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This commit is contained in:
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@ -33,7 +33,9 @@ public static function InitConfig(int ConfigVersion)
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ExampleRank.TextColor.B = 130;
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ExampleRank.TextColor.B = 130;
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ExampleRank.OverrideAdminRank = false;
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ExampleRank.OverrideAdminRank = false;
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default.Rank.AddItem(ExampleRank);
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default.Rank.AddItem(ExampleRank);
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case 1:
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case 2147483647:
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case 2147483647:
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StaticSaveConfig();
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StaticSaveConfig();
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}
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}
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@ -502,39 +502,12 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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Canvas.TextSize("ABC", XL, YL, FontScalar, FontScalar);
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Canvas.TextSize("ABC", XL, YL, FontScalar, FontScalar);
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TextYOffset = YOffset + (Height * 0.5f) - (YL * 0.5f);
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TextYOffset = YOffset + (Height * 0.5f) - (YL * 0.5f);
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// change rect color by HP
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if (!KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun)
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{
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SetDrawColor(C, Settings.Style.LeftStateBoxColor);
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}
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else if (!KFGRI.bMatchHasBegun)
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{
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SetDrawColor(C, Settings.Style.LeftStateBoxColor);
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}
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else if (bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None)
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{
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SetDrawColor(C, Settings.Style.LeftStateBoxColor);
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}
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else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
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{
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SetDrawColor(C, Settings.Style.LeftStateBoxColorDead);
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}
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else
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{
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if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.High) / 100.0)
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SetDrawColor(C, Settings.Style.LeftStateBoxColorHigh);
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else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.Low) / 100.0)
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SetDrawColor(C, Settings.Style.LeftStateBoxColorMid);
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else
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SetDrawColor(C, Settings.Style.LeftStateBoxColorLow);
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}
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if (KFPRIArray.Length > 1 && Index == 0)
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if (KFPRIArray.Length > 1 && Index == 0)
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Shape = Settings.Style.ShapeLeftStateBoxTopPlayer;
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Shape = Settings.Style.ShapeStateHealthBoxTopPlayer;
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else if (KFPRIArray.Length > 1 && Index == KFPRIArray.Length - 1)
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else if (KFPRIArray.Length > 1 && Index == KFPRIArray.Length - 1)
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Shape = Settings.Style.ShapeLeftStateBoxBottomPlayer;
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Shape = Settings.Style.ShapeStateHealthBoxBottomPlayer;
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else
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else
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Shape = Settings.Style.ShapeLeftStateBoxMidPlayer;
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Shape = Settings.Style.ShapeStateHealthBoxMidPlayer;
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// Health
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// Health
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Owner.CurrentStyle.DrawRectBox(XPos,
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Owner.CurrentStyle.DrawRectBox(XPos,
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@ -564,7 +537,7 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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}
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}
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else if (bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None)
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else if (bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None)
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{
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{
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SetDrawColor(C, Settings.Style.StateTextColor);
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SetDrawColor(C, Settings.Style.StateTextColorHealthUnknown);
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S = Unknown;
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S = Unknown;
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}
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}
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else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
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else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
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@ -582,12 +555,12 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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}
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}
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else
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else
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{
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{
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if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.High) / 100.0)
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if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.Health.High) / 100.0)
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SetDrawColor(C, Settings.Style.StateTextColorHighHP);
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SetDrawColor(C, Settings.Style.StateTextColorHealthHigh);
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else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.Low) / 100.0)
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else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.Health.Low) / 100.0)
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SetDrawColor(C, Settings.Style.StateTextColorMidHP);
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SetDrawColor(C, Settings.Style.StateTextColorHealthMid);
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else
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else
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SetDrawColor(C, Settings.Style.StateTextColorLowHP);
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SetDrawColor(C, Settings.Style.StateTextColorHealthLow);
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S = String(KFPRI.PlayerHealth);
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S = String(KFPRI.PlayerHealth);
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}
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}
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@ -724,8 +697,6 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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if (CurrentRank.ApplyColorToFields.Level)
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if (CurrentRank.ApplyColorToFields.Level)
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SetDrawColor(C, CurrentRank.TextColor);
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SetDrawColor(C, CurrentRank.TextColor);
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else
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SetDrawColor(C, Settings.Style.LevelTextColor);
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S = KFPRI.CurrentPerkClass.default.PerkName;
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S = KFPRI.CurrentPerkClass.default.PerkName;
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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}
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}
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@ -733,8 +704,6 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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{
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{
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if (CurrentRank.ApplyColorToFields.Perk)
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if (CurrentRank.ApplyColorToFields.Perk)
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SetDrawColor(C, CurrentRank.TextColor);
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SetDrawColor(C, CurrentRank.TextColor);
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else
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SetDrawColor(C, Settings.Style.PerkTextColor);
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S = NoPerk;
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S = NoPerk;
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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RealPlayerWBox = PerkXPos - PlayerXPos;
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RealPlayerWBox = PerkXPos - PlayerXPos;
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@ -772,15 +741,11 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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// Kill
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// Kill
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if (CurrentRank.ApplyColorToFields.Kills)
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if (CurrentRank.ApplyColorToFields.Kills)
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SetDrawColor(C, CurrentRank.TextColor);
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SetDrawColor(C, CurrentRank.TextColor);
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else
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SetDrawColor(C, Settings.Style.KillsTextColor);
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DrawTextShadowHVCenter(string (KFPRI.Kills), KillsXPos, TextYOffset, KillsWBox, FontScalar);
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DrawTextShadowHVCenter(string (KFPRI.Kills), KillsXPos, TextYOffset, KillsWBox, FontScalar);
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// Assist
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// Assist
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if (CurrentRank.ApplyColorToFields.Assists)
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if (CurrentRank.ApplyColorToFields.Assists)
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SetDrawColor(C, CurrentRank.TextColor);
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SetDrawColor(C, CurrentRank.TextColor);
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else
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SetDrawColor(C, Settings.Style.AssistsTextColor);
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DrawTextShadowHVCenter(string (KFPRI.Assists), AssistXPos, TextYOffset, AssistWBox, FontScalar);
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DrawTextShadowHVCenter(string (KFPRI.Assists), AssistXPos, TextYOffset, AssistWBox, FontScalar);
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// Dosh
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// Dosh
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@ -793,8 +758,6 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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{
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{
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if (CurrentRank.ApplyColorToFields.Dosh)
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if (CurrentRank.ApplyColorToFields.Dosh)
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SetDrawColor(C, CurrentRank.TextColor);
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SetDrawColor(C, CurrentRank.TextColor);
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else
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SetDrawColor(C, Settings.Style.DoshTextColor);
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StrValue = String(int(KFPRI.Score)); //StrValue = GetNiceSize(int(KFPRI.Score));
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StrValue = String(int(KFPRI.Score)); //StrValue = GetNiceSize(int(KFPRI.Score));
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}
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}
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DrawTextShadowHVCenter(StrValue, DoshXPos, TextYOffset, DoshWBox, FontScalar);
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DrawTextShadowHVCenter(StrValue, DoshXPos, TextYOffset, DoshWBox, FontScalar);
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@ -802,7 +765,7 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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// Ping
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// Ping
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if (KFPRI.bBot)
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if (KFPRI.bBot)
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{
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{
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SetDrawColor(C, Settings.Style.PingTextColor);
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SetDrawColor(C, Settings.Style.PingTextColorNone);
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S = "-";
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S = "-";
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}
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}
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else
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else
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@ -822,9 +785,9 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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}
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}
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C.TextSize(S, XL, YL, FontScalar, FontScalar);
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C.TextSize(S, XL, YL, FontScalar, FontScalar);
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DrawTextShadowHVCenter(S, PingXPos, TextYOffset, Settings.Ping.ShowPingBars ? PingWBox/2 : PingWBox, FontScalar);
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DrawTextShadowHVCenter(S, PingXPos, TextYOffset, Settings.Style.ShowPingBars ? PingWBox/2 : PingWBox, FontScalar);
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C.SetDrawColor(250, 250, 250, 255);
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C.SetDrawColor(250, 250, 250, 255);
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if (Settings.Ping.ShowPingBars)
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if (Settings.Style.ShowPingBars)
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DrawPingBars(C, YOffset + (Height/2) - ((Height*0.5)/2), Width - (Height*0.5) - (BorderSize*2), Height*0.5, Height*0.5, float(Ping));
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DrawPingBars(C, YOffset + (Height/2) - ((Height*0.5)/2), Width - (Height*0.5) - (BorderSize*2), Height*0.5, Height*0.5, float(Ping));
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}
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}
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@ -12,9 +12,12 @@ var config int ShapeGameInfoBox;
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var config int ShapeWaveInfoBox;
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var config int ShapeWaveInfoBox;
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var config int ShapePlayersCountBox;
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var config int ShapePlayersCountBox;
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var config int ShapeHeaderBox;
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var config int ShapeHeaderBox;
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var config int ShapeLeftStateBoxTopPlayer;
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var config int ShapeStateHealthBoxTopPlayer;
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var config int ShapeLeftStateBoxMidPlayer;
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var config int ShapeStateHealthBoxMidPlayer;
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var config int ShapeLeftStateBoxBottomPlayer;
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var config int ShapeStateHealthBoxBottomPlayer;
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var config int ShapeStateArmorBoxTopPlayer;
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var config int ShapeStateArmorBoxMidPlayer;
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var config int ShapeStateArmorBoxBottomPlayer;
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var config int ShapePlayerBoxTopPlayer;
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var config int ShapePlayerBoxTopPlayer;
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var config int ShapePlayerBoxMidPlayer;
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var config int ShapePlayerBoxMidPlayer;
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var config int ShapePlayerBoxBottomPlayer;
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var config int ShapePlayerBoxBottomPlayer;
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@ -48,9 +51,9 @@ var config ColorRGBA StateBoxColorReady;
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var config ColorRGBA StateBoxColorNotReady;
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var config ColorRGBA StateBoxColorNotReady;
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var config ColorRGBA StateBoxColorSpectator;
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var config ColorRGBA StateBoxColorSpectator;
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var config ColorRGBA StateBoxColorDead;
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var config ColorRGBA StateBoxColorDead;
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var config ColorRGBA StateBoxColorHPLow;
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var config ColorRGBA StateBoxColorHealthLow;
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var config ColorRGBA StateBoxColorHPMid;
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var config ColorRGBA StateBoxColorHealthMid;
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var config ColorRGBA StateBoxColorHPHigh;
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var config ColorRGBA StateBoxColorHealthHigh;
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var config ColorRGBA StateBoxColorArmorLow;
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var config ColorRGBA StateBoxColorArmorLow;
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var config ColorRGBA StateBoxColorArmorMid;
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var config ColorRGBA StateBoxColorArmorMid;
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var config ColorRGBA StateBoxColorArmorHigh;
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var config ColorRGBA StateBoxColorArmorHigh;
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@ -69,9 +72,10 @@ var config ColorRGBA StateTextColorReady;
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var config ColorRGBA StateTextColorNotReady;
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var config ColorRGBA StateTextColorNotReady;
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var config ColorRGBA StateTextColorSpectator;
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var config ColorRGBA StateTextColorSpectator;
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var config ColorRGBA StateTextColorDead;
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var config ColorRGBA StateTextColorDead;
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var config ColorRGBA StateTextColorHPLow;
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var config ColorRGBA StateTextColorHealthUnknown;
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var config ColorRGBA StateTextColorHPMid;
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var config ColorRGBA StateTextColorHealthLow;
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var config ColorRGBA StateTextColorHPHigh;
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var config ColorRGBA StateTextColorHealthMid;
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var config ColorRGBA StateTextColorHealthHigh;
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var config ColorRGBA StateTextColorArmorLow;
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var config ColorRGBA StateTextColorArmorLow;
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var config ColorRGBA StateTextColorArmorMid;
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var config ColorRGBA StateTextColorArmorMid;
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var config ColorRGBA StateTextColorArmorHigh;
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var config ColorRGBA StateTextColorArmorHigh;
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@ -117,6 +121,7 @@ var config ColorRGBA AssistsTextColorMid;
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var config ColorRGBA AssistsTextColorHigh;
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var config ColorRGBA AssistsTextColorHigh;
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// Ping text
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// Ping text
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var config ColorRGBA PingTextColorNone;
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var config ColorRGBA PingTextColorLow;
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var config ColorRGBA PingTextColorLow;
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var config ColorRGBA PingTextColorMid;
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var config ColorRGBA PingTextColorMid;
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var config ColorRGBA PingTextColorHigh;
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var config ColorRGBA PingTextColorHigh;
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@ -145,57 +150,65 @@ public static function InitConfig(int ConfigVersion)
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WriteSettings(DefaultSettings());
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WriteSettings(DefaultSettings());
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case 1:
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case 1:
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default.AssistsTextColorHigh = DefaultStyle.AssistsTextColorHigh;
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default.AssistsTextColorHigh = DefaultStyle.AssistsTextColorHigh;
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default.AssistsTextColorLow = DefaultStyle.AssistsTextColorLow;
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default.AssistsTextColorLow = DefaultStyle.AssistsTextColorLow;
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default.AssistsTextColorMid = DefaultStyle.AssistsTextColorMid;
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default.AssistsTextColorMid = DefaultStyle.AssistsTextColorMid;
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default.bArmorBoxSmoothColorChange = DefaultStyle.bArmorBoxSmoothColorChange;
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default.bArmorBoxSmoothColorChange = DefaultStyle.ArmorBoxSmoothColorChange;
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default.bArmorTextSmoothColorChange = DefaultStyle.bArmorTextSmoothColorChange;
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default.bArmorTextSmoothColorChange = DefaultStyle.ArmorTextSmoothColorChange;
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default.bAssistsTextSmoothColorChange = DefaultStyle.bAssistsTextSmoothColorChange;
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default.bAssistsTextSmoothColorChange = DefaultStyle.AssistsTextSmoothColorChange;
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default.bDoshTextSmoothColorChange = DefaultStyle.bDoshTextSmoothColorChange;
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default.bDoshTextSmoothColorChange = DefaultStyle.DoshTextSmoothColorChange;
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default.bHealthBoxSmoothColorChange = DefaultStyle.bHealthBoxSmoothColorChange;
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default.bHealthBoxSmoothColorChange = DefaultStyle.HealthBoxSmoothColorChange;
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default.bHealthTextSmoothColorChange = DefaultStyle.bHealthTextSmoothColorChange;
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default.bHealthTextSmoothColorChange = DefaultStyle.HealthTextSmoothColorChange;
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default.bKillsTextSmoothColorChange = DefaultStyle.bKillsTextSmoothColorChange;
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default.bKillsTextSmoothColorChange = DefaultStyle.KillsTextSmoothColorChange;
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default.bLevelTextSmoothColorChange = DefaultStyle.bLevelTextSmoothColorChange;
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default.bLevelTextSmoothColorChange = DefaultStyle.LevelTextSmoothColorChange;
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default.bPingTextSmoothColorChange = DefaultStyle.bPingTextSmoothColorChange;
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default.bPingTextSmoothColorChange = DefaultStyle.PingTextSmoothColorChange;
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default.bShowPingBars = DefaultStyle.bShowPingBars;
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default.bShowPingBars = DefaultStyle.ShowPingBars;
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default.DoshTextColorHigh = DefaultStyle.DoshTextColorHigh;
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default.DoshTextColorHigh = DefaultStyle.DoshTextColorHigh;
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default.DoshTextColorLow = DefaultStyle.DoshTextColorLow;
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default.DoshTextColorLow = DefaultStyle.DoshTextColorLow;
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default.DoshTextColorMid = DefaultStyle.DoshTextColorMid;
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default.DoshTextColorMid = DefaultStyle.DoshTextColorMid;
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default.KillsTextColorHigh = DefaultStyle.KillsTextColorHigh;
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default.KillsTextColorHigh = DefaultStyle.KillsTextColorHigh;
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default.KillsTextColorLow = DefaultStyle.KillsTextColorLow;
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default.KillsTextColorLow = DefaultStyle.KillsTextColorLow;
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default.KillsTextColorMid = DefaultStyle.KillsTextColorMid;
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default.KillsTextColorMid = DefaultStyle.KillsTextColorMid;
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default.LevelTextColorHigh = DefaultStyle.LevelTextColorHigh;
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default.LevelTextColorHigh = DefaultStyle.LevelTextColorHigh;
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default.LevelTextColorLow = DefaultStyle.LevelTextColorLow;
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default.LevelTextColorLow = DefaultStyle.LevelTextColorLow;
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default.LevelTextColorMid = DefaultStyle.LevelTextColorMid;
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default.LevelTextColorMid = DefaultStyle.LevelTextColorMid;
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default.PerkBerserkerTextColor = DefaultStyle.PerkBerserkerTextColor;
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default.PerkBerserkerTextColor = DefaultStyle.PerkBerserkerTextColor;
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default.PerkCommandoTextColor = DefaultStyle.PerkCommandoTextColor;
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default.PerkCommandoTextColor = DefaultStyle.PerkCommandoTextColor;
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default.PerkDemolitionistTextColor = DefaultStyle.PerkDemolitionistTextColor;
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default.PerkDemolitionistTextColor = DefaultStyle.PerkDemolitionistTextColor;
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default.PerkFieldMedicTextColor = DefaultStyle.PerkFieldMedicTextColor;
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default.PerkFieldMedicTextColor = DefaultStyle.PerkFieldMedicTextColor;
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default.PerkFirebugTextColor = DefaultStyle.PerkFirebugTextColor;
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default.PerkFirebugTextColor = DefaultStyle.PerkFirebugTextColor;
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default.PerkGunslingerTextColor = DefaultStyle.PerkGunslingerTextColor;
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default.PerkGunslingerTextColor = DefaultStyle.PerkGunslingerTextColor;
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default.PerkNoneTextColor = DefaultStyle.PerkNoneTextColor;
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default.PerkNoneTextColor = DefaultStyle.PerkNoneTextColor;
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default.PerkSharpshooterTextColor = DefaultStyle.PerkSharpshooterTextColor;
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default.PerkSharpshooterTextColor = DefaultStyle.PerkSharpshooterTextColor;
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default.PerkSupportTextColor = DefaultStyle.PerkSupportTextColor;
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default.PerkSupportTextColor = DefaultStyle.PerkSupportTextColor;
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default.PerkSurvivalistTextColor = DefaultStyle.PerkSurvivalistTextColor;
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default.PerkSurvivalistTextColor = DefaultStyle.PerkSurvivalistTextColor;
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default.PerkSwatTextColor = DefaultStyle.PerkSwatTextColor;
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default.PerkSwatTextColor = DefaultStyle.PerkSwatTextColor;
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default.StateBoxColorArmorHigh = DefaultStyle.StateBoxColorArmorHigh;
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default.StateBoxColorArmorHigh = DefaultStyle.StateBoxColorArmorHigh;
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default.StateBoxColorArmorLow = DefaultStyle.StateBoxColorArmorLow;
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default.StateBoxColorArmorLow = DefaultStyle.StateBoxColorArmorLow;
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default.StateBoxColorArmorMid = DefaultStyle.StateBoxColorArmorMid;
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default.StateBoxColorArmorMid = DefaultStyle.StateBoxColorArmorMid;
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default.StateBoxColorDead = DefaultStyle.StateBoxColorDead;
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default.StateBoxColorDead = DefaultStyle.StateBoxColorDead;
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default.StateBoxColorHPHigh = DefaultStyle.StateBoxColorHPHigh;
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default.StateBoxColorHealthHigh = DefaultStyle.StateBoxColorHealthHigh;
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default.StateBoxColorHPLow = DefaultStyle.StateBoxColorHPLow;
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default.StateBoxColorHealthLow = DefaultStyle.StateBoxColorHealthLow;
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default.StateBoxColorHPMid = DefaultStyle.StateBoxColorHPMid;
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default.StateBoxColorHealthMid = DefaultStyle.StateBoxColorHealthMid;
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default.StateBoxColorLobby = DefaultStyle.StateBoxColorLobby;
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default.StateBoxColorLobby = DefaultStyle.StateBoxColorLobby;
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default.StateBoxColorNotReady = DefaultStyle.StateBoxColorNotReady;
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default.StateBoxColorNotReady = DefaultStyle.StateBoxColorNotReady;
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default.StateBoxColorReady = DefaultStyle.StateBoxColorReady;
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default.StateBoxColorReady = DefaultStyle.StateBoxColorReady;
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default.StateBoxColorSpectator = DefaultStyle.StateBoxColorSpectator;
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default.StateBoxColorSpectator = DefaultStyle.StateBoxColorSpectator;
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default.StateTextColorArmorHigh = DefaultStyle.StateTextColorArmorHigh;
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default.StateTextColorArmorHigh = DefaultStyle.StateTextColorArmorHigh;
|
||||||
default.StateTextColorArmorLow = DefaultStyle.StateTextColorArmorLow;
|
default.StateTextColorArmorLow = DefaultStyle.StateTextColorArmorLow;
|
||||||
default.StateTextColorArmorMid = DefaultStyle.StateTextColorArmorMid;
|
default.StateTextColorArmorMid = DefaultStyle.StateTextColorArmorMid;
|
||||||
default.StateTextColorHPHigh = DefaultStyle.StateTextColorHPHigh;
|
default.StateTextColorHealthUnknown = DefaultStyle.StateTextColorHealthUnknown;
|
||||||
default.StateTextColorHPLow = DefaultStyle.StateTextColorHPLow;
|
default.StateTextColorHealthHigh = DefaultStyle.StateTextColorHealthHigh;
|
||||||
default.StateTextColorHPMid = DefaultStyle.StateTextColorHPMid;
|
default.StateTextColorHealthLow = DefaultStyle.StateTextColorHealthLow;
|
||||||
default.StatsOwnerBoxColor = DefaultStyle.StatsOwnerBoxColor;
|
default.StateTextColorHealthMid = DefaultStyle.StateTextColorHealthMid;
|
||||||
|
default.StatsOwnerBoxColor = DefaultStyle.StatsOwnerBoxColor;
|
||||||
|
default.ShapeStateHealthBoxTopPlayer = DefaultStyle.ShapeStateHealthBoxTopPlayer;
|
||||||
|
default.ShapeStateHealthBoxMidPlayer = DefaultStyle.ShapeStateHealthBoxMidPlayer;
|
||||||
|
default.ShapeStateHealthBoxBottomPlayer = DefaultStyle.ShapeStateHealthBoxBottomPlayer;
|
||||||
|
default.ShapeStateArmorBoxTopPlayer = DefaultStyle.ShapeStateArmorBoxTopPlayer;
|
||||||
|
default.ShapeStateArmorBoxMidPlayer = DefaultStyle.ShapeStateArmorBoxMidPlayer;
|
||||||
|
default.ShapeStateArmorBoxBottomPlayer = DefaultStyle.ShapeStateArmorBoxBottomPlayer;
|
||||||
|
default.PingTextColorNone = DefaultStyle.PingTextColorNone;
|
||||||
|
|
||||||
WriteSettings(Settings());
|
WriteSettings(Settings());
|
||||||
|
|
||||||
@ -220,132 +233,137 @@ public static function YASStyle Settings()
|
|||||||
`callstack_static("Settings");
|
`callstack_static("Settings");
|
||||||
|
|
||||||
// Box shapes
|
// Box shapes
|
||||||
Settings.EdgeSize = default.EdgeSize;
|
Settings.EdgeSize = default.EdgeSize;
|
||||||
Settings.ShapeServerNameBox = default.ShapeServerNameBox;
|
Settings.ShapeServerNameBox = default.ShapeServerNameBox;
|
||||||
Settings.ShapeGameInfoBox = default.ShapeGameInfoBox;
|
Settings.ShapeGameInfoBox = default.ShapeGameInfoBox;
|
||||||
Settings.ShapeWaveInfoBox = default.ShapeWaveInfoBox;
|
Settings.ShapeWaveInfoBox = default.ShapeWaveInfoBox;
|
||||||
Settings.ShapePlayersCountBox = default.ShapePlayersCountBox;
|
Settings.ShapePlayersCountBox = default.ShapePlayersCountBox;
|
||||||
Settings.ShapeHeaderBox = default.ShapeHeaderBox;
|
Settings.ShapeHeaderBox = default.ShapeHeaderBox;
|
||||||
Settings.ShapeLeftStateBoxTopPlayer = default.ShapeLeftStateBoxTopPlayer;
|
Settings.ShapeStateHealthBoxTopPlayer = default.ShapeStateHealthBoxTopPlayer;
|
||||||
Settings.ShapeLeftStateBoxMidPlayer = default.ShapeLeftStateBoxMidPlayer;
|
Settings.ShapeStateHealthBoxMidPlayer = default.ShapeStateHealthBoxMidPlayer;
|
||||||
Settings.ShapeLeftStateBoxBottomPlayer = default.ShapeLeftStateBoxBottomPlayer;
|
Settings.ShapeStateHealthBoxBottomPlayer = default.ShapeStateHealthBoxBottomPlayer;
|
||||||
Settings.ShapePlayerBoxTopPlayer = default.ShapePlayerBoxTopPlayer;
|
Settings.ShapeStateArmorBoxTopPlayer = default.ShapeStateArmorBoxTopPlayer;
|
||||||
Settings.ShapePlayerBoxMidPlayer = default.ShapePlayerBoxMidPlayer;
|
Settings.ShapeStateArmorBoxMidPlayer = default.ShapeStateArmorBoxMidPlayer;
|
||||||
Settings.ShapePlayerBoxBottomPlayer = default.ShapePlayerBoxBottomPlayer;
|
Settings.ShapeStateArmorBoxBottomPlayer = default.ShapeStateArmorBoxBottomPlayer;
|
||||||
Settings.ShapeStatsBoxTopPlayer = default.ShapeStatsBoxTopPlayer;
|
Settings.ShapePlayerBoxTopPlayer = default.ShapePlayerBoxTopPlayer;
|
||||||
Settings.ShapeStatsBoxMidPlayer = default.ShapeStatsBoxMidPlayer;
|
Settings.ShapePlayerBoxMidPlayer = default.ShapePlayerBoxMidPlayer;
|
||||||
Settings.ShapeStatsBoxBottomPlayer = default.ShapeStatsBoxBottomPlayer;
|
Settings.ShapePlayerBoxBottomPlayer = default.ShapePlayerBoxBottomPlayer;
|
||||||
|
Settings.ShapeStatsBoxTopPlayer = default.ShapeStatsBoxTopPlayer;
|
||||||
|
Settings.ShapeStatsBoxMidPlayer = default.ShapeStatsBoxMidPlayer;
|
||||||
|
Settings.ShapeStatsBoxBottomPlayer = default.ShapeStatsBoxBottomPlayer;
|
||||||
|
|
||||||
// Server box
|
// Server box
|
||||||
Settings.ServerNameBoxColor = default.ServerNameBoxColor;
|
Settings.ServerNameBoxColor = default.ServerNameBoxColor;
|
||||||
Settings.ServerNameTextColor = default.ServerNameTextColor;
|
Settings.ServerNameTextColor = default.ServerNameTextColor;
|
||||||
|
|
||||||
// Game info box
|
// Game info box
|
||||||
Settings.GameInfoBoxColor = default.GameInfoBoxColor;
|
Settings.GameInfoBoxColor = default.GameInfoBoxColor;
|
||||||
Settings.GameInfoTextColor = default.GameInfoTextColor;
|
Settings.GameInfoTextColor = default.GameInfoTextColor;
|
||||||
|
|
||||||
// Wave info box
|
// Wave info box
|
||||||
Settings.WaveBoxColor = default.WaveBoxColor;
|
Settings.WaveBoxColor = default.WaveBoxColor;
|
||||||
Settings.WaveTextColor = default.WaveTextColor;
|
Settings.WaveTextColor = default.WaveTextColor;
|
||||||
|
|
||||||
// Player count box
|
// Player count box
|
||||||
Settings.PlayerCountBoxColor = default.PlayerCountBoxColor;
|
Settings.PlayerCountBoxColor = default.PlayerCountBoxColor;
|
||||||
Settings.PlayerCountTextColor = default.PlayerCountTextColor;
|
Settings.PlayerCountTextColor = default.PlayerCountTextColor;
|
||||||
|
|
||||||
// Header box
|
// Header box
|
||||||
Settings.ListHeaderBoxColor = default.ListHeaderBoxColor;
|
Settings.ListHeaderBoxColor = default.ListHeaderBoxColor;
|
||||||
Settings.ListHeaderTextColor = default.ListHeaderTextColor;
|
Settings.ListHeaderTextColor = default.ListHeaderTextColor;
|
||||||
|
|
||||||
// State box
|
// State box
|
||||||
Settings.StateBoxColorLobby = default.StateBoxColorLobby;
|
Settings.StateBoxColorLobby = default.StateBoxColorLobby;
|
||||||
Settings.StateBoxColorReady = default.StateBoxColorReady;
|
Settings.StateBoxColorReady = default.StateBoxColorReady;
|
||||||
Settings.StateBoxColorNotReady = default.StateBoxColorNotReady;
|
Settings.StateBoxColorNotReady = default.StateBoxColorNotReady;
|
||||||
Settings.StateBoxColorSpectator = default.StateBoxColorSpectator;
|
Settings.StateBoxColorSpectator = default.StateBoxColorSpectator;
|
||||||
Settings.StateBoxColorDead = default.StateBoxColorDead;
|
Settings.StateBoxColorDead = default.StateBoxColorDead;
|
||||||
Settings.StateBoxColorHPLow = default.StateBoxColorHPLow;
|
Settings.StateBoxColorHealthLow = default.StateBoxColorHealthLow;
|
||||||
Settings.StateBoxColorHPMid = default.StateBoxColorHPMid;
|
Settings.StateBoxColorHealthMid = default.StateBoxColorHealthMid;
|
||||||
Settings.StateBoxColorHPHigh = default.StateBoxColorHPHigh;
|
Settings.StateBoxColorHealthHigh = default.StateBoxColorHealthHigh;
|
||||||
Settings.StateBoxColorArmorLow = default.StateBoxColorArmorLow;
|
Settings.StateBoxColorArmorLow = default.StateBoxColorArmorLow;
|
||||||
Settings.StateBoxColorArmorMid = default.StateBoxColorArmorMid;
|
Settings.StateBoxColorArmorMid = default.StateBoxColorArmorMid;
|
||||||
Settings.StateBoxColorArmorHigh = default.StateBoxColorArmorHigh;
|
Settings.StateBoxColorArmorHigh = default.StateBoxColorArmorHigh;
|
||||||
|
|
||||||
// Player box
|
// Player box
|
||||||
Settings.PlayerOwnerBoxColor = default.PlayerOwnerBoxColor;
|
Settings.PlayerOwnerBoxColor = default.PlayerOwnerBoxColor;
|
||||||
Settings.PlayerBoxColor = default.PlayerBoxColor;
|
Settings.PlayerBoxColor = default.PlayerBoxColor;
|
||||||
|
|
||||||
// Stats box
|
// Stats box
|
||||||
Settings.StatsOwnerBoxColor = default.StatsOwnerBoxColor;
|
Settings.StatsOwnerBoxColor = default.StatsOwnerBoxColor;
|
||||||
Settings.StatsBoxColor = default.StatsBoxColor;
|
Settings.StatsBoxColor = default.StatsBoxColor;
|
||||||
|
|
||||||
// State text
|
// State text
|
||||||
Settings.StateTextColorLobby = default.StateTextColorLobby;
|
Settings.StateTextColorLobby = default.StateTextColorLobby;
|
||||||
Settings.StateTextColorReady = default.StateTextColorReady;
|
Settings.StateTextColorReady = default.StateTextColorReady;
|
||||||
Settings.StateTextColorNotReady = default.StateTextColorNotReady;
|
Settings.StateTextColorNotReady = default.StateTextColorNotReady;
|
||||||
Settings.StateTextColorSpectator = default.StateTextColorSpectator;
|
Settings.StateTextColorSpectator = default.StateTextColorSpectator;
|
||||||
Settings.StateTextColorDead = default.StateTextColorDead;
|
Settings.StateTextColorDead = default.StateTextColorDead;
|
||||||
Settings.StateTextColorHPLow = default.StateTextColorHPLow;
|
Settings.StateTextColorHealthUnknown = default.StateTextColorHealthUnknown;
|
||||||
Settings.StateTextColorHPMid = default.StateTextColorHPMid;
|
Settings.StateTextColorHealthLow = default.StateTextColorHealthLow;
|
||||||
Settings.StateTextColorHPHigh = default.StateTextColorHPHigh;
|
Settings.StateTextColorHealthMid = default.StateTextColorHealthMid;
|
||||||
Settings.StateTextColorArmorLow = default.StateTextColorArmorLow;
|
Settings.StateTextColorHealthHigh = default.StateTextColorHealthHigh;
|
||||||
Settings.StateTextColorArmorMid = default.StateTextColorArmorMid;
|
Settings.StateTextColorArmorLow = default.StateTextColorArmorLow;
|
||||||
Settings.StateTextColorArmorHigh = default.StateTextColorArmorHigh;
|
Settings.StateTextColorArmorMid = default.StateTextColorArmorMid;
|
||||||
|
Settings.StateTextColorArmorHigh = default.StateTextColorArmorHigh;
|
||||||
|
|
||||||
// Rank text
|
// Rank text
|
||||||
Settings.RankTextColor = default.RankTextColor;
|
Settings.RankTextColor = default.RankTextColor;
|
||||||
|
|
||||||
// Player text
|
// Player text
|
||||||
Settings.PlayerNameTextColor = default.PlayerNameTextColor;
|
Settings.PlayerNameTextColor = default.PlayerNameTextColor;
|
||||||
|
|
||||||
// Level text
|
// Level text
|
||||||
Settings.LevelTextColorLow = default.LevelTextColorLow;
|
Settings.LevelTextColorLow = default.LevelTextColorLow;
|
||||||
Settings.LevelTextColorMid = default.LevelTextColorMid;
|
Settings.LevelTextColorMid = default.LevelTextColorMid;
|
||||||
Settings.LevelTextColorHigh = default.LevelTextColorHigh;
|
Settings.LevelTextColorHigh = default.LevelTextColorHigh;
|
||||||
|
|
||||||
// Perk text
|
// Perk text
|
||||||
Settings.ZedTextColor = default.ZedTextColor;
|
Settings.ZedTextColor = default.ZedTextColor;
|
||||||
Settings.PerkNoneTextColor = default.PerkNoneTextColor;
|
Settings.PerkNoneTextColor = default.PerkNoneTextColor;
|
||||||
Settings.PerkBerserkerTextColor = default.PerkBerserkerTextColor;
|
Settings.PerkBerserkerTextColor = default.PerkBerserkerTextColor;
|
||||||
Settings.PerkCommandoTextColor = default.PerkCommandoTextColor;
|
Settings.PerkCommandoTextColor = default.PerkCommandoTextColor;
|
||||||
Settings.PerkSupportTextColor = default.PerkSupportTextColor;
|
Settings.PerkSupportTextColor = default.PerkSupportTextColor;
|
||||||
Settings.PerkFieldMedicTextColor = default.PerkFieldMedicTextColor;
|
Settings.PerkFieldMedicTextColor = default.PerkFieldMedicTextColor;
|
||||||
Settings.PerkDemolitionistTextColor = default.PerkDemolitionistTextColor;
|
Settings.PerkDemolitionistTextColor = default.PerkDemolitionistTextColor;
|
||||||
Settings.PerkFirebugTextColor = default.PerkFirebugTextColor;
|
Settings.PerkFirebugTextColor = default.PerkFirebugTextColor;
|
||||||
Settings.PerkGunslingerTextColor = default.PerkGunslingerTextColor;
|
Settings.PerkGunslingerTextColor = default.PerkGunslingerTextColor;
|
||||||
Settings.PerkSharpshooterTextColor = default.PerkSharpshooterTextColor;
|
Settings.PerkSharpshooterTextColor = default.PerkSharpshooterTextColor;
|
||||||
Settings.PerkSwatTextColor = default.PerkSwatTextColor;
|
Settings.PerkSwatTextColor = default.PerkSwatTextColor;
|
||||||
Settings.PerkSurvivalistTextColor = default.PerkSurvivalistTextColor;
|
Settings.PerkSurvivalistTextColor = default.PerkSurvivalistTextColor;
|
||||||
|
|
||||||
// Dosh text
|
// Dosh text
|
||||||
Settings.DoshTextColorLow = default.DoshTextColorLow;
|
Settings.DoshTextColorLow = default.DoshTextColorLow;
|
||||||
Settings.DoshTextColorMid = default.DoshTextColorMid;
|
Settings.DoshTextColorMid = default.DoshTextColorMid;
|
||||||
Settings.DoshTextColorHigh = default.DoshTextColorHigh;
|
Settings.DoshTextColorHigh = default.DoshTextColorHigh;
|
||||||
|
|
||||||
// Kills text
|
// Kills text
|
||||||
Settings.KillsTextColorLow = default.KillsTextColorLow;
|
Settings.KillsTextColorLow = default.KillsTextColorLow;
|
||||||
Settings.KillsTextColorMid = default.KillsTextColorMid;
|
Settings.KillsTextColorMid = default.KillsTextColorMid;
|
||||||
Settings.KillsTextColorHigh = default.KillsTextColorHigh;
|
Settings.KillsTextColorHigh = default.KillsTextColorHigh;
|
||||||
|
|
||||||
// Assists text
|
// Assists text
|
||||||
Settings.AssistsTextColorLow = default.AssistsTextColorLow;
|
Settings.AssistsTextColorLow = default.AssistsTextColorLow;
|
||||||
Settings.AssistsTextColorMid = default.AssistsTextColorMid;
|
Settings.AssistsTextColorMid = default.AssistsTextColorMid;
|
||||||
Settings.AssistsTextColorHigh = default.AssistsTextColorHigh;
|
Settings.AssistsTextColorHigh = default.AssistsTextColorHigh;
|
||||||
|
|
||||||
// Ping text
|
// Ping text
|
||||||
Settings.PingTextColorLow = default.PingTextColorLow;
|
Settings.PingTextColorNone = default.PingTextColorNone;
|
||||||
Settings.PingTextColorMid = default.PingTextColorMid;
|
Settings.PingTextColorLow = default.PingTextColorLow;
|
||||||
Settings.PingTextColorHigh = default.PingTextColorHigh;
|
Settings.PingTextColorMid = default.PingTextColorMid;
|
||||||
|
Settings.PingTextColorHigh = default.PingTextColorHigh;
|
||||||
|
|
||||||
// Other settings
|
// Other settings
|
||||||
Settings.bShowPingBars = default.bShowPingBars;
|
Settings.ShowPingBars = default.bShowPingBars;
|
||||||
Settings.bHealthBoxSmoothColorChange = default.bHealthBoxSmoothColorChange;
|
Settings.HealthBoxSmoothColorChange = default.bHealthBoxSmoothColorChange;
|
||||||
Settings.bArmorBoxSmoothColorChange = default.bArmorBoxSmoothColorChange;
|
Settings.ArmorBoxSmoothColorChange = default.bArmorBoxSmoothColorChange;
|
||||||
Settings.bHealthTextSmoothColorChange = default.bHealthTextSmoothColorChange;
|
Settings.HealthTextSmoothColorChange = default.bHealthTextSmoothColorChange;
|
||||||
Settings.bArmorTextSmoothColorChange = default.bArmorTextSmoothColorChange;
|
Settings.ArmorTextSmoothColorChange = default.bArmorTextSmoothColorChange;
|
||||||
Settings.bLevelTextSmoothColorChange = default.bLevelTextSmoothColorChange;
|
Settings.LevelTextSmoothColorChange = default.bLevelTextSmoothColorChange;
|
||||||
Settings.bDoshTextSmoothColorChange = default.bDoshTextSmoothColorChange;
|
Settings.DoshTextSmoothColorChange = default.bDoshTextSmoothColorChange;
|
||||||
Settings.bKillsTextSmoothColorChange = default.bKillsTextSmoothColorChange;
|
Settings.KillsTextSmoothColorChange = default.bKillsTextSmoothColorChange;
|
||||||
Settings.bAssistsTextSmoothColorChange = default.bAssistsTextSmoothColorChange;
|
Settings.AssistsTextSmoothColorChange = default.bAssistsTextSmoothColorChange;
|
||||||
Settings.bPingTextSmoothColorChange = default.bPingTextSmoothColorChange;
|
Settings.PingTextSmoothColorChange = default.bPingTextSmoothColorChange;
|
||||||
|
|
||||||
return Settings;
|
return Settings;
|
||||||
}
|
}
|
||||||
@ -355,132 +373,137 @@ public static function WriteSettings(YASStyle Settings)
|
|||||||
`callstack_static("WriteSettings");
|
`callstack_static("WriteSettings");
|
||||||
|
|
||||||
// Box shapes
|
// Box shapes
|
||||||
default.EdgeSize = Settings.EdgeSize;
|
default.EdgeSize = Settings.EdgeSize;
|
||||||
default.ShapeServerNameBox = Settings.ShapeServerNameBox;
|
default.ShapeServerNameBox = Settings.ShapeServerNameBox;
|
||||||
default.ShapeGameInfoBox = Settings.ShapeGameInfoBox;
|
default.ShapeGameInfoBox = Settings.ShapeGameInfoBox;
|
||||||
default.ShapeWaveInfoBox = Settings.ShapeWaveInfoBox;
|
default.ShapeWaveInfoBox = Settings.ShapeWaveInfoBox;
|
||||||
default.ShapePlayersCountBox = Settings.ShapePlayersCountBox;
|
default.ShapePlayersCountBox = Settings.ShapePlayersCountBox;
|
||||||
default.ShapeHeaderBox = Settings.ShapeHeaderBox;
|
default.ShapeHeaderBox = Settings.ShapeHeaderBox;
|
||||||
default.ShapeLeftStateBoxTopPlayer = Settings.ShapeLeftStateBoxTopPlayer;
|
default.ShapeStateHealthBoxTopPlayer = Settings.ShapeStateHealthBoxTopPlayer;
|
||||||
default.ShapeLeftStateBoxMidPlayer = Settings.ShapeLeftStateBoxMidPlayer;
|
default.ShapeStateHealthBoxMidPlayer = Settings.ShapeStateHealthBoxMidPlayer;
|
||||||
default.ShapeLeftStateBoxBottomPlayer = Settings.ShapeLeftStateBoxBottomPlayer;
|
default.ShapeStateHealthBoxBottomPlayer = Settings.ShapeStateHealthBoxBottomPlayer;
|
||||||
default.ShapePlayerBoxTopPlayer = Settings.ShapePlayerBoxTopPlayer;
|
default.ShapeStateArmorBoxTopPlayer = Settings.ShapeStateArmorBoxTopPlayer;
|
||||||
default.ShapePlayerBoxMidPlayer = Settings.ShapePlayerBoxMidPlayer;
|
default.ShapeStateArmorBoxMidPlayer = Settings.ShapeStateArmorBoxMidPlayer;
|
||||||
default.ShapePlayerBoxBottomPlayer = Settings.ShapePlayerBoxBottomPlayer;
|
default.ShapeStateArmorBoxBottomPlayer = Settings.ShapeStateArmorBoxBottomPlayer;
|
||||||
default.ShapeStatsBoxTopPlayer = Settings.ShapeStatsBoxTopPlayer;
|
default.ShapePlayerBoxTopPlayer = Settings.ShapePlayerBoxTopPlayer;
|
||||||
default.ShapeStatsBoxMidPlayer = Settings.ShapeStatsBoxMidPlayer;
|
default.ShapePlayerBoxMidPlayer = Settings.ShapePlayerBoxMidPlayer;
|
||||||
default.ShapeStatsBoxBottomPlayer = Settings.ShapeStatsBoxBottomPlayer;
|
default.ShapePlayerBoxBottomPlayer = Settings.ShapePlayerBoxBottomPlayer;
|
||||||
|
default.ShapeStatsBoxTopPlayer = Settings.ShapeStatsBoxTopPlayer;
|
||||||
|
default.ShapeStatsBoxMidPlayer = Settings.ShapeStatsBoxMidPlayer;
|
||||||
|
default.ShapeStatsBoxBottomPlayer = Settings.ShapeStatsBoxBottomPlayer;
|
||||||
|
|
||||||
// Server box
|
// Server box
|
||||||
default.ServerNameBoxColor = Settings.ServerNameBoxColor;
|
default.ServerNameBoxColor = Settings.ServerNameBoxColor;
|
||||||
default.ServerNameTextColor = Settings.ServerNameTextColor;
|
default.ServerNameTextColor = Settings.ServerNameTextColor;
|
||||||
|
|
||||||
// Game info box
|
// Game info box
|
||||||
default.GameInfoBoxColor = Settings.GameInfoBoxColor;
|
default.GameInfoBoxColor = Settings.GameInfoBoxColor;
|
||||||
default.GameInfoTextColor = Settings.GameInfoTextColor;
|
default.GameInfoTextColor = Settings.GameInfoTextColor;
|
||||||
|
|
||||||
// Wave info box
|
// Wave info box
|
||||||
default.WaveBoxColor = Settings.WaveBoxColor;
|
default.WaveBoxColor = Settings.WaveBoxColor;
|
||||||
default.WaveTextColor = Settings.WaveTextColor;
|
default.WaveTextColor = Settings.WaveTextColor;
|
||||||
|
|
||||||
// Player count box
|
// Player count box
|
||||||
default.PlayerCountBoxColor = Settings.PlayerCountBoxColor;
|
default.PlayerCountBoxColor = Settings.PlayerCountBoxColor;
|
||||||
default.PlayerCountTextColor = Settings.PlayerCountTextColor;
|
default.PlayerCountTextColor = Settings.PlayerCountTextColor;
|
||||||
|
|
||||||
// Header box
|
// Header box
|
||||||
default.ListHeaderBoxColor = Settings.ListHeaderBoxColor;
|
default.ListHeaderBoxColor = Settings.ListHeaderBoxColor;
|
||||||
default.ListHeaderTextColor = Settings.ListHeaderTextColor;
|
default.ListHeaderTextColor = Settings.ListHeaderTextColor;
|
||||||
|
|
||||||
// State box
|
// State box
|
||||||
default.StateBoxColorLobby = Settings.StateBoxColorLobby;
|
default.StateBoxColorLobby = Settings.StateBoxColorLobby;
|
||||||
default.StateBoxColorReady = Settings.StateBoxColorReady;
|
default.StateBoxColorReady = Settings.StateBoxColorReady;
|
||||||
default.StateBoxColorNotReady = Settings.StateBoxColorNotReady;
|
default.StateBoxColorNotReady = Settings.StateBoxColorNotReady;
|
||||||
default.StateBoxColorSpectator = Settings.StateBoxColorSpectator;
|
default.StateBoxColorSpectator = Settings.StateBoxColorSpectator;
|
||||||
default.StateBoxColorDead = Settings.StateBoxColorDead;
|
default.StateBoxColorDead = Settings.StateBoxColorDead;
|
||||||
default.StateBoxColorHPLow = Settings.StateBoxColorHPLow;
|
default.StateBoxColorHealthLow = Settings.StateBoxColorHealthLow;
|
||||||
default.StateBoxColorHPMid = Settings.StateBoxColorHPMid;
|
default.StateBoxColorHealthMid = Settings.StateBoxColorHealthMid;
|
||||||
default.StateBoxColorHPHigh = Settings.StateBoxColorHPHigh;
|
default.StateBoxColorHealthHigh = Settings.StateBoxColorHealthHigh;
|
||||||
default.StateBoxColorArmorLow = Settings.StateBoxColorArmorLow;
|
default.StateBoxColorArmorLow = Settings.StateBoxColorArmorLow;
|
||||||
default.StateBoxColorArmorMid = Settings.StateBoxColorArmorMid;
|
default.StateBoxColorArmorMid = Settings.StateBoxColorArmorMid;
|
||||||
default.StateBoxColorArmorHigh = Settings.StateBoxColorArmorHigh;
|
default.StateBoxColorArmorHigh = Settings.StateBoxColorArmorHigh;
|
||||||
|
|
||||||
// Player box
|
// Player box
|
||||||
default.PlayerOwnerBoxColor = Settings.PlayerOwnerBoxColor;
|
default.PlayerOwnerBoxColor = Settings.PlayerOwnerBoxColor;
|
||||||
default.PlayerBoxColor = Settings.PlayerBoxColor;
|
default.PlayerBoxColor = Settings.PlayerBoxColor;
|
||||||
|
|
||||||
// Stats box
|
// Stats box
|
||||||
default.StatsOwnerBoxColor = Settings.StatsOwnerBoxColor;
|
default.StatsOwnerBoxColor = Settings.StatsOwnerBoxColor;
|
||||||
default.StatsBoxColor = Settings.StatsBoxColor;
|
default.StatsBoxColor = Settings.StatsBoxColor;
|
||||||
|
|
||||||
// State text
|
// State text
|
||||||
default.StateTextColorLobby = Settings.StateTextColorLobby;
|
default.StateTextColorLobby = Settings.StateTextColorLobby;
|
||||||
default.StateTextColorReady = Settings.StateTextColorReady;
|
default.StateTextColorReady = Settings.StateTextColorReady;
|
||||||
default.StateTextColorNotReady = Settings.StateTextColorNotReady;
|
default.StateTextColorNotReady = Settings.StateTextColorNotReady;
|
||||||
default.StateTextColorSpectator = Settings.StateTextColorSpectator;
|
default.StateTextColorSpectator = Settings.StateTextColorSpectator;
|
||||||
default.StateTextColorDead = Settings.StateTextColorDead;
|
default.StateTextColorDead = Settings.StateTextColorDead;
|
||||||
default.StateTextColorHPLow = Settings.StateTextColorHPLow;
|
default.StateTextColorHealthUnknown = Settings.StateTextColorHealthUnknown;
|
||||||
default.StateTextColorHPMid = Settings.StateTextColorHPMid;
|
default.StateTextColorHealthLow = Settings.StateTextColorHealthLow;
|
||||||
default.StateTextColorHPHigh = Settings.StateTextColorHPHigh;
|
default.StateTextColorHealthMid = Settings.StateTextColorHealthMid;
|
||||||
default.StateTextColorArmorLow = Settings.StateTextColorArmorLow;
|
default.StateTextColorHealthHigh = Settings.StateTextColorHealthHigh;
|
||||||
default.StateTextColorArmorMid = Settings.StateTextColorArmorMid;
|
default.StateTextColorArmorLow = Settings.StateTextColorArmorLow;
|
||||||
default.StateTextColorArmorHigh = Settings.StateTextColorArmorHigh;
|
default.StateTextColorArmorMid = Settings.StateTextColorArmorMid;
|
||||||
|
default.StateTextColorArmorHigh = Settings.StateTextColorArmorHigh;
|
||||||
|
|
||||||
// Rank text
|
// Rank text
|
||||||
default.RankTextColor = Settings.RankTextColor;
|
default.RankTextColor = Settings.RankTextColor;
|
||||||
|
|
||||||
// Player text
|
// Player text
|
||||||
default.PlayerNameTextColor = Settings.PlayerNameTextColor;
|
default.PlayerNameTextColor = Settings.PlayerNameTextColor;
|
||||||
|
|
||||||
// Level text
|
// Level text
|
||||||
default.LevelTextColorLow = Settings.LevelTextColorLow;
|
default.LevelTextColorLow = Settings.LevelTextColorLow;
|
||||||
default.LevelTextColorMid = Settings.LevelTextColorMid;
|
default.LevelTextColorMid = Settings.LevelTextColorMid;
|
||||||
default.LevelTextColorHigh = Settings.LevelTextColorHigh;
|
default.LevelTextColorHigh = Settings.LevelTextColorHigh;
|
||||||
|
|
||||||
// Perk text
|
// Perk text
|
||||||
default.ZedTextColor = Settings.ZedTextColor;
|
default.ZedTextColor = Settings.ZedTextColor;
|
||||||
default.PerkNoneTextColor = Settings.PerkNoneTextColor;
|
default.PerkNoneTextColor = Settings.PerkNoneTextColor;
|
||||||
default.PerkBerserkerTextColor = Settings.PerkBerserkerTextColor;
|
default.PerkBerserkerTextColor = Settings.PerkBerserkerTextColor;
|
||||||
default.PerkCommandoTextColor = Settings.PerkCommandoTextColor;
|
default.PerkCommandoTextColor = Settings.PerkCommandoTextColor;
|
||||||
default.PerkSupportTextColor = Settings.PerkSupportTextColor;
|
default.PerkSupportTextColor = Settings.PerkSupportTextColor;
|
||||||
default.PerkFieldMedicTextColor = Settings.PerkFieldMedicTextColor;
|
default.PerkFieldMedicTextColor = Settings.PerkFieldMedicTextColor;
|
||||||
default.PerkDemolitionistTextColor = Settings.PerkDemolitionistTextColor;
|
default.PerkDemolitionistTextColor = Settings.PerkDemolitionistTextColor;
|
||||||
default.PerkFirebugTextColor = Settings.PerkFirebugTextColor;
|
default.PerkFirebugTextColor = Settings.PerkFirebugTextColor;
|
||||||
default.PerkGunslingerTextColor = Settings.PerkGunslingerTextColor;
|
default.PerkGunslingerTextColor = Settings.PerkGunslingerTextColor;
|
||||||
default.PerkSharpshooterTextColor = Settings.PerkSharpshooterTextColor;
|
default.PerkSharpshooterTextColor = Settings.PerkSharpshooterTextColor;
|
||||||
default.PerkSwatTextColor = Settings.PerkSwatTextColor;
|
default.PerkSwatTextColor = Settings.PerkSwatTextColor;
|
||||||
default.PerkSurvivalistTextColor = Settings.PerkSurvivalistTextColor;
|
default.PerkSurvivalistTextColor = Settings.PerkSurvivalistTextColor;
|
||||||
|
|
||||||
// Dosh text
|
// Dosh text
|
||||||
default.DoshTextColorLow = Settings.DoshTextColorLow;
|
default.DoshTextColorLow = Settings.DoshTextColorLow;
|
||||||
default.DoshTextColorMid = Settings.DoshTextColorMid;
|
default.DoshTextColorMid = Settings.DoshTextColorMid;
|
||||||
default.DoshTextColorHigh = Settings.DoshTextColorHigh;
|
default.DoshTextColorHigh = Settings.DoshTextColorHigh;
|
||||||
|
|
||||||
// Kills text
|
// Kills text
|
||||||
default.KillsTextColorLow = Settings.KillsTextColorLow;
|
default.KillsTextColorLow = Settings.KillsTextColorLow;
|
||||||
default.KillsTextColorMid = Settings.KillsTextColorMid;
|
default.KillsTextColorMid = Settings.KillsTextColorMid;
|
||||||
default.KillsTextColorHigh = Settings.KillsTextColorHigh;
|
default.KillsTextColorHigh = Settings.KillsTextColorHigh;
|
||||||
|
|
||||||
// Assists text
|
// Assists text
|
||||||
default.AssistsTextColorLow = Settings.AssistsTextColorLow;
|
default.AssistsTextColorLow = Settings.AssistsTextColorLow;
|
||||||
default.AssistsTextColorMid = Settings.AssistsTextColorMid;
|
default.AssistsTextColorMid = Settings.AssistsTextColorMid;
|
||||||
default.AssistsTextColorHigh = Settings.AssistsTextColorHigh;
|
default.AssistsTextColorHigh = Settings.AssistsTextColorHigh;
|
||||||
|
|
||||||
// Ping text
|
// Ping text
|
||||||
default.PingTextColorLow = Settings.PingTextColorLow;
|
default.PingTextColorNone = Settings.PingTextColorNone;
|
||||||
default.PingTextColorMid = Settings.PingTextColorMid;
|
default.PingTextColorLow = Settings.PingTextColorLow;
|
||||||
default.PingTextColorHigh = Settings.PingTextColorHigh;
|
default.PingTextColorMid = Settings.PingTextColorMid;
|
||||||
|
default.PingTextColorHigh = Settings.PingTextColorHigh;
|
||||||
|
|
||||||
// Other settings
|
// Other settings
|
||||||
default.bShowPingBars = Settings.bShowPingBars;
|
default.bShowPingBars = Settings.ShowPingBars;
|
||||||
default.bHealthBoxSmoothColorChange = Settings.bHealthBoxSmoothColorChange;
|
default.bHealthBoxSmoothColorChange = Settings.HealthBoxSmoothColorChange;
|
||||||
default.bArmorBoxSmoothColorChange = Settings.bArmorBoxSmoothColorChange;
|
default.bArmorBoxSmoothColorChange = Settings.ArmorBoxSmoothColorChange;
|
||||||
default.bHealthTextSmoothColorChange = Settings.bHealthTextSmoothColorChange;
|
default.bHealthTextSmoothColorChange = Settings.HealthTextSmoothColorChange;
|
||||||
default.bArmorTextSmoothColorChange = Settings.bArmorTextSmoothColorChange;
|
default.bArmorTextSmoothColorChange = Settings.ArmorTextSmoothColorChange;
|
||||||
default.bLevelTextSmoothColorChange = Settings.bLevelTextSmoothColorChange;
|
default.bLevelTextSmoothColorChange = Settings.LevelTextSmoothColorChange;
|
||||||
default.bDoshTextSmoothColorChange = Settings.bDoshTextSmoothColorChange;
|
default.bDoshTextSmoothColorChange = Settings.DoshTextSmoothColorChange;
|
||||||
default.bKillsTextSmoothColorChange = Settings.bKillsTextSmoothColorChange;
|
default.bKillsTextSmoothColorChange = Settings.KillsTextSmoothColorChange;
|
||||||
default.bAssistsTextSmoothColorChange = Settings.bAssistsTextSmoothColorChange;
|
default.bAssistsTextSmoothColorChange = Settings.AssistsTextSmoothColorChange;
|
||||||
default.bPingTextSmoothColorChange = Settings.bPingTextSmoothColorChange;
|
default.bPingTextSmoothColorChange = Settings.PingTextSmoothColorChange;
|
||||||
}
|
}
|
||||||
|
|
||||||
defaultProperties
|
defaultProperties
|
||||||
|
@ -16,9 +16,10 @@ public static function InitConfig(int ConfigVersion)
|
|||||||
switch (ConfigVersion)
|
switch (ConfigVersion)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
case 1:
|
|
||||||
WriteSettings(DefaultSettings());
|
WriteSettings(DefaultSettings());
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
|
||||||
case 2147483647:
|
case 2147483647:
|
||||||
StaticSaveConfig();
|
StaticSaveConfig();
|
||||||
}
|
}
|
||||||
|
@ -16,9 +16,10 @@ public static function InitConfig(int ConfigVersion)
|
|||||||
switch (ConfigVersion)
|
switch (ConfigVersion)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
case 1:
|
|
||||||
WriteSettings(DefaultSettings());
|
WriteSettings(DefaultSettings());
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
|
||||||
case 2147483647:
|
case 2147483647:
|
||||||
StaticSaveConfig();
|
StaticSaveConfig();
|
||||||
}
|
}
|
||||||
|
@ -26,6 +26,7 @@ struct Fields
|
|||||||
var bool Kills;
|
var bool Kills;
|
||||||
var bool Assists;
|
var bool Assists;
|
||||||
var bool Health;
|
var bool Health;
|
||||||
|
var bool Armor;
|
||||||
var bool Ping;
|
var bool Ping;
|
||||||
|
|
||||||
StructDefaultProperties
|
StructDefaultProperties
|
||||||
@ -38,6 +39,7 @@ struct Fields
|
|||||||
Kills = false;
|
Kills = false;
|
||||||
Assists = false;
|
Assists = false;
|
||||||
Health = false;
|
Health = false;
|
||||||
|
Armor = false;
|
||||||
Ping = false;
|
Ping = false;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -83,7 +85,7 @@ struct YASSettingsAdmin
|
|||||||
{
|
{
|
||||||
Rank = "Admin"
|
Rank = "Admin"
|
||||||
TextColor = (R=250, G=0, B=0, A=255)
|
TextColor = (R=250, G=0, B=0, A=255)
|
||||||
ApplyColorToFields = (Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Ping=False)
|
ApplyColorToFields = (Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Armor=False, Ping=False)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -97,7 +99,7 @@ struct YASSettingsPlayer
|
|||||||
{
|
{
|
||||||
Rank = "Player"
|
Rank = "Player"
|
||||||
TextColor = (R=250, G=250, B=250, A=255)
|
TextColor = (R=250, G=250, B=250, A=255)
|
||||||
ApplyColorToFields = (Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Ping=False)
|
ApplyColorToFields = (Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Armor=False, Ping=False)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -144,7 +146,6 @@ struct YASSettingsLevel
|
|||||||
|
|
||||||
StructDefaultProperties
|
StructDefaultProperties
|
||||||
{
|
{
|
||||||
Dynamic = True
|
|
||||||
Low [0] = 0
|
Low [0] = 0
|
||||||
High[0] = 0
|
High[0] = 0
|
||||||
Low [1] = 5
|
Low [1] = 5
|
||||||
@ -165,9 +166,12 @@ struct YASStyle
|
|||||||
var int ShapeWaveInfoBox;
|
var int ShapeWaveInfoBox;
|
||||||
var int ShapePlayersCountBox;
|
var int ShapePlayersCountBox;
|
||||||
var int ShapeHeaderBox;
|
var int ShapeHeaderBox;
|
||||||
var int ShapeLeftStateBoxTopPlayer;
|
var int ShapeStateHealthBoxTopPlayer;
|
||||||
var int ShapeLeftStateBoxMidPlayer;
|
var int ShapeStateHealthBoxMidPlayer;
|
||||||
var int ShapeLeftStateBoxBottomPlayer;
|
var int ShapeStateHealthBoxBottomPlayer;
|
||||||
|
var int ShapeStateArmorBoxTopPlayer;
|
||||||
|
var int ShapeStateArmorBoxMidPlayer;
|
||||||
|
var int ShapeStateArmorBoxBottomPlayer;
|
||||||
var int ShapePlayerBoxTopPlayer;
|
var int ShapePlayerBoxTopPlayer;
|
||||||
var int ShapePlayerBoxMidPlayer;
|
var int ShapePlayerBoxMidPlayer;
|
||||||
var int ShapePlayerBoxBottomPlayer;
|
var int ShapePlayerBoxBottomPlayer;
|
||||||
@ -201,9 +205,9 @@ struct YASStyle
|
|||||||
var ColorRGBA StateBoxColorNotReady;
|
var ColorRGBA StateBoxColorNotReady;
|
||||||
var ColorRGBA StateBoxColorSpectator;
|
var ColorRGBA StateBoxColorSpectator;
|
||||||
var ColorRGBA StateBoxColorDead;
|
var ColorRGBA StateBoxColorDead;
|
||||||
var ColorRGBA StateBoxColorHPLow;
|
var ColorRGBA StateBoxColorHealthLow;
|
||||||
var ColorRGBA StateBoxColorHPMid;
|
var ColorRGBA StateBoxColorHealthMid;
|
||||||
var ColorRGBA StateBoxColorHPHigh;
|
var ColorRGBA StateBoxColorHealthHigh;
|
||||||
var ColorRGBA StateBoxColorArmorLow;
|
var ColorRGBA StateBoxColorArmorLow;
|
||||||
var ColorRGBA StateBoxColorArmorMid;
|
var ColorRGBA StateBoxColorArmorMid;
|
||||||
var ColorRGBA StateBoxColorArmorHigh;
|
var ColorRGBA StateBoxColorArmorHigh;
|
||||||
@ -222,9 +226,10 @@ struct YASStyle
|
|||||||
var ColorRGBA StateTextColorNotReady;
|
var ColorRGBA StateTextColorNotReady;
|
||||||
var ColorRGBA StateTextColorSpectator;
|
var ColorRGBA StateTextColorSpectator;
|
||||||
var ColorRGBA StateTextColorDead;
|
var ColorRGBA StateTextColorDead;
|
||||||
var ColorRGBA StateTextColorHPLow;
|
var ColorRGBA StateTextColorHealthUnknown;
|
||||||
var ColorRGBA StateTextColorHPMid;
|
var ColorRGBA StateTextColorHealthLow;
|
||||||
var ColorRGBA StateTextColorHPHigh;
|
var ColorRGBA StateTextColorHealthMid;
|
||||||
|
var ColorRGBA StateTextColorHealthHigh;
|
||||||
var ColorRGBA StateTextColorArmorLow;
|
var ColorRGBA StateTextColorArmorLow;
|
||||||
var ColorRGBA StateTextColorArmorMid;
|
var ColorRGBA StateTextColorArmorMid;
|
||||||
var ColorRGBA StateTextColorArmorHigh;
|
var ColorRGBA StateTextColorArmorHigh;
|
||||||
@ -270,153 +275,158 @@ struct YASStyle
|
|||||||
var ColorRGBA AssistsTextColorHigh;
|
var ColorRGBA AssistsTextColorHigh;
|
||||||
|
|
||||||
// Ping text
|
// Ping text
|
||||||
|
var ColorRGBA PingTextColorNone;
|
||||||
var ColorRGBA PingTextColorLow;
|
var ColorRGBA PingTextColorLow;
|
||||||
var ColorRGBA PingTextColorMid;
|
var ColorRGBA PingTextColorMid;
|
||||||
var ColorRGBA PingTextColorHigh;
|
var ColorRGBA PingTextColorHigh;
|
||||||
|
|
||||||
// Other settings
|
// Other settings
|
||||||
var bool bShowPingBars;
|
var bool ShowPingBars;
|
||||||
var bool bHealthBoxSmoothColorChange;
|
var bool HealthBoxSmoothColorChange;
|
||||||
var bool bArmorBoxSmoothColorChange;
|
var bool ArmorBoxSmoothColorChange;
|
||||||
var bool bHealthTextSmoothColorChange;
|
var bool HealthTextSmoothColorChange;
|
||||||
var bool bArmorTextSmoothColorChange;
|
var bool ArmorTextSmoothColorChange;
|
||||||
var bool bLevelTextSmoothColorChange;
|
var bool LevelTextSmoothColorChange;
|
||||||
var bool bDoshTextSmoothColorChange;
|
var bool DoshTextSmoothColorChange;
|
||||||
var bool bKillsTextSmoothColorChange;
|
var bool KillsTextSmoothColorChange;
|
||||||
var bool bAssistsTextSmoothColorChange;
|
var bool AssistsTextSmoothColorChange;
|
||||||
var bool bPingTextSmoothColorChange;
|
var bool PingTextSmoothColorChange;
|
||||||
|
|
||||||
StructDefaultProperties
|
StructDefaultProperties
|
||||||
{
|
{
|
||||||
EdgeSize = 8
|
EdgeSize = 8
|
||||||
|
|
||||||
// Box shapes
|
// Box shapes
|
||||||
ShapeServerNameBox = 150
|
ShapeServerNameBox = 150
|
||||||
ShapeGameInfoBox = 151
|
ShapeGameInfoBox = 151
|
||||||
ShapeWaveInfoBox = 0
|
ShapeWaveInfoBox = 0
|
||||||
ShapePlayersCountBox = 152
|
ShapePlayersCountBox = 152
|
||||||
ShapeHeaderBox = 150
|
ShapeHeaderBox = 150
|
||||||
ShapeLeftStateBoxTopPlayer = 151
|
ShapeStateHealthBoxTopPlayer = 151
|
||||||
ShapeLeftStateBoxMidPlayer = 151
|
ShapeStateHealthBoxMidPlayer = 151
|
||||||
ShapeLeftStateBoxBottomPlayer = 151
|
ShapeStateHealthBoxBottomPlayer = 151
|
||||||
ShapePlayerBoxTopPlayer = 0
|
ShapeStateArmorBoxTopPlayer = 151
|
||||||
ShapePlayerBoxMidPlayer = 0
|
ShapeStateArmorBoxMidPlayer = 151
|
||||||
ShapePlayerBoxBottomPlayer = 0
|
ShapeStateArmorBoxBottomPlayer = 151
|
||||||
ShapeStatsBoxTopPlayer = 153
|
ShapePlayerBoxTopPlayer = 0
|
||||||
ShapeStatsBoxMidPlayer = 153
|
ShapePlayerBoxMidPlayer = 0
|
||||||
ShapeStatsBoxBottomPlayer = 153
|
ShapePlayerBoxBottomPlayer = 0
|
||||||
|
ShapeStatsBoxTopPlayer = 153
|
||||||
|
ShapeStatsBoxMidPlayer = 153
|
||||||
|
ShapeStatsBoxBottomPlayer = 153
|
||||||
|
|
||||||
// Server box
|
// Server box
|
||||||
ServerNameBoxColor = (R=75, G=0, B=0, A=200)
|
ServerNameBoxColor = (R=75, G=0, B=0, A=200)
|
||||||
ServerNameTextColor = (R=250, G=250, B=250, A=255)
|
ServerNameTextColor = (R=250, G=250, B=250, A=255)
|
||||||
|
|
||||||
// Game info box
|
// Game info box
|
||||||
GameInfoBoxColor = (R=30, G=30, B=30, A=200)
|
GameInfoBoxColor = (R=30, G=30, B=30, A=200)
|
||||||
GameInfoTextColor = (R=250, G=250, B=250, A=255)
|
GameInfoTextColor = (R=250, G=250, B=250, A=255)
|
||||||
|
|
||||||
// Wave info box
|
// Wave info box
|
||||||
WaveBoxColor = (R=10, G=10, B=10, A=200)
|
WaveBoxColor = (R=10, G=10, B=10, A=200)
|
||||||
WaveTextColor = (R=250, G=250, B=250, A=255)
|
WaveTextColor = (R=250, G=250, B=250, A=255)
|
||||||
|
|
||||||
// Player count box
|
// Player count box
|
||||||
PlayerCountBoxColor = (R=75, G=0, B=0, A=200)
|
PlayerCountBoxColor = (R=75, G=0, B=0, A=200)
|
||||||
PlayerCountTextColor = (R=250, G=250, B=250, A=255)
|
PlayerCountTextColor = (R=250, G=250, B=250, A=255)
|
||||||
|
|
||||||
// Header box
|
// Header box
|
||||||
ListHeaderBoxColor = (R=10, G=10, B=10, A=200)
|
ListHeaderBoxColor = (R=10, G=10, B=10, A=200)
|
||||||
ListHeaderTextColor = (R=250, G=250, B=250, A=255)
|
ListHeaderTextColor = (R=250, G=250, B=250, A=255)
|
||||||
|
|
||||||
// State box
|
// State box
|
||||||
StateBoxColorLobby = (R=150, G=150, B=150, A=150)
|
StateBoxColorLobby = (R=150, G=150, B=150, A=150)
|
||||||
StateBoxColorReady = (R=150, G=150, B=150, A=150)
|
StateBoxColorReady = (R=150, G=150, B=150, A=150)
|
||||||
StateBoxColorNotReady = (R=150, G=150, B=150, A=150)
|
StateBoxColorNotReady = (R=150, G=150, B=150, A=150)
|
||||||
StateBoxColorSpectator = (R=150, G=150, B=150, A=150)
|
StateBoxColorSpectator = (R=150, G=150, B=150, A=150)
|
||||||
StateBoxColorDead = (R=200, G=0, B=0, A=150)
|
StateBoxColorDead = (R=200, G=0, B=0, A=150)
|
||||||
StateBoxColorHPLow = (R=200, G=50, B=50, A=150)
|
StateTextColorHealthUnknown = (R=150, G=150, B=150, A=150)
|
||||||
StateBoxColorHPMid = (R=200, G=200, B=0, A=150)
|
StateBoxColorHealthLow = (R=200, G=50, B=50, A=150)
|
||||||
StateBoxColorHPHigh = (R=0, G=200, B=0, A=150)
|
StateBoxColorHealthMid = (R=200, G=200, B=0, A=150)
|
||||||
StateBoxColorArmorLow = (R=0, G=0, B=150, A=150)
|
StateBoxColorHealthHigh = (R=0, G=200, B=0, A=150)
|
||||||
StateBoxColorArmorMid = (R=0, G=0, B=150, A=150)
|
StateBoxColorArmorLow = (R=0, G=0, B=150, A=150)
|
||||||
StateBoxColorArmorHigh = (R=0, G=0, B=150, A=150)
|
StateBoxColorArmorMid = (R=0, G=0, B=150, A=150)
|
||||||
|
StateBoxColorArmorHigh = (R=0, G=0, B=150, A=150)
|
||||||
|
|
||||||
// Player box
|
// Player box
|
||||||
PlayerOwnerBoxColor = (R=100, G=10, B=10, A=150)
|
PlayerOwnerBoxColor = (R=100, G=10, B=10, A=150)
|
||||||
PlayerBoxColor = (R=30, G=30, B=30, A=150)
|
PlayerBoxColor = (R=30, G=30, B=30, A=150)
|
||||||
|
|
||||||
// Stats box
|
// Stats box
|
||||||
StatsOwnerBoxColor = (R=10, G=10, B=10, A=150)
|
StatsOwnerBoxColor = (R=10, G=10, B=10, A=150)
|
||||||
StatsBoxColor = (R=10, G=10, B=10, A=150)
|
StatsBoxColor = (R=10, G=10, B=10, A=150)
|
||||||
|
|
||||||
// State text
|
// State text
|
||||||
StateTextColorLobby = (R=150, G=150, B=150, A=150)
|
StateTextColorLobby = (R=150, G=150, B=150, A=150)
|
||||||
StateTextColorReady = (R=150, G=150, B=150, A=150)
|
StateTextColorReady = (R=150, G=150, B=150, A=150)
|
||||||
StateTextColorNotReady = (R=150, G=150, B=150, A=150)
|
StateTextColorNotReady = (R=150, G=150, B=150, A=150)
|
||||||
StateTextColorSpectator = (R=150, G=150, B=150, A=150)
|
StateTextColorSpectator = (R=150, G=150, B=150, A=150)
|
||||||
StateTextColorDead = (R=250, G=0, B=0, A=255)
|
StateTextColorDead = (R=250, G=0, B=0, A=255)
|
||||||
StateTextColorLowHP = (R=250, G=250, B=250, A=255)
|
StateTextColorHealthLow = (R=250, G=250, B=250, A=255)
|
||||||
StateTextColorMidHP = (R=250, G=250, B=250, A=255)
|
StateTextColorHealthMid = (R=250, G=250, B=250, A=255)
|
||||||
StateTextColorHighHP = (R=250, G=250, B=250, A=255)
|
StateTextColorHealthHigh = (R=250, G=250, B=250, A=255)
|
||||||
StateTextColorArmorLow = (R=250, G=250, B=250, A=255)
|
StateTextColorArmorLow = (R=250, G=250, B=250, A=255)
|
||||||
StateTextColorArmorMid = (R=250, G=250, B=250, A=255)
|
StateTextColorArmorMid = (R=250, G=250, B=250, A=255)
|
||||||
StateTextColorArmorHigh = (R=250, G=250, B=250, A=255)
|
StateTextColorArmorHigh = (R=250, G=250, B=250, A=255)
|
||||||
|
|
||||||
// Rank text
|
// Rank text
|
||||||
RankTextColor = (R=250, G=250, B=250, A=255)
|
RankTextColor = (R=250, G=250, B=250, A=255)
|
||||||
|
|
||||||
// Player text
|
// Player text
|
||||||
PlayerNameTextColor = (R=250, G=250, B=250, A=255)
|
PlayerNameTextColor = (R=250, G=250, B=250, A=255)
|
||||||
|
|
||||||
// Level text
|
// Level text
|
||||||
LevelTextColorLow = (R=250, G=100, B=100, A=255)
|
LevelTextColorLow = (R=250, G=100, B=100, A=255)
|
||||||
LevelTextColorMid = (R=250, G=250, B=0, A=255)
|
LevelTextColorMid = (R=250, G=250, B=0, A=255)
|
||||||
LevelTextColorHigh = (R=0, G=250, B=0, A=255)
|
LevelTextColorHigh = (R=0, G=250, B=0, A=255)
|
||||||
|
|
||||||
// Perk text
|
// Perk text
|
||||||
ZedTextColor = (R=255, G=0, B=0, A=255)
|
ZedTextColor = (R=255, G=0, B=0, A=255)
|
||||||
PerkNoneTextColor = (R=250, G=250, B=250, A=255)
|
PerkNoneTextColor = (R=250, G=250, B=250, A=255)
|
||||||
PerkBerserkerTextColor = (R=250, G=250, B=250, A=255)
|
PerkBerserkerTextColor = (R=250, G=250, B=250, A=255)
|
||||||
PerkCommandoTextColor = (R=250, G=250, B=250, A=255)
|
PerkCommandoTextColor = (R=250, G=250, B=250, A=255)
|
||||||
PerkSupportTextColor = (R=250, G=250, B=250, A=255)
|
PerkSupportTextColor = (R=250, G=250, B=250, A=255)
|
||||||
PerkFieldMedicTextColor = (R=250, G=250, B=250, A=255)
|
PerkFieldMedicTextColor = (R=250, G=250, B=250, A=255)
|
||||||
PerkDemolitionistTextColor = (R=250, G=250, B=250, A=255)
|
PerkDemolitionistTextColor = (R=250, G=250, B=250, A=255)
|
||||||
PerkFirebugTextColor = (R=250, G=250, B=250, A=255)
|
PerkFirebugTextColor = (R=250, G=250, B=250, A=255)
|
||||||
PerkGunslingerTextColor = (R=250, G=250, B=250, A=255)
|
PerkGunslingerTextColor = (R=250, G=250, B=250, A=255)
|
||||||
PerkSharpshooterTextColor = (R=250, G=250, B=250, A=255)
|
PerkSharpshooterTextColor = (R=250, G=250, B=250, A=255)
|
||||||
PerkSwatTextColor = (R=250, G=250, B=250, A=255)
|
PerkSwatTextColor = (R=250, G=250, B=250, A=255)
|
||||||
PerkSurvivalistTextColor = (R=250, G=250, B=250, A=255)
|
PerkSurvivalistTextColor = (R=250, G=250, B=250, A=255)
|
||||||
|
|
||||||
// Dosh text
|
// Dosh text
|
||||||
DoshTextColorLow = (R=250, G=250, B=100, A=255)
|
DoshTextColorLow = (R=250, G=250, B=100, A=255)
|
||||||
DoshTextColorMid = (R=250, G=250, B=100, A=255)
|
DoshTextColorMid = (R=250, G=250, B=100, A=255)
|
||||||
DoshTextColorHigh = (R=250, G=250, B=100, A=255)
|
DoshTextColorHigh = (R=250, G=250, B=100, A=255)
|
||||||
|
|
||||||
// Kills text
|
// Kills text
|
||||||
KillsTextColorLow = (R=250, G=250, B=250, A=255)
|
KillsTextColorLow = (R=250, G=250, B=250, A=255)
|
||||||
KillsTextColorMid = (R=250, G=250, B=250, A=255)
|
KillsTextColorMid = (R=250, G=250, B=250, A=255)
|
||||||
KillsTextColorHigh = (R=250, G=250, B=250, A=255)
|
KillsTextColorHigh = (R=250, G=250, B=250, A=255)
|
||||||
|
|
||||||
// Assists text
|
// Assists text
|
||||||
AssistsTextColorLow = (R=250, G=250, B=250, A=255)
|
AssistsTextColorLow = (R=250, G=250, B=250, A=255)
|
||||||
AssistsTextColorMid = (R=250, G=250, B=250, A=255)
|
AssistsTextColorMid = (R=250, G=250, B=250, A=255)
|
||||||
AssistsTextColorHigh = (R=250, G=250, B=250, A=255)
|
AssistsTextColorHigh = (R=250, G=250, B=250, A=255)
|
||||||
|
|
||||||
// Ping text
|
// Ping text
|
||||||
PingTextColorNone = (R=250, G=250, B=250, A=255)
|
PingTextColorNone = (R=250, G=250, B=250, A=255)
|
||||||
PingTextColorLow = (R=0, G=250, B=0, A=255)
|
PingTextColorLow = (R=0, G=250, B=0, A=255)
|
||||||
PingTextColorMid = (R=250, G=250, B=0, A=255)
|
PingTextColorMid = (R=250, G=250, B=0, A=255)
|
||||||
PingTextColorHigh = (R=250, G=0, B=0, A=255)
|
PingTextColorHigh = (R=250, G=0, B=0, A=255)
|
||||||
|
|
||||||
// Other settings
|
// Other settings
|
||||||
bShowPingBars = true
|
ShowPingBars = true
|
||||||
bHealthBoxSmoothColorChange = true
|
HealthBoxSmoothColorChange = true
|
||||||
bArmorBoxSmoothColorChange = true
|
ArmorBoxSmoothColorChange = true
|
||||||
bHealthTextSmoothColorChange = false
|
HealthTextSmoothColorChange = false
|
||||||
bArmorTextSmoothColorChange = false
|
ArmorTextSmoothColorChange = false
|
||||||
bLevelTextSmoothColorChange = false
|
LevelTextSmoothColorChange = false
|
||||||
bDoshTextSmoothColorChange = false
|
DoshTextSmoothColorChange = false
|
||||||
bKillsTextSmoothColorChange = false
|
KillsTextSmoothColorChange = false
|
||||||
bAssistsTextSmoothColorChange = false
|
AssistsTextSmoothColorChange = false
|
||||||
bPingTextSmoothColorChange = false
|
PingTextSmoothColorChange = false
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user