Merge pull request #3 from GenZmeY/MegaLinter

add Mega Linter
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GenZmeY 2023-05-14 11:38:56 +03:00 committed by GitHub
commit aef92c7d47
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6 changed files with 296 additions and 199 deletions

33
.editorconfig Normal file
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@ -0,0 +1,33 @@
root = true
# Global
[*]
indent_style = unset
indent_size = 4
tab_width = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = unset
# Unreal Engine 3 / Source
[*.uc]
indent_style = tab
[*.{uci,upkg}]
# Unreal Engine 3 / i18n
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
charset = utf-16le
# Other
[*.md]
indent_style = space
trim_trailing_whitespace = false
[*.yml]
indent_style = space
indent_size = 2
[*.{txt,cfg,conf}]
indent_style = tab

72
.github/workflows/mega-linter.yml vendored Normal file
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---
name: MegaLinter
permissions: read-all
on:
push:
pull_request:
branches: [master]
env:
APPLY_FIXES: none
APPLY_FIXES_EVENT: pull_request
APPLY_FIXES_MODE: commit
DISABLE: SPELL
concurrency:
group: ${{ github.ref }}-${{ github.workflow }}
cancel-in-progress: true
jobs:
build:
name: MegaLinter
runs-on: ubuntu-latest
steps:
- name: Checkout Code
uses: actions/checkout@v3
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
- name: MegaLinter
id: ml
uses: oxsecurity/megalinter@v6
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Archive production artifacts
if: ${{ success() }} || ${{ failure() }}
uses: actions/upload-artifact@v3
with:
name: MegaLinter reports
path: |
megalinter-reports
mega-linter.log
- name: Create Pull Request with applied fixes
id: cpr
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
uses: peter-evans/create-pull-request@v5
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
commit-message: "[MegaLinter] Apply linters automatic fixes"
title: "[MegaLinter] Apply linters automatic fixes"
labels: bot
- name: Create PR output
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
run: |
echo "Pull Request Number - ${{ steps.cpr.outputs.pull-request-number }}"
echo "Pull Request URL - ${{ steps.cpr.outputs.pull-request-url }}"
- name: Prepare commit
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
run: sudo chown -Rc $UID .git/
- name: Commit and push applied linter fixes
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
uses: stefanzweifel/git-auto-commit-action@v4
with:
branch: ${{ github.event.pull_request.head.ref || github.head_ref || github.ref }}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: megalinter-bot
commit_user_email: nicolas.vuillamy@ox.security

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[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2521731447)
[![Steam Downloads](https://img.shields.io/steam/downloads/2521731447)](https://steamcommunity.com/sharedfiles/filedetails/?id=2521731447)
[![Steam Favorites](https://img.shields.io/steam/favorites/2521731447)](https://steamcommunity.com/sharedfiles/filedetails/?id=2521731447)
[![Steam Update Date](https://img.shields.io/steam/update-date/2521731447)](https://steamcommunity.com/sharedfiles/filedetails/?id=2521731447)
[![MegaLinter](https://github.com/GenZmeY/KF2-StartWave/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-StartWave/actions/workflows/mega-linter.yml)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-StartWave)](https://github.com/GenZmeY/KF2-StartWave/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-StartWave)](LICENSE)
# Description
## Description
A utility mod that allows users to specify the starting wave and the boss that will spawn. Additionally, users can jump between waves during the match with a console command (mutate setwave, see below).
The purpose of this mod is to allow mappers to more efficiently test their maps for later waves or for the boss. It could also be used to skip early waves if you find them boring, or to test strategies against a specific boss.
It is designed to be compatible with every mutator and wave-based gamemode, and to require little to no maintenance after game updates.
@ -15,14 +15,14 @@ It is designed to be compatible with every mutator and wave-based gamemode, and
**This is the same as [Pharrahnox's StartWave](https://steamcommunity.com/sharedfiles/filedetails/?id=1417081496), but with some fixes:**
- fixed starting Dosh for Endless mode.
# Usage
## Usage
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2521731447)
***
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
# Build
## Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources:
@ -36,21 +36,13 @@ It is designed to be compatible with every mutator and wave-based gamemode, and
5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing
Open git-bash in the source folder and run command:
`./tools/builder -t`
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
# Bug reports
## Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-StartWave/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it.
Attach screenshots if you think it might help.
If it's a crash issue, be sure to include the `Launch.log` and `Launch_2.log` files. You can find them here:
If it's a crash issue, be sure to include the `Launch.log` file. You can find it here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Logs\`
Please note that these files are overwritten every time you start the game/server. Therefore, you must take these files immediately after the game crashes in order not to lose information.
# License
[GNU GPLv3](LICENSE)
## License
[![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE)