make .editorconfig checker happy
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@ -19,9 +19,9 @@ var config bool bStartWithTrader;
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var config E_LogLevel LogLevel;
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/**
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* The boss override index. For the default boss list, 0-Hans, 1-Patty, 2-King FP, 3-Abomination. Negative
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* values can be used to keep the boss spawn random.
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*/
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*** The boss override index. For the default boss list, 0-Hans, 1-Patty, 2-King FP, 3-Abomination. Negative
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*** values can be used to keep the boss spawn random.
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***/
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var config int Boss;
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/*********************************************************************************************************
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@ -181,9 +181,9 @@ function SetWave(int NewWaveNum, PlayerController PC, optional bool bSkipTraderT
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}
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/**
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* Since the difficulty in Endless scales with the wave number, we need to update the difficulty when
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* jumping between wave numbers to match the expected difficulty.
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*/
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*** Since the difficulty in Endless scales with the wave number, we need to update the difficulty when
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*** jumping between wave numbers to match the expected difficulty.
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***/
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function UpdateEndlessDifficulty()
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{
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local KFGameInfo_Endless Endless;
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@ -468,13 +468,13 @@ function UpdateTraderDurationTimer()
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}
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/**
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* @brief Gets a bool from the launch command if available.
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*
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* @param Options - options passed in via the launch command
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* @param ParseString - the variable we are looking for
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* @param CurrentValue - the current value of the variable
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* @return bool value of the option we are looking for
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*/
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*** @brief Gets a bool from the launch command if available.
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***
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*** @param Options - options passed in via the launch command
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*** @param ParseString - the variable we are looking for
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*** @param CurrentValue - the current value of the variable
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*** @return bool value of the option we are looking for
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***/
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static function bool GetBoolOption(string Options, string ParseString, bool CurrentValue)
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{
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local string InOpt;
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@ -492,13 +492,13 @@ static function bool GetBoolOption(string Options, string ParseString, bool Curr
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}
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/**
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* @brief Gets a string from the launch command if available.
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*
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* @param Options - options passed in via the launch command
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* @param ParseString - the variable we are looking for
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* @param CurrentValue - the current value of the variable
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* @return string value of the option we are looking for
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*/
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*** @brief Gets a string from the launch command if available.
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***
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*** @param Options - options passed in via the launch command
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*** @param ParseString - the variable we are looking for
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*** @param CurrentValue - the current value of the variable
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*** @return string value of the option we are looking for
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***/
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static function string GetStringOption(string Options, string ParseString, string CurrentValue)
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{
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local string InOpt;
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