add short alias for mutator
This commit is contained in:
parent
98604ab176
commit
dde4c9aa93
@ -21,7 +21,7 @@ No. This mod is not whitelisted and will unrank your server. Any XP gained will
|
|||||||
[*]Subscribe to this mutator;
|
[*]Subscribe to this mutator;
|
||||||
[*]Start KF2;
|
[*]Start KF2;
|
||||||
[*]Open console (`) and input:
|
[*]Open console (`) and input:
|
||||||
[b]open KF-BioticsLab?Game=KFGameContent.KFGameInfo_Endless?Difficulty=0?GameLength=0?Mutator=StartWave.StartWaveMut[/b]
|
[b]open KF-BioticsLab?Game=KFGameContent.KFGameInfo_Endless?Difficulty=0?GameLength=0?Mutator=StartWave.Mut[/b]
|
||||||
(replace the map and add the parameters you need)
|
(replace the map and add the parameters you need)
|
||||||
[*]<Enter>.
|
[*]<Enter>.
|
||||||
[/olist]
|
[/olist]
|
||||||
@ -36,7 +36,7 @@ No. This mod is not whitelisted and will unrank your server. Any XP gained will
|
|||||||
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
||||||
[b]ServerSubscribedWorkshopItems=2521731447[/b]
|
[b]ServerSubscribedWorkshopItems=2521731447[/b]
|
||||||
[*]Start the server and wait while the mutator is downloading;
|
[*]Start the server and wait while the mutator is downloading;
|
||||||
[*]Add mutator (with parameters you need) to server start parameters: [b]?Mutator=StartWave.StartWaveMut[/b] and restart the server.
|
[*]Add mutator (with parameters you need) to server start parameters: [b]?Mutator=StartWave.Mut[/b] and restart the server.
|
||||||
[/olist]
|
[/olist]
|
||||||
|
|
||||||
[h1]Mutator setup[/h1]
|
[h1]Mutator setup[/h1]
|
||||||
|
53
StartWave/Classes/Mut.uc
Normal file
53
StartWave/Classes/Mut.uc
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
class Mut extends KFMutator;
|
||||||
|
|
||||||
|
var private StartWave StartWave;
|
||||||
|
|
||||||
|
public simulated function bool SafeDestroy()
|
||||||
|
{
|
||||||
|
return (bPendingDelete || bDeleteMe || Destroy());
|
||||||
|
}
|
||||||
|
|
||||||
|
public event PreBeginPlay()
|
||||||
|
{
|
||||||
|
Super.PreBeginPlay();
|
||||||
|
|
||||||
|
if (WorldInfo.NetMode == NM_Client) return;
|
||||||
|
|
||||||
|
foreach WorldInfo.DynamicActors(class'StartWave', StartWave)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (StartWave == None)
|
||||||
|
{
|
||||||
|
StartWave = WorldInfo.Spawn(class'StartWave');
|
||||||
|
}
|
||||||
|
|
||||||
|
if (StartWave == None)
|
||||||
|
{
|
||||||
|
`Log_Base("FATAL: Can't Spawn 'StartWave'");
|
||||||
|
SafeDestroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function AddMutator(Mutator M)
|
||||||
|
{
|
||||||
|
if (M == Self) return;
|
||||||
|
|
||||||
|
if (M.Class == Class)
|
||||||
|
Mut(M).SafeDestroy();
|
||||||
|
else
|
||||||
|
Super.AddMutator(M);
|
||||||
|
}
|
||||||
|
|
||||||
|
public function Mutate(String MutateString, PlayerController Sender)
|
||||||
|
{
|
||||||
|
StartWave.Mutate(MutateString, Sender);
|
||||||
|
|
||||||
|
Super.Mutate(MutateString, Sender);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
@ -1,53 +1 @@
|
|||||||
class StartWaveMut extends KFMutator;
|
class StartWaveMut extends Mut; // backward compatibility
|
||||||
|
|
||||||
var private StartWave StartWave;
|
|
||||||
|
|
||||||
public simulated function bool SafeDestroy()
|
|
||||||
{
|
|
||||||
return (bPendingDelete || bDeleteMe || Destroy());
|
|
||||||
}
|
|
||||||
|
|
||||||
public event PreBeginPlay()
|
|
||||||
{
|
|
||||||
Super.PreBeginPlay();
|
|
||||||
|
|
||||||
if (WorldInfo.NetMode == NM_Client) return;
|
|
||||||
|
|
||||||
foreach WorldInfo.DynamicActors(class'StartWave', StartWave)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (StartWave == None)
|
|
||||||
{
|
|
||||||
StartWave = WorldInfo.Spawn(class'StartWave');
|
|
||||||
}
|
|
||||||
|
|
||||||
if (StartWave == None)
|
|
||||||
{
|
|
||||||
`Log_Base("FATAL: Can't Spawn 'StartWave'");
|
|
||||||
SafeDestroy();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public function AddMutator(Mutator Mut)
|
|
||||||
{
|
|
||||||
if (Mut == Self) return;
|
|
||||||
|
|
||||||
if (Mut.Class == Class)
|
|
||||||
StartWaveMut(Mut).SafeDestroy();
|
|
||||||
else
|
|
||||||
Super.AddMutator(Mut);
|
|
||||||
}
|
|
||||||
|
|
||||||
public function Mutate(String MutateString, PlayerController Sender)
|
|
||||||
{
|
|
||||||
StartWave.Mutate(MutateString, Sender);
|
|
||||||
|
|
||||||
Super.Mutate(MutateString, Sender);
|
|
||||||
}
|
|
||||||
|
|
||||||
defaultproperties
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
Loading…
Reference in New Issue
Block a user