54 lines
1.6 KiB
Ucode
54 lines
1.6 KiB
Ucode
Class Ext_PerkGunslinger extends Ext_PerkRhythmPerkBase;
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var bool bHasUberAmmo,bHasFanfire;
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replication
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{
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// Things the server should send to the client.
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if (true)
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bHasUberAmmo,bHasFanfire;
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}
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simulated function bool GetUsingTactialReload(KFWeapon KFW)
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{
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return (IsWeaponOnPerk(KFW) ? Modifiers[5]<0.8 : false);
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}
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simulated function bool GetIsUberAmmoActive(KFWeapon KFW)
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{
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return bHasUberAmmo && IsWeaponOnPerk(KFW) && WorldInfo.TimeDilation < 1.f;
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}
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simulated function float GetZedTimeModifier(KFWeapon W)
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{
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local name StateName;
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if(bHasFanfire && IsWeaponOnPerk(W))
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{
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StateName = W.GetStateName();
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if(BasePerk.Default.ZedTimeModifyingStates.Find(StateName) != INDEX_NONE || StateName == 'Reloading')
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return 1.f;
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}
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return 0.f;
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}
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defaultproperties
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{
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DefTraitList.Add(class'Ext_TraitWPGuns')
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DefTraitList.Add(class'Ext_TraitUberAmmo')
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DefTraitList.Add(class'Ext_TraitFanfire')
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DefTraitList.Add(class'Ext_TraitRackEmUp')
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Gunslinger'
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BasePerk=class'KFPerk_Gunslinger'
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PrimaryMelee=class'KFWeap_Knife_Gunslinger'
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PrimaryWeapon=class'KFWeap_Revolver_DualRem1858'
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PerkGrenade=class'KFProj_NailBombGrenade'
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PrimaryWeaponDef=class'KFWeapDef_Remington1858Dual'
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KnifeWeaponDef=class'KFWeapDef_Knife_Gunslinger'
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GrenadeWeaponDef=class'KFWeapDef_Grenade_Gunslinger'
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AutoBuyLoadOutPath=(class'KFWeapDef_Remington1858', class'KFWeapDef_Remington1858Dual', class'KFWeapDef_Colt1911', class'KFWeapDef_Colt1911Dual',class'KFWeapDef_Deagle', class'KFWeapDef_DeagleDual', class'KFWeapDef_SW500', class'KFWeapDef_SW500Dual')
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} |