29 lines
525 B
Ucode
29 lines
525 B
Ucode
class TAWODPawn_Human extends KFPawn_Human;
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function ThrowActiveWeapon( optional bool bDestroyWeap )
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{
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local KFWeapon TempWeapon;
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if( Role < ROLE_Authority )
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{
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return;
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}
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if (Health <= 0)
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{
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if (InvManager != none)
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foreach InvManager.InventoryActors(class'KFWeapon', TempWeapon)
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if (TempWeapon.bDropOnDeath && TempWeapon.CanThrow())
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if (TempWeapon != none)
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TossInventory(TempWeapon);
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}
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else
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{
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super.ThrowActiveWeapon( bDestroyWeap );
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}
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}
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defaultproperties
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{
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}
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