rename SCE to YAS

This commit is contained in:
GenZmeY 2021-06-20 23:09:12 +03:00
parent 91f05dcb9a
commit 185f1d758a
10 changed files with 50 additions and 50 deletions

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@ -15,18 +15,18 @@ var config int Suicide_High;
var config int HellOnEarth_Low; var config int HellOnEarth_Low;
var config int HellOnEarth_High; var config int HellOnEarth_High;
public static function SCESettingsLevel DefaultSettings() public static function YASSettingsLevel DefaultSettings()
{ {
local SCESettingsLevel Settings; local YASSettingsLevel Settings;
`callstack_static("DefaultSettings"); `callstack_static("DefaultSettings");
return Settings; return Settings;
} }
public static function SCESettingsLevel Settings() public static function YASSettingsLevel Settings()
{ {
local SCESettingsLevel Settings; local YASSettingsLevel Settings;
`callstack_static("Settings"); `callstack_static("Settings");
@ -43,7 +43,7 @@ public static function SCESettingsLevel Settings()
return Settings; return Settings;
} }
public static function WriteSettings(SCESettingsLevel Settings) public static function WriteSettings(YASSettingsLevel Settings)
{ {
`callstack_static("WriteSettings"); `callstack_static("WriteSettings");

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@ -10,18 +10,18 @@ var config int Low;
var config int High; var config int High;
var config bool bShowPingBars; var config bool bShowPingBars;
public static function SCESettingsPing DefaultSettings() public static function YASSettingsPing DefaultSettings()
{ {
local SCESettingsPing Settings; local YASSettingsPing Settings;
`callstack_static("DefaultSettings"); `callstack_static("DefaultSettings");
return Settings; return Settings;
} }
public static function SCESettingsPing Settings() public static function YASSettingsPing Settings()
{ {
local SCESettingsPing Settings; local YASSettingsPing Settings;
`callstack_static("Settings"); `callstack_static("Settings");
@ -33,7 +33,7 @@ public static function SCESettingsPing Settings()
return Settings; return Settings;
} }
public static function WriteSettings(SCESettingsPing Settings) public static function WriteSettings(YASSettingsPing Settings)
{ {
`callstack_static("WriteSettings"); `callstack_static("WriteSettings");

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@ -9,18 +9,18 @@ var config bool bEnabled;
var config int Low; var config int Low;
var config int High; var config int High;
public static function SCESettingsState DefaultSettings() public static function YASSettingsState DefaultSettings()
{ {
local SCESettingsState Settings; local YASSettingsState Settings;
`callstack_static("DefaultSettings"); `callstack_static("DefaultSettings");
return Settings; return Settings;
} }
public static function SCESettingsState Settings() public static function YASSettingsState Settings()
{ {
local SCESettingsState Settings; local YASSettingsState Settings;
`callstack_static("Settings"); `callstack_static("Settings");
@ -31,7 +31,7 @@ public static function SCESettingsState Settings()
return Settings; return Settings;
} }
public static function WriteSettings(SCESettingsState Settings) public static function WriteSettings(YASSettingsState Settings)
{ {
`callstack_static("WriteSettings"); `callstack_static("WriteSettings");

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@ -27,7 +27,7 @@ var array<String> PerkNames;
var array<RankInfo> CustomRanks; var array<RankInfo> CustomRanks;
var array<UIDRankRelation> RankRelations; var array<UIDRankRelation> RankRelations;
var SCESettings Settings; var YASSettings Settings;
// Localization // Localization
var localized string Players; var localized string Players;
@ -129,7 +129,7 @@ function DrawMenu()
local PlayerController PC; local PlayerController PC;
local KFPlayerReplicationInfo KFPRI; local KFPlayerReplicationInfo KFPRI;
local PlayerReplicationInfo PRI; local PlayerReplicationInfo PRI;
local float XPos, YPos, YL, XL, FontScalar, XPosCenter, BoxW, BoxX, BoxH, MinBoxW, DoshSize; local float XPos, YPos, YL, XL, FontScalar, XPoYASnter, BoxW, BoxX, BoxH, MinBoxW, DoshSize;
local int i, j, NumSpec, NumPlayer, NumAlivePlayer, Width; local int i, j, NumSpec, NumPlayer, NumAlivePlayer, Width;
local float BorderSize; local float BorderSize;
@ -196,9 +196,9 @@ function DrawMenu()
BorderSize = Owner.HUDOwner.ScaledBorderSize; BorderSize = Owner.HUDOwner.ScaledBorderSize;
// Server Info // Server Info
XPosCenter = Canvas.ClipX * 0.5; XPoYASnter = Canvas.ClipX * 0.5;
Width = Canvas.ClipX * 0.4; // Full Box Width Width = Canvas.ClipX * 0.4; // Full Box Width
XPos = XPosCenter - Width * 0.5; XPos = XPoYASnter - Width * 0.5;
YPos = YL; YPos = YL;
BoxW = Width; BoxW = Width;

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@ -60,18 +60,18 @@ var config ColorRGBA PingTextColorLow;
var config ColorRGBA PingTextColorMid; var config ColorRGBA PingTextColorMid;
var config ColorRGBA PingTextColorHigh; var config ColorRGBA PingTextColorHigh;
public static function SCEStyle DefaultSettings() public static function YASStyle DefaultSettings()
{ {
local SCEStyle Settings; local YASStyle Settings;
`callstack_static("DefaultSettings"); `callstack_static("DefaultSettings");
return Settings; return Settings;
} }
public static function SCEStyle Settings() public static function YASStyle Settings()
{ {
local SCEStyle Settings; local YASStyle Settings;
`callstack_static("Settings"); `callstack_static("Settings");
@ -133,7 +133,7 @@ public static function SCEStyle Settings()
return Settings; return Settings;
} }
public static function WriteSettings(SCEStyle Settings) public static function WriteSettings(YASStyle Settings)
{ {
`callstack_static("WriteSettings"); `callstack_static("WriteSettings");

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@ -9,18 +9,18 @@ var config string Rank;
var config ColorRGBA TextColor; var config ColorRGBA TextColor;
var config Fields ApplyColorToFields; var config Fields ApplyColorToFields;
public static function SCESettingsAdmin DefaultSettings() public static function YASSettingsAdmin DefaultSettings()
{ {
local SCESettingsAdmin Settings; local YASSettingsAdmin Settings;
`callstack_static("DefaultSettings"); `callstack_static("DefaultSettings");
return Settings; return Settings;
} }
public static function SCESettingsAdmin Settings() public static function YASSettingsAdmin Settings()
{ {
local SCESettingsAdmin Settings; local YASSettingsAdmin Settings;
`callstack_static("Settings"); `callstack_static("Settings");
@ -31,7 +31,7 @@ public static function SCESettingsAdmin Settings()
return Settings; return Settings;
} }
public static function WriteSettings(SCESettingsAdmin Settings) public static function WriteSettings(YASSettingsAdmin Settings)
{ {
`callstack_static("WriteSettings"); `callstack_static("WriteSettings");

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@ -9,18 +9,18 @@ var config string Rank;
var config ColorRGBA TextColor; var config ColorRGBA TextColor;
var config Fields ApplyColorToFields; var config Fields ApplyColorToFields;
public static function SCESettingsPlayer DefaultSettings() public static function YASSettingsPlayer DefaultSettings()
{ {
local SCESettingsPlayer Settings; local YASSettingsPlayer Settings;
`callstack_static("DefaultSettings"); `callstack_static("DefaultSettings");
return Settings; return Settings;
} }
public static function SCESettingsPlayer Settings() public static function YASSettingsPlayer Settings()
{ {
local SCESettingsPlayer Settings; local YASSettingsPlayer Settings;
`callstack_static("Settings"); `callstack_static("Settings");
@ -31,7 +31,7 @@ public static function SCESettingsPlayer Settings()
return Settings; return Settings;
} }
public static function WriteSettings(SCESettingsPlayer Settings) public static function WriteSettings(YASSettingsPlayer Settings)
{ {
`callstack_static("WriteSettings"); `callstack_static("WriteSettings");

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@ -73,7 +73,7 @@ struct UIDRankRelation
} }
}; };
struct SCESettingsAdmin struct YASSettingsAdmin
{ {
var string Rank; var string Rank;
var ColorRGBA TextColor; var ColorRGBA TextColor;
@ -87,7 +87,7 @@ struct SCESettingsAdmin
} }
}; };
struct SCESettingsPlayer struct YASSettingsPlayer
{ {
var string Rank; var string Rank;
var ColorRGBA TextColor; var ColorRGBA TextColor;
@ -101,7 +101,7 @@ struct SCESettingsPlayer
} }
}; };
struct SCESettingsState struct YASSettingsState
{ {
var bool Dynamic; var bool Dynamic;
var int Low; var int Low;
@ -115,7 +115,7 @@ struct SCESettingsState
} }
}; };
struct SCESettingsPing struct YASSettingsPing
{ {
var bool Dynamic; var bool Dynamic;
var int Low; var int Low;
@ -131,7 +131,7 @@ struct SCESettingsPing
} }
}; };
struct SCESettingsLevel struct YASSettingsLevel
{ {
var bool Dynamic; var bool Dynamic;
var int Low[4]; var int Low[4];
@ -151,7 +151,7 @@ struct SCESettingsLevel
} }
}; };
struct SCEStyle struct YASStyle
{ {
var int EdgeSize; var int EdgeSize;
var int ShapeServerNameBox; var int ShapeServerNameBox;
@ -296,13 +296,13 @@ struct SCEStyle
} }
}; };
struct SCESettings struct YASSettings
{ {
var SCEStyle Style; var YASStyle Style;
var SCESettingsAdmin Admin; var YASSettingsAdmin Admin;
var SCESettingsPlayer Player; var YASSettingsPlayer Player;
var SCESettingsState State; var YASSettingsState State;
var SCESettingsPing Ping; var YASSettingsPing Ping;
var SCESettingsLevel Level; var YASSettingsLevel Level;
}; };

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@ -21,7 +21,7 @@ var private array<SClient> RepClients;
var private array<UIDRankRelation> UIDRankRelationsPlayers; var private array<UIDRankRelation> UIDRankRelationsPlayers;
var private array<UIDRankRelation> UIDRankRelationsSteamGroups; var private array<UIDRankRelation> UIDRankRelationsSteamGroups;
var private array<UIDRankRelation> UIDRankRelationsActive; var private array<UIDRankRelation> UIDRankRelationsActive;
var private SCESettings Settings; var private YASSettings Settings;
function PostBeginPlay() function PostBeginPlay()
{ {

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@ -14,7 +14,7 @@ var private OnlineSubsystemSteamworks SW;
var public array<UIDRankRelation> SteamGroupRelations; var public array<UIDRankRelation> SteamGroupRelations;
var private array<UIDRankRelation> RankRelations; var private array<UIDRankRelation> RankRelations;
var public array<RankInfo> CustomRanks; var public array<RankInfo> CustomRanks;
var public SCESettings Settings; var public YASSettings Settings;
var public UIDRankRelation RankRelation; // Current player rank relation var public UIDRankRelation RankRelation; // Current player rank relation
var private int CustomRanksRepProgress, SteamGroupsRepProgress; var private int CustomRanksRepProgress, SteamGroupsRepProgress;
@ -69,7 +69,7 @@ public function StartFirstTimeReplication()
SetTimer(0.01f, true, nameof(ReplicateSteamGroupRelations)); SetTimer(0.01f, true, nameof(ReplicateSteamGroupRelations));
} }
private reliable client function ClientAddSettings(SCESettings Set) private reliable client function ClientAddSettings(YASSettings Set)
{ {
`callstack(); `callstack();