correct settings

This commit is contained in:
GenZmeY 2021-06-09 05:47:15 +03:00
parent 7edd203e5a
commit 2ab3198bbd
10 changed files with 223 additions and 175 deletions

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@ -5,3 +5,4 @@
2. Check fields char capacity (crop if text is large then cap)
3. Check steam group (?)
4. Rework replication
5. Localization

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@ -0,0 +1,56 @@
class DynamicLevelColor extends Object
dependson(Types)
config(ScoreboardExt);
var config bool bEnabled;
var config int Normal_Low;
var config int Normal_High;
var config int Hard_Low;
var config int Hard_High;
var config int Suicide_Low;
var config int Suicide_High;
var config int HellOnEarth_Low;
var config int HellOnEarth_High;
public static function SCESettingsLevel DefaultSettings()
{
local SCESettingsLevel Settings;
return Settings;
}
public static function SCESettingsLevel Settings()
{
local SCESettingsLevel Settings;
Settings.Dynamic = default.bEnabled;
Settings.Low[0] = default.Normal_Low;
Settings.High[0] = default.Normal_High;
Settings.Low[1] = default.Hard_Low;
Settings.High[1] = default.Hard_High;
Settings.Low[2] = default.Suicide_Low;
Settings.High[2] = default.Suicide_High;
Settings.Low[3] = default.HellOnEarth_Low;
Settings.High[3] = default.HellOnEarth_High;
return Settings;
}
public static function WriteSettings(SCESettingsLevel Settings)
{
default.bEnabled = Settings.Dynamic;
default.Normal_Low = Settings.Low[0];
default.Normal_High = Settings.High[0];
default.Hard_Low = Settings.Low[1];
default.Hard_High = Settings.High[1];
default.Suicide_Low = Settings.Low[2];
default.Suicide_High = Settings.High[2];
default.HellOnEarth_Low = Settings.Low[3];
default.HellOnEarth_High = Settings.High[3];
StaticSaveConfig();
}
DefaultProperties
{
}

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@ -1,9 +1,11 @@
class ThresholdsPing extends Object
class DynamicPingColor extends Object
dependson(Types)
config(ScoreboardExt);
var config bool bEnabled;
var config int Low;
var config int High;
var config bool bShowPingBars;
public static function SCESettingsPing DefaultSettings()
{
@ -15,16 +17,20 @@ public static function SCESettingsPing Settings()
{
local SCESettingsPing Settings;
Settings.Dynamic = default.bEnabled;
Settings.Low = default.Low;
Settings.High = default.High;
Settings.ShowPingBars = default.bShowPingBars;
return Settings;
}
public static function WriteSettings(SCESettingsPing Settings)
{
default.bEnabled = Settings.Dynamic;
default.Low = Settings.Low;
default.High = Settings.High;
default.bShowPingBars = Settings.ShowPingBars;
StaticSaveConfig();
}

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@ -0,0 +1,38 @@
class DynamicStateColor extends Object
dependson(Types)
config(ScoreboardExt);
var config bool bEnabled;
var config int Low;
var config int High;
public static function SCESettingsState DefaultSettings()
{
local SCESettingsState Settings;
return Settings;
}
public static function SCESettingsState Settings()
{
local SCESettingsState Settings;
Settings.Dynamic = default.bEnabled;
Settings.Low = default.Low;
Settings.High = default.High;
return Settings;
}
public static function WriteSettings(SCESettingsState Settings)
{
default.bEnabled = Settings.Dynamic;
default.Low = Settings.Low;
default.High = Settings.High;
StaticSaveConfig();
}
DefaultProperties
{
}

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@ -192,7 +192,7 @@ function DrawMenu()
S = class'KFCommon_LocalizedStrings'.static.GetFriendlyMapName(PC.WorldInfo.GetMapName(true));
DrawTextShadowHLeftVCenter(S, BoxX + Edge, YPos, FontScalar);
S = KFGRI.GameClass.default.GameName $ " - " $ class'KFCommon_LocalizedStrings'.Static.GetDifficultyString (KFGRI.GameDifficulty);
S = KFGRI.GameClass.default.GameName $ " - " $ class'KFCommon_LocalizedStrings'.Static.GetDifficultyString(KFGRI.GameDifficulty);
DrawTextShadowHLeftVCenter(S, BoxX + Edge, YPos + YL, FontScalar);
// Mid Right Rect (Wave)
@ -273,7 +273,7 @@ function DrawMenu()
DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.KillsString, XPos + KillsXPos, YPos, KillsWBox, FontScalar);
DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.AssistsString, XPos + AssistXPos, YPos, AssistWBox, FontScalar);
DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.DoshString, XPos + CashXPos, YPos, CashWBox, FontScalar);
DrawTextShadowHVCenter("HEALTH", XPos + HealthXPos, YPos, HealthWBox, FontScalar);
DrawTextShadowHVCenter("STATE", XPos + HealthXPos, YPos, HealthWBox, FontScalar);
DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.PingString, XPos + PingXPos, YPos, PingWBox, FontScalar);
PlayersList.XPosition = ((Canvas.ClipX - Width) * 0.5) / InputPos[2];
@ -376,30 +376,33 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
// change rect color by HP
if( !KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun )
{
SetDrawColor(C, Settings.Style.LeftHPBoxColorNone);
SetDrawColor(C, Settings.Style.LeftStateBoxColor);
}
else if ( !KFGRI.bMatchHasBegun )
{
SetDrawColor(C, Settings.Style.LeftHPBoxColorNone);
SetDrawColor(C, Settings.Style.LeftStateBoxColor);
}
else if( bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None )
{
SetDrawColor(C, Settings.Style.LeftHPBoxColorNone);
SetDrawColor(C, Settings.Style.LeftStateBoxColor);
}
else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
{
SetDrawColor(C, Settings.Style.LeftHPBoxColorDead);
SetDrawColor(C, Settings.Style.LeftStateBoxColorDead);
}
else
{
if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP.High) / 100.0)
SetDrawColor(C, Settings.Style.LeftHPBoxColorHigh);
else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP.Low) / 100.0)
SetDrawColor(C, Settings.Style.LeftHPBoxColorMid);
if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.High) / 100.0)
SetDrawColor(C, Settings.Style.LeftStateBoxColorHigh);
else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.Low) / 100.0)
SetDrawColor(C, Settings.Style.LeftStateBoxColorMid);
else
SetDrawColor(C, Settings.Style.LeftHPBoxColorLow);
SetDrawColor(C, Settings.Style.LeftStateBoxColorLow);
}
if (!Settings.State.Dynamic)
SetDrawColor(C, Settings.Style.LeftStateBoxColor);
BoxWidth = Owner.HUDOwner.ScaledBorderSize * 8;
Owner.CurrentStyle.DrawRectBox(
XPos,
@ -478,13 +481,33 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
C.SetPos(PerkIconPosX, PerkIconPosY);
C.DrawTile(KFPRI.CurrentPerkClass.default.PerkIcon, PerkIconSize, PerkIconSize, 0, 0, 256, 256);
}
if (CurrentRank.ApplyColorToFields.Level)
SetDrawColor(C, CurrentRank.TextColor);
else if (!Settings.Level.Dynamic)
SetDrawColor(C, Settings.Style.LevelTextColor);
else
{
if (Level < Settings.Level.Low[KFGRI.GameDifficulty])
SetDrawColor(C, Settings.Style.LevelTextColorLow);
else if (Level < Settings.Level.High[KFGRI.GameDifficulty])
SetDrawColor(C, Settings.Style.LevelTextColorMid);
else
SetDrawColor(C, Settings.Style.LevelTextColorHigh);
}
S = String(Level);
DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
if (Len(S) == 1)
Canvas.TextSize(S@" ", XL, YL, FontScalar, FontScalar);
else
Canvas.TextSize(S$" ", XL, YL, FontScalar, FontScalar);
if (CurrentRank.ApplyColorToFields.Perk)
SetDrawColor(C, CurrentRank.TextColor);
else
SetDrawColor(C, Settings.Style.PerkTextColor); // TODO: LevelTextColor
S = Level@KFPRI.CurrentPerkClass.default.PerkName;
DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
SetDrawColor(C, Settings.Style.PerkTextColor);
S = KFPRI.CurrentPerkClass.default.PerkName;
DrawTextShadowHLeftVCenter(S, PerkXPos+XL, TextYOffset, FontScalar);
}
else
{
@ -516,9 +539,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
SetDrawColor(C, CurrentRank.TextColor);
else
SetDrawColor(C, Settings.Style.PlayerNameTextColor);
if( Len(KFPRI.PlayerName) > 25 )
S = Left(KFPRI.PlayerName, 25);
else S = KFPRI.PlayerName;
S = KFPRI.PlayerName;
DrawTextShadowHLeftVCenter(S, PlayerXPos, TextYOffset, FontScalar);
// Kill
@ -572,7 +593,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
}
else if( bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None )
{
SetDrawColor(C, Settings.Style.StateTextColorNone);
SetDrawColor(C, Settings.Style.StateTextColor);
S = "Unknown";
}
else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
@ -590,9 +611,9 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
}
else
{
if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP.High) / 100.0)
if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.High) / 100.0)
SetDrawColor(C, Settings.Style.StateTextColorHighHP);
else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP.Low) / 100.0)
else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.Low) / 100.0)
SetDrawColor(C, Settings.Style.StateTextColorMidHP);
else
SetDrawColor(C, Settings.Style.StateTextColorLowHP);
@ -601,12 +622,14 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
if (CurrentRank.ApplyColorToFields.Health)
SetDrawColor(C, CurrentRank.TextColor);
else if (!Settings.State.Dynamic)
SetDrawColor(C, Settings.Style.StateTextColor);
DrawTextShadowHVCenter(S, HealthXPos, TextYOffset, HealthWBox, FontScalar);
// Ping
if (KFPRI.bBot)
{
SetDrawColor(C, Settings.Style.PingTextColorNone);
SetDrawColor(C, Settings.Style.PingTextColor);
S = "-";
}
else
@ -626,10 +649,10 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
}
C.TextSize(MaxPing, XL, YL, FontScalar, FontScalar);
DrawTextShadowHVCenter(S, PingXPos, TextYOffset, PingWBox/2, FontScalar);
DrawTextShadowHVCenter(S, PingXPos, TextYOffset, Settings.Ping.ShowPingBars ? PingWBox/2 : PingWBox, FontScalar);
C.SetDrawColor(250,250,250,255);
DrawPingBars(C, YOffset + (Height/2) - ((Height*0.5)/2), Width - (Height*0.5) - (Owner.HUDOwner.ScaledBorderSize*2), Height*0.5, Height*0.5, float(Ping));
if (Settings.Ping.ShowPingBars)
DrawPingBars(C, YOffset + (Height/2) - ((Height*0.5)/2), Width - (Height*0.5) - (Owner.HUDOwner.ScaledBorderSize*2), Height*0.5, Height*0.5, float(Ping));
}
final function DrawPingBars( Canvas C, float YOffset, float XOffset, float W, float H, float Ping )

View File

@ -31,9 +31,9 @@ function PostBeginPlay()
Settings.Style = class'ScoreboardStyle'.static.Settings();
Settings.Admin = class'SystemAdminRank'.static.Settings();
Settings.Player = class'SystemPlayerRank'.static.Settings();
Settings.HP = class'ThresholdsHP'.static.Settings();
Settings.Ping = class'ThresholdsPing'.static.Settings();
Settings.Level = class'ThresholdsLevel'.static.Settings();
Settings.State = class'DynamicStateColor'.static.Settings();
Settings.Ping = class'DynamicPingColor'.static.Settings();
Settings.Level = class'DynamicLevelColor'.static.Settings();
}
function NotifyLogin(Controller C)
@ -63,9 +63,9 @@ private function InitConfig()
class'SystemAdminRank'.static.WriteSettings(class'SystemAdminRank'.static.DefaultSettings());
class'SystemPlayerRank'.static.WriteSettings(class'SystemPlayerRank'.static.DefaultSettings());
class'ScoreboardStyle'.static.WriteSettings(class'ScoreboardStyle'.static.DefaultSettings());
class'ThresholdsHP'.static.WriteSettings(class'ThresholdsHP'.static.DefaultSettings());
class'ThresholdsPing'.static.WriteSettings(class'ThresholdsPing'.static.DefaultSettings());
class'ThresholdsLevel'.static.WriteSettings(class'ThresholdsLevel'.static.DefaultSettings());
class'DynamicStateColor'.static.WriteSettings(class'DynamicStateColor'.static.DefaultSettings());
class'DynamicPingColor'.static.WriteSettings(class'DynamicPingColor'.static.DefaultSettings());
class'DynamicLevelColor'.static.WriteSettings(class'DynamicLevelColor'.static.DefaultSettings());
// Example rank for player(s)
ExampleRank.ID = 0;

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@ -12,11 +12,11 @@ var config ColorRGBA PlayerCountBoxColor;
var config ColorRGBA PlayerCountTextColor;
var config ColorRGBA ListHeaderBoxColor;
var config ColorRGBA ListHeaderTextColor;
var config ColorRGBA LeftHPBoxColorNone;
var config ColorRGBA LeftHPBoxColorDead;
var config ColorRGBA LeftHPBoxColorLow;
var config ColorRGBA LeftHPBoxColorMid;
var config ColorRGBA LeftHPBoxColorHigh;
var config ColorRGBA LeftStateBoxColor;
var config ColorRGBA LeftStateBoxColorDead;
var config ColorRGBA LeftStateBoxColorLow;
var config ColorRGBA LeftStateBoxColorMid;
var config ColorRGBA LeftStateBoxColorHigh;
var config ColorRGBA PlayerOwnerBoxColor;
var config ColorRGBA PlayerBoxColor;
var config ColorRGBA StatsBoxColor;
@ -31,13 +31,13 @@ var config ColorRGBA DoshTextColor;
var config ColorRGBA StateTextColorLobby;
var config ColorRGBA StateTextColorReady;
var config ColorRGBA StateTextColorNotReady;
var config ColorRGBA StateTextColorNone;
var config ColorRGBA StateTextColor;
var config ColorRGBA StateTextColorSpectator;
var config ColorRGBA StateTextColorDead;
var config ColorRGBA StateTextColorLowHP;
var config ColorRGBA StateTextColorMidHP;
var config ColorRGBA StateTextColorHighHP;
var config ColorRGBA PingTextColorNone;
var config ColorRGBA PingTextColor;
var config ColorRGBA PingTextColorLow;
var config ColorRGBA PingTextColorMid;
var config ColorRGBA PingTextColorHigh;
@ -62,11 +62,11 @@ public static function SCEStyle Settings()
Settings.PlayerCountTextColor = default.PlayerCountTextColor;
Settings.ListHeaderBoxColor = default.ListHeaderBoxColor;
Settings.ListHeaderTextColor = default.ListHeaderTextColor;
Settings.LeftHPBoxColorNone = default.LeftHPBoxColorNone;
Settings.LeftHPBoxColorDead = default.LeftHPBoxColorDead;
Settings.LeftHPBoxColorLow = default.LeftHPBoxColorLow;
Settings.LeftHPBoxColorMid = default.LeftHPBoxColorMid;
Settings.LeftHPBoxColorHigh = default.LeftHPBoxColorHigh;
Settings.LeftStateBoxColor = default.LeftStateBoxColor;
Settings.LeftStateBoxColorDead = default.LeftStateBoxColorDead;
Settings.LeftStateBoxColorLow = default.LeftStateBoxColorLow;
Settings.LeftStateBoxColorMid = default.LeftStateBoxColorMid;
Settings.LeftStateBoxColorHigh = default.LeftStateBoxColorHigh;
Settings.PlayerOwnerBoxColor = default.PlayerOwnerBoxColor;
Settings.PlayerBoxColor = default.PlayerBoxColor;
Settings.StatsBoxColor = default.StatsBoxColor;
@ -81,13 +81,13 @@ public static function SCEStyle Settings()
Settings.StateTextColorLobby = default.StateTextColorLobby;
Settings.StateTextColorReady = default.StateTextColorReady;
Settings.StateTextColorNotReady = default.StateTextColorNotReady;
Settings.StateTextColorNone = default.StateTextColorNone;
Settings.StateTextColor = default.StateTextColor;
Settings.StateTextColorSpectator = default.StateTextColorSpectator;
Settings.StateTextColorDead = default.StateTextColorDead;
Settings.StateTextColorLowHP = default.StateTextColorLowHP;
Settings.StateTextColorMidHP = default.StateTextColorMidHP;
Settings.StateTextColorHighHP = default.StateTextColorHighHP;
Settings.PingTextColorNone = default.PingTextColorNone;
Settings.PingTextColor = default.PingTextColor;
Settings.PingTextColorLow = default.PingTextColorLow;
Settings.PingTextColorMid = default.PingTextColorMid;
Settings.PingTextColorHigh = default.PingTextColorHigh;
@ -107,11 +107,11 @@ public static function WriteSettings(SCEStyle Settings)
default.PlayerCountTextColor = Settings.PlayerCountTextColor;
default.ListHeaderBoxColor = Settings.ListHeaderBoxColor;
default.ListHeaderTextColor = Settings.ListHeaderTextColor;
default.LeftHPBoxColorNone = Settings.LeftHPBoxColorNone;
default.LeftHPBoxColorDead = Settings.LeftHPBoxColorDead;
default.LeftHPBoxColorLow = Settings.LeftHPBoxColorLow;
default.LeftHPBoxColorMid = Settings.LeftHPBoxColorMid;
default.LeftHPBoxColorHigh = Settings.LeftHPBoxColorHigh;
default.LeftStateBoxColor = Settings.LeftStateBoxColor;
default.LeftStateBoxColorDead = Settings.LeftStateBoxColorDead;
default.LeftStateBoxColorLow = Settings.LeftStateBoxColorLow;
default.LeftStateBoxColorMid = Settings.LeftStateBoxColorMid;
default.LeftStateBoxColorHigh = Settings.LeftStateBoxColorHigh;
default.PlayerOwnerBoxColor = Settings.PlayerOwnerBoxColor;
default.PlayerBoxColor = Settings.PlayerBoxColor;
default.StatsBoxColor = Settings.StatsBoxColor;
@ -126,13 +126,13 @@ public static function WriteSettings(SCEStyle Settings)
default.StateTextColorLobby = Settings.StateTextColorLobby;
default.StateTextColorReady = Settings.StateTextColorReady;
default.StateTextColorNotReady = Settings.StateTextColorNotReady;
default.StateTextColorNone = Settings.StateTextColorNone;
default.StateTextColor = Settings.StateTextColor;
default.StateTextColorSpectator = Settings.StateTextColorSpectator;
default.StateTextColorDead = Settings.StateTextColorDead;
default.StateTextColorLowHP = Settings.StateTextColorLowHP;
default.StateTextColorMidHP = Settings.StateTextColorMidHP;
default.StateTextColorHighHP = Settings.StateTextColorHighHP;
default.PingTextColorNone = Settings.PingTextColorNone;
default.PingTextColor = Settings.PingTextColor;
default.PingTextColorLow = Settings.PingTextColorLow;
default.PingTextColorMid = Settings.PingTextColorMid;
default.PingTextColorHigh = Settings.PingTextColorHigh;

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@ -1,35 +0,0 @@
class ThresholdsHP extends Object
dependson(Types)
config(ScoreboardExt);
var config int Low;
var config int High;
public static function SCESettingsHP DefaultSettings()
{
local SCESettingsHP Settings;
return Settings;
}
public static function SCESettingsHP Settings()
{
local SCESettingsHP Settings;
Settings.Low = default.Low;
Settings.High = default.High;
return Settings;
}
public static function WriteSettings(SCESettingsHP Settings)
{
default.Low = Settings.Low;
default.High = Settings.High;
StaticSaveConfig();
}
DefaultProperties
{
}

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@ -1,53 +0,0 @@
class ThresholdsLevel extends Object
dependson(Types)
config(ScoreboardExt);
var config int Normal_Low;
var config int Normal_High;
var config int Hard_Low;
var config int Hard_High;
var config int Suicide_Low;
var config int Suicide_High;
var config int HellOnEarth_Low;
var config int HellOnEarth_High;
public static function SCESettingsLevel DefaultSettings()
{
local SCESettingsLevel Settings;
return Settings;
}
public static function SCESettingsLevel Settings()
{
local SCESettingsLevel Settings;
Settings.Normal_Low = default.Normal_Low;
Settings.Normal_High = default.Normal_High;
Settings.Hard_Low = default.Hard_Low;
Settings.Hard_High = default.Hard_High;
Settings.Suicide_Low = default.Suicide_Low;
Settings.Suicide_High = default.Suicide_High;
Settings.HellOnEarth_Low = default.HellOnEarth_Low;
Settings.HellOnEarth_High = default.HellOnEarth_High;
return Settings;
}
public static function WriteSettings(SCESettingsLevel Settings)
{
default.Normal_Low = Settings.Normal_Low;
default.Normal_High = Settings.Normal_High;
default.Hard_Low = Settings.Hard_Low;
default.Hard_High = Settings.Hard_High;
default.Suicide_Low = Settings.Suicide_Low;
default.Suicide_High = Settings.Suicide_High;
default.HellOnEarth_Low = Settings.HellOnEarth_Low;
default.HellOnEarth_High = Settings.HellOnEarth_High;
StaticSaveConfig();
}
DefaultProperties
{
}

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@ -17,6 +17,7 @@ struct Fields
{
var bool Rank;
var bool Player;
var bool Level;
var bool Perk;
var bool Dosh;
var bool Kills;
@ -28,6 +29,7 @@ struct Fields
{
Rank = true;
Player = true;
Level = false;
Perk = false;
Dosh = false;
Kills = false;
@ -74,7 +76,7 @@ struct SCESettingsAdmin
{
Rank="Admin"
TextColor=(R=250,G=0,B=0,A=255)
ApplyColorToFields=(Rank=True,Player=True,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
ApplyColorToFields=(Rank=True,Player=True,Level=False,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
}
};
@ -88,17 +90,19 @@ struct SCESettingsPlayer
{
Rank="Player"
TextColor=(R=250,G=250,B=250,A=255)
ApplyColorToFields=(Rank=True,Player=True,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
ApplyColorToFields=(Rank=True,Player=True,Level=False,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
}
};
struct SCESettingsHP
struct SCESettingsState
{
var bool Dynamic;
var int Low;
var int High;
StructDefaultProperties
{
Dynamic=True
Low=40
High=80
}
@ -106,37 +110,37 @@ struct SCESettingsHP
struct SCESettingsPing
{
var bool Dynamic;
var int Low;
var int High;
var bool ShowPingBars;
StructDefaultProperties
{
Dynamic=True
Low=60
High=120;
High=120
ShowPingBars=True
}
};
struct SCESettingsLevel
{
var int Normal_Low;
var int Normal_High;
var int Hard_Low;
var int Hard_High;
var int Suicide_Low;
var int Suicide_High;
var int HellOnEarth_Low;
var int HellOnEarth_High;
var bool Dynamic;
var int Low[4];
var int High[4];
StructDefaultProperties
{
Normal_Low=0;
Normal_High=0;
Hard_Low=5;
Hard_High=15;
Suicide_Low=15;
Suicide_High=20;
HellOnEarth_Low=20;
HellOnEarth_High=25;
Dynamic=True
Low[0]=0
High[0]=0
Low[1]=5
High[1]=15
Low[2]=15
High[2]=20
Low[3]=20
High[3]=25
}
};
@ -157,11 +161,11 @@ struct SCEStyle
var ColorRGBA ListHeaderBoxColor;
var ColorRGBA ListHeaderTextColor;
var ColorRGBA LeftHPBoxColorNone;
var ColorRGBA LeftHPBoxColorDead;
var ColorRGBA LeftHPBoxColorLow;
var ColorRGBA LeftHPBoxColorMid;
var ColorRGBA LeftHPBoxColorHigh;
var ColorRGBA LeftStateBoxColor;
var ColorRGBA LeftStateBoxColorDead;
var ColorRGBA LeftStateBoxColorLow;
var ColorRGBA LeftStateBoxColorMid;
var ColorRGBA LeftStateBoxColorHigh;
var ColorRGBA PlayerOwnerBoxColor;
var ColorRGBA PlayerBoxColor;
@ -175,18 +179,22 @@ struct SCEStyle
var ColorRGBA KillsTextColor;
var ColorRGBA AssistsTextColor;
var ColorRGBA DoshTextColor;
var ColorRGBA StateTextColor;
var ColorRGBA PingTextColor;
var ColorRGBA LevelTextColorLow;
var ColorRGBA LevelTextColorMid;
var ColorRGBA LevelTextColorHigh;
var ColorRGBA StateTextColorLobby;
var ColorRGBA StateTextColorReady;
var ColorRGBA StateTextColorNotReady;
var ColorRGBA StateTextColorNone;
var ColorRGBA StateTextColorSpectator;
var ColorRGBA StateTextColorDead;
var ColorRGBA StateTextColorLowHP;
var ColorRGBA StateTextColorMidHP;
var ColorRGBA StateTextColorHighHP;
var ColorRGBA PingTextColorNone;
var ColorRGBA PingTextColorLow;
var ColorRGBA PingTextColorMid;
var ColorRGBA PingTextColorHigh;
@ -208,11 +216,11 @@ struct SCEStyle
ListHeaderBoxColor=(R=10,G=10,B=10,A=200)
ListHeaderTextColor=(R=250,G=250,B=250,A=255)
LeftHPBoxColorNone=(R=150,G=150,B=150,A=150)
LeftHPBoxColorDead=(R=200,G=0,B=0,A=150)
LeftHPBoxColorLow=(R=200,G=50,B=50,A=150)
LeftHPBoxColorMid=(R=200,G=200,B=0,A=150)
LeftHPBoxColorHigh=(R=0,G=200,B=0,A=150)
LeftStateBoxColor=(R=150,G=150,B=150,A=150)
LeftStateBoxColorDead=(R=200,G=0,B=0,A=150)
LeftStateBoxColorLow=(R=200,G=50,B=50,A=150)
LeftStateBoxColorMid=(R=200,G=200,B=0,A=150)
LeftStateBoxColorHigh=(R=0,G=200,B=0,A=150)
PlayerOwnerBoxColor=(R=100,G=10,B=10,A=150)
PlayerBoxColor=(R=30,G=30,B=30,A=150)
@ -226,18 +234,22 @@ struct SCEStyle
KillsTextColor=(R=250,G=250,B=250,A=255)
AssistsTextColor=(R=250,G=250,B=250,A=255)
DoshTextColor=(R=250,G=250,B=100,A=255)
StateTextColor=(R=150,G=150,B=150,A=150)
PingTextColor=(R=250,G=250,B=250,A=255)
LevelTextColorLow=(R=250,G=100,B=100,A=255)
LevelTextColorMid=(R=250,G=250,B=0,A=255)
LevelTextColorHigh=(R=0,G=250,B=0,A=255)
StateTextColorLobby=(R=150,G=150,B=150,A=150)
StateTextColorReady=(R=150,G=150,B=150,A=150)
StateTextColorNotReady=(R=150,G=150,B=150,A=150)
StateTextColorNone=(R=150,G=150,B=150,A=150)
StateTextColorSpectator=(R=150,G=150,B=150,A=150)
StateTextColorDead=(R=250,G=0,B=0,A=255)
StateTextColorLowHP=(R=250,G=100,B=100,A=255)
StateTextColorMidHP=(R=250,G=250,B=0,A=255)
StateTextColorHighHP=(R=0,G=250,B=0,A=255)
PingTextColorNone=(R=250,G=250,B=250,A=255)
PingTextColorLow=(R=0,G=250,B=0,A=255)
PingTextColorMid=(R=250,G=250,B=0,A=255)
PingTextColorHigh=(R=250,G=0,B=0,A=255)
@ -249,7 +261,7 @@ struct SCESettings
var SCEStyle Style;
var SCESettingsAdmin Admin;
var SCESettingsPlayer Player;
var SCESettingsHP HP;
var SCESettingsState State;
var SCESettingsPing Ping;
var SCESettingsLevel Level;
};