KF2-Server-Extension/ServerExtMut/Classes/ExtStatList.uc
2017-10-19 21:00:49 -05:00

107 lines
2.9 KiB
Ucode

Class ExtStatList extends Object
config(ServerExtStats)
abstract;
struct FTopPlayers
{
var config string N,Id;
var config int V;
};
var config array<FTopPlayers> TopPlaytimes,TopKills,TopExp;
static final function SetTopPlayers( ExtPlayerController Other )
{
local ExtPerkManager PM;
local bool bDirty;
PM = Other.ActivePerkManager;
bDirty = CheckBestTrack(Other.PlayerReplicationInfo,PM.TotalPlayTime,Default.TopPlaytimes);
bDirty = CheckBestTrack(Other.PlayerReplicationInfo,PM.TotalKills,Default.TopKills) || bDirty;
bDirty = CheckBestTrack(Other.PlayerReplicationInfo,PM.TotalEXP,Default.TopExp) || bDirty;
if( bDirty )
StaticSaveConfig();
}
static final function bool CheckBestTrack( PlayerReplicationInfo PRI, int Value, out array<FTopPlayers> V )
{
local string S;
local int i,l;
S = class'OnlineSubsystem'.Static.UniqueNetIdToString(PRI.UniqueId);
l = class'ServerExtMut'.Default.MaxTopPlayers;
if( V.Length>l ) // See if list has overflown incase an admin has changed the max stats value.
V.Length = l;
i = V.Find('ID',S); // First see if we have an entry from before.
if( i>=0 )
{
if( V[i].V==Value ) // Stat unchanged.
{
if( V[i].N!=PRI.PlayerName ) // Name has changed, update that.
{
V[i].N = PRI.PlayerName;
return true;
}
return false;
}
// Remove entry and insert it back in list only if rank changed.
if( (i>0 && V[i-1].V<Value) || (i<(V.Length-1) && V[i+1].V>Value) )
V.Remove(i,1);
else // No change in rank.
{
if( V[i].N!=PRI.PlayerName ) // Name has changed, update that.
{
V[i].N = PRI.PlayerName;
return true;
}
return false;
}
}
for( i=0; i<l; ++i )
{
if( i==V.Length || V[i].V<Value ) // At final entry, or has higher value then this ranked player.
{
V.Insert(i,1);
V[i].N = PRI.PlayerName;
V[i].V = Value;
V[i].ID = S;
if( V.Length>l ) // See if list has overflown.
V.Length = l;
return true;
}
}
return false;
}
static final function bool GetStat( ExtPlayerController PC, byte ListNum, int StatIndex )
{
local UniqueNetId ID;
switch( ListNum )
{
case 0:
if( StatIndex>=Default.TopPlaytimes.Length )
return false;
class'OnlineSubsystem'.Static.StringToUniqueNetId(Default.TopPlaytimes[StatIndex].ID,ID);
PC.ClientGetStat(ListNum,false,Default.TopPlaytimes[StatIndex].N,ID,Default.TopPlaytimes[StatIndex].V);
return true;
case 1:
if( StatIndex>=Default.TopKills.Length )
return false;
class'OnlineSubsystem'.Static.StringToUniqueNetId(Default.TopKills[StatIndex].ID,ID);
PC.ClientGetStat(ListNum,false,Default.TopKills[StatIndex].N,ID,Default.TopKills[StatIndex].V);
return true;
case 2:
if( StatIndex>=Default.TopExp.Length )
return false;
class'OnlineSubsystem'.Static.StringToUniqueNetId(Default.TopExp[StatIndex].ID,ID);
PC.ClientGetStat(ListNum,false,Default.TopExp[StatIndex].N,ID,Default.TopExp[StatIndex].V);
return true;
default:
return false;
}
}