update readme
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[h1]WARNING![/h1]
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[h1]Warning[/h1]
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This mod is not whitelisted and will unrank your server. Any XP gained will not be saved.
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[h1]Disclaimer [/h1]
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This is the same as [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1417081496]Pharrahnox's SetWave[/url], but with some fixes:
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- fixed Dosh parameter for Endless mode.
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- fixed starting Dosh for Endless mode.
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[h1]Description:[/h1]
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A utility mod that allows users to specify the starting wave and the boss that will spawn. Additionally, users can jump between waves during the match with a console command (mutate setwave, see below).
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@ -16,7 +16,7 @@ It is designed to be compatible with every mutator and wave-based gamemode, and
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3. Open console (`) and input:
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[code]open KF-BioticsLab?Game=KFGameContent.KFGameInfo_Endless?Difficulty=0?GameLength=0?Mutator=StartWave.StartWave?[/code]
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Change the name of the map and the parameters of the game to the ones you need.
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Add StartWave parameters that you need to this line (you can add any parameter from the config, the description is below).
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Add StartWave parameters that you need to the end of the line (you can add any parameter from the config, the description is below).
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4. <Enter>.
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[h1]Usage (server):[/h1]
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@ -24,7 +24,7 @@ Add StartWave parameters that you need to this line (you can add any parameter f
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1. Open your PCServer-KFEngine.ini / LinuxServer-KFEngine.ini;
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2. Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section:
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[code]ServerSubscribedWorkshopItems=<WORKSHOP_ID>[/code]
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[code]ServerSubscribedWorkshopItems=2521731447[/code]
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3. Start the server and wait while the mutator is downloading;
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4. Stop the server;
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5. Add mutator to server start line: [b]?Mutator=StartWave.StartWave[/b]
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@ -32,12 +32,13 @@ Add StartWave parameters that you need to this line (you can add any parameter f
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7. Start the server
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[h1]Mutator setup[/h1]
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You can use a config file if you do not want to specify parameters in the startup line:
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You can use a config if you don't want to specify parameters in the startup line:
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Create a file KFGame/Config/KFStartWave.ini and copy this text into it:
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[code]
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[StartWave.StartWave]
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// Any settings not specified in the launch command will use the values stored here. If you use the same
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// settings often, it is recommended to store those here and only change what you need in the launch command.
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// Any settings not specified in the launch command will use the values stored here.
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// If you use the same settings often, it is recommended to store those here
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// and only change what you need in the launch command.
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// Whether mod-specific events should be logged.
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bUseDebug=true
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@ -57,8 +58,9 @@ TraderTime=60
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// The starting dosh of players.
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Dosh=250
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// The boss override index. For the default boss list, 0-Hans, 1-Patty, 2-King FP, 3-Abomination. Negative
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// values can be used to keep the boss spawn random.
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// The boss override index.
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// For the default boss list, 0-Hans, 1-Patty, 2-King FP, 3-Abomination.
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// Negative values can be used to keep the boss spawn random.
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Boss=-1
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[/code]
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You can change the config as you need.
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@ -96,9 +98,5 @@ I didn't test the mod very much because I only needed to fix a bug with Dosh.
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If you find any other problems, please describe how to reproduce them. Maybe I can fix it.
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You can do it right here, but I'll be much happier if you do it [url=https://github.com/GenZmeY/KF2-StartWave/issues]in issues on github[/url] .
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[h1]Credits:[/h1]
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[url=https://steamcommunity.com/profiles/76561198021230296]Pharrahnox[/url] - creating a mutator;
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[url=https://steamcommunity.com/profiles/76561198001617867]GenZmeY[/url] - bugfixes.
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[h1]Sources:[/h1]
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[u]https://github.com/GenZmeY/KF2-StartWave[/u] [b](GNU GPLv3)[/b]
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