43 lines
1.2 KiB
Ucode
43 lines
1.2 KiB
Ucode
// Serialization system in UnrealScript, written by Marco.
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Interface ExtSaveDataBase;
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// File accessor helpers.
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// MaxVal for integers are as follow (the lower number you use, the less bits will be reserved):
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/* 0: 0-255
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1: 0-65535
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2: 0-16777215
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3: -2147483647 - 2147483647
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*/
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function SaveInt( int Value, optional byte MaxVal );
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function int ReadInt( optional byte MaxVal );
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function SaveStr( string S );
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function string ReadStr();
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// File offset management.
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function int TellOffset();
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function SeekOffset( int Offset );
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function int TotalSize();
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function ToEnd();
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function ToStart();
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function bool AtEnd();
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function SkipBytes( int Count );
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// Wipe out any saved data.
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function FlushData();
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// Get file contents in a byte array line.
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function GetData( out array<byte> Res );
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function SetData( out array<byte> S );
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// Archive version (to allow modder to make upgraded stat binarily compatible)
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function int GetArVer();
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function SetArVer( int Ver );
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// Push/Pop file limitators (to prevent it from reading EoF in sub sections).
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function PushEOFLimit( int EndOffset );
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function PopEOFLimit();
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// Get most recent save version for this user.
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function int GetSaveVersion();
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function SetSaveVersion( int Num );
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