251 lines
7.7 KiB
Ucode
251 lines
7.7 KiB
Ucode
Class Ext_TraitBase extends Object
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abstract
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config(ServerExt)
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DependsOn(ExtWebAdmin_UI);
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var array<FWebAdminConfigInfo> WebConfigs;
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var() class<Ext_TGroupBase> TraitGroup; // With groups you can prevent player from buying multiple traits of same group.
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var() localized string TraitName,Description; // UI name.
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var() byte NumLevels; // Maximum number of levels.
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var config array<int> LevelCosts;
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var() array<int> DefLevelCosts; // Point price tag for each level.
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var() class<Ext_TraitDataStore> TraitData; // Optional additional data that this trait requires for each player.
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var config int MinLevel; // Minimum perk level player needs to be in order to be allowed to get this trait.
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var() int DefMinLevel;
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var() const byte LoadPriority; // Order of loading the trait class, if for example one trait depends on progress of another trait.
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var() class<Ext_PerkBase> SupportedPerk; // Only functions on this perk.
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// Config init stuff.
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var config int ConfigVersion;
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var const int CurrentConfigVer;
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var config bool bDisabled; // This trait is currently disabled on server.
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var() bool bGroupLimitToOne, // TraitGroup should limit so you can only buy one of them.
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bHighPriorityDeath, // Should receive PreventDeath call before any other trait.
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bPostApplyEffect; // Apply effects on second pass (relies on that another trait is activated first).
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// Check if trait is enabled and usable on this perk.
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static function bool IsEnabled( Ext_PerkBase Perk )
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{
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return !Default.bDisabled && (Default.SupportedPerk==None || ClassIsChildOf(Perk.Class,Default.SupportedPerk));
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}
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// Check if player meets the requirements to buy this trait.
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static function bool MeetsRequirements( byte Lvl, Ext_PerkBase Perk )
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{
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// First check level.
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if( Perk.CurrentLevel<Default.MinLevel )
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return false;
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// Then check grouping.
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if( Lvl==0 && Default.TraitGroup!=None && Default.TraitGroup.Static.GroupLimited(Perk,Default.Class) )
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return false;
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return true;
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}
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// Return UI description player will see before bying this trait.
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static function string GetPerkDescription()
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{
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local string S;
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local byte i;
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for( i=0; i<Default.NumLevels; ++i )
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{
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if( i==0 )
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S = string(GetTraitCost(i));
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else S $= ", "$GetTraitCost(i);
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}
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S = "Max level: #{9FF781}"$Default.NumLevels$"#{DEF}|Level costs: #{F3F781}"$S$"#{DEF}";
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if( Default.MinLevel>0 )
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S = "Min perk level: #{FF4000}"$Default.MinLevel$"#{DEF}|"$S;
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return Default.Description$"||"$S;
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}
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// Return tooltip description of this trait
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static function string GetTooltipInfo()
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{
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return Default.TraitName$"|"$Default.Description;
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}
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// Return level specific trait prices.
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static function int GetTraitCost( byte LevelNum )
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{
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if( Default.LevelCosts.Length>0 )
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{
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if( LevelNum<Default.LevelCosts.Length )
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return Default.LevelCosts[LevelNum];
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return Default.LevelCosts[Default.LevelCosts.Length-1];
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}
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return 5;
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}
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// Trait initialization/cleanup.
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static function Ext_TraitDataStore InitializeFor( Ext_PerkBase Perk, ExtPlayerController Player )
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{
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local Ext_TraitDataStore T;
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T = None;
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if( Default.TraitData!=None )
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{
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T = Player.Spawn(Default.TraitData,Player);
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T.Perk = Perk;
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T.PlayerOwner = Player;
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T.TraitClass = Default.Class;
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}
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return T;
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}
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static function CleanupTrait( ExtPlayerController Player, Ext_PerkBase Perk, optional Ext_TraitDataStore Data )
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{
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if( Data!=None )
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Data.Destroy();
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}
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// Called when trait is first activated/deactivated (might even have a dead pawn).
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static function TraitActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data );
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static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data );
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// Called everytime player spawns in on the game (cancel effect is called on level up/level reset/perk change).
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static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data );
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static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data );
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// Owner died with this trait active.
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static function PlayerDied( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data );
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// Prevent death.
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static function bool PreventDeath( KFPawn_Human Player, Controller Instigator, Class<DamageType> DamType, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data );
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// Give/modify default inventory.
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static function AddDefaultInventory( KFPawn Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data );
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// Data that server should replicate to client.
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static final function string IntToStr( int Value, optional byte MaxVal ) // Helper function to put integer into one character of string.
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{
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switch( MaxVal )
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{
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case 0: // 0-65535
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return Chr(Max(Value,0)+1);
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case 1: // 0-1073741823
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return Chr((Value & 32767)+1) $ Chr(((Value >> 15) & 32767)+1);
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}
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}
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static final function string InlineString( string Str ) // Helper function to append a string line to a text using a length char in front.
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{
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return IntToStr(Len(Str))$Str;
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}
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static final function int StrToInt( out string Value, optional byte MaxVal ) // Reverse.
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{
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local int Res;
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switch( MaxVal )
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{
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case 0: // 0-65535
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Res = Asc(Left(Value,1))-1;
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Value = Mid(Value,1);
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break;
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case 1: // 0-1073741823
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Res =(Asc(Mid(Value,0,1))-1) | ((Asc(Mid(Value,1,1)) << 15)-1);
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Value = Mid(Value,2);
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break;
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}
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return Res;
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}
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static final function string GetInlineStr( out string S ) // Reverse.
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{
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local int l;
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local string Res;
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l = StrToInt(S);
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Res = Left(S,l);
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S = Mid(S,l);
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return Res;
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}
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static function string GetRepData()
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{
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local string S;
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local int i;
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S = IntToStr(Default.MinLevel)$IntToStr(Default.LevelCosts.Length);
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for( i=0; i<Default.LevelCosts.Length; ++i )
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S $= IntToStr(Default.LevelCosts[i]);
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return S;
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}
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static function string ClientSetRepData( string S )
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{
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local int i;
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Default.MinLevel = StrToInt(S);
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Default.LevelCosts.Length = StrToInt(S);
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for( i=0; i<Default.LevelCosts.Length; ++i )
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Default.LevelCosts[i] = StrToInt(S);
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return S;
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}
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// Configure initialization.
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static function CheckConfig()
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{
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if( Default.ConfigVersion!=Default.CurrentConfigVer )
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{
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UpdateConfigs(Default.ConfigVersion);
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Default.ConfigVersion = Default.CurrentConfigVer;
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StaticSaveConfig();
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}
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}
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static function UpdateConfigs( int OldVer )
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{
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if( OldVer==0 )
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{
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Default.LevelCosts = Default.DefLevelCosts;
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Default.MinLevel = Default.DefMinLevel;
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}
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}
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// WebAdmin UI
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static function InitWebAdmin( ExtWebAdmin_UI UI )
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{
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UI.AddSettingsPage("Trait "$Default.TraitName,Default.Class,Default.WebConfigs,GetValue,ApplyValue);
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}
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static function string GetValue( name PropName, int ElementIndex )
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{
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switch( PropName )
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{
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case 'MinLevel':
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return string(Default.MinLevel);
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case 'LevelCosts':
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return (ElementIndex==-1 ? string(Default.LevelCosts.Length) : string(Default.LevelCosts[ElementIndex]));
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case 'bDisabled':
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return string(Default.bDisabled);
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}
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}
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static function ApplyValue( name PropName, int ElementIndex, string Value )
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{
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switch( PropName )
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{
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case 'MinLevel':
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Default.MinLevel = int(Value); break;
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case 'LevelCosts':
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Default.LevelCosts.Length = Default.DefLevelCosts.Length;
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if( Value!="#DELETE" && ElementIndex<Default.LevelCosts.Length )
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Default.LevelCosts[ElementIndex] = int(Value);
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break;
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case 'bDisabled':
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Default.bDisabled = bool(Value); break;
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default:
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return;
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}
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StaticSaveConfig();
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}
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defaultproperties
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{
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CurrentConfigVer=1
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DefLevelCosts.Add(5)
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NumLevels=1
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DefMinLevel=0
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WebConfigs.Add((PropType=1,PropName="bDisabled",UIName="Disabled",UIDesc="Disable this trait (hides from UI and makes it unusable)!"))
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WebConfigs.Add((PropType=0,PropName="MinLevel",UIName="Minimum Level",UIDesc="Minimum Level required for this trait"))
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WebConfigs.Add((PropType=0,PropName="LevelCosts",UIName="Level Costs",UIDesc="EXP cost for each trait level (array length is a constant)!",NumElements=-1))
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} |