class TAWODMut extends KFMutator;

public event PreBeginPlay()
{
	Super.PreBeginPlay();
	`log("Loaded.", true, 'TAWOD');
}

public function AddMutator(Mutator Mut)
{
	if (Mut == Self) return;
	
	if (Mut.Class == Class)
		Mut.Destroy();
	else
		Super.AddMutator(Mut);
}

public function bool PreventDeath(Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation)
{
	local KFWeapon TempWeapon;
	local KFPawn_Human KFP;
	
	KFP = KFPawn_Human(Killed);
	
	if (Role >= ROLE_Authority && KFP != None && KFP.InvManager != None)
		foreach KFP.InvManager.InventoryActors(class'KFWeapon', TempWeapon)
			if (TempWeapon != None && TempWeapon.bDropOnDeath && TempWeapon.CanThrow())
				KFP.TossInventory(TempWeapon);

	return Super.PreventDeath(Killed, Killer, damageType, HitLocation);
}

defaultproperties
{

}