KF2-Server-Extension/ServerExt/Classes/VS_ZedClotBase.uc
2017-10-19 21:00:49 -05:00

32 lines
860 B
Ucode

class VS_ZedClotBase extends VSZombie
abstract;
simulated event PostInitAnimTree(SkeletalMeshComponent SkelComp)
{
Super.PostInitAnimTree( SkelComp );
if( bCanHeadTrack )
{
IK_Look_Head = SkelControlLookAt(Mesh.FindSkelControl('HeadLook'));
//IK_Look_Spine = SkelControlLookAt(Mesh.FindSkelControl('SpineLook'));
}
}
simulated function float StartAttackAnim( byte Num ) // Return animation duration.
{
if( FPHandModel!=None )
FPHandModel.PlayHandsAnim('Atk_Combo1_V1');
return PlayBodyAnim('Atk_Combo1_V1',EAS_UpperBody);
}
defaultproperties
{
MonsterArchPath="ZED_ARCH.ZED_Clot_UnDev_Archetype"
CharacterMonsterArch=KFCharacterInfo_Monster'ZED_ARCH.ZED_Clot_UnDev_Archetype'
DoshValue=12
HitsPerAttack=2
KnockedDownBySonicWaveOdds=0.230000
Mass=50.000000
GroundSpeed=190.000000
RotationRate=(Pitch=50000,Yaw=30000,Roll=50000)
}