212 lines
6.1 KiB
Ucode
212 lines
6.1 KiB
Ucode
Class xUI_MapVote extends KFGUI_FloatingWindow;
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var xVotingReplication RepInfo;
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var KFGUI_ColumnList CurrentVotes,MapList;
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var KFGUI_ComboBox GameModeCombo;
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var int SelectedMapIndex;
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var editinline export KFGUI_RightClickMenu MapRightClick;
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var bool bFirstTime;
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function InitMenu()
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{
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Super.InitMenu();
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CurrentVotes = KFGUI_ColumnList(FindComponentID('Votes'));
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MapList = KFGUI_ColumnList(FindComponentID('Maps'));
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GameModeCombo = KFGUI_ComboBox(FindComponentID('Filter'));
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}
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function CloseMenu()
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{
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Super.CloseMenu();
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RepInfo = None;
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}
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function InitMapvote( xVotingReplication R )
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{
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RepInfo = R;
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}
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function DrawMenu()
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{
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Super.DrawMenu();
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if( RepInfo!=None && RepInfo.bListDirty )
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{
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RepInfo.bListDirty = false;
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UpdateList();
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}
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}
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final function UpdateList()
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{
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local int i,g,m,Sel;
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local float V;
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local KFGUI_ListItem Item,SItem;
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if( GameModeCombo.Values.Length!=RepInfo.GameModes.Length )
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{
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GameModeCombo.Values.Length = RepInfo.GameModes.Length;
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for( i=0; i<GameModeCombo.Values.Length; ++i )
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GameModeCombo.Values[i] = RepInfo.GameModes[i].GameName;
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if( !bFirstTime )
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{
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bFirstTime = true;
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GameModeCombo.SelectedIndex = RepInfo.ClientCurrentGame;
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}
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ChangeToMaplist(GameModeCombo);
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}
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Item = CurrentVotes.GetFromIndex(CurrentVotes.SelectedRowIndex);
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Sel = (Item!=None ? Item.Value : -1);
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CurrentVotes.EmptyList();
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for( i=0; i<RepInfo.ActiveVotes.Length; ++i )
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{
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g = RepInfo.ActiveVotes[i].GameIndex;
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m = RepInfo.ActiveVotes[i].MapIndex;
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if( RepInfo.Maps[m].NumPlays==0 )
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Item = CurrentVotes.AddLine(RepInfo.GameModes[g].GameName$"\n"$RepInfo.Maps[m].MapTitle$"\n"$RepInfo.ActiveVotes[i].NumVotes$"\n** NEW **",m,
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RepInfo.GameModes[g].GameName$"\n"$RepInfo.Maps[m].MapTitle$"\n"$MakeSortStr(RepInfo.ActiveVotes[i].NumVotes)$"\n"$MakeSortStr(0));
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else
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{
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V = (float(RepInfo.Maps[m].UpVotes) / float(RepInfo.Maps[m].UpVotes+RepInfo.Maps[m].DownVotes)) * 100.f;
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Item = CurrentVotes.AddLine(RepInfo.GameModes[g].GameName$"\n"$RepInfo.Maps[m].MapTitle$"\n"$RepInfo.ActiveVotes[i].NumVotes$"\n"$int(V)$"% ("$RepInfo.Maps[m].UpVotes$"/"$(RepInfo.Maps[m].UpVotes+RepInfo.Maps[m].DownVotes)$")",m,
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RepInfo.GameModes[g].GameName$"\n"$RepInfo.Maps[m].MapTitle$"\n"$MakeSortStr(RepInfo.ActiveVotes[i].NumVotes)$"\n"$MakeSortStr(int(V*100.f)));
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}
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if( Sel>=0 && Sel==m )
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SItem = Item;
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}
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// Keep same row selected if possible.
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CurrentVotes.SelectedRowIndex = (SItem!=None ? SItem.Index : -1);
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}
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function ChangeToMaplist( KFGUI_ComboBox Sender )
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{
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local int i,g;
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local float V;
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if( RepInfo!=None )
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{
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MapList.EmptyList();
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g = Sender.SelectedIndex;
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for( i=0; i<RepInfo.Maps.Length; ++i )
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{
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if( !BelongsToPrefix(RepInfo.Maps[i].MapName,RepInfo.GameModes[g].Prefix) )
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continue;
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if( RepInfo.Maps[i].NumPlays==0 )
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MapList.AddLine(RepInfo.Maps[i].MapTitle$"\n"$RepInfo.Maps[i].Sequence$"\n"$RepInfo.Maps[i].NumPlays$"\n** NEW **",i,
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RepInfo.Maps[i].MapTitle$"\n"$MakeSortStr(RepInfo.Maps[i].Sequence)$"\n"$MakeSortStr(RepInfo.Maps[i].NumPlays)$"\n"$MakeSortStr(0));
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else
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{
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V = RepInfo.Maps[i].UpVotes+RepInfo.Maps[i].DownVotes;
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if( V==0 )
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V = 100.f;
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else V = (float(RepInfo.Maps[i].UpVotes) / V) * 100.f;
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MapList.AddLine(RepInfo.Maps[i].MapTitle$"\n"$RepInfo.Maps[i].Sequence$"\n"$RepInfo.Maps[i].NumPlays$"\n"$int(V)$"% ("$RepInfo.Maps[i].UpVotes$"/"$(RepInfo.Maps[i].UpVotes+RepInfo.Maps[i].DownVotes)$")",i,
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RepInfo.Maps[i].MapTitle$"\n"$MakeSortStr(RepInfo.Maps[i].Sequence)$"\n"$MakeSortStr(RepInfo.Maps[i].NumPlays)$"\n"$MakeSortStr(int(V*100.f)));
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}
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}
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}
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}
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static final function bool BelongsToPrefix( string MN, string Prefix )
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{
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return (Prefix=="" || Left(MN,Len(Prefix))~=Prefix);
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}
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function ButtonClicked( KFGUI_Button Sender )
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{
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switch( Sender.ID )
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{
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case 'Close':
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DoClose();
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break;
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}
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}
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function ClickedRow( int RowNum )
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{
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if( RowNum==0 ) // Vote this map.
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{
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RepInfo.ServerCastVote(GameModeCombo.SelectedIndex,SelectedMapIndex,false);
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}
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else // Admin force this map.
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{
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RepInfo.ServerCastVote(GameModeCombo.SelectedIndex,SelectedMapIndex,true);
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}
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}
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function SelectedVoteRow( KFGUI_ListItem Item, int Row, bool bRight, bool bDblClick )
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{
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if( bRight )
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{
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SelectedMapIndex = Item.Value;
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MapRightClick.ItemRows[1].bDisabled = (!GetPlayer().PlayerReplicationInfo.bAdmin);
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MapRightClick.OpenMenu(Self);
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}
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else if( bDblClick )
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RepInfo.ServerCastVote(GameModeCombo.SelectedIndex,Item.Value,false);
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}
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defaultproperties
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{
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WindowTitle="Killing Floor 2 mapvote menu"
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XPosition=0.2
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YPosition=0.1
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XSize=0.6
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YSize=0.8
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Begin Object Class=KFGUI_ColumnList Name=CurrentVotesList
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XPosition=0.015
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YPosition=0.075
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XSize=0.98
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YSize=0.25
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ID="Votes"
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Columns.Add((Text="Game",Width=0.2))
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Columns.Add((Text="Map Name",Width=0.5))
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Columns.Add((Text="Num votes",Width=0.15))
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Columns.Add((Text="Rating",Width=0.15))
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OnSelectedRow=SelectedVoteRow
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bShouldSortList=true
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bLastSortedReverse=true
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LastSortedColumn=2
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End Object
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Begin Object Class=KFGUI_ColumnList Name=MapList
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XPosition=0.015
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YPosition=0.375
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XSize=0.98
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YSize=0.56
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ID="Maps"
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Columns.Add((Text="Map Name",Width=0.5))
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Columns.Add((Text="Sequence",Width=0.18))
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Columns.Add((Text="Play Count",Width=0.18))
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Columns.Add((Text="Rating",Width=0.14))
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OnSelectedRow=SelectedVoteRow
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End Object
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Begin Object Class=KFGUI_ComboBox Name=GameModeFilter
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XPosition=0.1
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YPosition=0.325
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XSize=0.6
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YSize=0.05
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OnComboChanged=ChangeToMaplist
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ID="Filter"
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LableString="Game mode:"
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ToolTip="Select game mode to vote for."
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End Object
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Begin Object Class=KFGUI_Button Name=CloseButton
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XPosition=0.85
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YPosition=0.94
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XSize=0.1
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YSize=0.05
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ID="Close"
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ButtonText="Close"
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ToolTip="Close the mapvote menu."
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OnClickLeft=ButtonClicked
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OnClickRight=ButtonClicked
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End Object
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Components.Add(CurrentVotesList)
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Components.Add(MapList)
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Components.Add(GameModeFilter)
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Components.Add(CloseButton)
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Begin Object Class=KFGUI_RightClickMenu Name=MapRClicker
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ItemRows(0)=(Text="Vote this map")
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ItemRows(1)=(Text="Admin force this map",bDisabled=true)
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OnSelectedItem=ClickedRow
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End Object
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MapRightClick=MapRClicker
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} |