Class TAWODMut extends KFMutator;

simulated event PostBeginPlay()
{
    super.PostBeginPlay();

	if (WorldInfo.Game.BaseMutator == None)
		WorldInfo.Game.BaseMutator = Self;
	else
		WorldInfo.Game.BaseMutator.AddMutator(Self);
	
	if (bDeleteMe)
		return;
	
	WorldInfo.Game.DefaultPawnClass = class'TAWODPawn_Human';
	
	`Log("[TAWOD] Loaded mutator.");
}

function AddMutator(Mutator Mut)
{
	if (Mut == Self)
		return;
	
	if (Mut.Class == Class)
		Mut.Destroy();
	else
		Super.AddMutator(Mut);
}

defaultproperties
{
}
