show the perk and its icon in the same way as the player and avatar
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@ -294,9 +294,9 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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PrestigeLevel = KFPRI.GetActivePerkPrestigeLevel();
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Level = KFPRI.GetActivePerkLevel();
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PerkIconPosX = PerkXPos;
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PerkIconPosY = YOffset + (Owner.HUDOwner.ScaledBorderSize * 2);
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PerkIconSize = Height-(Owner.HUDOwner.ScaledBorderSize * 4);
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PerkIconPosX = PerkXPos - PerkIconSize - (Owner.HUDOwner.ScaledBorderSize*2);
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PrestigeIconScale = 0.6625f;
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C.DrawColor = HUDOwner.WhiteColor;
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@ -316,13 +316,13 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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C.SetDrawColor(250,250,250,255);
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S = Level@KFPRI.CurrentPerkClass.default.PerkName;
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DrawTextShadowHLeftVCenter(S, PerkIconPosX + PerkIconSize + (Owner.HUDOwner.ScaledBorderSize*2), TextYOffset, FontScalar);
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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}
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else
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{
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C.SetDrawColor(250,250,250,255);
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S = "No Perk";
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DrawTextShadowHLeftVCenter(S, PerkXPos + Height, TextYOffset, FontScalar);
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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}
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}
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