fixes
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77300e10b2
commit
0f488d26c6
@ -309,9 +309,9 @@ function DrawTextShadowHRightVCenter(string Str, float XPos, float YPos, float B
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Owner.CurrentStyle.DrawTextShadow(Str, XPos + BoxWidth - TextWidth, YPos, 1, FontScalar);
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}
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function SetDrawColor(Canvas C, ColorRGBA Color)
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function SetDrawColor(Canvas C, ColorRGBA RGBA)
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{
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C.SetDrawColor(Color.R, Color.G, Color.B, Color.A);
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C.SetDrawColor(RGBA.R, RGBA.G, RGBA.B, RGBA.A);
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}
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function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, float Width, bool bFocus )
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@ -347,9 +347,9 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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{
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if (!HasRank || (HasRank && !CurrentRank.OverrideAdminRank))
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{
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CurrentRank.Rank = SystemAdminRank;
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CurrentRank.TextColor = SystemAdminColor;
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CurrentRank.ApplyColorToFields = SystemAdminApplyColorToFields;
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CurrentRank.Rank = Settings.SystemAdminRank;
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CurrentRank.TextColor = Settings.SystemAdminColor;
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CurrentRank.ApplyColorToFields = Settings.SystemAdminApplyColorToFields;
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HasRank = true;
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}
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}
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@ -357,9 +357,9 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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{
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if (!HasRank)
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{
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CurrentRank.Rank = SystemPlayerRank;
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CurrentRank.TextColor = SystemPlayerColor;
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CurrentRank.ApplyColorToFields = SystemPlayerApplyColorToFields;
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CurrentRank.Rank = Settings.SystemPlayerRank;
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CurrentRank.TextColor = Settings.SystemPlayerColor;
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CurrentRank.ApplyColorToFields = Settings.SystemPlayerApplyColorToFields;
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HasRank = true;
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}
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}
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@ -1,5 +1,5 @@
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class ScoreboardExtMut extends KFMutator
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dependson(CustomRanks, PlayerRankRelations)
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dependson(Types)
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config(ScoreboardExt);
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const SteamIDLen = 17;
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@ -157,12 +157,14 @@ function AddPlayer(Controller C)
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RepClient.RepInfo.PlayerRankRelations = UIDRelations;
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RepClient.RepInfo.CustomRanks = class'CustomRanks'.default.Rank;
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/*
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RepClient.RepInfo.SystemAdminRank = class'SystemAdminRank'.default.Rank;
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RepClient.RepInfo.SystemAdminColor = class'SystemAdminRank'.default.TextColor;
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RepClient.RepInfo.SystemAdminApplyColorToFields = class'SystemAdminRank'.default.ApplyColorToFields;
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RepClient.RepInfo.SystemPlayerRank = class'SystemPlayerRank'.default.Rank;
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RepClient.RepInfo.SystemPlayerColor = class'SystemPlayerRank'.default.TextColor;
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RepClient.RepInfo.SystemPlayerApplyColorToFields = class'SystemPlayerRank'.default.ApplyColorToFields;
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*/
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RepClient.RepInfo.ClientStartReplication();
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}
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@ -3,13 +3,8 @@ class ScoreboardExtRepInfo extends ReplicationInfo;
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var public array<UIDRankRelation> PlayerRankRelations;
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var public array<RankInfo> CustomRanks;
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var public string SystemAdminRank;
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var public ColorRGBA SystemAdminColor;
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var public Fields SystemAdminApplyColorToFields;
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var public string SystemPlayerRank;
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var public ColorRGBA SystemPlayerColor;
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var public Fields SystemPlayerApplyColorToFields;
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var public SCESettings Settings;
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var public SCEStyle Style;
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var private bool InitFinished, RanksFinished, InfosFinished;
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var private int InfosReplicateProgress, RanksReplicateProgress;
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@ -20,14 +15,7 @@ public function ClientStartReplication()
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{
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GetScoreboard();
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ClientInitSystem(
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SystemAdminRank,
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SystemAdminColor,
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SystemAdminApplyColorToFields,
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SystemPlayerRank,
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SystemPlayerColor,
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SystemPlayerApplyColorToFields);
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ClientInit(Settings, Style);
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SetTimer(0.01f, true, nameof(ClientReplicateRanks));
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SetTimer(0.01f, true, nameof(ClientReplicateInfos));
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}
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@ -94,20 +82,10 @@ private reliable client function InfosReplicationFinished()
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ClientInfosApply();
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}
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private reliable client function ClientInitSystem(
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string _SystemAdminRank,
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ColorRGBA _SystemAdminColor,
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Fields _SystemAdminApplyColorToFields,
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string _SystemPlayerRank,
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ColorRGBA _SystemPlayerColor,
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Fields _SystemPlayerApplyColorToFields)
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private reliable client function ClientInit(SCESettings _Settings, SCEStyle _Style)
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{
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SystemAdminRank = _SystemAdminRank;
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SystemAdminColor = _SystemAdminColor;
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SystemAdminApplyColorToFields = _SystemAdminApplyColorToFields;
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SystemPlayerRank = _SystemPlayerRank;
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SystemPlayerColor = _SystemPlayerColor;
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SystemPlayerApplyColorToFields = _SystemPlayerApplyColorToFields;
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Settings = _Settings;
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Style = _Style;
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ClientSystemApply();
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}
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@ -120,12 +98,8 @@ private reliable client function ClientSystemApply()
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return;
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}
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SC.SystemAdminRank = SystemAdminRank;
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SC.SystemAdminColor = SystemAdminColor;
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SC.SystemAdminApplyColorToFields = SystemAdminApplyColorToFields;
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SC.SystemPlayerRank = SystemPlayerRank;
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SC.SystemPlayerColor = SystemPlayerColor;
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SC.SystemPlayerApplyColorToFields = SystemPlayerApplyColorToFields;
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SC.Settings = Settings;
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SC.Style = Style;
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InitFinished = true;
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Finished();
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@ -1,38 +1,102 @@
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class Types extends Object;
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struct ColorRGBA
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{
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var byte R, G, B, A;
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StructDefaultProperties
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{
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R=250
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G=250
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B=250
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A=255
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}
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};
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struct Fields
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{
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var bool Rank;
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var bool Player;
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var bool Perk;
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var bool Dosh;
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var bool Kills;
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var bool Assists;
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var bool Health;
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var bool Ping;
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StructDefaultProperties
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{
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Rank = true;
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Player = true;
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Perk = false;
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Dosh = false;
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Kills = false;
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Assists = false;
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Health = false;
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Ping = false;
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}
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};
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struct RankInfo
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{
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var int ID;
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var string Rank;
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var ColorRGBA TextColor;
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var bool OverrideAdminRank;
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var Fields ApplyColorToFields;
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};
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struct SteamGroupRankRelation
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{
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var string SteamGroupID;
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var int RankID;
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};
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struct PlayerRankRelation
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{
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var string PlayerID;
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var int RankID;
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};
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struct UIDRankRelation
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{
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var UniqueNetId UID;
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var int RankID;
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};
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struct SCESettings
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{
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string SystemAdminRank;
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ColorRGBA SystemAdminColor;
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Fields SystemAdminApplyColorToFields;
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var string SystemAdminRank;
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var ColorRGBA SystemAdminColor;
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var Fields SystemAdminApplyColorToFields;
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string SystemPlayerRank;
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ColorRGBA SystemPlayerColor;
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Fields SystemPlayerApplyColorToFields;
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var string SystemPlayerRank;
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var ColorRGBA SystemPlayerColor;
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var Fields SystemPlayerApplyColorToFields;
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int HP_Low;
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int HP_High;
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var int HP_Low;
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var int HP_High;
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int Ping_Low;
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int Ping_High;
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var int Ping_Low;
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var int Ping_High;
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int Normal_Low;
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int Normal_High;
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int Hard_Low;
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int Hard_High;
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int Suicide_Low;
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int Suicide_High;
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int HellOnEarth_Low;
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int HellOnEarth_High;
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var int Normal_Low;
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var int Normal_High;
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var int Hard_Low;
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var int Hard_High;
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var int Suicide_Low;
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var int Suicide_High;
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var int HellOnEarth_Low;
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var int HellOnEarth_High;
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StructDefaultProperties
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{
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SystemAdminRank="Admin"
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SystemAdminColor=(R=250,G=0,B=0)
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SystemAdminColor=(R=250,G=0,B=0,A=255)
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SystemAdminApplyColorToFields=(Rank=True,Player=True,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
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SystemPlayerRank="Player"
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SystemPlayerColor=(R=250,G=250,B=250)
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SystemPlayerColor=(R=250,G=250,B=250,A=255)
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SystemPlayerApplyColorToFields=(Rank=True,Player=True,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
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HP_Low=40
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@ -54,55 +118,55 @@ struct SCESettings
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struct SCEStyle
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{
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ColorRGBA ServerNameBoxColor;
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ColorRGBA ServerNameTextColor
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var ColorRGBA ServerNameBoxColor;
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var ColorRGBA ServerNameTextColor;
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ColorRGBA GameInfoBoxColor;
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ColorRGBA GameInfoTextColor;
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var ColorRGBA GameInfoBoxColor;
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var ColorRGBA GameInfoTextColor;
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ColorRGBA WaveBoxColor;
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ColorRGBA WaveTextColor;
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var ColorRGBA WaveBoxColor;
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var ColorRGBA WaveTextColor;
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ColorRGBA PlayerCountBoxColor;
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ColorRGBA PlayerCountTextColor;
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var ColorRGBA PlayerCountBoxColor;
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var ColorRGBA PlayerCountTextColor;
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ColorRGBA ListHeaderBoxColor;
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ColorRGBA ListHeaderTextColor;
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var ColorRGBA ListHeaderBoxColor;
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var ColorRGBA ListHeaderTextColor;
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ColorRGBA LeftHPBoxColorNone;
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ColorRGBA LeftHPBoxColorDead;
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ColorRGBA LeftHPBoxColorLow;
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ColorRGBA LeftHPBoxColorMid;
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ColorRGBA LeftHPBoxColorHigh;
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var ColorRGBA LeftHPBoxColorNone;
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var ColorRGBA LeftHPBoxColorDead;
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var ColorRGBA LeftHPBoxColorLow;
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var ColorRGBA LeftHPBoxColorMid;
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var ColorRGBA LeftHPBoxColorHigh;
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ColorRGBA PlayerOwnerBoxColor;
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ColorRGBA PlayerBoxColor;
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ColorRGBA StatsBoxColor;
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var ColorRGBA PlayerOwnerBoxColor;
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var ColorRGBA PlayerBoxColor;
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var ColorRGBA StatsBoxColor;
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ColorRGBA RankTextColor;
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ColorRGBA ZedTextColor;
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ColorRGBA PerkTextColor;
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ColorRGBA LevelTextColor;
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ColorRGBA AvatarBorderColor;
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ColorRGBA PlayerNameTextColor;
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ColorRGBA KillsTextColor;
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ColorRGBA AssistsTextColor;
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ColorRGBA DoshTextColor;
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var ColorRGBA RankTextColor;
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var ColorRGBA ZedTextColor;
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var ColorRGBA PerkTextColor;
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var ColorRGBA LevelTextColor;
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var ColorRGBA AvatarBorderColor;
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var ColorRGBA PlayerNameTextColor;
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var ColorRGBA KillsTextColor;
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var ColorRGBA AssistsTextColor;
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var ColorRGBA DoshTextColor;
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ColorRGBA StateTextColorLobby;
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ColorRGBA StateTextColorReady;
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ColorRGBA StateTextColorNotReady;
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ColorRGBA StateTextColorNone;
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ColorRGBA StateTextColorSpectator;
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ColorRGBA StateTextColorDead;
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ColorRGBA StateTextColorLowHP;
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ColorRGBA StateTextColorMidHP;
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ColorRGBA StateTextColorHighHP;
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var ColorRGBA StateTextColorLobby;
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var ColorRGBA StateTextColorReady;
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var ColorRGBA StateTextColorNotReady;
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var ColorRGBA StateTextColorNone;
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var ColorRGBA StateTextColorSpectator;
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var ColorRGBA StateTextColorDead;
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var ColorRGBA StateTextColorLowHP;
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var ColorRGBA StateTextColorMidHP;
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var ColorRGBA StateTextColorHighHP;
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ColorRGBA PingTextColorNone;
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ColorRGBA PingTextColorLow;
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ColorRGBA PingTextColorMid
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ColorRGBA PingTextColorHigh;
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var ColorRGBA PingTextColorNone;
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var ColorRGBA PingTextColorLow;
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var ColorRGBA PingTextColorMid;
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var ColorRGBA PingTextColorHigh;
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StructDefaultProperties
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{
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@ -156,68 +220,5 @@ struct SCEStyle
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PingTextColorMid=(R=250,G=250,B=0,A=255)
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PingTextColorHigh=(R=250,G=0,B=0,A=255)
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}
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}
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struct ColorRGBA
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{
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var byte R, G, B, A;
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StructDefaultProperties
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{
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R=250
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G=250
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B=250
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A=255
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}
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};
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struct Fields
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{
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var bool Rank;
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var bool Player;
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var bool Perk;
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var bool Dosh;
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var bool Kills;
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var bool Assists;
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var bool Health;
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var bool Ping;
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StructDefaultProperties
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{
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Rank = true;
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Player = true;
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Perk = false;
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Dosh = false;
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Kills = false;
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Assists = false;
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Health = false;
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Ping = false;
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}
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};
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struct RankInfo
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{
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var int ID;
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var string Rank;
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var ColorRGB TextColor;
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var bool OverrideAdminRank;
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var Fields ApplyColorToFields;
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};
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struct SteamGroupRankRelation
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{
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var string SteamGroupID;
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var int RankID;
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};
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struct PlayerRankRelation
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{
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var string PlayerID;
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var int RankID;
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};
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struct UIDRankRelation
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{
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var UniqueNetId UID;
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var int RankID;
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};
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