dynamic color for ping
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98a5d85019
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@ -774,14 +774,7 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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else
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{
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Ping = int(KFPRI.Ping * `PING_SCALE);
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if (Ping <= Settings.Ping.Low)
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C.SetDrawColorStruct(Settings.Style.PingTextColorLow);
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else if (Ping <= Settings.Ping.High)
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C.SetDrawColorStruct(Settings.Style.PingTextColorMid);
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else
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C.SetDrawColorStruct(Settings.Style.PingTextColorHigh);
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C.SetDrawColorStruct(PingColorByPing(Ping));
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S = string(Ping);
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}
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@ -878,8 +871,38 @@ function Color HealthColorByPercent(float FloatPercent)
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return RV;
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}
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function Color PingColorByPing(int Ping)
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{
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local Color CRED, CYLW, CGRN, RV;
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CRED = MakeColor(200, 0, 0, 150);
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CYLW = MakeColor(200, 200, 0, 150);
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CGRN = MakeColor(0, 200, 0, 150);
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if (Ping < 30)
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{
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RV = CGRN;
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}
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else if (Ping < 70)
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{
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RV = PickDynamicColor(CGRN, CYLW, (Ping - 30) / (70 - 30));
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}
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else if (Ping < 110)
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{
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RV = PickDynamicColor(CYLW, CRED, (Ping - 70) / (110 - 70));
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}
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else
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{
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RV = CRED;
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}
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return RV;
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}
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function Color PickDynamicColor(Color LowerColor, Color UpperColor, float FloatPercent)
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{
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// Color: Lower Upper
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// Percent: 0.0f <------- FloatPercent -------> 1.0f
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return MakeColor((
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LowerColor.R < UpperColor.R ?
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LowerColor.R + ((UpperColor.R - LowerColor.R) * FloatPercent) :
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