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GenZmeY 2021-01-31 13:22:26 +03:00
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# Throw All Weapons On Death
[![](PublicationContent/mutbanner.png)](https://steamcommunity.com/sharedfiles/filedetails/?id=2379769040) [![](PublicationContent/mutbanner.png)](https://steamcommunity.com/sharedfiles/filedetails/?id=2379769040)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-TAWOD)](https://www.gnu.org/licenses/gpl-3.0.en.html)
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[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-TAWOD)](https://www.gnu.org/licenses/gpl-3.0.en.html)
***
A small mutator that forces players to throw all their weapons on death (not just the current weapon as in the game by default). A small mutator that forces players to throw all their weapons on death (not just the current weapon as in the game by default).
***
# Build # Build
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. Open git-bash, clone this repository and go to the source folder: `git clone https://github.com/GenZmeY/KF2-TAWOD && cd KF2-TAWOD` 2. Open git-bash, clone this repository and go to the source folder:
3. Run make.sh script: `git clone https://github.com/GenZmeY/KF2-TAWOD && cd KF2-TAWOD`
`./make.sh --compile` 3. Run make.sh script:
`./make.sh --compile`
4. The compiled files will be here: 4. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing # Testing
You can check your build using the `make.sh` script. You can check your build using the `make.sh` script.
@ -32,14 +27,14 @@ On first launch, the script will create `testing.ini` file and launch the game w
# Usage (Server) # Usage (Server)
1. Open your PCServer-KFEngine.ini / LinuxServer-KFEngine.ini; 1. Open your PCServer-KFEngine.ini / LinuxServer-KFEngine.ini;
2. Add the following string to the [OnlineSubsystemSteamworks.KFWorkshopSteamworks] section: 2. Add the following string to the [OnlineSubsystemSteamworks.KFWorkshopSteamworks] section:
`ServerSubscribedWorkshopItems=2379769040` `ServerSubscribedWorkshopItems=2379769040`
3. Start the server and wait while the mutator is downloading; 3. Start the server and wait while the mutator is downloading;
4. Add the following line to the startup parameters and restart the server: 4. Add the following line to the startup parameters and restart the server:
`?Mutator=TAWOD.TAWODMut` `?Mutator=TAWOD.TAWODMut`
# Bug reports # Bug reports
If you find a bug, create new issue here: [Issues](https://github.com/GenZmeY/KF2-TAWOD/issues) If you find a bug, create new issue here: [Issues](https://github.com/GenZmeY/KF2-TAWOD/issues)
Describe what the bug looks like and how to reproduce it. Describe what the bug looks like and how to reproduce it.
# License # License
The mutator is licensed under the [GNU GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html). The mutator is licensed under the [GNU GPLv3](LICENSE).