add build tools, remove useless code

This commit is contained in:
2022-06-10 15:25:54 +03:00
parent b12f519113
commit 285ad73b8f
7 changed files with 80 additions and 254 deletions

View File

@ -1,24 +1,14 @@
Class TAWODMut extends KFMutator;
class TAWODMut extends KFMutator;
simulated event PostBeginPlay()
public event PreBeginPlay()
{
super.PostBeginPlay();
if (WorldInfo.Game.BaseMutator == None)
WorldInfo.Game.BaseMutator = Self;
else
WorldInfo.Game.BaseMutator.AddMutator(Self);
if (bDeleteMe)
return;
`Log("[TAWOD] Loaded mutator.");
Super.PreBeginPlay();
`log("Loaded.", true, 'TAWOD');
}
function AddMutator(Mutator Mut)
public function AddMutator(Mutator Mut)
{
if (Mut == Self)
return;
if (Mut == Self) return;
if (Mut.Class == Class)
Mut.Destroy();
@ -26,16 +16,16 @@ function AddMutator(Mutator Mut)
Super.AddMutator(Mut);
}
function bool PreventDeath(Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation)
public function bool PreventDeath(Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation)
{
local KFWeapon TempWeapon;
local KFPawn_Human KFP;
KFP = KFPawn_Human(Killed);
if (Role >= ROLE_Authority && KFP != None && KFP.InvManager != none)
if (Role >= ROLE_Authority && KFP != None && KFP.InvManager != None)
foreach KFP.InvManager.InventoryActors(class'KFWeapon', TempWeapon)
if (TempWeapon != none && TempWeapon.bDropOnDeath && TempWeapon.CanThrow())
if (TempWeapon != None && TempWeapon.bDropOnDeath && TempWeapon.CanThrow())
KFP.TossInventory(TempWeapon);
return Super.PreventDeath(Killed, Killer, damageType, HitLocation);
@ -43,4 +33,5 @@ function bool PreventDeath(Pawn Killed, Controller Killer, class<DamageType> dam
defaultproperties
{
}