KF2-Server-Extension/ServerExt/Classes/ExtWeap_Pistol_MedicS.uc
2020-11-28 23:12:58 +03:00

46 lines
1.2 KiB
Ucode

class ExtWeap_Pistol_MedicS extends KFWeap_Pistol_Medic;
defaultproperties
{
bCanThrow=false
SpareAmmoCapacity[0]=-1
InitialSpareMags[0]=0
bInfiniteSpareAmmo=True
// Remove weight bcs of replacing 9mm
InventorySize=0
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'ExtDT_Ballistic_Pistol_Medic'
WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.7f), (Stat=EWUS_HealFullRecharge, Scale=0.9f)))
WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=2.0f), (Stat=EWUS_HealFullRecharge, Scale=0.8f)))
WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=2.55f), (Stat=EWUS_HealFullRecharge, Scale=0.7f)))
WeaponUpgrades[4]=(Stats=((Stat=EWUS_Damage0, Scale=3.0f), (Stat=EWUS_HealFullRecharge, Scale=0.6f)))
}
simulated static function bool AllowedForAllPerks()
{
return true;
}
simulated function ConsumeAmmo(byte FireModeNum)
{
if (FireModeNum == ALTFIRE_FIREMODE)
super.ConsumeAmmo(FireModeNum);
}
simulated static event class<KFPerk> GetWeaponPerkClass(class<KFPerk> InstigatorPerkClass)
{
if (InstigatorPerkClass != None)
return InstigatorPerkClass;
return default.AssociatedPerkClasses[0];
}
simulated function KFPerk GetPerk()
{
if (KFPlayer != None)
return KFPlayer.GetPerk();
return super.GetPerk();
}