Update README.md
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README.md
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README.md
@ -24,19 +24,23 @@ It is designed to be compatible with every mutator and wave-based gamemode, and
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# Build
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1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
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2. Open git-bash in the folder: `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame`
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2. open git-bash and go to any folder where you want to store sources:
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`cd <ANY_FOLDER_YOU_WANT>`
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3. Clone this repository and go to the source folder:
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`git clone https://github.com/GenZmeY/KF2-StartWave && cd KF2-StartWave`
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4. Run make.sh script:
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`./make.sh --compile`
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4. Download dependencies:
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`git submodule init && git submodule update`
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5. Compile:
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`./tools/builder -c`
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5. The compiled files will be here:
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`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
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# Testing
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You can check your build using the `make.sh` script.
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Open git-bash in the source folder and run the script:
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`./make.sh --test`
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On first launch, the script will create `testing.ini` file and launch the game with the settings from it. Edit this file if you need to test the mutator with different parameters.
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Open git-bash in the source folder and run command:
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`./tools/builder -t`
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(or `./tools/builder -ct` if you haven't compiled the mutator yet)
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A local single-user test will be launched with parameters from `test.cfg` (edit this file if you want to test mutator with different parameters).
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# Bug reports
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If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-StartWave/issues) and check if there is a description of your bug. If not, create a new issue.
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