KF2-StartWave/builder.cfg

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### Build parameters ###
# If True - compresses the mutator when compiling
# Scripts will be stored in binary form
# (reduces the size of the output file)
StripSource="True"
# Mutators to be compiled
# Specify them with a space as a separator,
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# Mutators will be compiled in the specified order
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PackageBuildOrder="StartWave"
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### Brew parameters ###
# Packages you want to brew using @peelz's patched KFEditor.
# Useful for cases where regular brew doesn't put *.upk inside the package.
# Specify them with a space as a separator,
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# The order doesn't matter
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PackagePeelzBrew=""
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### Steam Workshop upload parameters ###
# Mutators that will be uploaded to the workshop
# Specify them with a space as a separator,
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# The order doesn't matter
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PackageUpload="StartWave"
### Test parameters ###
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# Map:
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Map="KF-Nuked"
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# Game:
# Survival: KFGameContent.KFGameInfo_Survival
# WeeklyOutbreak: KFGameContent.KFGameInfo_WeeklySurvival
# Endless: KFGameContent.KFGameInfo_Endless
# Objective: KFGameContent.KFGameInfo_Objective
# Versus: KFGameContent.KFGameInfo_VersusSurvival
Game="KFGameContent.KFGameInfo_Endless"
# Difficulty:
# Normal: 0
# Hard: 1
# Suicide: 2
# Hell: 3
Difficulty="0"
# GameLength:
# 4 waves: 0
# 7 waves: 1
# 10 waves: 2
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GameLength="0"
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# Mutators
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Mutators="StartWave.StartWaveMut"
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# Additional parameters
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Args="Dosh=10000?StartWave=16?LogLevel=LL_Debug?TraderTime=60?InitialTraderTime=60?bStartWithTrader=true?Boss=3"