correct settings
This commit is contained in:
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7edd203e5a
commit
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@ -5,3 +5,4 @@
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2. Check fields char capacity (crop if text is large then cap)
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2. Check fields char capacity (crop if text is large then cap)
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3. Check steam group (?)
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3. Check steam group (?)
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4. Rework replication
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4. Rework replication
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5. Localization
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56
ScoreboardExt/Classes/DynamicLevelColor.uc
Normal file
56
ScoreboardExt/Classes/DynamicLevelColor.uc
Normal file
@ -0,0 +1,56 @@
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class DynamicLevelColor extends Object
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dependson(Types)
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config(ScoreboardExt);
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var config bool bEnabled;
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var config int Normal_Low;
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var config int Normal_High;
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var config int Hard_Low;
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var config int Hard_High;
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var config int Suicide_Low;
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var config int Suicide_High;
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var config int HellOnEarth_Low;
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var config int HellOnEarth_High;
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public static function SCESettingsLevel DefaultSettings()
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{
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local SCESettingsLevel Settings;
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return Settings;
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}
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public static function SCESettingsLevel Settings()
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{
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local SCESettingsLevel Settings;
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Settings.Dynamic = default.bEnabled;
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Settings.Low[0] = default.Normal_Low;
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Settings.High[0] = default.Normal_High;
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Settings.Low[1] = default.Hard_Low;
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Settings.High[1] = default.Hard_High;
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Settings.Low[2] = default.Suicide_Low;
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Settings.High[2] = default.Suicide_High;
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Settings.Low[3] = default.HellOnEarth_Low;
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Settings.High[3] = default.HellOnEarth_High;
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return Settings;
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}
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public static function WriteSettings(SCESettingsLevel Settings)
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{
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default.bEnabled = Settings.Dynamic;
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default.Normal_Low = Settings.Low[0];
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default.Normal_High = Settings.High[0];
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default.Hard_Low = Settings.Low[1];
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default.Hard_High = Settings.High[1];
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default.Suicide_Low = Settings.Low[2];
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default.Suicide_High = Settings.High[2];
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default.HellOnEarth_Low = Settings.Low[3];
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default.HellOnEarth_High = Settings.High[3];
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StaticSaveConfig();
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}
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DefaultProperties
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{
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}
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@ -1,9 +1,11 @@
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class ThresholdsPing extends Object
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class DynamicPingColor extends Object
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dependson(Types)
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dependson(Types)
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config(ScoreboardExt);
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config(ScoreboardExt);
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var config bool bEnabled;
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var config int Low;
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var config int Low;
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var config int High;
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var config int High;
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var config bool bShowPingBars;
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public static function SCESettingsPing DefaultSettings()
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public static function SCESettingsPing DefaultSettings()
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{
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{
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@ -15,16 +17,20 @@ public static function SCESettingsPing Settings()
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{
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{
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local SCESettingsPing Settings;
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local SCESettingsPing Settings;
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Settings.Dynamic = default.bEnabled;
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Settings.Low = default.Low;
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Settings.Low = default.Low;
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Settings.High = default.High;
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Settings.High = default.High;
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Settings.ShowPingBars = default.bShowPingBars;
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return Settings;
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return Settings;
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}
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}
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public static function WriteSettings(SCESettingsPing Settings)
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public static function WriteSettings(SCESettingsPing Settings)
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{
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{
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default.bEnabled = Settings.Dynamic;
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default.Low = Settings.Low;
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default.Low = Settings.Low;
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default.High = Settings.High;
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default.High = Settings.High;
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default.bShowPingBars = Settings.ShowPingBars;
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StaticSaveConfig();
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StaticSaveConfig();
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}
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}
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38
ScoreboardExt/Classes/DynamicStateColor.uc
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38
ScoreboardExt/Classes/DynamicStateColor.uc
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@ -0,0 +1,38 @@
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class DynamicStateColor extends Object
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dependson(Types)
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config(ScoreboardExt);
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var config bool bEnabled;
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var config int Low;
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var config int High;
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public static function SCESettingsState DefaultSettings()
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{
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local SCESettingsState Settings;
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return Settings;
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}
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public static function SCESettingsState Settings()
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{
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local SCESettingsState Settings;
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Settings.Dynamic = default.bEnabled;
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Settings.Low = default.Low;
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Settings.High = default.High;
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return Settings;
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}
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public static function WriteSettings(SCESettingsState Settings)
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{
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default.bEnabled = Settings.Dynamic;
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default.Low = Settings.Low;
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default.High = Settings.High;
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StaticSaveConfig();
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}
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DefaultProperties
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{
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}
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@ -192,7 +192,7 @@ function DrawMenu()
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S = class'KFCommon_LocalizedStrings'.static.GetFriendlyMapName(PC.WorldInfo.GetMapName(true));
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S = class'KFCommon_LocalizedStrings'.static.GetFriendlyMapName(PC.WorldInfo.GetMapName(true));
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DrawTextShadowHLeftVCenter(S, BoxX + Edge, YPos, FontScalar);
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DrawTextShadowHLeftVCenter(S, BoxX + Edge, YPos, FontScalar);
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S = KFGRI.GameClass.default.GameName $ " - " $ class'KFCommon_LocalizedStrings'.Static.GetDifficultyString (KFGRI.GameDifficulty);
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S = KFGRI.GameClass.default.GameName $ " - " $ class'KFCommon_LocalizedStrings'.Static.GetDifficultyString(KFGRI.GameDifficulty);
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DrawTextShadowHLeftVCenter(S, BoxX + Edge, YPos + YL, FontScalar);
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DrawTextShadowHLeftVCenter(S, BoxX + Edge, YPos + YL, FontScalar);
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// Mid Right Rect (Wave)
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// Mid Right Rect (Wave)
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@ -273,7 +273,7 @@ function DrawMenu()
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DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.KillsString, XPos + KillsXPos, YPos, KillsWBox, FontScalar);
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DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.KillsString, XPos + KillsXPos, YPos, KillsWBox, FontScalar);
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DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.AssistsString, XPos + AssistXPos, YPos, AssistWBox, FontScalar);
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DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.AssistsString, XPos + AssistXPos, YPos, AssistWBox, FontScalar);
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DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.DoshString, XPos + CashXPos, YPos, CashWBox, FontScalar);
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DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.DoshString, XPos + CashXPos, YPos, CashWBox, FontScalar);
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DrawTextShadowHVCenter("HEALTH", XPos + HealthXPos, YPos, HealthWBox, FontScalar);
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DrawTextShadowHVCenter("STATE", XPos + HealthXPos, YPos, HealthWBox, FontScalar);
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DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.PingString, XPos + PingXPos, YPos, PingWBox, FontScalar);
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DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.PingString, XPos + PingXPos, YPos, PingWBox, FontScalar);
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PlayersList.XPosition = ((Canvas.ClipX - Width) * 0.5) / InputPos[2];
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PlayersList.XPosition = ((Canvas.ClipX - Width) * 0.5) / InputPos[2];
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@ -376,30 +376,33 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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// change rect color by HP
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// change rect color by HP
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if( !KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun )
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if( !KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun )
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{
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{
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SetDrawColor(C, Settings.Style.LeftHPBoxColorNone);
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SetDrawColor(C, Settings.Style.LeftStateBoxColor);
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}
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}
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else if ( !KFGRI.bMatchHasBegun )
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else if ( !KFGRI.bMatchHasBegun )
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{
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{
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SetDrawColor(C, Settings.Style.LeftHPBoxColorNone);
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SetDrawColor(C, Settings.Style.LeftStateBoxColor);
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}
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}
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else if( bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None )
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else if( bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None )
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{
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{
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SetDrawColor(C, Settings.Style.LeftHPBoxColorNone);
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SetDrawColor(C, Settings.Style.LeftStateBoxColor);
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}
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}
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else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
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else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
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{
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{
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SetDrawColor(C, Settings.Style.LeftHPBoxColorDead);
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SetDrawColor(C, Settings.Style.LeftStateBoxColorDead);
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}
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}
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else
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else
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{
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{
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if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP.High) / 100.0)
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if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.High) / 100.0)
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SetDrawColor(C, Settings.Style.LeftHPBoxColorHigh);
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SetDrawColor(C, Settings.Style.LeftStateBoxColorHigh);
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else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP.Low) / 100.0)
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else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.Low) / 100.0)
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SetDrawColor(C, Settings.Style.LeftHPBoxColorMid);
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SetDrawColor(C, Settings.Style.LeftStateBoxColorMid);
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else
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else
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SetDrawColor(C, Settings.Style.LeftHPBoxColorLow);
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SetDrawColor(C, Settings.Style.LeftStateBoxColorLow);
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}
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}
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if (!Settings.State.Dynamic)
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SetDrawColor(C, Settings.Style.LeftStateBoxColor);
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BoxWidth = Owner.HUDOwner.ScaledBorderSize * 8;
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BoxWidth = Owner.HUDOwner.ScaledBorderSize * 8;
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Owner.CurrentStyle.DrawRectBox(
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Owner.CurrentStyle.DrawRectBox(
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XPos,
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XPos,
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@ -478,13 +481,33 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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C.SetPos(PerkIconPosX, PerkIconPosY);
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C.SetPos(PerkIconPosX, PerkIconPosY);
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C.DrawTile(KFPRI.CurrentPerkClass.default.PerkIcon, PerkIconSize, PerkIconSize, 0, 0, 256, 256);
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C.DrawTile(KFPRI.CurrentPerkClass.default.PerkIcon, PerkIconSize, PerkIconSize, 0, 0, 256, 256);
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}
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}
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if (CurrentRank.ApplyColorToFields.Level)
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SetDrawColor(C, CurrentRank.TextColor);
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else if (!Settings.Level.Dynamic)
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SetDrawColor(C, Settings.Style.LevelTextColor);
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else
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{
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if (Level < Settings.Level.Low[KFGRI.GameDifficulty])
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SetDrawColor(C, Settings.Style.LevelTextColorLow);
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else if (Level < Settings.Level.High[KFGRI.GameDifficulty])
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SetDrawColor(C, Settings.Style.LevelTextColorMid);
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else
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SetDrawColor(C, Settings.Style.LevelTextColorHigh);
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}
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S = String(Level);
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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if (Len(S) == 1)
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Canvas.TextSize(S@" ", XL, YL, FontScalar, FontScalar);
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else
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Canvas.TextSize(S$" ", XL, YL, FontScalar, FontScalar);
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if (CurrentRank.ApplyColorToFields.Perk)
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if (CurrentRank.ApplyColorToFields.Perk)
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SetDrawColor(C, CurrentRank.TextColor);
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SetDrawColor(C, CurrentRank.TextColor);
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else
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else
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SetDrawColor(C, Settings.Style.PerkTextColor); // TODO: LevelTextColor
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SetDrawColor(C, Settings.Style.PerkTextColor);
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S = Level@KFPRI.CurrentPerkClass.default.PerkName;
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S = KFPRI.CurrentPerkClass.default.PerkName;
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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DrawTextShadowHLeftVCenter(S, PerkXPos+XL, TextYOffset, FontScalar);
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}
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}
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else
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else
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{
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{
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@ -516,9 +539,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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SetDrawColor(C, CurrentRank.TextColor);
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SetDrawColor(C, CurrentRank.TextColor);
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else
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else
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SetDrawColor(C, Settings.Style.PlayerNameTextColor);
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SetDrawColor(C, Settings.Style.PlayerNameTextColor);
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if( Len(KFPRI.PlayerName) > 25 )
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S = KFPRI.PlayerName;
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S = Left(KFPRI.PlayerName, 25);
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else S = KFPRI.PlayerName;
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DrawTextShadowHLeftVCenter(S, PlayerXPos, TextYOffset, FontScalar);
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DrawTextShadowHLeftVCenter(S, PlayerXPos, TextYOffset, FontScalar);
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// Kill
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// Kill
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@ -572,7 +593,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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}
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}
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else if( bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None )
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else if( bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None )
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{
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{
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SetDrawColor(C, Settings.Style.StateTextColorNone);
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SetDrawColor(C, Settings.Style.StateTextColor);
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S = "Unknown";
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S = "Unknown";
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}
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}
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else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
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else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
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@ -590,9 +611,9 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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}
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}
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else
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else
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{
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{
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if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP.High) / 100.0)
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if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.High) / 100.0)
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SetDrawColor(C, Settings.Style.StateTextColorHighHP);
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SetDrawColor(C, Settings.Style.StateTextColorHighHP);
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else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP.Low) / 100.0)
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else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.Low) / 100.0)
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SetDrawColor(C, Settings.Style.StateTextColorMidHP);
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SetDrawColor(C, Settings.Style.StateTextColorMidHP);
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else
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else
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SetDrawColor(C, Settings.Style.StateTextColorLowHP);
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SetDrawColor(C, Settings.Style.StateTextColorLowHP);
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@ -601,12 +622,14 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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if (CurrentRank.ApplyColorToFields.Health)
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if (CurrentRank.ApplyColorToFields.Health)
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SetDrawColor(C, CurrentRank.TextColor);
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SetDrawColor(C, CurrentRank.TextColor);
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else if (!Settings.State.Dynamic)
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SetDrawColor(C, Settings.Style.StateTextColor);
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DrawTextShadowHVCenter(S, HealthXPos, TextYOffset, HealthWBox, FontScalar);
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DrawTextShadowHVCenter(S, HealthXPos, TextYOffset, HealthWBox, FontScalar);
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// Ping
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// Ping
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if (KFPRI.bBot)
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if (KFPRI.bBot)
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{
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{
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SetDrawColor(C, Settings.Style.PingTextColorNone);
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SetDrawColor(C, Settings.Style.PingTextColor);
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S = "-";
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S = "-";
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}
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}
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else
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else
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@ -626,10 +649,10 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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}
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}
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C.TextSize(MaxPing, XL, YL, FontScalar, FontScalar);
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C.TextSize(MaxPing, XL, YL, FontScalar, FontScalar);
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DrawTextShadowHVCenter(S, PingXPos, TextYOffset, PingWBox/2, FontScalar);
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DrawTextShadowHVCenter(S, PingXPos, TextYOffset, Settings.Ping.ShowPingBars ? PingWBox/2 : PingWBox, FontScalar);
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C.SetDrawColor(250,250,250,255);
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C.SetDrawColor(250,250,250,255);
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if (Settings.Ping.ShowPingBars)
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DrawPingBars(C, YOffset + (Height/2) - ((Height*0.5)/2), Width - (Height*0.5) - (Owner.HUDOwner.ScaledBorderSize*2), Height*0.5, Height*0.5, float(Ping));
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DrawPingBars(C, YOffset + (Height/2) - ((Height*0.5)/2), Width - (Height*0.5) - (Owner.HUDOwner.ScaledBorderSize*2), Height*0.5, Height*0.5, float(Ping));
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}
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}
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final function DrawPingBars( Canvas C, float YOffset, float XOffset, float W, float H, float Ping )
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final function DrawPingBars( Canvas C, float YOffset, float XOffset, float W, float H, float Ping )
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@ -31,9 +31,9 @@ function PostBeginPlay()
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Settings.Style = class'ScoreboardStyle'.static.Settings();
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Settings.Style = class'ScoreboardStyle'.static.Settings();
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Settings.Admin = class'SystemAdminRank'.static.Settings();
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Settings.Admin = class'SystemAdminRank'.static.Settings();
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Settings.Player = class'SystemPlayerRank'.static.Settings();
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Settings.Player = class'SystemPlayerRank'.static.Settings();
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Settings.HP = class'ThresholdsHP'.static.Settings();
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Settings.State = class'DynamicStateColor'.static.Settings();
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Settings.Ping = class'ThresholdsPing'.static.Settings();
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Settings.Ping = class'DynamicPingColor'.static.Settings();
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Settings.Level = class'ThresholdsLevel'.static.Settings();
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Settings.Level = class'DynamicLevelColor'.static.Settings();
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}
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}
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function NotifyLogin(Controller C)
|
function NotifyLogin(Controller C)
|
||||||
@ -63,9 +63,9 @@ private function InitConfig()
|
|||||||
class'SystemAdminRank'.static.WriteSettings(class'SystemAdminRank'.static.DefaultSettings());
|
class'SystemAdminRank'.static.WriteSettings(class'SystemAdminRank'.static.DefaultSettings());
|
||||||
class'SystemPlayerRank'.static.WriteSettings(class'SystemPlayerRank'.static.DefaultSettings());
|
class'SystemPlayerRank'.static.WriteSettings(class'SystemPlayerRank'.static.DefaultSettings());
|
||||||
class'ScoreboardStyle'.static.WriteSettings(class'ScoreboardStyle'.static.DefaultSettings());
|
class'ScoreboardStyle'.static.WriteSettings(class'ScoreboardStyle'.static.DefaultSettings());
|
||||||
class'ThresholdsHP'.static.WriteSettings(class'ThresholdsHP'.static.DefaultSettings());
|
class'DynamicStateColor'.static.WriteSettings(class'DynamicStateColor'.static.DefaultSettings());
|
||||||
class'ThresholdsPing'.static.WriteSettings(class'ThresholdsPing'.static.DefaultSettings());
|
class'DynamicPingColor'.static.WriteSettings(class'DynamicPingColor'.static.DefaultSettings());
|
||||||
class'ThresholdsLevel'.static.WriteSettings(class'ThresholdsLevel'.static.DefaultSettings());
|
class'DynamicLevelColor'.static.WriteSettings(class'DynamicLevelColor'.static.DefaultSettings());
|
||||||
|
|
||||||
// Example rank for player(s)
|
// Example rank for player(s)
|
||||||
ExampleRank.ID = 0;
|
ExampleRank.ID = 0;
|
||||||
|
@ -12,11 +12,11 @@ var config ColorRGBA PlayerCountBoxColor;
|
|||||||
var config ColorRGBA PlayerCountTextColor;
|
var config ColorRGBA PlayerCountTextColor;
|
||||||
var config ColorRGBA ListHeaderBoxColor;
|
var config ColorRGBA ListHeaderBoxColor;
|
||||||
var config ColorRGBA ListHeaderTextColor;
|
var config ColorRGBA ListHeaderTextColor;
|
||||||
var config ColorRGBA LeftHPBoxColorNone;
|
var config ColorRGBA LeftStateBoxColor;
|
||||||
var config ColorRGBA LeftHPBoxColorDead;
|
var config ColorRGBA LeftStateBoxColorDead;
|
||||||
var config ColorRGBA LeftHPBoxColorLow;
|
var config ColorRGBA LeftStateBoxColorLow;
|
||||||
var config ColorRGBA LeftHPBoxColorMid;
|
var config ColorRGBA LeftStateBoxColorMid;
|
||||||
var config ColorRGBA LeftHPBoxColorHigh;
|
var config ColorRGBA LeftStateBoxColorHigh;
|
||||||
var config ColorRGBA PlayerOwnerBoxColor;
|
var config ColorRGBA PlayerOwnerBoxColor;
|
||||||
var config ColorRGBA PlayerBoxColor;
|
var config ColorRGBA PlayerBoxColor;
|
||||||
var config ColorRGBA StatsBoxColor;
|
var config ColorRGBA StatsBoxColor;
|
||||||
@ -31,13 +31,13 @@ var config ColorRGBA DoshTextColor;
|
|||||||
var config ColorRGBA StateTextColorLobby;
|
var config ColorRGBA StateTextColorLobby;
|
||||||
var config ColorRGBA StateTextColorReady;
|
var config ColorRGBA StateTextColorReady;
|
||||||
var config ColorRGBA StateTextColorNotReady;
|
var config ColorRGBA StateTextColorNotReady;
|
||||||
var config ColorRGBA StateTextColorNone;
|
var config ColorRGBA StateTextColor;
|
||||||
var config ColorRGBA StateTextColorSpectator;
|
var config ColorRGBA StateTextColorSpectator;
|
||||||
var config ColorRGBA StateTextColorDead;
|
var config ColorRGBA StateTextColorDead;
|
||||||
var config ColorRGBA StateTextColorLowHP;
|
var config ColorRGBA StateTextColorLowHP;
|
||||||
var config ColorRGBA StateTextColorMidHP;
|
var config ColorRGBA StateTextColorMidHP;
|
||||||
var config ColorRGBA StateTextColorHighHP;
|
var config ColorRGBA StateTextColorHighHP;
|
||||||
var config ColorRGBA PingTextColorNone;
|
var config ColorRGBA PingTextColor;
|
||||||
var config ColorRGBA PingTextColorLow;
|
var config ColorRGBA PingTextColorLow;
|
||||||
var config ColorRGBA PingTextColorMid;
|
var config ColorRGBA PingTextColorMid;
|
||||||
var config ColorRGBA PingTextColorHigh;
|
var config ColorRGBA PingTextColorHigh;
|
||||||
@ -62,11 +62,11 @@ public static function SCEStyle Settings()
|
|||||||
Settings.PlayerCountTextColor = default.PlayerCountTextColor;
|
Settings.PlayerCountTextColor = default.PlayerCountTextColor;
|
||||||
Settings.ListHeaderBoxColor = default.ListHeaderBoxColor;
|
Settings.ListHeaderBoxColor = default.ListHeaderBoxColor;
|
||||||
Settings.ListHeaderTextColor = default.ListHeaderTextColor;
|
Settings.ListHeaderTextColor = default.ListHeaderTextColor;
|
||||||
Settings.LeftHPBoxColorNone = default.LeftHPBoxColorNone;
|
Settings.LeftStateBoxColor = default.LeftStateBoxColor;
|
||||||
Settings.LeftHPBoxColorDead = default.LeftHPBoxColorDead;
|
Settings.LeftStateBoxColorDead = default.LeftStateBoxColorDead;
|
||||||
Settings.LeftHPBoxColorLow = default.LeftHPBoxColorLow;
|
Settings.LeftStateBoxColorLow = default.LeftStateBoxColorLow;
|
||||||
Settings.LeftHPBoxColorMid = default.LeftHPBoxColorMid;
|
Settings.LeftStateBoxColorMid = default.LeftStateBoxColorMid;
|
||||||
Settings.LeftHPBoxColorHigh = default.LeftHPBoxColorHigh;
|
Settings.LeftStateBoxColorHigh = default.LeftStateBoxColorHigh;
|
||||||
Settings.PlayerOwnerBoxColor = default.PlayerOwnerBoxColor;
|
Settings.PlayerOwnerBoxColor = default.PlayerOwnerBoxColor;
|
||||||
Settings.PlayerBoxColor = default.PlayerBoxColor;
|
Settings.PlayerBoxColor = default.PlayerBoxColor;
|
||||||
Settings.StatsBoxColor = default.StatsBoxColor;
|
Settings.StatsBoxColor = default.StatsBoxColor;
|
||||||
@ -81,13 +81,13 @@ public static function SCEStyle Settings()
|
|||||||
Settings.StateTextColorLobby = default.StateTextColorLobby;
|
Settings.StateTextColorLobby = default.StateTextColorLobby;
|
||||||
Settings.StateTextColorReady = default.StateTextColorReady;
|
Settings.StateTextColorReady = default.StateTextColorReady;
|
||||||
Settings.StateTextColorNotReady = default.StateTextColorNotReady;
|
Settings.StateTextColorNotReady = default.StateTextColorNotReady;
|
||||||
Settings.StateTextColorNone = default.StateTextColorNone;
|
Settings.StateTextColor = default.StateTextColor;
|
||||||
Settings.StateTextColorSpectator = default.StateTextColorSpectator;
|
Settings.StateTextColorSpectator = default.StateTextColorSpectator;
|
||||||
Settings.StateTextColorDead = default.StateTextColorDead;
|
Settings.StateTextColorDead = default.StateTextColorDead;
|
||||||
Settings.StateTextColorLowHP = default.StateTextColorLowHP;
|
Settings.StateTextColorLowHP = default.StateTextColorLowHP;
|
||||||
Settings.StateTextColorMidHP = default.StateTextColorMidHP;
|
Settings.StateTextColorMidHP = default.StateTextColorMidHP;
|
||||||
Settings.StateTextColorHighHP = default.StateTextColorHighHP;
|
Settings.StateTextColorHighHP = default.StateTextColorHighHP;
|
||||||
Settings.PingTextColorNone = default.PingTextColorNone;
|
Settings.PingTextColor = default.PingTextColor;
|
||||||
Settings.PingTextColorLow = default.PingTextColorLow;
|
Settings.PingTextColorLow = default.PingTextColorLow;
|
||||||
Settings.PingTextColorMid = default.PingTextColorMid;
|
Settings.PingTextColorMid = default.PingTextColorMid;
|
||||||
Settings.PingTextColorHigh = default.PingTextColorHigh;
|
Settings.PingTextColorHigh = default.PingTextColorHigh;
|
||||||
@ -107,11 +107,11 @@ public static function WriteSettings(SCEStyle Settings)
|
|||||||
default.PlayerCountTextColor = Settings.PlayerCountTextColor;
|
default.PlayerCountTextColor = Settings.PlayerCountTextColor;
|
||||||
default.ListHeaderBoxColor = Settings.ListHeaderBoxColor;
|
default.ListHeaderBoxColor = Settings.ListHeaderBoxColor;
|
||||||
default.ListHeaderTextColor = Settings.ListHeaderTextColor;
|
default.ListHeaderTextColor = Settings.ListHeaderTextColor;
|
||||||
default.LeftHPBoxColorNone = Settings.LeftHPBoxColorNone;
|
default.LeftStateBoxColor = Settings.LeftStateBoxColor;
|
||||||
default.LeftHPBoxColorDead = Settings.LeftHPBoxColorDead;
|
default.LeftStateBoxColorDead = Settings.LeftStateBoxColorDead;
|
||||||
default.LeftHPBoxColorLow = Settings.LeftHPBoxColorLow;
|
default.LeftStateBoxColorLow = Settings.LeftStateBoxColorLow;
|
||||||
default.LeftHPBoxColorMid = Settings.LeftHPBoxColorMid;
|
default.LeftStateBoxColorMid = Settings.LeftStateBoxColorMid;
|
||||||
default.LeftHPBoxColorHigh = Settings.LeftHPBoxColorHigh;
|
default.LeftStateBoxColorHigh = Settings.LeftStateBoxColorHigh;
|
||||||
default.PlayerOwnerBoxColor = Settings.PlayerOwnerBoxColor;
|
default.PlayerOwnerBoxColor = Settings.PlayerOwnerBoxColor;
|
||||||
default.PlayerBoxColor = Settings.PlayerBoxColor;
|
default.PlayerBoxColor = Settings.PlayerBoxColor;
|
||||||
default.StatsBoxColor = Settings.StatsBoxColor;
|
default.StatsBoxColor = Settings.StatsBoxColor;
|
||||||
@ -126,13 +126,13 @@ public static function WriteSettings(SCEStyle Settings)
|
|||||||
default.StateTextColorLobby = Settings.StateTextColorLobby;
|
default.StateTextColorLobby = Settings.StateTextColorLobby;
|
||||||
default.StateTextColorReady = Settings.StateTextColorReady;
|
default.StateTextColorReady = Settings.StateTextColorReady;
|
||||||
default.StateTextColorNotReady = Settings.StateTextColorNotReady;
|
default.StateTextColorNotReady = Settings.StateTextColorNotReady;
|
||||||
default.StateTextColorNone = Settings.StateTextColorNone;
|
default.StateTextColor = Settings.StateTextColor;
|
||||||
default.StateTextColorSpectator = Settings.StateTextColorSpectator;
|
default.StateTextColorSpectator = Settings.StateTextColorSpectator;
|
||||||
default.StateTextColorDead = Settings.StateTextColorDead;
|
default.StateTextColorDead = Settings.StateTextColorDead;
|
||||||
default.StateTextColorLowHP = Settings.StateTextColorLowHP;
|
default.StateTextColorLowHP = Settings.StateTextColorLowHP;
|
||||||
default.StateTextColorMidHP = Settings.StateTextColorMidHP;
|
default.StateTextColorMidHP = Settings.StateTextColorMidHP;
|
||||||
default.StateTextColorHighHP = Settings.StateTextColorHighHP;
|
default.StateTextColorHighHP = Settings.StateTextColorHighHP;
|
||||||
default.PingTextColorNone = Settings.PingTextColorNone;
|
default.PingTextColor = Settings.PingTextColor;
|
||||||
default.PingTextColorLow = Settings.PingTextColorLow;
|
default.PingTextColorLow = Settings.PingTextColorLow;
|
||||||
default.PingTextColorMid = Settings.PingTextColorMid;
|
default.PingTextColorMid = Settings.PingTextColorMid;
|
||||||
default.PingTextColorHigh = Settings.PingTextColorHigh;
|
default.PingTextColorHigh = Settings.PingTextColorHigh;
|
||||||
|
@ -1,35 +0,0 @@
|
|||||||
class ThresholdsHP extends Object
|
|
||||||
dependson(Types)
|
|
||||||
config(ScoreboardExt);
|
|
||||||
|
|
||||||
var config int Low;
|
|
||||||
var config int High;
|
|
||||||
|
|
||||||
public static function SCESettingsHP DefaultSettings()
|
|
||||||
{
|
|
||||||
local SCESettingsHP Settings;
|
|
||||||
return Settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function SCESettingsHP Settings()
|
|
||||||
{
|
|
||||||
local SCESettingsHP Settings;
|
|
||||||
|
|
||||||
Settings.Low = default.Low;
|
|
||||||
Settings.High = default.High;
|
|
||||||
|
|
||||||
return Settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function WriteSettings(SCESettingsHP Settings)
|
|
||||||
{
|
|
||||||
default.Low = Settings.Low;
|
|
||||||
default.High = Settings.High;
|
|
||||||
|
|
||||||
StaticSaveConfig();
|
|
||||||
}
|
|
||||||
|
|
||||||
DefaultProperties
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
@ -1,53 +0,0 @@
|
|||||||
class ThresholdsLevel extends Object
|
|
||||||
dependson(Types)
|
|
||||||
config(ScoreboardExt);
|
|
||||||
|
|
||||||
var config int Normal_Low;
|
|
||||||
var config int Normal_High;
|
|
||||||
var config int Hard_Low;
|
|
||||||
var config int Hard_High;
|
|
||||||
var config int Suicide_Low;
|
|
||||||
var config int Suicide_High;
|
|
||||||
var config int HellOnEarth_Low;
|
|
||||||
var config int HellOnEarth_High;
|
|
||||||
|
|
||||||
public static function SCESettingsLevel DefaultSettings()
|
|
||||||
{
|
|
||||||
local SCESettingsLevel Settings;
|
|
||||||
return Settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function SCESettingsLevel Settings()
|
|
||||||
{
|
|
||||||
local SCESettingsLevel Settings;
|
|
||||||
|
|
||||||
Settings.Normal_Low = default.Normal_Low;
|
|
||||||
Settings.Normal_High = default.Normal_High;
|
|
||||||
Settings.Hard_Low = default.Hard_Low;
|
|
||||||
Settings.Hard_High = default.Hard_High;
|
|
||||||
Settings.Suicide_Low = default.Suicide_Low;
|
|
||||||
Settings.Suicide_High = default.Suicide_High;
|
|
||||||
Settings.HellOnEarth_Low = default.HellOnEarth_Low;
|
|
||||||
Settings.HellOnEarth_High = default.HellOnEarth_High;
|
|
||||||
|
|
||||||
return Settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function WriteSettings(SCESettingsLevel Settings)
|
|
||||||
{
|
|
||||||
default.Normal_Low = Settings.Normal_Low;
|
|
||||||
default.Normal_High = Settings.Normal_High;
|
|
||||||
default.Hard_Low = Settings.Hard_Low;
|
|
||||||
default.Hard_High = Settings.Hard_High;
|
|
||||||
default.Suicide_Low = Settings.Suicide_Low;
|
|
||||||
default.Suicide_High = Settings.Suicide_High;
|
|
||||||
default.HellOnEarth_Low = Settings.HellOnEarth_Low;
|
|
||||||
default.HellOnEarth_High = Settings.HellOnEarth_High;
|
|
||||||
|
|
||||||
StaticSaveConfig();
|
|
||||||
}
|
|
||||||
|
|
||||||
DefaultProperties
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
@ -17,6 +17,7 @@ struct Fields
|
|||||||
{
|
{
|
||||||
var bool Rank;
|
var bool Rank;
|
||||||
var bool Player;
|
var bool Player;
|
||||||
|
var bool Level;
|
||||||
var bool Perk;
|
var bool Perk;
|
||||||
var bool Dosh;
|
var bool Dosh;
|
||||||
var bool Kills;
|
var bool Kills;
|
||||||
@ -28,6 +29,7 @@ struct Fields
|
|||||||
{
|
{
|
||||||
Rank = true;
|
Rank = true;
|
||||||
Player = true;
|
Player = true;
|
||||||
|
Level = false;
|
||||||
Perk = false;
|
Perk = false;
|
||||||
Dosh = false;
|
Dosh = false;
|
||||||
Kills = false;
|
Kills = false;
|
||||||
@ -74,7 +76,7 @@ struct SCESettingsAdmin
|
|||||||
{
|
{
|
||||||
Rank="Admin"
|
Rank="Admin"
|
||||||
TextColor=(R=250,G=0,B=0,A=255)
|
TextColor=(R=250,G=0,B=0,A=255)
|
||||||
ApplyColorToFields=(Rank=True,Player=True,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
|
ApplyColorToFields=(Rank=True,Player=True,Level=False,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -88,17 +90,19 @@ struct SCESettingsPlayer
|
|||||||
{
|
{
|
||||||
Rank="Player"
|
Rank="Player"
|
||||||
TextColor=(R=250,G=250,B=250,A=255)
|
TextColor=(R=250,G=250,B=250,A=255)
|
||||||
ApplyColorToFields=(Rank=True,Player=True,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
|
ApplyColorToFields=(Rank=True,Player=True,Level=False,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SCESettingsHP
|
struct SCESettingsState
|
||||||
{
|
{
|
||||||
|
var bool Dynamic;
|
||||||
var int Low;
|
var int Low;
|
||||||
var int High;
|
var int High;
|
||||||
|
|
||||||
StructDefaultProperties
|
StructDefaultProperties
|
||||||
{
|
{
|
||||||
|
Dynamic=True
|
||||||
Low=40
|
Low=40
|
||||||
High=80
|
High=80
|
||||||
}
|
}
|
||||||
@ -106,37 +110,37 @@ struct SCESettingsHP
|
|||||||
|
|
||||||
struct SCESettingsPing
|
struct SCESettingsPing
|
||||||
{
|
{
|
||||||
|
var bool Dynamic;
|
||||||
var int Low;
|
var int Low;
|
||||||
var int High;
|
var int High;
|
||||||
|
var bool ShowPingBars;
|
||||||
|
|
||||||
StructDefaultProperties
|
StructDefaultProperties
|
||||||
{
|
{
|
||||||
|
Dynamic=True
|
||||||
Low=60
|
Low=60
|
||||||
High=120;
|
High=120
|
||||||
|
ShowPingBars=True
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SCESettingsLevel
|
struct SCESettingsLevel
|
||||||
{
|
{
|
||||||
var int Normal_Low;
|
var bool Dynamic;
|
||||||
var int Normal_High;
|
var int Low[4];
|
||||||
var int Hard_Low;
|
var int High[4];
|
||||||
var int Hard_High;
|
|
||||||
var int Suicide_Low;
|
|
||||||
var int Suicide_High;
|
|
||||||
var int HellOnEarth_Low;
|
|
||||||
var int HellOnEarth_High;
|
|
||||||
|
|
||||||
StructDefaultProperties
|
StructDefaultProperties
|
||||||
{
|
{
|
||||||
Normal_Low=0;
|
Dynamic=True
|
||||||
Normal_High=0;
|
Low[0]=0
|
||||||
Hard_Low=5;
|
High[0]=0
|
||||||
Hard_High=15;
|
Low[1]=5
|
||||||
Suicide_Low=15;
|
High[1]=15
|
||||||
Suicide_High=20;
|
Low[2]=15
|
||||||
HellOnEarth_Low=20;
|
High[2]=20
|
||||||
HellOnEarth_High=25;
|
Low[3]=20
|
||||||
|
High[3]=25
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -157,11 +161,11 @@ struct SCEStyle
|
|||||||
var ColorRGBA ListHeaderBoxColor;
|
var ColorRGBA ListHeaderBoxColor;
|
||||||
var ColorRGBA ListHeaderTextColor;
|
var ColorRGBA ListHeaderTextColor;
|
||||||
|
|
||||||
var ColorRGBA LeftHPBoxColorNone;
|
var ColorRGBA LeftStateBoxColor;
|
||||||
var ColorRGBA LeftHPBoxColorDead;
|
var ColorRGBA LeftStateBoxColorDead;
|
||||||
var ColorRGBA LeftHPBoxColorLow;
|
var ColorRGBA LeftStateBoxColorLow;
|
||||||
var ColorRGBA LeftHPBoxColorMid;
|
var ColorRGBA LeftStateBoxColorMid;
|
||||||
var ColorRGBA LeftHPBoxColorHigh;
|
var ColorRGBA LeftStateBoxColorHigh;
|
||||||
|
|
||||||
var ColorRGBA PlayerOwnerBoxColor;
|
var ColorRGBA PlayerOwnerBoxColor;
|
||||||
var ColorRGBA PlayerBoxColor;
|
var ColorRGBA PlayerBoxColor;
|
||||||
@ -175,18 +179,22 @@ struct SCEStyle
|
|||||||
var ColorRGBA KillsTextColor;
|
var ColorRGBA KillsTextColor;
|
||||||
var ColorRGBA AssistsTextColor;
|
var ColorRGBA AssistsTextColor;
|
||||||
var ColorRGBA DoshTextColor;
|
var ColorRGBA DoshTextColor;
|
||||||
|
var ColorRGBA StateTextColor;
|
||||||
|
var ColorRGBA PingTextColor;
|
||||||
|
|
||||||
|
var ColorRGBA LevelTextColorLow;
|
||||||
|
var ColorRGBA LevelTextColorMid;
|
||||||
|
var ColorRGBA LevelTextColorHigh;
|
||||||
|
|
||||||
var ColorRGBA StateTextColorLobby;
|
var ColorRGBA StateTextColorLobby;
|
||||||
var ColorRGBA StateTextColorReady;
|
var ColorRGBA StateTextColorReady;
|
||||||
var ColorRGBA StateTextColorNotReady;
|
var ColorRGBA StateTextColorNotReady;
|
||||||
var ColorRGBA StateTextColorNone;
|
|
||||||
var ColorRGBA StateTextColorSpectator;
|
var ColorRGBA StateTextColorSpectator;
|
||||||
var ColorRGBA StateTextColorDead;
|
var ColorRGBA StateTextColorDead;
|
||||||
var ColorRGBA StateTextColorLowHP;
|
var ColorRGBA StateTextColorLowHP;
|
||||||
var ColorRGBA StateTextColorMidHP;
|
var ColorRGBA StateTextColorMidHP;
|
||||||
var ColorRGBA StateTextColorHighHP;
|
var ColorRGBA StateTextColorHighHP;
|
||||||
|
|
||||||
var ColorRGBA PingTextColorNone;
|
|
||||||
var ColorRGBA PingTextColorLow;
|
var ColorRGBA PingTextColorLow;
|
||||||
var ColorRGBA PingTextColorMid;
|
var ColorRGBA PingTextColorMid;
|
||||||
var ColorRGBA PingTextColorHigh;
|
var ColorRGBA PingTextColorHigh;
|
||||||
@ -208,11 +216,11 @@ struct SCEStyle
|
|||||||
ListHeaderBoxColor=(R=10,G=10,B=10,A=200)
|
ListHeaderBoxColor=(R=10,G=10,B=10,A=200)
|
||||||
ListHeaderTextColor=(R=250,G=250,B=250,A=255)
|
ListHeaderTextColor=(R=250,G=250,B=250,A=255)
|
||||||
|
|
||||||
LeftHPBoxColorNone=(R=150,G=150,B=150,A=150)
|
LeftStateBoxColor=(R=150,G=150,B=150,A=150)
|
||||||
LeftHPBoxColorDead=(R=200,G=0,B=0,A=150)
|
LeftStateBoxColorDead=(R=200,G=0,B=0,A=150)
|
||||||
LeftHPBoxColorLow=(R=200,G=50,B=50,A=150)
|
LeftStateBoxColorLow=(R=200,G=50,B=50,A=150)
|
||||||
LeftHPBoxColorMid=(R=200,G=200,B=0,A=150)
|
LeftStateBoxColorMid=(R=200,G=200,B=0,A=150)
|
||||||
LeftHPBoxColorHigh=(R=0,G=200,B=0,A=150)
|
LeftStateBoxColorHigh=(R=0,G=200,B=0,A=150)
|
||||||
|
|
||||||
PlayerOwnerBoxColor=(R=100,G=10,B=10,A=150)
|
PlayerOwnerBoxColor=(R=100,G=10,B=10,A=150)
|
||||||
PlayerBoxColor=(R=30,G=30,B=30,A=150)
|
PlayerBoxColor=(R=30,G=30,B=30,A=150)
|
||||||
@ -226,18 +234,22 @@ struct SCEStyle
|
|||||||
KillsTextColor=(R=250,G=250,B=250,A=255)
|
KillsTextColor=(R=250,G=250,B=250,A=255)
|
||||||
AssistsTextColor=(R=250,G=250,B=250,A=255)
|
AssistsTextColor=(R=250,G=250,B=250,A=255)
|
||||||
DoshTextColor=(R=250,G=250,B=100,A=255)
|
DoshTextColor=(R=250,G=250,B=100,A=255)
|
||||||
|
StateTextColor=(R=150,G=150,B=150,A=150)
|
||||||
|
PingTextColor=(R=250,G=250,B=250,A=255)
|
||||||
|
|
||||||
|
LevelTextColorLow=(R=250,G=100,B=100,A=255)
|
||||||
|
LevelTextColorMid=(R=250,G=250,B=0,A=255)
|
||||||
|
LevelTextColorHigh=(R=0,G=250,B=0,A=255)
|
||||||
|
|
||||||
StateTextColorLobby=(R=150,G=150,B=150,A=150)
|
StateTextColorLobby=(R=150,G=150,B=150,A=150)
|
||||||
StateTextColorReady=(R=150,G=150,B=150,A=150)
|
StateTextColorReady=(R=150,G=150,B=150,A=150)
|
||||||
StateTextColorNotReady=(R=150,G=150,B=150,A=150)
|
StateTextColorNotReady=(R=150,G=150,B=150,A=150)
|
||||||
StateTextColorNone=(R=150,G=150,B=150,A=150)
|
|
||||||
StateTextColorSpectator=(R=150,G=150,B=150,A=150)
|
StateTextColorSpectator=(R=150,G=150,B=150,A=150)
|
||||||
StateTextColorDead=(R=250,G=0,B=0,A=255)
|
StateTextColorDead=(R=250,G=0,B=0,A=255)
|
||||||
StateTextColorLowHP=(R=250,G=100,B=100,A=255)
|
StateTextColorLowHP=(R=250,G=100,B=100,A=255)
|
||||||
StateTextColorMidHP=(R=250,G=250,B=0,A=255)
|
StateTextColorMidHP=(R=250,G=250,B=0,A=255)
|
||||||
StateTextColorHighHP=(R=0,G=250,B=0,A=255)
|
StateTextColorHighHP=(R=0,G=250,B=0,A=255)
|
||||||
|
|
||||||
PingTextColorNone=(R=250,G=250,B=250,A=255)
|
|
||||||
PingTextColorLow=(R=0,G=250,B=0,A=255)
|
PingTextColorLow=(R=0,G=250,B=0,A=255)
|
||||||
PingTextColorMid=(R=250,G=250,B=0,A=255)
|
PingTextColorMid=(R=250,G=250,B=0,A=255)
|
||||||
PingTextColorHigh=(R=250,G=0,B=0,A=255)
|
PingTextColorHigh=(R=250,G=0,B=0,A=255)
|
||||||
@ -249,7 +261,7 @@ struct SCESettings
|
|||||||
var SCEStyle Style;
|
var SCEStyle Style;
|
||||||
var SCESettingsAdmin Admin;
|
var SCESettingsAdmin Admin;
|
||||||
var SCESettingsPlayer Player;
|
var SCESettingsPlayer Player;
|
||||||
var SCESettingsHP HP;
|
var SCESettingsState State;
|
||||||
var SCESettingsPing Ping;
|
var SCESettingsPing Ping;
|
||||||
var SCESettingsLevel Level;
|
var SCESettingsLevel Level;
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user