46 lines
1.2 KiB
Ucode
46 lines
1.2 KiB
Ucode
class ExtWeap_Pistol_MedicS extends KFWeap_Pistol_Medic;
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defaultproperties
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{
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bCanThrow=false
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SpareAmmoCapacity[0]=-1
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InitialSpareMags[0]=0
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bInfiniteSpareAmmo=True
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// Remove weight bcs of replacing 9mm
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InventorySize=0
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'ExtDT_Ballistic_Pistol_Medic'
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WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.7f), (Stat=EWUS_HealFullRecharge, Scale=0.9f)))
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WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=2.0f), (Stat=EWUS_HealFullRecharge, Scale=0.8f)))
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WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=2.55f), (Stat=EWUS_HealFullRecharge, Scale=0.7f)))
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WeaponUpgrades[4]=(Stats=((Stat=EWUS_Damage0, Scale=3.0f), (Stat=EWUS_HealFullRecharge, Scale=0.6f)))
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}
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simulated static function bool AllowedForAllPerks()
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{
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return true;
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}
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simulated function ConsumeAmmo(byte FireModeNum)
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{
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if(FireModeNum == ALTFIRE_FIREMODE)
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super.ConsumeAmmo(FireModeNum);
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}
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simulated static event class<KFPerk> GetWeaponPerkClass(class<KFPerk> InstigatorPerkClass)
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{
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if(InstigatorPerkClass != None)
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return InstigatorPerkClass;
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return default.AssociatedPerkClasses[0];
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}
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simulated function KFPerk GetPerk()
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{
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if(KFPlayer != None)
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return KFPlayer.GetPerk();
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return super.GetPerk();
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} |