fix columns pos
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bbe93f13d4
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@ -4,8 +4,8 @@ class KFScoreBoard extends KFGUI_Page
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`include(Build.uci)
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`include(Build.uci)
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`include(Logger.uci)
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`include(Logger.uci)
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var transient float RankXPos, PerkXPos, PlayerXPos, HealthXPos, TimeXPos, KillsXPos, AssistXPos, CashXPos, DeathXPos, PingXPos;
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var transient float RankXPos, LevelXPos, PerkXPos, PlayerXPos, HealthXPos, TimeXPos, KillsXPos, AssistXPos, CashXPos, DeathXPos, PingXPos;
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var transient float StatusWBox, PlayerWBox, PerkWBox, CashWBox, KillsWBox, AssistWBox, HealthWBox, PingWBox;
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var transient float StatusWBox, PlayerWBox, LevelWBox, PerkWBox, CashWBox, KillsWBox, AssistWBox, HealthWBox, PingWBox;
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var transient float NextScoreboardRefresh;
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var transient float NextScoreboardRefresh;
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var int PlayerIndex;
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var int PlayerIndex;
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@ -297,20 +297,23 @@ function DrawMenu()
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KillsXPos = AssistXPos - (XL < MinBoxW ? MinBoxW : XL);
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KillsXPos = AssistXPos - (XL < MinBoxW ? MinBoxW : XL);
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Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.DoshString$" ", XL, YL, FontScalar, FontScalar);
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Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.DoshString$" ", XL, YL, FontScalar, FontScalar);
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Canvas.TextSize("99999", DoshSize, YL, FontScalar, FontScalar);
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Canvas.TextSize("999999", DoshSize, YL, FontScalar, FontScalar);
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CashXPos = KillsXPos - (XL < DoshSize ? DoshSize : XL);
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CashXPos = KillsXPos - (XL < DoshSize ? DoshSize : XL);
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BoxW = 0;
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BoxW = 0;
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foreach PerkNames(S)
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foreach PerkNames(S)
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{
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{
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// PerkName + 2 Space + 2 Symbols for level
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Canvas.TextSize(S$"A", XL, YL, FontScalar, FontScalar);
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Canvas.TextSize(S$" 99", XL, YL, FontScalar, FontScalar);
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if (XL > BoxW) BoxW = XL;
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if (XL > BoxW) BoxW = XL;
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}
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}
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PerkXPos = CashXPos - (BoxW < MinBoxW ? MinBoxW : BoxW);
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PerkXPos = CashXPos - (BoxW < MinBoxW ? MinBoxW : BoxW);
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Canvas.TextSize("000", XL, YL, FontScalar, FontScalar);
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LevelXPos = PerkXPos - XL;
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StatusWBox = PlayerXPos - RankXPos;
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StatusWBox = PlayerXPos - RankXPos;
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PlayerWBox = PerkXPos - PlayerXPos;
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PlayerWBox = LevelXPos - PlayerXPos;
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LevelWBox = PerkXPos - LevelXPos;
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PerkWBox = CashXPos - PerkXPos;
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PerkWBox = CashXPos - PerkXPos;
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CashWBox = KillsXPos - CashXPos;
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CashWBox = KillsXPos - CashXPos;
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KillsWBox = AssistXPos - KillsXPos;
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KillsWBox = AssistXPos - KillsXPos;
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@ -370,7 +373,7 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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{
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{
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local string S, StrValue;
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local string S, StrValue;
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local float FontScalar, TextYOffset, XL, YL, PerkIconPosX, PerkIconPosY, PerkIconSize, PrestigeIconScale;
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local float FontScalar, TextYOffset, XL, YL, PerkIconPosX, PerkIconPosY, PerkIconSize, PrestigeIconScale;
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local float XPos, BoxWidth;
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local float XPos, BoxWidth, RealPlayerWBox;
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local KFPlayerReplicationInfo KFPRI;
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local KFPlayerReplicationInfo KFPRI;
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local byte Level, PrestigeLevel;
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local byte Level, PrestigeLevel;
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local bool bIsZED;
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local bool bIsZED;
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@ -519,6 +522,7 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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DrawTextShadowHLeftVCenter(S, RankXPos, TextYOffset, FontScalar);
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DrawTextShadowHLeftVCenter(S, RankXPos, TextYOffset, FontScalar);
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// Perk
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// Perk
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RealPlayerWBox = PlayerWBox;
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if (bIsZED)
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if (bIsZED)
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{
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{
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if (CurrentRank.ApplyColorToFields.Perk)
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if (CurrentRank.ApplyColorToFields.Perk)
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@ -530,6 +534,7 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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S = class'KFCommon_LocalizedStrings'.default.ZedString;
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S = class'KFCommon_LocalizedStrings'.default.ZedString;
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DrawTextShadowHLeftVCenter(S, PerkXPos + Height, TextYOffset, FontScalar);
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DrawTextShadowHLeftVCenter(S, PerkXPos + Height, TextYOffset, FontScalar);
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RealPlayerWBox = PerkXPos + Height - PlayerXPos;
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}
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}
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else
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else
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{
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{
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@ -540,9 +545,11 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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PerkIconPosY = YOffset + (Owner.HUDOwner.ScaledBorderSize * 2);
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PerkIconPosY = YOffset + (Owner.HUDOwner.ScaledBorderSize * 2);
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PerkIconSize = Height-(Owner.HUDOwner.ScaledBorderSize * 4);
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PerkIconSize = Height-(Owner.HUDOwner.ScaledBorderSize * 4);
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PerkIconPosX = PerkXPos - PerkIconSize - (Owner.HUDOwner.ScaledBorderSize*2);
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PerkIconPosX = LevelXPos - PerkIconSize - (Owner.HUDOwner.ScaledBorderSize*2);
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PrestigeIconScale = 0.6625f;
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PrestigeIconScale = 0.6625f;
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RealPlayerWBox = PerkIconPosX - PlayerXPos;
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C.DrawColor = HUDOwner.WhiteColor;
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C.DrawColor = HUDOwner.WhiteColor;
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if (PrestigeLevel > 0)
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if (PrestigeLevel > 0)
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{
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{
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@ -572,18 +579,14 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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SetDrawColor(C, Settings.Style.LevelTextColorHigh);
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SetDrawColor(C, Settings.Style.LevelTextColorHigh);
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}
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}
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S = String(Level);
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S = String(Level);
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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DrawTextShadowHLeftVCenter(S, LevelXPos, TextYOffset, FontScalar);
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if (Len(S) == 1)
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Canvas.TextSize(S@" ", XL, YL, FontScalar, FontScalar);
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else
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Canvas.TextSize(S$" ", XL, YL, FontScalar, FontScalar);
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if (CurrentRank.ApplyColorToFields.Perk)
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if (CurrentRank.ApplyColorToFields.Perk)
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SetDrawColor(C, CurrentRank.TextColor);
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SetDrawColor(C, CurrentRank.TextColor);
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else
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else
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SetDrawColor(C, Settings.Style.PerkTextColor);
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SetDrawColor(C, Settings.Style.PerkTextColor);
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S = KFPRI.CurrentPerkClass.default.PerkName;
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S = KFPRI.CurrentPerkClass.default.PerkName;
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DrawTextShadowHLeftVCenter(S, PerkXPos+XL, TextYOffset, FontScalar);
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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}
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}
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else
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else
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{
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{
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@ -593,6 +596,7 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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SetDrawColor(C, Settings.Style.PerkTextColor);
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SetDrawColor(C, Settings.Style.PerkTextColor);
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S = NoPerk;
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S = NoPerk;
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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RealPlayerWBox = PerkXPos - PlayerXPos;
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}
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}
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}
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}
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@ -617,7 +621,7 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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SetDrawColor(C, Settings.Style.PlayerNameTextColor);
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SetDrawColor(C, Settings.Style.PlayerNameTextColor);
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S = KFPRI.PlayerName;
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S = KFPRI.PlayerName;
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Canvas.TextSize(S, XL, YL, FontScalar, FontScalar);
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Canvas.TextSize(S, XL, YL, FontScalar, FontScalar);
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while (XL > PlayerWBox)
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while (XL > RealPlayerWBox)
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{
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{
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S = Left(S, Len(S)-1);
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S = Left(S, Len(S)-1);
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Canvas.TextSize(S, XL, YL, FontScalar, FontScalar);
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Canvas.TextSize(S, XL, YL, FontScalar, FontScalar);
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