Class TAWODMut extends KFMutator; simulated event PostBeginPlay() { super.PostBeginPlay(); if (WorldInfo.Game.BaseMutator == None) WorldInfo.Game.BaseMutator = Self; else WorldInfo.Game.BaseMutator.AddMutator(Self); if (bDeleteMe) return; WorldInfo.Game.DefaultPawnClass = class'TAWODPawn_Human'; `Log("[TAWOD] Loaded mutator."); } function AddMutator(Mutator Mut) { if (Mut == Self) return; if (Mut.Class == Class) Mut.Destroy(); else Super.AddMutator(Mut); } defaultproperties { }