class KFGUI_CheckBox extends KFGUI_EditControl;

var() Texture CheckMark, CheckDisabled, CheckIdle, CheckFocus, CheckClicked;
var() bool bForceUniform, bChecked;

function UpdateSizes()
{
	Super.UpdateSizes();
	if (bForceUniform)
		XSize = (YSize*InputPos[3]) / InputPos[2];
}

function DrawMenu()
{
	Owner.CurrentStyle.RenderCheckbox(Self);
}

function HandleMouseClick(bool bRight)
{
	bChecked = !bChecked;
	OnCheckChange(Self);
}

Delegate OnCheckChange(KFGUI_CheckBox Sender);

defaultproperties
{
	bForceUniform=true
	LableWidth=0.85
}