add status icons
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@ -1404,12 +1404,11 @@ final function DrawArrowBox(int Direction, float X, float Y, float Width, float
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DrawTileStretched(DirectionMat, X,Y, Width, Height);
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DrawTileStretched(DirectionMat, X,Y, Width, Height);
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}
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}
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function DrawTexture(Texture2D Tex, float X, float Y, float W, float H, Color TexColor)
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function DrawTexture(Texture2D Tex, float X, float Y, float W, float H, optional float UL, optional float VL)
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{
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{
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Canvas.SetPos(X, Y);
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Canvas.SetPos(X, Y);
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Canvas.SetDrawColorStruct(TexColor);
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Canvas.DrawTile(Tex, W, H, 0, 0, UL == 0.f ? float(Tex.SizeX) : UL, VL == 0.f ? float(Tex.SizeY) : VL);
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Canvas.DrawTile(Tex, W, H, 0, 0, Tex.SizeX, Tex.SizeY);
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}
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}
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final function DrawTileStretched(Texture Tex, float X, float Y, float XS, float YS)
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final function DrawTileStretched(Texture Tex, float X, float Y, float XS, float YS)
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@ -5,7 +5,7 @@ const HeaderWidthRatio = 0.30f;
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const PlayerListWidthRatio = 0.6f;
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const PlayerListWidthRatio = 0.6f;
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const PlayerEntryHeightMod = 1.05f;
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const PlayerEntryHeightMod = 1.05f;
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const CompactModePlayers = 12;
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const CompactModePlayers = 5;
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const ListItemsCompact = 16;
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const ListItemsCompact = 16;
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const ListItemsDefault = 12;
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const ListItemsDefault = 12;
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@ -13,8 +13,7 @@ const ListItemsDefault = 12;
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const FontScalarModCompact = 1.0f;
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const FontScalarModCompact = 1.0f;
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const FontScalarModDefault = 1.25f;
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const FontScalarModDefault = 1.25f;
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/*
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//const IconRanked = Texture2D'YAS.IconRanked';
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const IconRanked = Texture2D'YAS.IconRanked';
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const IconCustom = Texture2D'UI_Menus.ServerBrowserMenu_SWF_I26';
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const IconCustom = Texture2D'UI_Menus.ServerBrowserMenu_SWF_I26';
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const IconUnranked = Texture2D'UI_Menus.ServerBrowserMenu_SWF_I28';
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const IconUnranked = Texture2D'UI_Menus.ServerBrowserMenu_SWF_I28';
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const IconPassword = Texture2D'UI_Menus.ServerBrowserMenu_SWF_I20';
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const IconPassword = Texture2D'UI_Menus.ServerBrowserMenu_SWF_I20';
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@ -22,8 +21,11 @@ const IconDosh = Texture2D'UI_HUD.InGameHUD_SWF_I13A';
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const IconPlayer = Texture2D'UI_HUD.InGameHUD_ZED_SWF_I1F5';
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const IconPlayer = Texture2D'UI_HUD.InGameHUD_ZED_SWF_I1F5';
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const IconClock = Texture2D'UI_HUD.InGameHUD_SWF_I17D';
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const IconClock = Texture2D'UI_HUD.InGameHUD_SWF_I17D';
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const IconSkull = Texture2D'UI_Shared.AssetLib_I32';
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const IconSkull = Texture2D'UI_Shared.AssetLib_I32';
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const IconSkullAndBones = Texture2D'UI_ZEDRadar_TEX.MapIcon_FailedSpawn';
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const IconHealth = Texture2D'UI_VoiceComms_TEX.UI_VoiceCommand_Icon_Heal';
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const IconHealth = Texture2D'UI_VoiceComms_TEX.UI_VoiceCommand_Icon_Heal';
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*/
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const IconHealthAlt = Texture2D'UI_Objective_Tex.UI_Obj_Healing_Loc';
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const IconHorzine = Texture2D'UI_PerkIcons_TEX.UI_Horzine_H_Logo';
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const IconGlobe = Texture2D'DailyObjective_UI.KF2_Dailies_Icon_Map';
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var public E_LogLevel LogLevel;
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var public E_LogLevel LogLevel;
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@ -401,7 +403,7 @@ function DrawMenu()
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DrawTextShadowHLeftVCenter(S, BoxX + EdgeSize, YPos, BoxH, FontScalar);
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DrawTextShadowHLeftVCenter(S, BoxX + EdgeSize, YPos, BoxH, FontScalar);
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S = Owner.CurrentStyle.GetTimeString(KFGRI.ElapsedTime);
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S = Owner.CurrentStyle.GetTimeString(KFGRI.ElapsedTime);
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DrawTextShadowHVCenter(S, XPos + Width * 0.7, YPos, Width * 0.3, BoxH, FontScalar); // TODO: ?
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DrawTextShadowHVCenter(S, XPos + Width * 0.7, YPos, Width * 0.3, BoxH, FontScalar);
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YPos += BoxH;
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YPos += BoxH;
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@ -474,9 +476,15 @@ function DrawMenu()
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ColorTMP = Settings.Style.ListHeaderTextColor;
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ColorTMP = Settings.Style.ListHeaderTextColor;
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ColorTMP.A = 150;
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ColorTMP.A = 150;
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Canvas.SetDrawColorStruct(ColorTmp);
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Canvas.SetDrawColorStruct(ColorTMP);
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Owner.CurrentStyle.DrawTexture(
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DrawHealthIcon(XPos + HealthXPos, YPos, HealthWBox, BoxH);
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IconHealthAlt,
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XPos + HealthXPos + BoxH * 0.5f,
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YPos + BorderSize,
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BoxH - BorderSize * 2,
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BoxH - BorderSize * 2,
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256,
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256);
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PlayersList.XPosition = ((Canvas.ClipX - Width) * 0.5) / InputPos[2];
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PlayersList.XPosition = ((Canvas.ClipX - Width) * 0.5) / InputPos[2];
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PlayersList.YPosition = (YPos + YL + BorderSize * 4) / InputPos[3];
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PlayersList.YPosition = (YPos + YL + BorderSize * 4) / InputPos[3];
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@ -532,26 +540,6 @@ function DrawMenu()
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}
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}
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}
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}
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function DrawHealthIcon(float X, float Y, float W, float H)
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{
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local float XPos, YPos, Size, Part;
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Size = H * 0.65;
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Part = Size / 3;
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XPos = X + (W * 0.5 - Part * 0.5);
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YPos = Y + (H * 0.5 - Size * 0.5);
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Owner.CurrentStyle.DrawRectBox(XPos, YPos, Part, Part, 4, 100);
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XPos = X + (W * 0.5 - Size * 0.5);
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YPos = Y + (H * 0.5 - Part * 0.5);
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Owner.CurrentStyle.DrawRectBox(XPos, YPos, Size, Part, 4, 100);
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XPos = X + (W * 0.5 - Part * 0.5);
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YPos = Y + (H * 0.5 + Part * 0.5);
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Owner.CurrentStyle.DrawRectBox(XPos, YPos, Part, Part, 4, 100);
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}
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function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float Width, bool bFocus)
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function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float Width, bool bFocus)
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{
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{
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local string S, StrValue;
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local string S, StrValue;
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@ -559,6 +547,7 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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local float XPos, BoxWidth, RealPlayerWBox;
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local float XPos, BoxWidth, RealPlayerWBox;
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local KFPlayerReplicationInfo KFPRI;
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local KFPlayerReplicationInfo KFPRI;
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local byte Level, PrestigeLevel;
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local byte Level, PrestigeLevel;
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local Color ColorTMP;
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local bool bIsZED;
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local bool bIsZED;
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local int Ping;
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local int Ping;
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local Rank Rank;
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local Rank Rank;
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@ -607,13 +596,39 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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// Health box
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// Health box
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C.SetDrawColorStruct(HealthBoxColor);
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C.SetDrawColorStruct(HealthBoxColor);
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Owner.CurrentStyle.DrawRectBox(XPos,
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Owner.CurrentStyle.DrawRectBox(
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XPos,
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YOffset,
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YOffset,
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HealthWBox,
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HealthWBox,
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Height,
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Height,
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EdgeSize,
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EdgeSize,
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ShapeHealth);
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ShapeHealth);
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if (!KFGRI.bMatchHasBegun)
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{
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ColorTMP = Settings.Style.ListHeaderTextColor;
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ColorTMP.A = 200;
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Canvas.SetDrawColorStruct(ColorTMP);
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Owner.CurrentStyle.DrawTexture(
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IconHorzine,
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XPos + (HealthWBox - Height) * 0.5f + BorderSize * 2,
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YOffset + BorderSize * 2,
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Height - BorderSize * 4,
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Height - BorderSize * 4);
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}
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else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
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{
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ColorTMP = Settings.Style.ListHeaderTextColor;
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ColorTMP.A = 200;
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Canvas.SetDrawColorStruct(ColorTMP);
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Owner.CurrentStyle.DrawTexture(
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IconSkullAndBones,
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XPos + BorderSize * 2,
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YOffset + BorderSize * 2,
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HealthWBox - BorderSize * 4,
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Height - BorderSize * 4);
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}
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C.SetDrawColorStruct(Settings.Style.StateTextColorHealthHigh);
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C.SetDrawColorStruct(Settings.Style.StateTextColorHealthHigh);
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if (KFPRI.PlayerHealth > 0)
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if (KFPRI.PlayerHealth > 0)
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