34 lines
1.2 KiB
Ucode
34 lines
1.2 KiB
Ucode
Class Ext_TraitGhost extends Ext_TraitBase;
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static function bool PreventDeath( KFPawn_Human Player, Controller Instigator, Class<DamageType> DamType, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
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{
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local Controller C;
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if( (Instigator==None || Instigator==Player.Controller) && DamType==Class'DmgType_Suicided' )
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return false; // Allow normal suicide to go ahead.
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if( Ext_T_GhostHelper(Data).CanResPlayer(Player,Level) )
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{
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// Abort current special move
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if( Player.IsDoingSpecialMove() )
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Player.SpecialMoveHandler.EndSpecialMove();
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// Notify AI to stop hunting me.
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foreach Player.WorldInfo.AllControllers(class'Controller',C)
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C.NotifyKilled(Instigator,Player.Controller,Player,DamType);
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return true;
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}
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return false;
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}
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defaultproperties
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{
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bHighPriorityDeath=true
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NumLevels=2
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TraitData=class'Ext_T_GhostHelper'
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TraitName="Redemption"
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DefLevelCosts(0)=30
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DefLevelCosts(1)=30
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DefMinLevel=30
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Description="With this trait you will turn into ghost when you die and redeem at another spot in the map.|Level 1: Works 50 % of the time, but never again until you respawned after death.|Level 2: Always works, and it lets you redeem again after 3 minutes"
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} |