update README.md
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@ -23,6 +23,7 @@ It is designed to be compatible with every mutator and wave-based gamemode, and
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**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
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**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
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# Build
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# Build
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**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
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1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
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1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
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2. open git-bash and go to any folder where you want to store sources:
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2. open git-bash and go to any folder where you want to store sources:
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`cd <ANY_FOLDER_YOU_WANT>`
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`cd <ANY_FOLDER_YOU_WANT>`
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@ -40,7 +41,7 @@ Open git-bash in the source folder and run command:
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`./tools/builder -t`
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`./tools/builder -t`
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(or `./tools/builder -ct` if you haven't compiled the mutator yet)
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(or `./tools/builder -ct` if you haven't compiled the mutator yet)
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A local single-user test will be launched with parameters from `test.cfg` (edit this file if you want to test mutator with different parameters).
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A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
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# Bug reports
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# Bug reports
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If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-StartWave/issues) and check if there is a description of your bug. If not, create a new issue.
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If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-StartWave/issues) and check if there is a description of your bug. If not, create a new issue.
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