class WeaponReplacements extends Object; struct SWeapReplace { var const class WeapDef; var const class WeapDefParent; var const class Weap; var const class WeapParent; }; var public const Array List; // Example defaultproperties: /* List.Add({( WeapDef=class'CTI_WeapDef_AutoTurret', WeapDefParent=class'KFWeapDef_AutoTurret', Weap=class'CTI_Weap_AutoTurret', WeapParent=class'KFWeap_AutoTurret' )}) List.Add({( WeapDef=class'CTI_WeapDef_BladedPistol', WeapDefParent=class'KFWeapDef_BladedPistol', Weap=class'CTI_Weap_Pistol_Bladed', WeapParent=class'KFWeap_Pistol_Bladed' )}) */ defaultproperties { }