KF2-Server-Extension/ServerExtMut/Classes/xVotingHandler.uc

642 lines
17 KiB
Ucode

Class xVotingHandler extends xVotingHandlerBase
config(xMapVote);
struct FGameModeOption
{
var config string GameName,GameShortName,GameClass,Mutators,Options,Prefix,ServerName;
};
const CurrentVersion = 1;
var config int ConfigVersion;
var config array<FGameModeOption> GameModes;
var config int LastVotedGameInfo,VoteTime,MaxMapsOnList,VoteNumForOrgy;
var config float MidGameVotePct,MapWinPct,MapChangeDelay;
var config bool bNoWebAdmin;
var config bool bNoMapVoteOrgy;
var config bool bEnableAnnouncer;
var class<Mutator> BaseMutator;
var array<SoundCue> AnnouncerCues;
var array<FMapEntry> Maps;
var array<FVotedMaps> ActiveVotes;
var array<xVotingReplication> ActiveVoters;
var int iCurrentHistory,VoteTimeLeft,ShowMenuDelay;
var string PendingMapURL;
var KFGameReplicationInfo KF;
var bool bMapvoteHasEnded,bMapVoteTimer,bHistorySaved;
function PostBeginPlay()
{
local int i,j,z,n,UpV,DownV,Seq,NumPl;
local string S,MapFile;
if (WorldInfo.Game.BaseMutator==None)
WorldInfo.Game.BaseMutator = Self;
else WorldInfo.Game.BaseMutator.AddMutator(Self);
if (bDeleteMe) // This was a duplicate instance of the mutator.
return;
InitConfig();
MapFile = string(WorldInfo.GetPackageName());
iCurrentHistory = class'xMapVoteHistory'.Static.GetMapHistory(MapFile,WorldInfo.Title);
// Build maplist.
z = 0;
for (i=(Class'KFGameInfo'.Default.GameMapCycles.Length-1); i>=0; --i)
{
for (j=(Class'KFGameInfo'.Default.GameMapCycles[i].Maps.Length-1); j>=0; --j)
{
if (MaxMapsOnList>0 && Class'KFGameInfo'.Default.GameMapCycles[i].Maps[j]~=MapFile) // If we limit the maps count, remove current map.
continue;
Maps.Length = z+1;
Maps[z].MapName = Class'KFGameInfo'.Default.GameMapCycles[i].Maps[j];
n = class'xMapVoteHistory'.Static.GetMapHistory(Maps[z].MapName,"");
class'xMapVoteHistory'.Static.GetHistory(n,UpV,DownV,Seq,NumPl,S);
Maps[z].UpVotes = UpV;
Maps[z].DownVotes = DownV;
Maps[z].Sequence = Seq;
Maps[z].NumPlays = NumPl;
Maps[z].History = n;
Maps[z].MapTitle = S;
++z;
}
}
if (MaxMapsOnList>0)
{
// Remove random maps from list.
while (Maps.Length>MaxMapsOnList)
Maps.Remove(Rand(Maps.Length),1);
}
SetTimer(0.15,false,'SetupBroadcast');
SetTimer(1,true,'CheckEndGameEnded');
}
function InitConfig()
{
local bool ConfigChanged;
ConfigChanged = False;
// Parameters to check each initialization
if (LastVotedGameInfo < 0 || LastVotedGameInfo >= GameModes.Length)
LastVotedGameInfo = 0;
if (MapChangeDelay == 0)
MapChangeDelay = 3;
if (GameModes.Length == 0) // None specified, so use current settings.
{
GameModes.Length = 1;
GameModes[0].GameName = "Killing Floor";
GameModes[0].GameShortName = "KF";
GameModes[0].GameClass = PathName(WorldInfo.Game.Class);
GameModes[0].Mutators = "";
GameModes[0].Prefix = "";
GameModes[0].ServerName = "";
MidGameVotePct = 0.51;
MapWinPct = 0.75;
VoteTime = 35;
ConfigChanged = True;
}
if (VoteNumForOrgy <= 0)
{
VoteNumForOrgy = 4;
bNoMapVoteOrgy = False;
ConfigChanged = True;
}
// Parameters that need to be added once when updating the config
switch (ConfigVersion)
{
case 0:
bEnableAnnouncer = True;
case 2147483647:
`log("[xVotingHandler] Config updated to version"@CurrentVersion);
break;
case CurrentVersion:
`log("[xVotingHandler] Config is up-to-date");
break;
default:
`log("[xVotingHandler] The config version is higher than the current version (are you using an old mutator?)");
`log("[xVotingHandler] Config version is"@ConfigVersion@"but current version is"@CurrentVersion);
`log("[xVotingHandler] The config version will be changed to "@CurrentVersion);
break;
}
if (ConfigChanged || (ConfigVersion != CurrentVersion))
{
ConfigVersion = CurrentVersion;
SaveConfig();
}
}
function AddMutator(Mutator M)
{
if (M!=Self) // Make sure we don't get added twice.
{
if (M.Class==Class)
M.Destroy();
else Super.AddMutator(M);
}
}
function SetupBroadcast()
{
local xVoteBroadcast B;
local WebServer W;
local WebAdmin A;
local xVoteWebApp xW;
local byte i;
B = Spawn(class'xVoteBroadcast');
B.Handler = Self;
B.NextBroadcaster = WorldInfo.Game.BroadcastHandler;
WorldInfo.Game.BroadcastHandler = B;
if (!bNoWebAdmin)
{
foreach AllActors(class'WebServer',W)
break;
if (W!=None)
{
for (i=0; (i<10 && A==None); ++i)
A = WebAdmin(W.ApplicationObjects[i]);
if (A!=None)
{
xW = new (None) class'xVoteWebApp';
A.addQueryHandler(xW);
}
else `Log("X-VoteWebAdmin ERROR: No valid WebAdmin application found!");
}
else `Log("X-VoteWebAdmin ERROR: No WebServer object found!");
}
}
final function AddVote(int Count, int MapIndex, int GameIndex)
{
local int i,j;
if (bMapvoteHasEnded)
return;
for (i=0; i<ActiveVotes.Length; ++i)
if (ActiveVotes[i].GameIndex==GameIndex && ActiveVotes[i].MapIndex==MapIndex)
{
ActiveVotes[i].NumVotes += Count;
for (j=(ActiveVoters.Length-1); j>=0; --j)
ActiveVoters[j].ClientReceiveVote(GameIndex,MapIndex,ActiveVotes[i].NumVotes);
if (ActiveVotes[i].NumVotes<=0)
{
for (j=(ActiveVoters.Length-1); j>=0; --j)
if (ActiveVoters[j].DownloadStage==2 && ActiveVoters[j].DownloadIndex>=i && ActiveVoters[j].DownloadIndex>0) // Make sure client doesn't skip a download at this point.
--ActiveVoters[j].DownloadIndex;
ActiveVotes.Remove(i,1);
}
return;
}
if (Count<=0)
return;
ActiveVotes.Length = i+1;
ActiveVotes[i].GameIndex = GameIndex;
ActiveVotes[i].MapIndex = MapIndex;
ActiveVotes[i].NumVotes = Count;
for (j=(ActiveVoters.Length-1); j>=0; --j)
ActiveVoters[j].ClientReceiveVote(GameIndex,MapIndex,Count);
}
final function LogoutPlayer(PlayerController PC)
{
local int i;
for (i=(ActiveVoters.Length-1); i>=0; --i)
if (ActiveVoters[i].PlayerOwner==PC)
{
ActiveVoters[i].Destroy();
break;
}
}
final function LoginPlayer(PlayerController PC)
{
local xVotingReplication R;
local int i;
for (i=(ActiveVoters.Length-1); i>=0; --i)
if (ActiveVoters[i].PlayerOwner==PC)
return;
R = Spawn(class'xVotingReplication',PC);
R.VoteHandler = Self;
ActiveVoters.AddItem(R);
}
function NotifyLogout(Controller Exiting)
{
if (PlayerController(Exiting)!=None)
LogoutPlayer(PlayerController(Exiting));
if (NextMutator != None)
NextMutator.NotifyLogout(Exiting);
}
function NotifyLogin(Controller NewPlayer)
{
if (PlayerController(NewPlayer)!=None)
LoginPlayer(PlayerController(NewPlayer));
if (NextMutator != None)
NextMutator.NotifyLogin(NewPlayer);
}
function ClientDownloadInfo(xVotingReplication V)
{
if (bMapvoteHasEnded)
{
V.DownloadStage = 255;
return;
}
switch (V.DownloadStage)
{
case 0: // Game modes.
if (V.DownloadIndex>=GameModes.Length)
break;
V.ClientReceiveGame(V.DownloadIndex,GameModes[V.DownloadIndex].GameName,GameModes[V.DownloadIndex].GameShortName,GameModes[V.DownloadIndex].Prefix);
++V.DownloadIndex;
return;
case 1: // Maplist.
if (V.DownloadIndex>=Maps.Length)
break;
if (Maps[V.DownloadIndex].MapTitle=="")
V.ClientReceiveMap(V.DownloadIndex,Maps[V.DownloadIndex].MapName,Maps[V.DownloadIndex].UpVotes,Maps[V.DownloadIndex].DownVotes,Maps[V.DownloadIndex].Sequence,Maps[V.DownloadIndex].NumPlays);
else V.ClientReceiveMap(V.DownloadIndex,Maps[V.DownloadIndex].MapName,Maps[V.DownloadIndex].UpVotes,Maps[V.DownloadIndex].DownVotes,Maps[V.DownloadIndex].Sequence,Maps[V.DownloadIndex].NumPlays,Maps[V.DownloadIndex].MapTitle);
++V.DownloadIndex;
return;
case 2: // Current votes.
if (V.DownloadIndex>=ActiveVotes.Length)
break;
V.ClientReceiveVote(ActiveVotes[V.DownloadIndex].GameIndex,ActiveVotes[V.DownloadIndex].MapIndex,ActiveVotes[V.DownloadIndex].NumVotes);
++V.DownloadIndex;
return;
default:
V.ClientReady(LastVotedGameInfo);
V.DownloadStage = 255;
return;
}
++V.DownloadStage;
V.DownloadIndex = 0;
}
function ClientCastVote(xVotingReplication V, int GameIndex, int MapIndex, bool bAdminForce)
{
local int i;
if (bMapvoteHasEnded)
return;
if (bAdminForce && V.PlayerOwner.PlayerReplicationInfo.bAdmin)
{
SwitchToLevel(GameIndex,MapIndex,true);
return;
}
if (!Class'xUI_MapVote'.Static.BelongsToPrefix(Maps[MapIndex].MapName,GameModes[GameIndex].Prefix))
{
V.PlayerOwner.ClientMessage("Error: Can't vote that map (wrong Prefix to that game mode)!");
return;
}
if (V.CurrentVote[0]>=0)
AddVote(-1,V.CurrentVote[1],V.CurrentVote[0]);
V.CurrentVote[0] = GameIndex;
V.CurrentVote[1] = MapIndex;
AddVote(1,MapIndex,GameIndex);
for (i=(ActiveVoters.Length-1); i>=0; --i)
ActiveVoters[i].ClientNotifyVote(V.PlayerOwner.PlayerReplicationInfo,GameIndex,MapIndex);
TallyVotes();
}
function ClientRankMap(xVotingReplication V, bool bUp)
{
class'xMapVoteHistory'.Static.AddMapKarma(iCurrentHistory,bUp);
}
function ClientDisconnect(xVotingReplication V)
{
ActiveVoters.RemoveItem(V);
if (V.CurrentVote[0]>=0)
AddVote(-1,V.CurrentVote[1],V.CurrentVote[0]);
TallyVotes();
}
final function float GetPctOf(int Nom, int Denom)
{
local float R;
R = float(Nom) / float(Denom);
return R;
}
final function TallyVotes(optional bool bForce)
{
local int i,NumVotees,c,j;
local array<int> Candidates;
if (bMapvoteHasEnded)
return;
NumVotees = ActiveVoters.Length;
c = 0;
if (bForce)
{
// First check for highest result.
for (i=(ActiveVotes.Length-1); i>=0; --i)
c = Max(c,ActiveVotes[i].NumVotes);
if (c>0)
{
// Then check how many votes for the best.
for (i=(ActiveVotes.Length-1); i>=0; --i)
if (ActiveVotes[i].NumVotes==c)
Candidates.AddItem(i);
// Finally pick a random winner from the best.
c = Candidates[Rand(Candidates.Length)];
// If more then "VoteNumForOrgy" voters and everyone voted same map?!!! Give the mapvote some orgy.
if (bEnableAnnouncer && !bNoMapVoteOrgy && NumVotees >= VoteNumForOrgy && ActiveVotes.Length==1)
{
for (j=(ActiveVoters.Length-1); j >= 0; --j)
ActiveVoters[j].PlayerOwner.ClientPlaySound(AnnouncerCues[13]);
}
SwitchToLevel(ActiveVotes[c].GameIndex,ActiveVotes[c].MapIndex,false);
}
else
{
// Pick a random map to win.
c = Rand(Maps.Length);
// Pick a random gametype to win along with it.
for (i=(GameModes.Length-1); i>=0; --i)
if (Class'xUI_MapVote'.Static.BelongsToPrefix(Maps[c].MapName,GameModes[i].Prefix))
Candidates.AddItem(i);
if (Candidates.Length==0) // Odd, a map without gametype...
i = Rand(GameModes.Length);
else i = Candidates[Rand(Candidates.Length)];
SwitchToLevel(i,c,false);
}
return;
}
// Check for insta-win vote.
for (i=(ActiveVotes.Length-1); i>=0; --i)
{
c+=ActiveVotes[i].NumVotes;
if (GetPctOf(ActiveVotes[i].NumVotes,NumVotees)>=MapWinPct)
{
// If more then 4 voters and everyone voted same map?!!! Give the mapvote some orgy.
if (bEnableAnnouncer && !bNoMapVoteOrgy && NumVotees >= VoteNumForOrgy && ActiveVotes.Length==1)
{
for (j=(ActiveVoters.Length-1); j>=0; --j)
ActiveVoters[j].PlayerOwner.ClientPlaySound(AnnouncerCues[13]);
}
SwitchToLevel(ActiveVotes[i].GameIndex,ActiveVotes[i].MapIndex,false);
return;
}
}
// Check for mid-game voting timer.
if (!bMapVoteTimer && NumVotees>0 && GetPctOf(c,NumVotees)>=MidGameVotePct)
StartMidGameVote(true);
}
final function StartMidGameVote(bool bMidGame)
{
local int i;
if (bMapVoteTimer || bMapvoteHasEnded)
return;
bMapVoteTimer = true;
if (bMidGame)
{
for (i=(ActiveVoters.Length-1); i>=0; --i)
ActiveVoters[i].ClientNotifyVoteTime(0);
}
ShowMenuDelay = 5;
VoteTimeLeft = Max(VoteTime,10);
SetTimer(1,true);
}
function CheckEndGameEnded()
{
if (KF==None)
{
KF = KFGameReplicationInfo(WorldInfo.GRI);
if (KF==None)
return;
}
if (KF.bMatchIsOver) // HACK, since KFGameInfo_Survival doesn't properly notify mutators of this!
{
if (!bMapVoteTimer)
StartMidGameVote(false);
ClearTimer('CheckEndGameEnded');
WorldInfo.Game.ClearTimer('ShowPostGameMenu');
}
}
function bool HandleRestartGame()
{
if (!bMapVoteTimer)
StartMidGameVote(false);
return true;
}
function Timer()
{
local int i;
local SoundCue FX;
if (bMapvoteHasEnded)
{
// NOTE:
// "WorldInfo.NetMode != NM_Standalone" prevents cyclic unsuccessful map change in single player mode.
// I have not tested how this code will behave if it really fails to change the map.
// Most likely there should be another solution here, but for now it will do.
if (WorldInfo.NetMode != NM_Standalone && WorldInfo.NextSwitchCountdown<=0.f) // Mapswitch failed, force to random other map.
{
ActiveVotes.Length = 0;
bMapvoteHasEnded = false;
TallyVotes(true);
}
return;
}
if (ShowMenuDelay>0 && --ShowMenuDelay==0)
{
for (i=(ActiveVoters.Length-1); i>=0; --i)
ActiveVoters[i].ClientOpenMapvote(true);
}
--VoteTimeLeft;
if (VoteTimeLeft==0)
{
TallyVotes(true);
}
else if (VoteTimeLeft<=10 || VoteTimeLeft==20 || VoteTimeLeft==30 || VoteTimeLeft==60)
{
FX = None;
if (VoteTimeLeft<=10)
FX = AnnouncerCues[VoteTimeLeft-1];
else if (VoteTimeLeft==20)
FX = AnnouncerCues[10];
else if (VoteTimeLeft==30)
FX = AnnouncerCues[11];
else if (VoteTimeLeft==60)
FX = AnnouncerCues[12];
for (i=(ActiveVoters.Length-1); i>=0; --i)
{
ActiveVoters[i].ClientNotifyVoteTime(VoteTimeLeft);
if (bEnableAnnouncer && FX != None)
ActiveVoters[i].PlayerOwner.ClientPlaySound(FX);
}
}
}
final function SwitchToLevel(int GameIndex, int MapIndex, bool bAdminForce)
{
local int i;
local string S;
if (bMapvoteHasEnded)
return;
Default.LastVotedGameInfo = GameIndex;
Class.Static.StaticSaveConfig();
bMapvoteHasEnded = true;
if (!bAdminForce && !bHistorySaved)
{
class'xMapVoteHistory'.Static.UpdateMapHistory(Maps[MapIndex].History);
class'xMapVoteHistory'.Static.StaticSaveConfig();
bHistorySaved = true;
}
S = Maps[MapIndex].MapName$" ("$GameModes[GameIndex].GameName$")";
for (i=(ActiveVoters.Length-1); i>=0; --i)
{
KFPlayerController(ActiveVoters[i].PlayerOwner).ShowConnectionProgressPopup(PMT_AdminMessage,"Switching to level:",S);
ActiveVoters[i].ClientNotifyVoteWin(GameIndex,MapIndex,bAdminForce);
}
PendingMapURL = Maps[MapIndex].MapName$"?Game="$GameModes[GameIndex].GameClass$"?Mutator="$PathName(BaseMutator);
if (GameModes[GameIndex].Mutators!="")
PendingMapURL $= ","$GameModes[GameIndex].Mutators;
if (GameModes[GameIndex].Options!="")
PendingMapURL $= "?"$GameModes[GameIndex].Options;
`Log("MapVote: Switch map to "$PendingMapURL);
if (GameModes[GameIndex].ServerName != "")
{
WorldInfo.GRI.ServerName = GameModes[GameIndex].ServerName;
WorldInfo.GRI.SaveConfig();
`Log("MapVote: Next ServerName: "$WorldInfo.GRI.ServerName);
}
SetTimer(FMax(MapChangeDelay,0.1),false,'PendingSwitch');
}
function Pendingswitch ()
{
WorldInfo.ServerTravel(PendingMapURL,false);
SetTimer(1,true);
}
final function ParseCommand(string Cmd, PlayerController PC)
{
if (Cmd~="Help")
{
PC.ClientMessage("MapVote commands:");
PC.ClientMessage("!MapVote - Show mapvote menu");
PC.ClientMessage("!AddMap <Mapname> - Add map to mapvote");
PC.ClientMessage("!RemoveMap <Mapname> - Remove map from mapvote");
}
else if (Cmd~="MapVote")
ShowMapVote(PC);
else if (!PC.PlayerReplicationInfo.bAdmin && !PC.IsA('MessagingSpectator'))
return;
else if (Left(Cmd,7)~="AddMap ")
{
Cmd = Mid(Cmd,7);
PC.ClientMessage("Added map '"$Cmd$"'!");
AddMap(Cmd);
}
else if (Left(Cmd,10)~="RemoveMap ")
{
Cmd = Mid(Cmd,10);
if (RemoveMap(Cmd))
PC.ClientMessage("Removed map '"$Cmd$"'!");
else PC.ClientMessage("Map '"$Cmd$"' not found!");
}
}
function ShowMapVote(PlayerController PC)
{
local int i;
if (bMapvoteHasEnded)
return;
for (i=(ActiveVoters.Length-1); i>=0; --i)
if (ActiveVoters[i].PlayerOwner==PC)
{
ActiveVoters[i].ClientOpenMapvote(false);
return;
}
}
final function AddMap(string M)
{
if (Class'KFGameInfo'.Default.GameMapCycles.Length==0)
Class'KFGameInfo'.Default.GameMapCycles.Length = 1;
Class'KFGameInfo'.Default.GameMapCycles[0].Maps.AddItem(M);
Class'KFGameInfo'.Static.StaticSaveConfig();
}
final function bool RemoveMap(string M)
{
local int i,j;
for (i=(Class'KFGameInfo'.Default.GameMapCycles.Length-1); i>=0; --i)
{
for (j=(Class'KFGameInfo'.Default.GameMapCycles[i].Maps.Length-1); j>=0; --j)
{
if (Class'KFGameInfo'.Default.GameMapCycles[i].Maps[j]~=M)
{
Class'KFGameInfo'.Default.GameMapCycles[i].Maps.Remove(j,1);
Class'KFGameInfo'.Static.StaticSaveConfig();
return true;
}
}
}
return false;
}
defaultproperties
{
BaseMutator=Class'xVotingHandler'
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_one_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_two_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_three_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_four_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_five_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_six_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_seven_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_eight_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_nine_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_ten_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_20_seconds_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_30_seconds_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_1_minute_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_HolyShit_Cue')
}