WIP: style
This commit is contained in:
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bb8452fa0b
commit
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@ -21,13 +21,8 @@ var float PingBars,IdealPing,MaxPing;
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var array<RankInfo> CustomRanks;
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var array<RankInfo> CustomRanks;
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var array<UIDRankRelation> PlayerRankRelations;
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var array<UIDRankRelation> PlayerRankRelations;
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var string SystemAdminRank;
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var SCESettings Settings;
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var ColorRGB SystemAdminColor;
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var SCEStyle Style;
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var Fields SystemAdminApplyColorToFields;
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var string SystemPlayerRank;
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var ColorRGB SystemPlayerColor;
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var Fields SystemPlayerApplyColorToFields;
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function InitMenu()
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function InitMenu()
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{
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{
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@ -179,10 +174,10 @@ function DrawMenu()
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BoxH = YL + BorderSize;
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BoxH = YL + BorderSize;
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// Top Rect (Server name)
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// Top Rect (Server name)
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Canvas.SetDrawColor(75, 0, 0, 200);
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SetDrawColor(Canvas, Style.ServerNameBoxColor);
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Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Edge, 2);
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Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Edge, 2);
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Canvas.SetDrawColor(250, 250, 250, 255);
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SetDrawColor(Canvas, Style.ServerNameTextColor);
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S = KFGRI.ServerName;
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S = KFGRI.ServerName;
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DrawTextShadowHVCenter(S, BoxX, YPos, BoxW, FontScalar);
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DrawTextShadowHVCenter(S, BoxX, YPos, BoxW, FontScalar);
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@ -191,10 +186,10 @@ function DrawMenu()
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// Mid Left Rect (Info)
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// Mid Left Rect (Info)
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BoxW = Width * 0.7;
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BoxW = Width * 0.7;
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BoxH = YL * 2 + BorderSize * 2;
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BoxH = YL * 2 + BorderSize * 2;
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Canvas.SetDrawColor(30, 30, 30, 200);
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SetDrawColor(Canvas, Style.GameInfoBoxColor);
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Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Edge, 1);
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Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Edge, 1);
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Canvas.SetDrawColor(250, 250, 250, 255);
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SetDrawColor(Canvas, Style.GameInfoTextColor);
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S = class'KFCommon_LocalizedStrings'.static.GetFriendlyMapName(PC.WorldInfo.GetMapName(true));
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S = class'KFCommon_LocalizedStrings'.static.GetFriendlyMapName(PC.WorldInfo.GetMapName(true));
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DrawTextShadowHLeftVCenter(S, BoxX + Edge, YPos, FontScalar);
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DrawTextShadowHLeftVCenter(S, BoxX + Edge, YPos, FontScalar);
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@ -204,10 +199,10 @@ function DrawMenu()
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// Mid Right Rect (Wave)
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// Mid Right Rect (Wave)
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BoxX = BoxX + BoxW;
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BoxX = BoxX + BoxW;
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BoxW = Width - BoxW;
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BoxW = Width - BoxW;
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Canvas.SetDrawColor(10, 10, 10, 200);
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SetDrawColor(Canvas, Style.WaveBoxColor);
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Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Edge, 0);
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Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Edge, 0);
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Canvas.SetDrawColor(250, 250, 250, 255);
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SetDrawColor(Canvas, Style.WaveTextColor);
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S = class'KFGFxHUD_ScoreboardMapInfoContainer'.default.WaveString;
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S = class'KFGFxHUD_ScoreboardMapInfoContainer'.default.WaveString;
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DrawTextShadowHVCenter(S, BoxX, YPos, BoxW, FontScalar);
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DrawTextShadowHVCenter(S, BoxX, YPos, BoxW, FontScalar);
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DrawTextShadowHVCenter(WaveText(), BoxX, YPos + YL, BoxW, FontScalar);
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DrawTextShadowHVCenter(WaveText(), BoxX, YPos + YL, BoxW, FontScalar);
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@ -218,10 +213,10 @@ function DrawMenu()
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BoxX = XPos;
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BoxX = XPos;
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BoxW = Width;
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BoxW = Width;
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BoxH = YL + BorderSize;
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BoxH = YL + BorderSize;
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Canvas.SetDrawColor(75, 0, 0, 200);
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SetDrawColor(Canvas, Style.PlayerCountBoxColor);
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Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Edge, 4);
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Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Edge, 4);
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Canvas.SetDrawColor(250, 250, 250, 255);
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SetDrawColor(Canvas, Style.PlayerCountTextColor);
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S = "Players: " $ NumPlayer $ " / " $ KFGRI.MaxHumanCount $ " " $ "Spectators: " $ NumSpec;
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S = "Players: " $ NumPlayer $ " / " $ KFGRI.MaxHumanCount $ " " $ "Spectators: " $ NumSpec;
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Canvas.TextSize(S, XL, YL, FontScalar, FontScalar);
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Canvas.TextSize(S, XL, YL, FontScalar, FontScalar);
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DrawTextShadowHLeftVCenter(S, BoxX + Edge, YPos, FontScalar);
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DrawTextShadowHLeftVCenter(S, BoxX + Edge, YPos, FontScalar);
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@ -243,7 +238,7 @@ function DrawMenu()
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XPos = (Canvas.ClipX - Width) * 0.5;
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XPos = (Canvas.ClipX - Width) * 0.5;
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YPos += YL;
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YPos += YL;
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BoxH = YL + BorderSize;
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BoxH = YL + BorderSize;
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Canvas.SetDrawColor (10, 10, 10, 200);
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SetDrawColor(Canvas, Style.ListHeaderBoxColor);
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Owner.CurrentStyle.DrawRectBox(
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Owner.CurrentStyle.DrawRectBox(
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XPos - BorderSize * 2,
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XPos - BorderSize * 2,
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YPos,
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YPos,
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@ -252,8 +247,6 @@ function DrawMenu()
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Edge,
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Edge,
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2);
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2);
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Canvas.SetDrawColor(250, 250, 250, 255);
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// Calc X offsets
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// Calc X offsets
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RankXPos = Owner.HUDOwner.ScaledBorderSize * 8 + Edge;
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RankXPos = Owner.HUDOwner.ScaledBorderSize * 8 + Edge;
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PlayerXPos = Width * 0.20;
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PlayerXPos = Width * 0.20;
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@ -274,6 +267,7 @@ function DrawMenu()
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PingWBox = Width - PingXPos;
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PingWBox = Width - PingXPos;
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// Header texts
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// Header texts
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SetDrawColor(Canvas, Style.ListHeaderTextColor);
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DrawTextShadowHLeftVCenter("RANK", XPos + RankXPos, YPos, FontScalar);
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DrawTextShadowHLeftVCenter("RANK", XPos + RankXPos, YPos, FontScalar);
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DrawTextShadowHLeftVCenter(class'KFGFxHUD_ScoreboardWidget'.default.PlayerString, XPos + PlayerXPos, YPos, FontScalar);
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DrawTextShadowHLeftVCenter(class'KFGFxHUD_ScoreboardWidget'.default.PlayerString, XPos + PlayerXPos, YPos, FontScalar);
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DrawTextShadowHLeftVCenter(class'KFGFxMenu_Inventory'.default.PerkFilterString, XPos + PerkXPos, YPos, FontScalar);
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DrawTextShadowHLeftVCenter(class'KFGFxMenu_Inventory'.default.PerkFilterString, XPos + PerkXPos, YPos, FontScalar);
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@ -315,6 +309,11 @@ function DrawTextShadowHRightVCenter(string Str, float XPos, float YPos, float B
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Owner.CurrentStyle.DrawTextShadow(Str, XPos + BoxWidth - TextWidth, YPos, 1, FontScalar);
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Owner.CurrentStyle.DrawTextShadow(Str, XPos + BoxWidth - TextWidth, YPos, 1, FontScalar);
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}
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}
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function SetDrawColor(Canvas C, ColorRGBA Color)
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{
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C.SetDrawColor(Color.R, Color.G, Color.B, Color.A);
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}
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function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, float Width, bool bFocus )
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function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, float Width, bool bFocus )
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{
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{
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local string S, StrValue;
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local string S, StrValue;
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@ -378,28 +377,28 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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// change rect color by HP
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// change rect color by HP
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if( !KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun )
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if( !KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun )
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{
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{
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C.SetDrawColor(150,150,150,150);
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SetDrawColor(C, Style.LeftHPBoxColorNone);
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}
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}
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else if ( !KFGRI.bMatchHasBegun )
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else if ( !KFGRI.bMatchHasBegun )
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{
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{
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C.SetDrawColor(150,150,150,150);
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SetDrawColor(C, Style.LeftHPBoxColorNone);
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}
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}
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else if( bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None )
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else if( bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None )
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{
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{
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C.SetDrawColor(150,150,150,150);
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SetDrawColor(C, Style.LeftHPBoxColorNone);
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}
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}
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else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
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else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
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{
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{
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C.SetDrawColor(200,0,0,150);
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SetDrawColor(C, Style.LeftHPBoxColorDead);
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}
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}
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else
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else
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{
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{
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if (ByteToFloat(KFPRI.PlayerHealthPercent) >= 0.8)
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if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP_High) / 100.0)
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C.SetDrawColor(0,200,0,150);
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SetDrawColor(C, Style.LeftHPBoxColorHigh);
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else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= 0.4)
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else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP_Low) / 100.0)
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C.SetDrawColor(200,200,0,150);
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SetDrawColor(C, Style.LeftHPBoxColorMid);
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else
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else
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C.SetDrawColor(200,50,50,150);
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SetDrawColor(C, Style.LeftHPBoxColorLow);
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}
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}
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BoxWidth = Owner.HUDOwner.ScaledBorderSize * 8;
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BoxWidth = Owner.HUDOwner.ScaledBorderSize * 8;
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@ -414,9 +413,9 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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TextYOffset = YOffset + (Height * 0.5f) - (YL * 0.5f);
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TextYOffset = YOffset + (Height * 0.5f) - (YL * 0.5f);
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if (PlayerIndex == Index)
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if (PlayerIndex == Index)
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C.SetDrawColor (100, 10, 10, 150);
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SetDrawColor(C, Style.PlayerOwnerBoxColor);
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else
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else
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C.SetDrawColor (30, 30, 30, 150);
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SetDrawColor(C, Style.PlayerBoxColor);
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BoxWidth = CashXPos + Owner.HUDOwner.ScaledBorderSize - BoxWidth;
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BoxWidth = CashXPos + Owner.HUDOwner.ScaledBorderSize - BoxWidth;
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Owner.CurrentStyle.DrawRectBox(XPos, YOffset, BoxWidth, Height, 8);
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Owner.CurrentStyle.DrawRectBox(XPos, YOffset, BoxWidth, Height, 8);
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@ -425,7 +424,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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// Right stats box
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// Right stats box
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BoxWidth = Width - XPos;
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BoxWidth = Width - XPos;
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C.SetDrawColor (10, 10, 10, 150);
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SetDrawColor(C, Style.StatsBoxColor);
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Owner.CurrentStyle.DrawRectBox(
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Owner.CurrentStyle.DrawRectBox(
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XPos,
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XPos,
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YOffset,
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YOffset,
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@ -433,21 +432,21 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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Height,
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Height,
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8, 3);
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8, 3);
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C.SetDrawColor(250,250,250,255);
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// Rank
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// Rank
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if (CurrentRank.ApplyColorToFields.Rank)
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if (CurrentRank.ApplyColorToFields.Rank)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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SetDrawColor(C, CurrentRank.TextColor);
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else
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SetDrawColor(C, Style.RankTextColor);
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S = CurrentRank.Rank;
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S = CurrentRank.Rank;
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DrawTextShadowHLeftVCenter(S, RankXPos, TextYOffset, FontScalar);
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DrawTextShadowHLeftVCenter(S, RankXPos, TextYOffset, FontScalar);
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C.SetDrawColor(250,250,250,255);
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// Perk
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// Perk
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if( bIsZED )
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if( bIsZED )
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{
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{
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C.SetDrawColor(255,0,0,255);
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if (CurrentRank.ApplyColorToFields.Perk)
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if (CurrentRank.ApplyColorToFields.Perk)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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SetDrawColor(C, CurrentRank.TextColor);
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else
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SetDrawColor(C, Style.ZedTextColor);
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C.SetPos (PerkXPos, YOffset - ((Height-5) * 0.5f));
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C.SetPos (PerkXPos, YOffset - ((Height-5) * 0.5f));
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C.DrawRect (Height-5, Height-5, Texture2D'UI_Widgets.MenuBarWidget_SWF_IF');
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C.DrawRect (Height-5, Height-5, Texture2D'UI_Widgets.MenuBarWidget_SWF_IF');
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@ -481,22 +480,23 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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C.DrawTile(KFPRI.CurrentPerkClass.default.PerkIcon, PerkIconSize, PerkIconSize, 0, 0, 256, 256);
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C.DrawTile(KFPRI.CurrentPerkClass.default.PerkIcon, PerkIconSize, PerkIconSize, 0, 0, 256, 256);
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}
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}
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C.SetDrawColor(250,250,250,255);
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if (CurrentRank.ApplyColorToFields.Perk)
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if (CurrentRank.ApplyColorToFields.Perk)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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SetDrawColor(C, CurrentRank.TextColor);
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else
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SetDrawColor(C, Style.PerkTextColor); // TODO: LevelTextColor
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S = Level@KFPRI.CurrentPerkClass.default.PerkName;
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S = Level@KFPRI.CurrentPerkClass.default.PerkName;
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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}
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}
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else
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else
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{
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{
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C.SetDrawColor(250,250,250,255);
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if (CurrentRank.ApplyColorToFields.Perk)
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if (CurrentRank.ApplyColorToFields.Perk)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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SetDrawColor(C, CurrentRank.TextColor);
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else
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SetDrawColor(C, Style.PerkTextColor);
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S = "No Perk";
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S = "No Perk";
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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}
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}
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}
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}
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C.SetDrawColor(250,250,250,255);
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// Avatar
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// Avatar
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if( KFPRI.Avatar != None )
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if( KFPRI.Avatar != None )
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@ -504,112 +504,129 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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if( KFPRI.Avatar == default.DefaultAvatar )
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if( KFPRI.Avatar == default.DefaultAvatar )
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CheckAvatar(KFPRI, OwnerPC);
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CheckAvatar(KFPRI, OwnerPC);
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C.SetDrawColor(255,255,255,255);
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SetDrawColor(C, Style.AvatarBorderColor); // Check
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C.SetPos(PlayerXPos - (Height * 1.075), YOffset + (Height * 0.5f) - ((Height - 6) * 0.5f));
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C.SetPos(PlayerXPos - (Height * 1.075), YOffset + (Height * 0.5f) - ((Height - 6) * 0.5f));
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C.DrawTile(KFPRI.Avatar,Height - 6,Height - 6,0,0,KFPRI.Avatar.SizeX,KFPRI.Avatar.SizeY);
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C.DrawTile(KFPRI.Avatar,Height - 6,Height - 6,0,0,KFPRI.Avatar.SizeX,KFPRI.Avatar.SizeY);
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Owner.CurrentStyle.DrawBoxHollow(PlayerXPos - (Height * 1.075), YOffset + (Height * 0.5f) - ((Height - 6) * 0.5f), Height - 6, Height - 6, 1);
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Owner.CurrentStyle.DrawBoxHollow(PlayerXPos - (Height * 1.075), YOffset + (Height * 0.5f) - ((Height - 6) * 0.5f), Height - 6, Height - 6, 1);
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}
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}
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else if( !KFPRI.bBot )
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else if( !KFPRI.bBot )
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CheckAvatar(KFPRI, OwnerPC);
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CheckAvatar(KFPRI, OwnerPC);
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C.SetDrawColor(250,250,250,255);
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// Player
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// Player
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if (CurrentRank.ApplyColorToFields.Player)
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if (CurrentRank.ApplyColorToFields.Player)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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SetDrawColor(C, CurrentRank.TextColor);
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else
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SetDrawColor(C, Style.PlayerNameTextColor);
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if( Len(KFPRI.PlayerName) > 25 )
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if( Len(KFPRI.PlayerName) > 25 )
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S = Left(KFPRI.PlayerName, 25);
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S = Left(KFPRI.PlayerName, 25);
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else S = KFPRI.PlayerName;
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else S = KFPRI.PlayerName;
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DrawTextShadowHLeftVCenter(S, PlayerXPos, TextYOffset, FontScalar);
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DrawTextShadowHLeftVCenter(S, PlayerXPos, TextYOffset, FontScalar);
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C.SetDrawColor(250,250,250,255);
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// Kill
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// Kill
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if (CurrentRank.ApplyColorToFields.Kills)
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if (CurrentRank.ApplyColorToFields.Kills)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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SetDrawColor(C, CurrentRank.TextColor);
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else
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SetDrawColor(C, Style.KillsTextColor);
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DrawTextShadowHVCenter(string (KFPRI.Kills), KillsXPos, TextYOffset, KillsWBox, FontScalar);
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DrawTextShadowHVCenter(string (KFPRI.Kills), KillsXPos, TextYOffset, KillsWBox, FontScalar);
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C.SetDrawColor(250,250,250,255);
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// Assist
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// Assist
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if (CurrentRank.ApplyColorToFields.Assists)
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if (CurrentRank.ApplyColorToFields.Assists)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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SetDrawColor(C, CurrentRank.TextColor);
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else
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SetDrawColor(C, Style.AssistsTextColor);
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DrawTextShadowHVCenter(string (KFPRI.Assists), AssistXPos, TextYOffset, AssistWBox, FontScalar);
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DrawTextShadowHVCenter(string (KFPRI.Assists), AssistXPos, TextYOffset, AssistWBox, FontScalar);
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C.SetDrawColor(250,250,250,255);
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// Cash
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// Cash
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||||||
if( bIsZED )
|
if( bIsZED )
|
||||||
{
|
{
|
||||||
C.SetDrawColor(250, 0, 0, 255);
|
SetDrawColor(C, Style.ZedTextColor);
|
||||||
StrValue = "Brains!";
|
StrValue = "Brains!";
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
C.SetDrawColor(250, 250, 100, 255);
|
if (CurrentRank.ApplyColorToFields.Dosh)
|
||||||
|
SetDrawColor(C, CurrentRank.TextColor);
|
||||||
|
else
|
||||||
|
SetDrawColor(C, Style.DoshTextColor);
|
||||||
StrValue = GetNiceSize(int(KFPRI.Score));
|
StrValue = GetNiceSize(int(KFPRI.Score));
|
||||||
}
|
}
|
||||||
if (CurrentRank.ApplyColorToFields.Dosh)
|
|
||||||
C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
|
|
||||||
DrawTextShadowHVCenter(StrValue, CashXPos, TextYOffset, CashWBox, FontScalar);
|
DrawTextShadowHVCenter(StrValue, CashXPos, TextYOffset, CashWBox, FontScalar);
|
||||||
|
|
||||||
C.SetDrawColor(250,250,250,255);
|
// State
|
||||||
|
|
||||||
// Health
|
|
||||||
if( !KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun )
|
if( !KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun )
|
||||||
{
|
{
|
||||||
C.SetDrawColor(250,0,0,255);
|
SetDrawColor(C, Style.StateTextColorLobby);
|
||||||
S = "LOBBY";
|
S = "LOBBY";
|
||||||
}
|
}
|
||||||
else if( !KFGRI.bMatchHasBegun )
|
else if( !KFGRI.bMatchHasBegun )
|
||||||
{
|
{
|
||||||
C.SetDrawColor(250,0,0,255);
|
if (KFPRI.bReadyToPlay)
|
||||||
S = KFPRI.bReadyToPlay ? "Ready" : "Not Ready";
|
{
|
||||||
|
SetDrawColor(C, Style.StateTextColorReady);
|
||||||
|
S = "Ready";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetDrawColor(C, Style.StateTextColorNotReady);
|
||||||
|
S = "Not Ready";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if( bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None )
|
else if( bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None )
|
||||||
{
|
{
|
||||||
C.SetDrawColor(250,0,0,255);
|
SetDrawColor(C, Style.StateTextColorNone);
|
||||||
S = "Unknown";
|
S = "Unknown";
|
||||||
}
|
}
|
||||||
else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
|
else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
|
||||||
{
|
{
|
||||||
C.SetDrawColor(250,0,0,255);
|
if (KFPRI.bOnlySpectator)
|
||||||
S = (KFPRI.bOnlySpectator) ? "Spectator" : "DEAD";
|
{
|
||||||
|
SetDrawColor(C, Style.StateTextColorSpectator);
|
||||||
|
S = "Spectator";
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (ByteToFloat(KFPRI.PlayerHealthPercent) >= 0.8)
|
SetDrawColor(C, Style.StateTextColorDead);
|
||||||
C.SetDrawColor(0,250,0,255);
|
S = "DEAD";
|
||||||
else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= 0.4)
|
}
|
||||||
C.SetDrawColor(250,250,0,255);
|
}
|
||||||
else
|
else
|
||||||
C.SetDrawColor(250,100,100,255);
|
{
|
||||||
|
if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP_High) / 100.0)
|
||||||
|
SetDrawColor(C, Style.StateTextColorHighHP);
|
||||||
|
else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP_Low) / 100.0)
|
||||||
|
SetDrawColor(C, Style.StateTextColorMidHP);
|
||||||
|
else
|
||||||
|
SetDrawColor(C, Style.StateTextColorLowHP);
|
||||||
S = string (KFPRI.PlayerHealth) @"HP";
|
S = string (KFPRI.PlayerHealth) @"HP";
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CurrentRank.ApplyColorToFields.Health)
|
if (CurrentRank.ApplyColorToFields.Health)
|
||||||
C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
|
SetDrawColor(C, CurrentRank.TextColor);
|
||||||
DrawTextShadowHVCenter(S, HealthXPos, TextYOffset, HealthWBox, FontScalar);
|
DrawTextShadowHVCenter(S, HealthXPos, TextYOffset, HealthWBox, FontScalar);
|
||||||
|
|
||||||
C.SetDrawColor(250,250,250,255);
|
|
||||||
|
|
||||||
// Ping
|
// Ping
|
||||||
if (KFPRI.bBot)
|
if (KFPRI.bBot)
|
||||||
|
{
|
||||||
|
SetDrawColor(C, Style.PingTextColorNone);
|
||||||
S = "-";
|
S = "-";
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Ping = int(KFPRI.Ping * `PING_SCALE);
|
Ping = int(KFPRI.Ping * `PING_SCALE);
|
||||||
|
|
||||||
if (Ping <= 100)
|
if (CurrentRank.ApplyColorToFields.Ping)
|
||||||
C.SetDrawColor(0,250,0,255);
|
SetDrawColor(C, CurrentRank.TextColor);
|
||||||
else if (Ping <= 200)
|
else if (Ping <= Settings.Ping_Low)
|
||||||
C.SetDrawColor(250,250,0,255);
|
SetDrawColor(C, Style.PingTextColorLow);
|
||||||
else C.SetDrawColor(250,100,100,255);
|
else if (Ping <= Settings.Ping_High)
|
||||||
|
SetDrawColor(C, Style.PingTextColorMid);
|
||||||
|
else
|
||||||
|
SetDrawColor(C, Style.PingTextColorHigh);
|
||||||
|
|
||||||
S = string(Ping);
|
S = string(Ping);
|
||||||
}
|
}
|
||||||
|
|
||||||
C.TextSize(MaxPing, XL, YL, FontScalar, FontScalar);
|
C.TextSize(MaxPing, XL, YL, FontScalar, FontScalar);
|
||||||
if (CurrentRank.ApplyColorToFields.Ping)
|
|
||||||
C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
|
|
||||||
DrawTextShadowHVCenter(S, PingXPos, TextYOffset, PingWBox/2, FontScalar);
|
DrawTextShadowHVCenter(S, PingXPos, TextYOffset, PingWBox/2, FontScalar);
|
||||||
C.SetDrawColor(250,250,250,255);
|
C.SetDrawColor(250,250,250,255);
|
||||||
|
|
||||||
@ -621,7 +638,7 @@ final function DrawPingBars( Canvas C, float YOffset, float XOffset, float W, fl
|
|||||||
local float PingMul, BarW, BarH, BaseH, XPos, YPos;
|
local float PingMul, BarW, BarH, BaseH, XPos, YPos;
|
||||||
local byte i;
|
local byte i;
|
||||||
|
|
||||||
PingMul = 1.f - FClamp(FMax(Ping - IdealPing, 1.f) / MaxPing, 0.f, 1.f);
|
PingMul = 1.f - FClamp(FMax(Ping - Settings.Ping_Low, 1.f) / Settings.Ping_High, 0.f, 1.f);
|
||||||
BarW = W / PingBars;
|
BarW = W / PingBars;
|
||||||
BaseH = H / PingBars;
|
BaseH = H / PingBars;
|
||||||
|
|
||||||
@ -683,14 +700,6 @@ defaultproperties
|
|||||||
MaxPing=200.0
|
MaxPing=200.0
|
||||||
PingBars=5.0
|
PingBars=5.0
|
||||||
|
|
||||||
SystemAdminRank="Admin"
|
|
||||||
SystemAdminColor=(R=250,G=0,B=0)
|
|
||||||
SystemAdminApplyColorToFields=(Rank=True,Player=True,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
|
|
||||||
|
|
||||||
SystemPlayerRank="Player"
|
|
||||||
SystemPlayerColor=(R=250,G=250,B=250)
|
|
||||||
SystemPlayerApplyColorToFields=(Rank=True,Player=True,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
|
|
||||||
|
|
||||||
Begin Object Class=KFGUI_List Name=PlayerList
|
Begin Object Class=KFGUI_List Name=PlayerList
|
||||||
XSize=0.625
|
XSize=0.625
|
||||||
OnDrawItem=DrawPlayerEntry
|
OnDrawItem=DrawPlayerEntry
|
||||||
|
@ -4,11 +4,11 @@ var public array<UIDRankRelation> PlayerRankRelations;
|
|||||||
var public array<RankInfo> CustomRanks;
|
var public array<RankInfo> CustomRanks;
|
||||||
|
|
||||||
var public string SystemAdminRank;
|
var public string SystemAdminRank;
|
||||||
var public ColorRGB SystemAdminColor;
|
var public ColorRGBA SystemAdminColor;
|
||||||
var public Fields SystemAdminApplyColorToFields;
|
var public Fields SystemAdminApplyColorToFields;
|
||||||
|
|
||||||
var public string SystemPlayerRank;
|
var public string SystemPlayerRank;
|
||||||
var public ColorRGB SystemPlayerColor;
|
var public ColorRGBA SystemPlayerColor;
|
||||||
var public Fields SystemPlayerApplyColorToFields;
|
var public Fields SystemPlayerApplyColorToFields;
|
||||||
|
|
||||||
var private bool InitFinished, RanksFinished, InfosFinished;
|
var private bool InitFinished, RanksFinished, InfosFinished;
|
||||||
@ -96,10 +96,10 @@ private reliable client function InfosReplicationFinished()
|
|||||||
|
|
||||||
private reliable client function ClientInitSystem(
|
private reliable client function ClientInitSystem(
|
||||||
string _SystemAdminRank,
|
string _SystemAdminRank,
|
||||||
ColorRGB _SystemAdminColor,
|
ColorRGBA _SystemAdminColor,
|
||||||
Fields _SystemAdminApplyColorToFields,
|
Fields _SystemAdminApplyColorToFields,
|
||||||
string _SystemPlayerRank,
|
string _SystemPlayerRank,
|
||||||
ColorRGB _SystemPlayerColor,
|
ColorRGBA _SystemPlayerColor,
|
||||||
Fields _SystemPlayerApplyColorToFields)
|
Fields _SystemPlayerApplyColorToFields)
|
||||||
{
|
{
|
||||||
SystemAdminRank = _SystemAdminRank;
|
SystemAdminRank = _SystemAdminRank;
|
||||||
|
@ -3,7 +3,7 @@ class SystemAdminRank extends Object
|
|||||||
config(ScoreboardExt);
|
config(ScoreboardExt);
|
||||||
|
|
||||||
var config string Rank;
|
var config string Rank;
|
||||||
var config ColorRGB TextColor;
|
var config ColorRGBA TextColor;
|
||||||
var config Fields ApplyColorToFields;
|
var config Fields ApplyColorToFields;
|
||||||
|
|
||||||
DefaultProperties
|
DefaultProperties
|
||||||
|
@ -3,7 +3,7 @@ class SystemPlayerRank extends Object
|
|||||||
config(ScoreboardExt);
|
config(ScoreboardExt);
|
||||||
|
|
||||||
var config string Rank;
|
var config string Rank;
|
||||||
var config ColorRGB TextColor;
|
var config ColorRGBA TextColor;
|
||||||
var config Fields ApplyColorToFields;
|
var config Fields ApplyColorToFields;
|
||||||
|
|
||||||
DefaultProperties
|
DefaultProperties
|
||||||
|
@ -1,17 +1,163 @@
|
|||||||
class Types extends Object;
|
class Types extends Object;
|
||||||
|
|
||||||
struct ColorRGB
|
struct SCESettings
|
||||||
{
|
{
|
||||||
var byte R, G, B;
|
string SystemAdminRank;
|
||||||
|
ColorRGBA SystemAdminColor;
|
||||||
|
Fields SystemAdminApplyColorToFields;
|
||||||
|
|
||||||
|
string SystemPlayerRank;
|
||||||
|
ColorRGBA SystemPlayerColor;
|
||||||
|
Fields SystemPlayerApplyColorToFields;
|
||||||
|
|
||||||
|
int HP_Low;
|
||||||
|
int HP_High;
|
||||||
|
|
||||||
|
int Ping_Low;
|
||||||
|
int Ping_High;
|
||||||
|
|
||||||
|
int Normal_Low;
|
||||||
|
int Normal_High;
|
||||||
|
int Hard_Low;
|
||||||
|
int Hard_High;
|
||||||
|
int Suicide_Low;
|
||||||
|
int Suicide_High;
|
||||||
|
int HellOnEarth_Low;
|
||||||
|
int HellOnEarth_High;
|
||||||
|
|
||||||
StructDefaultProperties
|
StructDefaultProperties
|
||||||
{
|
{
|
||||||
R=250
|
SystemAdminRank="Admin"
|
||||||
G=250
|
SystemAdminColor=(R=250,G=0,B=0)
|
||||||
B=250
|
SystemAdminApplyColorToFields=(Rank=True,Player=True,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
|
||||||
|
|
||||||
|
SystemPlayerRank="Player"
|
||||||
|
SystemPlayerColor=(R=250,G=250,B=250)
|
||||||
|
SystemPlayerApplyColorToFields=(Rank=True,Player=True,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
|
||||||
|
|
||||||
|
HP_Low=40
|
||||||
|
HP_High=80
|
||||||
|
|
||||||
|
Ping_Low=60
|
||||||
|
Ping_High=120;
|
||||||
|
|
||||||
|
Normal_Low=0;
|
||||||
|
Normal_High=0;
|
||||||
|
Hard_Low=5;
|
||||||
|
Hard_High=15;
|
||||||
|
Suicide_Low=15;
|
||||||
|
Suicide_High=20;
|
||||||
|
HellOnEarth_Low=20;
|
||||||
|
HellOnEarth_High=25;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct SCEStyle
|
||||||
|
{
|
||||||
|
ColorRGBA ServerNameBoxColor;
|
||||||
|
ColorRGBA ServerNameTextColor
|
||||||
|
|
||||||
|
ColorRGBA GameInfoBoxColor;
|
||||||
|
ColorRGBA GameInfoTextColor;
|
||||||
|
|
||||||
|
ColorRGBA WaveBoxColor;
|
||||||
|
ColorRGBA WaveTextColor;
|
||||||
|
|
||||||
|
ColorRGBA PlayerCountBoxColor;
|
||||||
|
ColorRGBA PlayerCountTextColor;
|
||||||
|
|
||||||
|
ColorRGBA ListHeaderBoxColor;
|
||||||
|
ColorRGBA ListHeaderTextColor;
|
||||||
|
|
||||||
|
ColorRGBA LeftHPBoxColorNone;
|
||||||
|
ColorRGBA LeftHPBoxColorDead;
|
||||||
|
ColorRGBA LeftHPBoxColorLow;
|
||||||
|
ColorRGBA LeftHPBoxColorMid;
|
||||||
|
ColorRGBA LeftHPBoxColorHigh;
|
||||||
|
|
||||||
|
ColorRGBA PlayerOwnerBoxColor;
|
||||||
|
ColorRGBA PlayerBoxColor;
|
||||||
|
ColorRGBA StatsBoxColor;
|
||||||
|
|
||||||
|
ColorRGBA RankTextColor;
|
||||||
|
ColorRGBA ZedTextColor;
|
||||||
|
ColorRGBA PerkTextColor;
|
||||||
|
ColorRGBA LevelTextColor;
|
||||||
|
ColorRGBA AvatarBorderColor;
|
||||||
|
ColorRGBA PlayerNameTextColor;
|
||||||
|
ColorRGBA KillsTextColor;
|
||||||
|
ColorRGBA AssistsTextColor;
|
||||||
|
ColorRGBA DoshTextColor;
|
||||||
|
|
||||||
|
ColorRGBA StateTextColorLobby;
|
||||||
|
ColorRGBA StateTextColorReady;
|
||||||
|
ColorRGBA StateTextColorNotReady;
|
||||||
|
ColorRGBA StateTextColorNone;
|
||||||
|
ColorRGBA StateTextColorSpectator;
|
||||||
|
ColorRGBA StateTextColorDead;
|
||||||
|
ColorRGBA StateTextColorLowHP;
|
||||||
|
ColorRGBA StateTextColorMidHP;
|
||||||
|
ColorRGBA StateTextColorHighHP;
|
||||||
|
|
||||||
|
ColorRGBA PingTextColorNone;
|
||||||
|
ColorRGBA PingTextColorLow;
|
||||||
|
ColorRGBA PingTextColorMid
|
||||||
|
ColorRGBA PingTextColorHigh;
|
||||||
|
|
||||||
|
StructDefaultProperties
|
||||||
|
{
|
||||||
|
ServerNameBoxColor=(R=75,G=0,B=0,A=200)
|
||||||
|
ServerNameTextColor=(R=250,G=250,B=250,A=255)
|
||||||
|
|
||||||
|
GameInfoBoxColor=(R=30,G=30,B=30,A=200)
|
||||||
|
GameInfoTextColor=(R=250,G=250,B=250,A=255)
|
||||||
|
|
||||||
|
WaveBoxColor=(R=10,G=10,B=10,A=200)
|
||||||
|
WaveTextColor=(R=250,G=250,B=250,A=255)
|
||||||
|
|
||||||
|
PlayerCountBoxColor=(R=75,G=0,B=0,A=200)
|
||||||
|
PlayerCountTextColor=(R=250,G=250,B=250,A=255)
|
||||||
|
|
||||||
|
ListHeaderBoxColor=(R=10,G=10,B=10,A=200)
|
||||||
|
ListHeaderTextColor=(R=250,G=250,B=250,A=255)
|
||||||
|
|
||||||
|
LeftHPBoxColorNone=(R=150,G=150,B=150,A=150)
|
||||||
|
LeftHPBoxColorDead=(R=200,G=0,B=0,A=150)
|
||||||
|
LeftHPBoxColorLow=(R=200,G=50,B=50,A=150)
|
||||||
|
LeftHPBoxColorMid=(R=200,G=200,B=0,A=150)
|
||||||
|
LeftHPBoxColorHigh=(R=0,G=200,B=0,A=150)
|
||||||
|
|
||||||
|
PlayerOwnerBoxColor=(R=100,G=10,B=10,A=150)
|
||||||
|
PlayerBoxColor=(R=30,G=30,B=30,A=150)
|
||||||
|
StatsBoxColor=(R=10,G=10,B=10,A=150)
|
||||||
|
|
||||||
|
RankTextColor=(R=250,G=250,B=250,A=255)
|
||||||
|
ZedTextColor=(R=255,G=0,B=0,A=255)
|
||||||
|
PerkTextColor=(R=250,G=250,B=250,A=255)
|
||||||
|
LevelTextColor=(R=250,G=250,B=250,A=255)
|
||||||
|
AvatarBorderColor=(R=255,G=255,B=255,A=255)
|
||||||
|
PlayerNameColor=(R=250,G=250,B=250,A=255)
|
||||||
|
KillsTextColor=(R=250,G=250,B=250,A=255)
|
||||||
|
AssistsTextColor=(R=250,G=250,B=250,A=255)
|
||||||
|
DoshTextColor=(R=250,G=250,B=100,A=255)
|
||||||
|
|
||||||
|
StateTextColorLobby=(R=150,G=150,B=150,A=150)
|
||||||
|
StateTextColorReady=(R=150,G=150,B=150,A=150)
|
||||||
|
StateTextColorNotReady=(R=150,G=150,B=150,A=150)
|
||||||
|
StateTextColorNone=(R=150,G=150,B=150,A=150)
|
||||||
|
StateTextColorSpectator=(R=150,G=150,B=150,A=150)
|
||||||
|
StateTextColorDead=(R=250,G=0,B=0,A=255)
|
||||||
|
StateTextColorLowHP=(R=250,G=100,B=100,A=255)
|
||||||
|
StateTextColorMidHP=(R=250,G=250,B=0,A=255)
|
||||||
|
StateTextColorHighHP=(R=0,G=250,B=0,A=255)
|
||||||
|
|
||||||
|
PingTextColorNone=(R=250,G=250,B=250,A=255)
|
||||||
|
PingTextColorLow=(R=0,G=250,B=0,A=255)
|
||||||
|
PingTextColorMid=(R=250,G=250,B=0,A=255)
|
||||||
|
PingTextColorHigh=(R=250,G=0,B=0,A=255)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
struct ColorRGBA
|
struct ColorRGBA
|
||||||
{
|
{
|
||||||
var byte R, G, B, A;
|
var byte R, G, B, A;
|
||||||
|
Loading…
Reference in New Issue
Block a user