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[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-YetAnotherScoreboard[/img] [img]https://img.shields.io/steam/subscriptions/2521826524[/img] [img]https://img.shields.io/steam/favorites/2521826524[/img] [img]https://img.shields.io/steam/update-date/2521826524[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2521826524][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-YetAnotherScoreboard[/img][/url]
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[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-YetAnotherScoreboard[/img] [img]https://img.shields.io/steam/downloads/2521826524[/img] [img]https://img.shields.io/steam/favorites/2521826524[/img] [img]https://img.shields.io/steam/update-date/2521826524[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2521826524][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-YetAnotherScoreboard[/img][/url]
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[h1]Description[/h1]
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[h1]Description[/h1]
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Yet another scoreboard...
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Yet another scoreboard...
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Based on the scoreboard from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1963099942]ClassicHUD[/url] and heavily modified.
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Based on the scoreboard from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1963099942]ClassicHUD[/url] and heavily modified.
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[h1]Features[/h1]
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- Doesn't block the view with the mouse when active;
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- Correctly displayed in all available resolutions;
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- Close to KF2 interface style;
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- Displays a large number of players;
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- The scoreboard adjusts to the size of the content;
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- Customizing the appearance and elements of the scoreboard;
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- Dynamically changing colors for some elements (depending on their value);
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- Player ranks.
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[h1]Whitelisted?[/h1]
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[h1]Whitelisted?[/h1]
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No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
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No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
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@ -36,23 +26,83 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
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❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
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❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
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[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
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[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
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[b]ServerSubscribedWorkshopItems=2521826524[/b]
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[b]ServerSubscribedWorkshopItems=2521826524[/b]
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[*]Start the server and wait while the mutator is downloading;
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[*]Start the server and wait until the mutator is downloading;
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[*]Add mutator to server start parameters: [b]?Mutator=YAS.YASMut[/b] and restart the server.
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[*]Add mutator to server start parameters: [b]?Mutator=YAS.YASMut[/b] and restart the server.
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[/olist]
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[/olist]
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[h1]Setup[/h1]
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[h1]Setup (KFYAS.ini)[/h1]
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All settings are here:
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Config will be created at the first start[b]*[/b].
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[code]
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/KFGame/Config/KFYAS.ini
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[/code]
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I will add detailed instructions for setting up the scoreboard later.
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But these images will help you a little anyway:
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[url=https://raw.githubusercontent.com/GenZmeY/KF2-YetAnotherScoreboard/master/PublicationContent/elements.png]Elements[/url]
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[url=https://raw.githubusercontent.com/GenZmeY/KF2-YetAnotherScoreboard/master/PublicationContent/rect_shapes.png]Rectangle shape codes[/url]
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[h1]Bug reports[/h1]
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[b][YAS.MessageOfTheDay][/b]
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If you find a bug, describe what it looks like and how to repeat it - I will try to fix it.
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In this section you can customize the messages that will be shown at the bottom of the panel.
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You can do it right here, but I'll be much happier if you do it [url=https://github.com/GenZmeY/KF2-YetAnotherScoreboard/issues]in issues on github[/url].
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[list]
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[*][b]bRandomize[/b] - If True the message will be chosen randomly;
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[*][b]DisplayTime[/b] - message display time in seconds;
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[*][b]Message[/b] - Array of messages to display. Place multiple "Message=" below each other if you want to specify multiple messages. If you need a line break in a message, use '[b]\n[/b]'.
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[/list]
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[b][YAS.Ranks][/b]
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here you can set display settings for different player ranks.
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Edit [b]Player[/b] and [b]Admin[/b] lines to set how this is displayed:
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[list]
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[*][b]RankName[/b] - rank name. Leave blank if you don't want this to be shown.
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[*][b]RankColor[/b] - rank display color.
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[*][b]PlayerColor[/b] - player name display color of the player with this rank.
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[/list]
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Use [b]Rank[/b] array to set your own ranks:
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[list]
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[*][b]RankName[/b] - same as above.
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[*][b]RankColor[/b] - same as above.
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[*][b]PlayerColor[/b] - same as above.
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[*][b]RankID[/b] - used to establish a relation between a player and his rank (more on that below), you can use any value greater than zero.
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[*][b]OverrideAdmin[/b] - If True then this rank will be displayed even if the player is an admin.
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[/list]
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[b][YAS.RankRelations][/b]
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Use [b]Relation[/b] array to establish a relation between a player and their rank:
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[list]
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[*][b]RankID[/b] - RankID from the [b][YAS.Ranks][/b] section.
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[*][b]ObjectID[/b] - ID for which this rank will be applied. This can be a player's SteamID64, a player's UniqueID, or a steam group's SteamID64 (then the rank will be applied to all members of that group).
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[/list]
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[b]Ranks priority[/b]
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[list]
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[*]Personal ranks are higher in priority than group ranks, so if a player belongs to both the group rank and the personal rank, then the personal rank will be used.
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[*]The higher the position in [b][YAS.RankRelations][/b] the higher the rank priority. That is, if a player belongs to two group relations at once, the one that is higher in the list will be used.
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[/list]
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[b]Rank example[/b]
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When your config is generated for the first time there will be an example rank - "Man of Culture". It has green color and relation with ObjectID 103582791429670253 (which is the SteamID64 of [url=https://steamcommunity.com/groups/hentaii]this group[/url]). Thus, if you leave this setting, when someone from this group enters the game, he will have a green rank "Man of Culture".
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You can use this as a template for creating your own ranks, or remove it if you don't need it.
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[h1]Getting IDs[/h1]
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You can view the Steam ID and UniqueID in WebAdmin on the PLAYERS tab:
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[img]https://raw.githubusercontent.com/GenZmeY/KF2-YetAnotherScoreboard/master/PublicationContent/ID1.png[/img]
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But don't try to use the SteamID from here for EGS players - it won't work. SteamID is for Steam players only.
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UniqueID is suitable for all platforms.
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SteamID can also be obtained from the player's profile, look at the URL:
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[img]https://raw.githubusercontent.com/GenZmeY/KF2-YetAnotherScoreboard/master/PublicationContent/ID2.png[/img]
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If a player uses a nickname in a link to their profile, then add this to the profile url: [b]?xml=1[/b]
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[img]https://raw.githubusercontent.com/GenZmeY/KF2-YetAnotherScoreboard/master/PublicationContent/ID3.png[/img]
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If you need a SteamID64 for a steam group, open the group in a browser and add this to the url: [b]/memberslistxml/?xml=1[/b]
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[img]https://raw.githubusercontent.com/GenZmeY/KF2-YetAnotherScoreboard/master/PublicationContent/ID4.png[/img]
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[h1]Notes[/h1]
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📌 VersusSurvival mode not supported (yet).
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[h1]Troubleshooting[/h1]
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[b](*)[/b] If your config is not created for some reason, create it manually with the following content:
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[b][YAS.YAS]
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Version=0
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[/b]
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Then start the server and check the file again - config content should be generated.
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[h1]Sources[/h1]
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[h1]Sources[/h1]
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[url=https://github.com/GenZmeY/KF2-YetAnotherScoreboard]https://github.com/GenZmeY/KF2-YetAnotherScoreboard[/url] [b](GNU GPLv3)[/b]
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[url=https://github.com/GenZmeY/KF2-YetAnotherScoreboard]https://github.com/GenZmeY/KF2-YetAnotherScoreboard[/url] [b](GNU GPLv3)[/b]
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# Endless: KFGameContent.KFGameInfo_Endless
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# Endless: KFGameContent.KFGameInfo_Endless
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# Objective: KFGameContent.KFGameInfo_Objective
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# Objective: KFGameContent.KFGameInfo_Objective
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# Versus: KFGameContent.KFGameInfo_VersusSurvival
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# Versus: KFGameContent.KFGameInfo_VersusSurvival
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Game="KFGameContent.KFGameInfo_Survival"
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Game="KFGameContent.KFGameInfo_VersusSurvival"
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# Difficulty:
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# Difficulty:
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# Normal: 0
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# Normal: 0
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