213 lines
5.8 KiB
Ucode
213 lines
5.8 KiB
Ucode
// Written by Marco.
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// Mapvote manager client.
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Class xVotingReplication extends ReplicationInfo;
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struct FGameTypeEntry
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{
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var string GameName,GameShortName,Prefix;
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};
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struct FMapEntry
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{
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var string MapName,MapTitle;
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var int UpVotes,DownVotes,Sequence,NumPlays,History;
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};
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struct FVotedMaps
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{
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var int GameIndex,MapIndex,NumVotes;
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};
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var array<FGameTypeEntry> GameModes;
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var array<FMapEntry> Maps;
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var array<FVotedMaps> ActiveVotes;
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var PlayerController PlayerOwner;
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var xVotingHandlerBase VoteHandler;
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var byte DownloadStage;
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var int DownloadIndex,ClientCurrentGame;
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var int CurrentVote[2];
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var transient float RebunchTimer,NextVoteTimer;
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var bool bClientConnected,bAllReceived,bClientRanked;
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var transient bool bListDirty;
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function PostBeginPlay()
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{
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PlayerOwner = PlayerController(Owner);
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RebunchTimer = WorldInfo.TimeSeconds+5.f;
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}
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function Tick( float Delta )
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{
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if( PlayerOwner==None || PlayerOwner.Player==None )
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{
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Destroy();
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return;
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}
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if( !bClientConnected )
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{
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if( RebunchTimer<WorldInfo.TimeSeconds )
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{
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RebunchTimer = WorldInfo.TimeSeconds+0.75;
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ClientVerify();
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}
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}
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else if( DownloadStage<255 )
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VoteHandler.ClientDownloadInfo(Self);
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}
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reliable server function ServerNotifyReady()
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{
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bClientConnected = true;
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}
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unreliable client simulated function ClientVerify()
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{
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SetOwner(GetPlayer());
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ServerNotifyReady();
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}
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simulated final function PlayerController GetPlayer()
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{
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if( PlayerOwner==None )
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PlayerOwner = GetALocalPlayerController();
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return PlayerOwner;
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}
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reliable client simulated function ClientReceiveGame( int Index, string GameName, string GameSName, string Prefix )
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{
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if( GameModes.Length<=Index )
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GameModes.Length = Index+1;
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GameModes[Index].GameName = GameName;
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GameModes[Index].GameShortName = GameSName;
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GameModes[Index].Prefix = Prefix;
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bListDirty = true;
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}
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reliable client simulated function ClientReceiveMap( int Index, string MapName, int UpVote, int DownVote, int Sequence, int NumPlays, optional string MapTitle )
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{
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if( Maps.Length<=Index )
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Maps.Length = Index+1;
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Maps[Index].MapName = MapName;
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Maps[Index].MapTitle = (MapTitle!="" ? MapTitle : MapName);
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Maps[Index].UpVotes = UpVote;
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Maps[Index].DownVotes = DownVote;
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Maps[Index].Sequence = Sequence;
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Maps[Index].NumPlays = NumPlays;
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bListDirty = true;
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}
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reliable client simulated function ClientReceiveVote( int GameIndex, int MapIndex, int VoteCount )
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{
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local int i;
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for( i=0; i<ActiveVotes.Length; ++i )
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if( ActiveVotes[i].GameIndex==GameIndex && ActiveVotes[i].MapIndex==MapIndex )
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{
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if( VoteCount==0 )
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ActiveVotes.Remove(i,1);
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else ActiveVotes[i].NumVotes = VoteCount;
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bListDirty = true;
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return;
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}
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if( VoteCount==0 )
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return;
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ActiveVotes.Length = i+1;
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ActiveVotes[i].GameIndex = GameIndex;
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ActiveVotes[i].MapIndex = MapIndex;
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ActiveVotes[i].NumVotes = VoteCount;
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bListDirty = true;
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}
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reliable client simulated function ClientReady( int CurGame )
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{
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ClientCurrentGame = CurGame;
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bAllReceived = true;
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MapVoteMsg("Maplist successfully received.");
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}
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simulated final function MapVoteMsg( string S )
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{
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if( S!="" )
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GetPlayer().ClientMessage("MapVote: "$S);
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}
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reliable client simulated function ClientNotifyVote( PlayerReplicationInfo PRI, int GameIndex, int MapIndex )
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{
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if( bAllReceived )
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MapVoteMsg((PRI!=None ? PRI.PlayerName : "Someone")$" has voted for "$Maps[MapIndex].MapTitle$" ("$GameModes[GameIndex].GameShortName$").");
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else MapVoteMsg((PRI!=None ? PRI.PlayerName : "Someone")$" has voted for a map.");
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}
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reliable client simulated function ClientNotifyVoteTime( int Time )
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{
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if( Time==0 )
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MapVoteMsg("Initializing mid-game mapvote...");
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if( Time<=10 )
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MapVoteMsg(string(Time)$"...");
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else if( Time<60 )
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MapVoteMsg(string(Time)$" seconds...");
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else if( Time==60 )
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MapVoteMsg("1 minute remains...");
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else if( Time==120 )
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MapVoteMsg("2 minutes remain...");
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}
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reliable client simulated function ClientNotifyVoteWin( int GameIndex, int MapIndex, bool bAdminForce )
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{
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Class'KF2GUIController'.Static.GetGUIController(GetPlayer()).CloseMenu(None,true);
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if( bAdminForce )
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{
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if( bAllReceived )
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MapVoteMsg("An admin has forced mapswitch to "$Maps[MapIndex].MapTitle$" ("$GameModes[GameIndex].GameShortName$").");
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else MapVoteMsg("An admin has forced a mapswitch.");
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}
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else if( bAllReceived )
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MapVoteMsg(Maps[MapIndex].MapTitle$" ("$GameModes[GameIndex].GameShortName$") has won mapvote, switching map...");
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else MapVoteMsg("A map has won mapvote, switching map...");
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}
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reliable client simulated function ClientOpenMapvote( optional bool bShowRank )
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{
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local xUI_MapRank R;
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if( bAllReceived )
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SetTimer(0.001,false,'DelayedOpenMapvote'); // To prevent no-mouse issue when local server host opens it from chat.
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if( bShowRank )
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{
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R = xUI_MapRank(Class'KF2GUIController'.Static.GetGUIController(GetPlayer()).OpenMenu(class'xUI_MapRank'));
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R.RepInfo = Self;
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if( KFGFxHudWrapper(GetPlayer().myHUD)!=None )
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KFGFxHudWrapper(GetPlayer().myHUD).HudMovie.DisplayPriorityMessage("MAP VOTE TIME","Cast your votes!",2);
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if( KFGameReplicationInfo(WorldInfo.GRI)!=none )
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KFGameReplicationInfo(WorldInfo.GRI).ProcessChanceDrop();
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}
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}
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simulated function DelayedOpenMapvote()
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{
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local xUI_MapVote U;
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U = xUI_MapVote(Class'KF2GUIController'.Static.GetGUIController(GetPlayer()).OpenMenu(class'xUI_MapVote'));
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U.InitMapvote(Self);
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}
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reliable server simulated function ServerCastVote( int GameIndex, int MapIndex, bool bAdminForce )
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{
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if( NextVoteTimer<WorldInfo.TimeSeconds )
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{
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NextVoteTimer = WorldInfo.TimeSeconds+1.f;
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VoteHandler.ClientCastVote(Self,GameIndex,MapIndex,bAdminForce);
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}
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}
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reliable server simulated function ServerRankMap( bool bUp )
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{
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if( !bClientRanked )
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{
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bClientRanked = true;
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VoteHandler.ClientRankMap(Self,bUp);
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}
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}
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function Destroyed()
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{
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VoteHandler.ClientDisconnect(Self);
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}
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defaultproperties
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{
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bAlwaysRelevant=false
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bOnlyRelevantToOwner=true
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CurrentVote(0)=-1
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CurrentVote(1)=-1
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} |