195 lines
4.2 KiB
Ucode
195 lines
4.2 KiB
Ucode
// Do not use this on your own, it is used by ColumnList
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Class KFGUI_ColumnTop extends KFGUI_Base;
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var() float ColumnMinSize; // Minimum pixels width allowed.
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var KFGUI_ColumnList ListOwner;
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var transient int PrevSortedColumn,MouseColumn,ScalingColumn;
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var transient byte PressedDown[2];
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var transient bool bPressedDown,bScaleColumn,bMouseScaler;
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function InitMenu()
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{
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Super.InitMenu();
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ListOwner = KFGUI_ColumnList(ParentComponent);
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}
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function DrawMenu()
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{
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local int i,j;
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local float X,MouseX,GrabWidth,MinSize,Wd;
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local bool bCheckMouse;
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bClickable = ListOwner.bClickable;
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MinSize = ColumnMinSize / CompPos[2];
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// Scale column
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if (bScaleColumn)
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{
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MouseX = Owner.MousePosition.X - CompPos[0];
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for (i=0; i<ScalingColumn; ++i)
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MouseX-=(ListOwner.Columns[i].Width * CompPos[2]);
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ListOwner.Columns[ScalingColumn].Width = MouseX / CompPos[2];
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// Make sure no column is scrolled off screen.
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X = 0;
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for (i=0; i<(ListOwner.Columns.Length-1); ++i)
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{
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if (ListOwner.Columns[i].Width<MinSize)
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ListOwner.Columns[i].Width = MinSize;
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X+=ListOwner.Columns[i].Width;
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if (X>=(1.f-MinSize))
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{
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MouseX = X-(1.f-MinSize); // Grab overshoot.
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// Then push back!
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for (j=i; j>=0; --j)
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{
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if ((ListOwner.Columns[j].Width-MouseX)>MinSize) // This column has enough space to retract.
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{
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ListOwner.Columns[j].Width-=MouseX;
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MouseX = 0;
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break;
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}
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else if (ListOwner.Columns[j].Width>MinSize) // This column has limited space to retract.
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{
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MouseX-=(ListOwner.Columns[j].Width-MinSize);
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ListOwner.Columns[j].Width = MinSize;
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}
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}
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X = (1.f-MinSize); // Continue at maximum size.
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}
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}
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}
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// Init mouse check.
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MouseColumn = -1;
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bCheckMouse = (bClickable && bFocused);
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if (bCheckMouse)
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{
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GrabWidth = CompPos[3]*0.175;
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MouseX = Owner.MousePosition.X - CompPos[0] - GrabWidth;
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GrabWidth *= -2.f;
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}
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// Draw the columns and compute the scalings.
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X = 0;
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j = (ListOwner.bShouldSortList ? ListOwner.LastSortedColumn : -1);
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for (i=0; i<ListOwner.Columns.Length; ++i)
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{
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if (ListOwner.Columns[i].Width<MinSize)
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ListOwner.Columns[i].Width = MinSize;
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Wd = ListOwner.Columns[i].Width * CompPos[2];
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if (i==(ListOwner.Columns.Length-1)) // Final column, give infinitive width.
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{
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Wd = (CompPos[2]-X);
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}
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if (Wd<=0) // Impossible.
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{
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ListOwner.Columns[i].bHidden = true;
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continue;
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}
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ListOwner.Columns[i].X = X;
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ListOwner.Columns[i].XSize = Wd;
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if (bCheckMouse && (MouseX-=Wd)<=0.f)
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{
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MouseColumn = i;
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bCheckMouse = false;
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bMouseScaler = (MouseX>=GrabWidth) && ((i+1)<ListOwner.Columns.Length);
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}
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if (X>=CompPos[2])
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ListOwner.Columns[i].bHidden = true;
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else
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{
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ListOwner.Columns[i].bHidden = false;
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Canvas.SetClip(X+Wd,CompPos[1]+CompPos[3]);
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// Draw column.
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Owner.CurrentStyle.RenderColumnHeader(Self,X,Min(Wd,CompPos[2]-X),i,MouseColumn==i && !bMouseScaler,i==j);
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}
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X+=Wd;
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}
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}
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function MouseClick(bool bRight)
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{
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if (!ListOwner.bDisabled && bClickable)
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{
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PressedDown[byte(bRight)] = 1;
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bPressedDown = true;
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if (!bRight && bMouseScaler)
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{
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PlayMenuSound(MN_ClickButton);
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bScaleColumn = true;
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ScalingColumn = MouseColumn;
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GetInputFocus();
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}
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}
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}
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function MouseRelease(bool bRight)
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{
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if (bScaleColumn && !bRight)
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{
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bScaleColumn = false;
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DropInputFocus();
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return;
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}
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if (!bDisabled && bClickable && PressedDown[byte(bRight)]==1)
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{
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PlayMenuSound(MN_ClickButton);
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PressedDown[byte(bRight)] = 0;
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bPressedDown = (PressedDown[0]!=0 || PressedDown[1]!=0);
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if (MouseColumn>=0)
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{
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ListOwner.SortColumn(MouseColumn,(PrevSortedColumn==MouseColumn));
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if (PrevSortedColumn==MouseColumn)
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PrevSortedColumn = -1;
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else PrevSortedColumn = MouseColumn;
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}
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}
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}
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function byte GetCursorStyle()
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{
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if (bClickable)
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return (bMouseScaler ? 2 : 1);
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return 0;
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}
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function MouseLeave()
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{
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Super.MouseLeave();
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if (!bScaleColumn)
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{
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PressedDown[0] = 0;
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PressedDown[1] = 0;
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bPressedDown = false;
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}
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}
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function MouseEnter()
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{
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Super.MouseEnter();
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}
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function LostInputFocus()
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{
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bScaleColumn = false;
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PressedDown[0] = 0;
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PressedDown[1] = 0;
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bPressedDown = false;
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}
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defaultproperties
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{
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bClickable=true
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ColumnMinSize=8
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} |