No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
[h1]Usage (single player)[/h1]
[olist]
[*]Subscribe to this mutator;
[*]Start KF2;
[*]Open console (`) and input:
[b]open KF-BioticsLab?Mutator=YAS.YASMut?[/b]
(replace the map and add the parameters you need)
[*]<Enter>.
[/olist]
[h1]Usage (server)[/h1]
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
[olist]
[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
Config will be created at the first start[b]*[/b].
[b][YAS.MessageOfTheDay][/b]
In this section you can customize the messages that will be shown at the bottom of the panel.
[list]
[*][b]bRandomize[/b] - If True the message will be chosen randomly;
[*][b]DisplayTime[/b] - message display time in seconds;
[*][b]Message[/b] - Array of messages to display. Place multiple "Message=" below each other if you want to specify multiple messages. If you need a line break in a message, use '[b]\n[/b]'.
[/list]
[b][YAS.Ranks][/b]
here you can set display settings for different player ranks.
[b]Why?[/b] for example, to highlight admins... or players who have done a lot for the server - this does not change the gameplay in any way, but these people will be pleased. Or just for fun of course :3
Edit [b]Player[/b] and [b]Admin[/b] lines to set how this is displayed:
[list]
[*][b]RankName[/b] - rank name. Leave blank if you don't want this to be shown.
[*][b]RankColor[/b] - rank display color.
[*][b]PlayerColor[/b] - player name display color of the player with this rank.
[/list]
Use [b]Rank[/b] array to set your own ranks:
[list]
[*][b]RankName[/b] - same as above.
[*][b]RankColor[/b] - same as above.
[*][b]PlayerColor[/b] - same as above.
[*][b]RankID[/b] - used to establish a relation between a player and his rank (more on that below), you can use any value greater than zero.
[*][b]OverrideAdmin[/b] - If True then this rank will be displayed even if the player is an admin.
[/list]
[b][YAS.RankRelations][/b]
Use [b]Relation[/b] array to establish a relation between a player and their rank:
[list]
[*][b]RankID[/b] - RankID from the [b][YAS.Ranks][/b] section.
[*][b]ObjectID[/b] - ID for which this rank will be applied. This can be a player's SteamID64, a player's UniqueID, or a steam group's SteamID64 (then the rank will be applied to all members of that group).
[/list]
[b]Ranks priority[/b]
[list]
[*]Personal ranks are higher in priority than group ranks, so if a player belongs to both the group rank and the personal rank, then the personal rank will be used.
[*]The higher the position in [b][YAS.RankRelations][/b] the higher the rank priority. That is, if a player belongs to two group relations at once, the one that is higher in the list will be used.
[/list]
[b]Rank example[/b]
When your config is generated for the first time there will be an example rank - "Man of Culture". It has green color and relation with ObjectID 103582791429670253 (which is the SteamID64 of [url=https://steamcommunity.com/groups/hentaii]this group[/url]). Thus, if you leave this setting, when someone from this group enters the game, he will have a green rank "Man of Culture".
You can use this as a template for creating your own ranks, or remove it if you don't need it.
[h1]Getting IDs[/h1]
You can view the Steam ID and UniqueID in WebAdmin on the PLAYERS tab: