class KFGI_Access extends Object within KFGameInfo; public function OverrideBossIndex(int Index, optional bool Force = false) { if (Index < 0 || Index >= default.AIBossClassList.Length) { return; } if (!UseSpecificBossIndex(BossIndex) || Force) { BossIndex = Index; } MyKFGRI.CacheSelectedBoss(BossIndex); } defaultproperties { }