KF2-Server-Extension/ServerExt/Classes/KF2GUIController.uc
2020-11-28 23:12:58 +03:00

596 lines
13 KiB
Ucode

Class KF2GUIController extends Info
transient;
var() class<GUIStyleBase> DefaultStyle;
var PlayerController PlayerOwner;
var transient KF2GUIInput CustomInput;
var transient PlayerInput BackupInput;
var transient GameViewportClient ClientViewport;
var array<KFGUI_Page> ActiveMenus,PersistentMenus;
var transient KFGUI_Base MouseFocus,InputFocus,KeyboardFocus;
var IntPoint MousePosition,ScreenSize,OldMousePos,LastClickPos[2];
var transient float MousePauseTime,MenuTime,LastClickTimes[2];
var transient GUIStyleBase CurrentStyle;
var transient Console OrgConsole;
var transient KFGUIConsoleHack HackConsole;
var bool bMouseWasIdle,bIsInMenuState,bAbsorbInput,bIsInvalid;
static function KF2GUIController GetGUIController(PlayerController PC)
{
local KF2GUIController G;
if (PC.Player==None)
return None;
foreach PC.ChildActors(class'KF2GUIController',G)
if (!G.bIsInvalid)
break;
if (G==None)
G = PC.Spawn(class'KF2GUIController',PC);
return G;
}
simulated function PostBeginPlay()
{
PlayerOwner = PlayerController(Owner);
ClientViewport = LocalPlayer(PlayerOwner.Player).ViewportClient;
CurrentStyle = new (None) DefaultStyle;
CurrentStyle.InitStyle();
}
simulated function Destroyed()
{
if (PlayerOwner!=None)
SetMenuState(false);
}
simulated function HandleDrawMenu()
{
if (HackConsole==None)
{
HackConsole = new(ClientViewport)class'KFGUIConsoleHack';
HackConsole.OutputObject = Self;
}
if (HackConsole!=ClientViewport.ViewportConsole)
{
OrgConsole = ClientViewport.ViewportConsole;
ClientViewport.ViewportConsole = HackConsole;
// Make sure nothing overrides these settings while menu is being open.
PlayerOwner.PlayerInput = CustomInput;
if (!ClientViewport.bDisplayHardwareMouseCursor)
{
ClientViewport.bDisplayHardwareMouseCursor = true;
ClientViewport.ForceUpdateMouseCursor(TRUE);
}
}
}
simulated function RenderMenu(Canvas C)
{
local int i;
local float OrgX,OrgY,ClipX,ClipY;
local vector2D V;
ClientViewport.ViewportConsole = OrgConsole;
ScreenSize.X = C.SizeX;
ScreenSize.Y = C.SizeY;
CurrentStyle.Canvas = C;
CurrentStyle.PickDefaultFontSize(C.SizeY);
V = ClientViewport.GetMousePosition();
MouseMove(V.X,V.Y);
OrgX = C.OrgX;
OrgY = C.OrgY;
ClipX = C.ClipX;
ClipY = C.ClipY;
for (i=(ActiveMenus.Length-1); i>=0; --i)
{
ActiveMenus[i].bWindowFocused = (i==0);
ActiveMenus[i].InputPos[0] = 0.f;
ActiveMenus[i].InputPos[1] = 0.f;
ActiveMenus[i].InputPos[2] = ScreenSize.X;
ActiveMenus[i].InputPos[3] = ScreenSize.Y;
ActiveMenus[i].Canvas = C;
ActiveMenus[i].PreDraw();
}
if (InputFocus!=None && InputFocus.bFocusedPostDrawItem)
{
InputFocus.InputPos[0] = 0.f;
InputFocus.InputPos[1] = 0.f;
InputFocus.InputPos[2] = ScreenSize.X;
InputFocus.InputPos[3] = ScreenSize.Y;
InputFocus.Canvas = C;
InputFocus.PreDraw();
}
C.SetOrigin(OrgX,OrgY);
C.SetClip(ClipX,ClipY);
if (OrgConsole!=None)
OrgConsole.PostRender_Console(C);
OrgConsole = None;
}
simulated final function SetMenuState(bool bActive)
{
if (PlayerOwner.PlayerInput==None)
{
NotifyLevelChange();
bActive = false;
}
if (bIsInMenuState==bActive)
return;
bIsInMenuState = bActive;
if (bActive)
{
if (CustomInput==None)
{
CustomInput = new (KFPlayerController(PlayerOwner)) class'KF2GUIInput';
CustomInput.ControllerOwner = Self;
CustomInput.OnReceivedNativeInputKey = ReceivedInputKey;
CustomInput.BaseInput = PlayerOwner.PlayerInput;
BackupInput = PlayerOwner.PlayerInput;
PlayerOwner.Interactions.AddItem(CustomInput);
}
BackupInput.OnReceivedNativeInputKey = ReceivedInputKey;
BackupInput.OnReceivedNativeInputChar = ReceivedInputChar;
PlayerOwner.PlayerInput = CustomInput;
ClientViewport.SetHardwareMouseCursorVisibility(true);
}
else
{
if (BackupInput!=None)
{
PlayerOwner.PlayerInput = BackupInput;
BackupInput.OnReceivedNativeInputKey = BackupInput.OnReceivedNativeInputKey;
BackupInput.OnReceivedNativeInputChar = BackupInput.OnReceivedNativeInputChar;
}
ClientViewport.SetHardwareMouseCursorVisibility(false);
LastClickTimes[0] = 0;
LastClickTimes[1] = 0;
}
}
simulated function NotifyLevelChange()
{
local int i;
if (bIsInvalid)
return;
bIsInvalid = true;
if (InputFocus!=None)
{
InputFocus.LostInputFocus();
InputFocus = None;
}
for (i=(ActiveMenus.Length-1); i>=0; --i)
ActiveMenus[i].NotifyLevelChange();
for (i=(PersistentMenus.Length-1); i>=0; --i)
PersistentMenus[i].NotifyLevelChange();
SetMenuState(false);
}
simulated function MenuInput(float DeltaTime)
{
local int i;
if (PlayerOwner.PlayerInput==None)
{
NotifyLevelChange();
return;
}
if (InputFocus!=None)
InputFocus.MenuTick(DeltaTime);
for (i=0; i<ActiveMenus.Length; ++i)
ActiveMenus[i].MenuTick(DeltaTime);
// Check idle.
if (Abs(MousePosition.X-OldMousePos.X)>5.f || Abs(MousePosition.Y-OldMousePos.Y)>5.f || (bMouseWasIdle && MousePauseTime<0.5f))
{
if (bMouseWasIdle)
{
bMouseWasIdle = false;
if (InputFocus!=None)
InputFocus.InputMouseMoved();
}
OldMousePos = MousePosition;
MousePauseTime = 0.f;
}
else if (!bMouseWasIdle && (MousePauseTime+=DeltaTime)>0.5f)
{
bMouseWasIdle = true;
if (MouseFocus!=None)
MouseFocus.NotifyMousePaused();
}
if (ActiveMenus.Length>0)
MenuTime+=DeltaTime;
}
simulated function MouseMove(float MouseX, float MouseY)
{
local int i;
local KFGUI_Base F;
// Handle mouse
MousePosition.X = Clamp(MouseX, 0, ScreenSize.X);
MousePosition.Y = Clamp(MouseY, 0, ScreenSize.Y);
// Capture mouse for GUI
if (InputFocus!=None && InputFocus.bCanFocus)
{
if (InputFocus.CaptureMouse())
{
F = InputFocus.GetMouseFocus();
if (F!=MouseFocus)
{
MousePauseTime = 0;
if (MouseFocus!=None)
MouseFocus.MouseLeave();
MouseFocus = F;
F.MouseEnter();
}
}
else i = ActiveMenus.Length;
}
else
{
for (i=0; i<ActiveMenus.Length; ++i)
{
if (ActiveMenus[i].CaptureMouse())
{
F = ActiveMenus[i].GetMouseFocus();
if (F!=MouseFocus)
{
MousePauseTime = 0;
if (MouseFocus!=None)
MouseFocus.MouseLeave();
MouseFocus = F;
F.MouseEnter();
}
break;
}
else if (ActiveMenus[i].bOnlyThisFocus) // Discard any other menus after this one.
{
i = ActiveMenus.Length;
break;
}
}
}
if (MouseFocus!=None && i==ActiveMenus.Length) // Hovering over nothing.
{
MousePauseTime = 0;
if (MouseFocus!=None)
MouseFocus.MouseLeave();
MouseFocus = None;
}
}
simulated final function int GetFreeIndex(bool bNewAlwaysTop) // Find first allowed top index of the stack.
{
local int i;
for (i=0; i<ActiveMenus.Length; ++i)
if (bNewAlwaysTop || !ActiveMenus[i].bAlwaysTop)
{
ActiveMenus.Insert(i,1);
return i;
}
i = ActiveMenus.Length;
ActiveMenus.Length = i+1;
return i;
}
simulated function KFGUI_Page OpenMenu(class<KFGUI_Page> MenuClass)
{
local int i;
local KFGUI_Page M;
if (MenuClass==None)
return None;
if (KeyboardFocus!=None)
GrabInputFocus(None);
if (InputFocus!=None)
{
InputFocus.LostInputFocus();
InputFocus = None;
}
// Enable mouse on UI if disabled.
SetMenuState(true);
// Check if should use pre-excisting menu.
if (MenuClass.Default.bUnique)
{
for (i=0; i<ActiveMenus.Length; ++i)
if (ActiveMenus[i].Class==MenuClass)
{
if (i>0 && ActiveMenus[i].BringPageToFront()) // Sort it upfront.
{
M = ActiveMenus[i];
ActiveMenus.Remove(i,1);
i = GetFreeIndex(M.bAlwaysTop);
ActiveMenus[i] = M;
}
return M;
}
if (MenuClass.Default.bPersistant)
{
for (i=0; i<PersistentMenus.Length; ++i)
if (PersistentMenus[i].Class==MenuClass)
{
M = PersistentMenus[i];
PersistentMenus.Remove(i,1);
i = GetFreeIndex(M.bAlwaysTop);
ActiveMenus[i] = M;
M.ShowMenu();
return M;
}
}
}
M = New(None)MenuClass;
if (M==None) // Probably abstract class.
return None;
i = GetFreeIndex(M.bAlwaysTop);
ActiveMenus[i] = M;
M.Owner = Self;
M.InitMenu();
M.ShowMenu();
return M;
}
simulated function CloseMenu(class<KFGUI_Page> MenuClass, optional bool bCloseAll)
{
local int i;
local KFGUI_Page M;
if (!bCloseAll && MenuClass==None)
return;
if (KeyboardFocus!=None)
GrabInputFocus(None);
if (InputFocus!=None)
{
InputFocus.LostInputFocus();
InputFocus = None;
}
for (i=(ActiveMenus.Length-1); i>=0; --i)
if (bCloseAll || ActiveMenus[i].Class==MenuClass)
{
M = ActiveMenus[i];
ActiveMenus.Remove(i,1);
M.CloseMenu();
// Cache menu.
if (M.bPersistant && M.bUnique)
PersistentMenus[PersistentMenus.Length] = M;
}
if (ActiveMenus.Length==0)
SetMenuState(false);
}
simulated function PopCloseMenu(KFGUI_Base Item)
{
local int i;
local KFGUI_Page M;
if (Item==None)
return;
if (KeyboardFocus!=None)
GrabInputFocus(None);
if (InputFocus!=None)
{
InputFocus.LostInputFocus();
InputFocus = None;
}
for (i=(ActiveMenus.Length-1); i>=0; --i)
if (ActiveMenus[i]==Item)
{
M = ActiveMenus[i];
ActiveMenus.Remove(i,1);
M.CloseMenu();
// Cache menu.
if (M.bPersistant && M.bUnique)
PersistentMenus[PersistentMenus.Length] = M;
break;
}
if (ActiveMenus.Length==0)
SetMenuState(false);
}
simulated function BringMenuToFront(KFGUI_Page Page)
{
local int i;
if (ActiveMenus[0].bAlwaysTop && !Page.bAlwaysTop)
return; // Can't override this menu.
// Try to remove from current position at stack.
for (i=(ActiveMenus.Length-1); i>=0; --i)
if (ActiveMenus[i]==Page)
{
ActiveMenus.Remove(i,1);
break;
}
if (i==-1)
return; // Page isn't open.
// Put on front of stack.
ActiveMenus.Insert(0,1);
ActiveMenus[0] = Page;
}
simulated final function bool MenuIsOpen(optional class<KFGUI_Page> MenuClass)
{
local int i;
for (i=(ActiveMenus.Length-1); i>=0; --i)
if (MenuClass==None || ActiveMenus[i].Class==MenuClass)
return true;
return false;
}
simulated final function GrabInputFocus(KFGUI_Base Comp, optional bool bForce)
{
if (Comp==KeyboardFocus && !bForce)
return;
if (KeyboardFocus!=None)
KeyboardFocus.LostKeyFocus();
if (Comp==None)
{
OnInputKey = InternalInputKey;
OnReceivedInputChar = InternalReceivedInputChar;
}
else if (KeyboardFocus==None)
{
OnInputKey = Comp.NotifyInputKey;
OnReceivedInputChar = Comp.NotifyInputChar;
}
KeyboardFocus = Comp;
}
simulated final function GUI_InputMouse(bool bPressed, bool bRight)
{
local byte i;
MousePauseTime = 0;
if (bPressed)
{
if (KeyboardFocus!=None && KeyboardFocus!=MouseFocus)
{
GrabInputFocus(None);
LastClickTimes[0] = 0;
LastClickTimes[1] = 0;
}
if (MouseFocus!=None)
{
if (MouseFocus!=InputFocus && !MouseFocus.bClickable && !MouseFocus.IsTopMenu() && MouseFocus.BringPageToFront())
{
BringMenuToFront(MouseFocus.GetPageTop());
LastClickTimes[0] = 0;
LastClickTimes[1] = 0;
}
else
{
i = byte(bRight);
if ((MenuTime-LastClickTimes[i])<0.2 && Abs(LastClickPos[i].X-MousePosition.X)<5 && Abs(LastClickPos[i].Y-MousePosition.Y)<5)
{
LastClickTimes[i] = 0;
MouseFocus.DoubleMouseClick(bRight);
}
else
{
MouseFocus.MouseClick(bRight);
LastClickTimes[i] = MenuTime;
LastClickPos[i] = MousePosition;
}
}
}
else if (InputFocus!=None)
{
InputFocus.LostInputFocus();
InputFocus = None;
LastClickTimes[0] = 0;
LastClickTimes[1] = 0;
}
}
else
{
if (InputFocus!=None)
InputFocus.MouseRelease(bRight);
else if (MouseFocus!=None)
MouseFocus.MouseRelease(bRight);
}
}
simulated final function bool CheckMouse(name Key, EInputEvent Event)
{
if (Event == IE_Pressed)
{
switch (Key)
{
case 'LeftMouseButton':
GUI_InputMouse(true,false);
return true;
case 'RightMouseButton':
GUI_InputMouse(true,true);
return true;
}
}
else if (Event == IE_Released)
{
switch (Key)
{
case 'LeftMouseButton':
GUI_InputMouse(false,false);
return true;
case 'RightMouseButton':
GUI_InputMouse(false,true);
return true;
}
}
return false;
}
simulated function bool ReceivedInputKey(int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad)
{
if (!bIsInMenuState)
return false;
if (!CheckMouse(Key,Event) && !OnInputKey(ControllerId,Key,Event,AmountDepressed,bGamepad))
{
switch (Key)
{
case 'Escape':
if (Event==IE_Pressed)
ActiveMenus[0].UserPressedEsc(); // Pop top menu if possible.
return true;
case 'MouseScrollDown':
case 'MouseScrollUp':
if (Event==IE_Pressed && MouseFocus!=None)
MouseFocus.ScrollMouseWheel(Key=='MouseScrollUp');
return true;
}
return bAbsorbInput;
}
return true;
}
simulated function bool ReceivedInputChar(int ControllerId, string Unicode)
{
if (!bIsInMenuState)
return false;
return OnReceivedInputChar(ControllerId,Unicode);
}
simulated Delegate bool OnInputKey(int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad)
{
return false;
}
simulated Delegate bool OnReceivedInputChar(int ControllerId, string Unicode)
{
return false;
}
simulated Delegate bool InternalInputKey(int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad)
{
return false;
}
simulated Delegate bool InternalReceivedInputChar(int ControllerId, string Unicode)
{
return false;
}
defaultproperties
{
DefaultStyle=class'KF2Style'
bAbsorbInput=true
}