDown(PartyChatInputField, Data);
|
||||||
|
}
|
||||||
|
|
||||||
|
delegate OnHUDChatInputKeyDown(GFxClikWidget.EventData Data)
|
||||||
|
{
|
||||||
|
if (OnChatKeyDown(HUDChatInputField, Data))
|
||||||
|
HUDMovie.HudChatBox.ClearAndCloseChat();
|
||||||
|
}
|
||||||
|
|
||||||
|
function bool OnChatKeyDown(GFxClikWidget InputField, GFxClikWidget.EventData Data)
|
||||||
|
{
|
||||||
|
local GFXObject InputDetails;
|
||||||
|
local int KeyCode;
|
||||||
|
local string EventType;
|
||||||
|
local string KeyEvent;
|
||||||
|
local string Text;
|
||||||
|
|
||||||
|
InputDetails = Data._this.GetObject("details");
|
||||||
|
KeyCode = InputDetails.GetInt("code");
|
||||||
|
EventType = InputDetails.GetString("type");
|
||||||
|
KeyEvent = InputDetails.GetString("value");
|
||||||
|
|
||||||
|
if (EventType != "key") return false;
|
||||||
|
|
||||||
|
if (KeyCode == 13 && (KeyEvent == "keyHold" || KeyEvent == "keyDown"))
|
||||||
|
{
|
||||||
|
Text = InputField.GetText();
|
||||||
|
switch (Locs(Text))
|
||||||
|
{
|
||||||
|
case "!settings":
|
||||||
|
OpenSettingsMenu();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
InputField.SetText("");
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
function InitializePartyChatHook()
|
||||||
|
{
|
||||||
|
if (KFPlayerOwner.MyGFxManager == None || KFPlayerOwner.MyGFxManager.PartyWidget == None || KFPlayerOwner.MYGFxManager.PartyWidget.PartyChatWidget == None)
|
||||||
|
{
|
||||||
|
SetTimer(1.f, false, nameof(InitializePartyChatHook));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
KFPlayerOwner.MyGFxManager.PartyWidget.PartyChatWidget.SetVisible(true);
|
||||||
|
PartyChatInputField = GFxClikWidget(KFPlayerOwner.MyGFxManager.PartyWidget.PartyChatWidget.GetObject("ChatInputField", class'GFxClikWidget'));
|
||||||
|
PartyChatInputField.AddEventListener('CLIK_input', OnPartyChatInputKeyDown, false, GFxListenerPriority, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
function InitializeHUDChatHook()
|
||||||
|
{
|
||||||
|
if( HUDMovie == None || HUDMovie.HudChatBox == None )
|
||||||
|
{
|
||||||
|
SetTimer(1.f, false, nameof(InitializeHUDChatHook));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
HUDChatInputField = GFxClikWidget(HUDMovie.HudChatBox.GetObject("ChatInputField", class'GFxClikWidget'));
|
||||||
|
HUDChatInputField.AddEventListener('CLIK_input', OnHUDChatInputKeyDown, false, GFxListenerPriority, false);;
|
||||||
|
}
|
||||||
|
|
||||||
|
function WriteToChat(string Message, string HexColor)
|
||||||
|
{
|
||||||
|
if (KFPlayerOwner.MyGFxManager.PartyWidget != None && KFPlayerOwner.MyGFxManager.PartyWidget.PartyChatWidget != None)
|
||||||
|
KFPlayerOwner.MyGFxManager.PartyWidget.PartyChatWidget.AddChatMessage(Message, HexColor);
|
||||||
|
|
||||||
|
if (HUDMovie != None && HUDMovie.HudChatBox != None)
|
||||||
|
HUDMovie.HudChatBox.AddChatMessage(Message, HexColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
function ResetHUDColors()
|
function ResetHUDColors()
|
||||||
@ -472,6 +589,17 @@ function SetupHUDTextures(optional bool bUseColorIcons)
|
|||||||
|
|
||||||
function PostRender()
|
function PostRender()
|
||||||
{
|
{
|
||||||
|
if( !bReplicatedColorTextures && HudOutlineColor != DefaultHudOutlineColor )
|
||||||
|
{
|
||||||
|
bReplicatedColorTextures = true;
|
||||||
|
SetupHUDTextures(true);
|
||||||
|
}
|
||||||
|
else if( bReplicatedColorTextures && HudOutlineColor == DefaultHudOutlineColor )
|
||||||
|
{
|
||||||
|
bReplicatedColorTextures = false;
|
||||||
|
SetupHUDTextures();
|
||||||
|
}
|
||||||
|
|
||||||
if( KFGRI == None )
|
if( KFGRI == None )
|
||||||
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
||||||
|
|
||||||
@ -3415,21 +3543,8 @@ simulated function bool DrawFriendlyHumanPlayerInfo( KFPawn_Human KFPH )
|
|||||||
GUIStyle.DrawTextShadow(KFPRI.PlayerName, ScreenPos.X - (BarLength * 0.5f), ScreenPos.Y - 3.5f, 1, FontScale);
|
GUIStyle.DrawTextShadow(KFPRI.PlayerName, ScreenPos.X - (BarLength * 0.5f), ScreenPos.Y - 3.5f, 1, FontScale);
|
||||||
|
|
||||||
//Info Color
|
//Info Color
|
||||||
switch(PlayerInfoType)
|
CurrentArmorColor = CustomArmorColor;
|
||||||
{
|
CurrentHealthColor = CustomHealthColor;
|
||||||
case INFO_CLASSIC:
|
|
||||||
CurrentArmorColor = BlueColor;
|
|
||||||
CurrentHealthColor = RedColor;
|
|
||||||
break;
|
|
||||||
case INFO_LEGACY:
|
|
||||||
CurrentArmorColor = ClassicArmorColor;
|
|
||||||
CurrentHealthColor = ClassicHealthColor;
|
|
||||||
break;
|
|
||||||
case INFO_MODERN:
|
|
||||||
CurrentArmorColor = ArmorColor;
|
|
||||||
CurrentHealthColor = HealthColor;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
CurrentArmorColor.A = FadeAlpha;
|
CurrentArmorColor.A = FadeAlpha;
|
||||||
CurrentHealthColor.A = FadeAlpha;
|
CurrentHealthColor.A = FadeAlpha;
|
||||||
|
|
||||||
|
@ -1,24 +1,31 @@
|
|||||||
Class UIP_ColorSettings extends KFGUI_MultiComponent;
|
Class UIP_ColorSettings extends KFGUI_MultiComponent;
|
||||||
|
|
||||||
var KFGUI_ComponentList SettingsBox;
|
var KFGUI_ComponentList SettingsBox;
|
||||||
var KFGUI_ColorSlider MainHudSlider,OutlineSlider,FontSlider;
|
var KFGUI_ColorSlider MainHudSlider,OutlineSlider,FontSlider,ArmorSlider,HealthSlider;
|
||||||
|
var ClassicKFHUD HUD;
|
||||||
|
|
||||||
function InitMenu()
|
function InitMenu()
|
||||||
{
|
{
|
||||||
|
HUD = ClassicKFHUD(GetPlayer().myHUD);
|
||||||
|
|
||||||
Super.InitMenu();
|
Super.InitMenu();
|
||||||
|
|
||||||
// Client settings
|
// Client settings
|
||||||
SettingsBox = KFGUI_ComponentList(FindComponentID('SettingsBox'));
|
SettingsBox = KFGUI_ComponentList(FindComponentID('SettingsBox'));
|
||||||
|
|
||||||
MainHudSlider = AddColorSlider('HUDColorSlider', "Main HUD Color", ClassicKFHUD(GetPlayer().myHUD).HudMainColor);
|
MainHudSlider = AddColorSlider('HUDColorSlider', "Main HUD Color", HUD.HudMainColor);
|
||||||
OutlineSlider = AddColorSlider('OutlineColorSlider', "HUD Outline Color", ClassicKFHUD(GetPlayer().myHUD).HudOutlineColor);
|
OutlineSlider = AddColorSlider('OutlineColorSlider', "HUD Outline Color", HUD.HudOutlineColor);
|
||||||
FontSlider = AddColorSlider('FontCSlider', "Font Color", ClassicKFHUD(GetPlayer().myHUD).FontColor);
|
FontSlider = AddColorSlider('FontCSlider', "Font Color", HUD.FontColor);
|
||||||
|
ArmorSlider = AddColorSlider('ArmorCSlider', "Player Info Armor Color", HUD.CustomArmorColor);
|
||||||
|
HealthSlider = AddColorSlider('HealthCSlider', "Player Info Health Color", HUD.CustomHealthColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
function ShowMenu()
|
function ShowMenu()
|
||||||
{
|
{
|
||||||
Super.ShowMenu();
|
Super.ShowMenu();
|
||||||
ClassicKFHUD(GetPlayer().myHUD).ColorSettingMenu = self;
|
HUD.ColorSettingMenu = self;
|
||||||
|
ArmorSlider.SetDefaultColor(HUD.CustomArmorColor);
|
||||||
|
HealthSlider.SetDefaultColor(HUD.CustomHealthColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
final function KFGUI_ColorSlider AddColorSlider( name IDN, string Caption, Color DefaultColor )
|
final function KFGUI_ColorSlider AddColorSlider( name IDN, string Caption, Color DefaultColor )
|
||||||
@ -42,12 +49,6 @@ final function KFGUI_ColorSlider AddColorSlider( name IDN, string Caption, Color
|
|||||||
|
|
||||||
function CheckColorSliderChange(KFGUI_ColorSlider Sender, KFGUI_Slider Slider, int Value)
|
function CheckColorSliderChange(KFGUI_ColorSlider Sender, KFGUI_Slider Slider, int Value)
|
||||||
{
|
{
|
||||||
local ClassicKFHUD HUD;
|
|
||||||
|
|
||||||
HUD = ClassicKFHUD(GetPlayer().myHUD);
|
|
||||||
if( HUD == None )
|
|
||||||
return;
|
|
||||||
|
|
||||||
switch(Sender.ID)
|
switch(Sender.ID)
|
||||||
{
|
{
|
||||||
case 'HUDColorSlider':
|
case 'HUDColorSlider':
|
||||||
@ -104,23 +105,48 @@ function CheckColorSliderChange(KFGUI_ColorSlider Sender, KFGUI_Slider Slider, i
|
|||||||
}
|
}
|
||||||
HUD.SaveConfig();
|
HUD.SaveConfig();
|
||||||
break;
|
break;
|
||||||
|
case 'ArmorCSlider':
|
||||||
|
switch( Slider.ID )
|
||||||
|
{
|
||||||
|
case 'ColorSliderR':
|
||||||
|
HUD.CustomArmorColor.R = Value;
|
||||||
|
break;
|
||||||
|
case 'ColorSliderG':
|
||||||
|
HUD.CustomArmorColor.G = Value;
|
||||||
|
break;
|
||||||
|
case 'ColorSliderB':
|
||||||
|
HUD.CustomArmorColor.B = Value;
|
||||||
|
break;
|
||||||
|
case 'ColorSliderA':
|
||||||
|
HUD.CustomArmorColor.A = Value;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
HUD.SaveConfig();
|
||||||
|
break;
|
||||||
|
case 'HealthCSlider':
|
||||||
|
switch( Slider.ID )
|
||||||
|
{
|
||||||
|
case 'ColorSliderR':
|
||||||
|
HUD.CustomHealthColor.R = Value;
|
||||||
|
break;
|
||||||
|
case 'ColorSliderG':
|
||||||
|
HUD.CustomHealthColor.G = Value;
|
||||||
|
break;
|
||||||
|
case 'ColorSliderB':
|
||||||
|
HUD.CustomHealthColor.B = Value;
|
||||||
|
break;
|
||||||
|
case 'ColorSliderA':
|
||||||
|
HUD.CustomHealthColor.A = Value;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
HUD.SaveConfig();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function DrawMenu()
|
|
||||||
{
|
|
||||||
Canvas.SetDrawColor(250,250,250,255);
|
|
||||||
Canvas.SetPos(0.f,0.f);
|
|
||||||
Canvas.DrawTileStretched(Owner.CurrentStyle.BorderTextures[`BOX_INNERBORDER],CompPos[2],CompPos[3],0,0,128,128);
|
|
||||||
}
|
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
Begin Object Class=KFGUI_ComponentList Name=ClientSettingsBox
|
Begin Object Class=KFGUI_ComponentList Name=ClientSettingsBox
|
||||||
XPosition=0.05
|
|
||||||
YPosition=0.05
|
|
||||||
XSize=0.95
|
|
||||||
YSize=0.95
|
|
||||||
ID="SettingsBox"
|
ID="SettingsBox"
|
||||||
ListItemsPerPage=3
|
ListItemsPerPage=3
|
||||||
End Object
|
End Object
|
||||||
|
@ -140,6 +140,22 @@ function OnComboChanged(KFGUI_ComboBox Sender)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
switch(HUD.PlayerInfoType)
|
||||||
|
{
|
||||||
|
case INFO_CLASSIC:
|
||||||
|
HUD.CustomArmorColor = HUD.BlueColor;
|
||||||
|
HUD.CustomHealthColor = HUD.RedColor;
|
||||||
|
break;
|
||||||
|
case INFO_LEGACY:
|
||||||
|
HUD.CustomArmorColor = HUD.ClassicArmorColor;
|
||||||
|
HUD.CustomHealthColor = HUD.ClassicHealthColor;
|
||||||
|
break;
|
||||||
|
case INFO_MODERN:
|
||||||
|
HUD.CustomArmorColor = HUD.ArmorColor;
|
||||||
|
HUD.CustomHealthColor = HUD.HealthColor;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
HUD.SaveConfig();
|
HUD.SaveConfig();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -59,8 +59,14 @@ function ShowMenu()
|
|||||||
|
|
||||||
function CloseMenu()
|
function CloseMenu()
|
||||||
{
|
{
|
||||||
|
local KFGfxMoviePlayer_Manager MovieManager;
|
||||||
|
|
||||||
Super.CloseMenu();
|
Super.CloseMenu();
|
||||||
|
|
||||||
Owner.bHideCursor = true;
|
Owner.bHideCursor = true;
|
||||||
|
|
||||||
|
MovieManager = KFPlayerController(GetPlayer()).MyGFxManager;
|
||||||
|
MovieManager.SetMovieCanReceiveInput(MovieManager.bMenusActive);
|
||||||
}
|
}
|
||||||
|
|
||||||
function PreDraw()
|
function PreDraw()
|
||||||
|
Loading…
Reference in New Issue
Block a user