[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-TrueRandomBoss[/img] [img]https://img.shields.io/steam/favorites/3047331564[/img] [img]https://img.shields.io/steam/update-date/3047331564[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3047331564][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-TrueRandomBoss[/img][/url] [h1]Description[/h1] Server-side mutator that makes bosses truly random. [h1]What does it mean?[/h1] Some players use the command to predict the boss. Here's the command: [code]getall kfgamereplicationinfo bossindex[/code] Copy this command, open the console (~), paste the command and press Enter. In response, you will receive a string, the last number of which is the boss index: [code] 0 = Hans Volter 1 = Patriarch 2 = King Fleshpound 3 = Abomination 4 = Matriarch [/code] This is possible because the boss is chosen at the beginning of the game. [b]This mutator sets a random boss index right before the start of the boss wave and thus makes the command above completely useless.[/b] [h1]Whitelisted?[/h1] No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved. [h1]Usage (single player)[/h1] [olist] [*]Subscribe to this mutator; [*]Start KF2; [*]Open console (~) and input: [b]open KF-BioticsLab?Mutator=TRB.Mut[/b] (replace the map and add the parameters you need) [*]. [/olist] [h1]Usage (server)[/h1] [b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i] [olist] [*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b]; [*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not): [b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b] ❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️ [*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist): [b]ServerSubscribedWorkshopItems=3047331564[/b] [*]Start the server and wait while the mutator is downloading; [*]Add mutator to server start parameters: [b]?Mutator=TRB.Mut[/b] and restart the server. [/olist] [h1]Important setup information[/h1] The config should be created on first start, but now the game contains a bug that initializes the config values ​​randomly if they are not explicitly set. Thus, the config may have incorrect values ​​or not be created at all. So if you are using this mutator for the first time, I highly recommend doing the following: [olist] [*]Create (modify) [b]KFTRB.ini[/b] manually. Put the following content there: [b][TRB.TRB] Version=0[/b] [*]Start the game/server with TRB to generate the contents of the config. [*]Close the game/server. [/olist] [b]Right now this is the only way to correctly create the default config.[/b] Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday. [h1]Setup (KFTRB.ini)[/h1] Honestly, you don't need to edit anything in the config, [b]just make sure you create the default config correctly[/b]. The config exists because I needed it during development ¯\_(ツ)_/¯ [h1]Notes[/h1] 📌 Even if you use this mod, the boss prediction command can sometimes give correct predictions, just by chance. And that's okay. After all, this is a real random :) [h1]Sources[/h1] [url=https://github.com/GenZmeY/KF2-TrueRandomBoss]https://github.com/GenZmeY/KF2-TrueRandomBoss[/url] (GNU GPLv3)