76 lines
1.7 KiB
Ucode
76 lines
1.7 KiB
Ucode
Class UI_ResetWarning extends KFGUI_FloatingWindow;
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var KFGUI_TextField InfoLabel;
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var class<Ext_PerkBase> PerkToReset;
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var bool bIsPrestige;
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function InitMenu()
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{
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InfoLabel = KFGUI_TextField(FindComponentID('Info'));
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Super.InitMenu();
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}
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function SetupTo( Ext_PerkBase P )
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{
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PerkToReset = P.Class;
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WindowTitle = "WARNING: Reset "$P.PerkName;
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}
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function ButtonClicked( KFGUI_Button Sender )
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{
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switch( Sender.ID )
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{
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case 'Yes':
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ExtPlayerController(GetPlayer()).ServerResetPerk(PerkToReset,bIsPrestige);
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PerkToReset = None;
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DoClose();
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break;
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case 'No':
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DoClose();
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break;
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}
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}
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defaultproperties
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{
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XPosition=0.35
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YPosition=0.2
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XSize=0.3
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YSize=0.45
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bAlwaysTop=true
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bOnlyThisFocus=true
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Begin Object Class=KFGUI_TextField Name=WarningLabel
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ID="Info"
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XPosition=0.01
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YPosition=0.12
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XSize=0.98
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YSize=0.775
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Text="#{FF0000}WARNING:#{DEF} If you reset your perk to initial status, you can not undo this operation!|#{FF0000}All your gained XP and level (including prestige level) will be reset to 0.#{DEF}|Do NOT cry to an admin later if this was a mistake!||Are you sure you want to do this?"
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End Object
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Begin Object Class=KFGUI_Button Name=YesButten
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ID="Yes"
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ButtonText="YES"
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Tooltip="Reset the perk (you can not undo this action!)"
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XPosition=0.2
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YPosition=0.9
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XSize=0.29
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YSize=0.07
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ExtravDir=1
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OnClickLeft=ButtonClicked
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OnClickRight=ButtonClicked
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End Object
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Begin Object Class=KFGUI_Button Name=NoButten
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ID="No"
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ButtonText="ABORT"
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Tooltip="Abort without doing anything"
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XPosition=0.5
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YPosition=0.9
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XSize=0.29
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YSize=0.07
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OnClickLeft=ButtonClicked
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OnClickRight=ButtonClicked
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End Object
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Components.Add(WarningLabel)
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Components.Add(YesButten)
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Components.Add(NoButten)
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} |