KF2-Server-Extension/ServerExt/Classes/Ext_PerkFieldMedic.uc
2017-10-19 21:00:49 -05:00

83 lines
2.5 KiB
Ucode

Class Ext_PerkFieldMedic extends Ext_PerkBase;
var float RepairArmorRate,AirborneAgentHealRate;
var byte AirborneAgentLevel;
function bool RepairArmor( Pawn HealTarget )
{
local KFPawn_Human KFPH;
if( RepairArmorRate>0 )
{
KFPH = KFPawn_Human(Healtarget);
if( KFPH != none && KFPH.Armor < KFPH.MaxArmor )
{
KFPH.AddArmor( Round( float(KFPH.MaxArmor) * RepairArmorRate ) );
return true;
}
}
return false;
}
function bool ModifyHealAmount( out float HealAmount )
{
HealAmount*=Modifiers[9];
return (RepairArmorRate>0);
}
simulated function ModifyHealerRechargeTime( out float RechargeRate )
{
RechargeRate/=Modifiers[9];
}
function CheckForAirborneAgent( KFPawn HealTarget, class<DamageType> DamType, int HealAmount )
{
if( (AirborneAgentLevel==1 && WorldInfo.TimeDilation<1.f) || AirborneAgentLevel>1 )
GiveMedicAirborneAgentHealth( HealTarget, DamType, HealAmount );
}
function GiveMedicAirborneAgentHealth( KFPawn HealTarget, class<DamageType> DamType, int HealAmount )
{
local KFPawn KFP;
local int RoundedExtraHealAmount;
RoundedExtraHealAmount = FCeil( float(HealAmount) * AirborneAgentHealRate );
foreach WorldInfo.Allpawns(class'KFPawn', KFP, HealTarget.Location, 500.f)
{
if( KFP.IsAliveAndWell() && WorldInfo.GRI.OnSameTeam( HealTarget, KFP ) )
{
if ( HealTarget == KFP )
KFP.HealDamage( RoundedExtraHealAmount, PlayerOwner, DamType );
else KFP.HealDamage( RoundedExtraHealAmount + HealAmount, PlayerOwner, DamType );
}
}
}
defaultproperties
{
PerkName="Field Medic"
PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Medic'
DefTraitList.Remove(class'Ext_TraitMedicPistol')
DefTraitList.Add(class'Ext_TraitAirborne')
DefTraitList.Add(class'Ext_TraitWPMedic')
DefTraitList.Add(class'Ext_TraitArmorRep')
DefTraitList.Add(class'Ext_TraitToxicDart')
BasePerk=class'KFPerk_FieldMedic'
HealExpUpNum=3
DefPerkStats(0)=(MaxValue=70)
DefPerkStats(9)=(bHiddenConfig=false) // Heal efficiency
DefPerkStats(15)=(bHiddenConfig=false) // Toxic resistance
DefPerkStats(16)=(bHiddenConfig=false) // Sonic resistance
DefPerkStats(17)=(bHiddenConfig=false) // Fire resistance
PrimaryMelee=class'KFWeap_Knife_FieldMedic'
PrimaryWeapon=class'KFWeap_Pistol_Medic'
PerkGrenade=class'KFProj_MedicGrenade'
SuperGrenade=class'ExtProj_SUPERMedGrenade'
PrimaryWeaponDef=class'KFWeapDef_MedicPistol'
KnifeWeaponDef=class'KFWeapDef_Knife_Medic'
GrenadeWeaponDef=class'KFWeapDef_Grenade_Medic'
AutoBuyLoadOutPath=(class'KFWeapDef_MedicPistol', class'KFWeapDef_MedicSMG', class'KFWeapDef_MedicShotgun', class'KFWeapDef_MedicRifle')
}