PublicationContent | ||
StartWave/Classes | ||
.gitignore | ||
LICENSE | ||
make.sh | ||
README.md |
KF2-StartWave
Usage
Note: If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow these instructions instead of what is described here.
Build
- Install Killing Floor 2, Killing Floor 2 - SDK and git for windows;
- Open git-bash in the folder:
C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame
- Clone this repository and go to the source folder:
git clone https://github.com/GenZmeY/KF2-StartWave && cd KF2-StartWave
- Run make.sh script:
./make.sh --compile
- The compiled files will be here:
C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\
Testing
You can check your build using the make.sh
script.
Open git-bash in the source folder and run the script:
./make.sh --test
On first launch, the script will create testing.ini
file and launch the game with the settings from it (KF-Nuked map + ServerExtMut). Edit this file if you need to test the mutator with different parameters.
Bug reports
If you find a bug, go to the issue page and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it.
Attach screenshots if you think it might help.
If it's a crash issue, be sure to include the Launch.log
and Launch_2.log
files. You can find them here:
C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Logs\
Please note that these files are overwritten every time you start the game/server. Therefore, you must take these files immediately after the game crashes in order not to lose information.