677 lines
24 KiB
Ucode
677 lines
24 KiB
Ucode
class ExtMenu_Gear extends KFGFxObject_Menu;
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var ExtPlayerReplicationInfo ExtPRI;
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var KFGFxObject_TraderItems TraderItems;
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var KFGFxGearContainer_PerksSelection PerkSelectionContainer;
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var KFCharacterInfo_Human CurrentCharInfo;
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var string CharInfoPath;
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var int CurrentPerkIndex;
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var array<class<KFWeaponDefinition> > CurrentWearponDefList;
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var array<Emote> EmoteList;
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var bool bWaitingCharList,bIsCustomChar;
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function InitializeMenu( KFGFxMoviePlayer_Manager InManager )
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{
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super(KFGFxObject_Menu).InitializeMenu(InManager);
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CheckForCustomizationPawn( GetPC() );
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LocalizeText();
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EmoteList = class'ExtEmoteList'.static.GetEmoteArray();
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InitCharacterMenu();
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TraderItems = KFGameReplicationInfo( GetPC().WorldInfo.GRI ).TraderItems;
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}
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function InitCharacterMenu()
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{
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ExtPRI = ExtPlayerReplicationInfo(GetPC().PlayerReplicationInfo);
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if( ExtPRI!=None && ExtPRI.bClientInitChars )
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CharListRecieved();
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else if( ExtPRI==None )
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{
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if( GetPC().PlayerReplicationInfo!=None ) // Faulty mod setup.
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{
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bWaitingCharList = true;
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return;
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}
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GetPC().SetTimer(0.1,false,'InitCharacterMenu',Self);
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}
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else
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{
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ExtPRI.OnCharListDone = CharListRecieved;
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bWaitingCharList = true;
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}
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}
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event bool WidgetInitialized(name WidgetName, name WidgetPath, GFxObject Widget)
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{
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switch(WidgetName)
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{
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case 'perkSelectionContainer':
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if ( PerkSelectionContainer == none )
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{
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PerkSelectionContainer = KFGFxGearContainer_PerksSelection( Widget );
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PerkSelectionContainer.Initialize(self);
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}
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break;
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}
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return true;
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}
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function OnOpen()
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{
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local PlayerController PC;
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PC = GetPC();
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if( PC == none )
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return;
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CheckForCustomizationPawn( PC );
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//GetGameViewportClient().HandleInputAxis = OnAxisModified;
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if ( PC.PlayerReplicationInfo.bReadyToPlay && PC.WorldInfo.GRI.bMatchHasBegun )
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{
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// Players cannot change characters if they are in a game
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SetBool("characterButtonEnabled", false);
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}
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}
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/** The customization pawn won't exist if this menu was opened mid-match */
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function CheckForCustomizationPawn( PlayerController PC )
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{
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local KFPlayerController KFPC;
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if( PC.Pawn == None || (!PC.Pawn.IsAliveAndWell() && KFPawn_Customization(PC.Pawn) == None) )
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{
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KFPC = KFPlayerController( PC );
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if( KFPC != None )
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{
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KFPC.SpawnMidGameCustomizationPawn();
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}
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}
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}
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function LocalizeText()
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{
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local GFxObject LocalizedObject;
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LocalizedObject = CreateObject("Object");
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LocalizedObject.SetString("header", class'KFGFxMenu_Gear'.Default.GearHeaderString);
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LocalizedObject.SetString("listButton", class'KFGFxMenu_Gear'.Default.BackString);
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LocalizedObject.SetString("bioStringText", class'KFGFxMenu_Gear'.Default.BioString);
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LocalizedObject.SetString("charactersString", class'KFGFxMenu_Gear'.Default.CharacterString);
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LocalizedObject.SetString("headsString", class'KFGFxMenu_Gear'.Default.HeadString);
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LocalizedObject.SetString("emoteString", Class'KFLocalMessage_VoiceComms'.default.VoiceCommsOptionStrings[8]);
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LocalizedObject.SetString("bodiesString", class'KFGFxMenu_Gear'.Default.BodyString);
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LocalizedObject.SetString("skinsString", class'KFGFxMenu_Gear'.Default.SkinsString);
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LocalizedObject.SetString("attachmentsString", class'KFGFxMenu_Gear'.Default.AttachmentsString);
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SetObject("localizeText", LocalizedObject);
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}
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simulated function CharListRecieved()
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{
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UpdateCharacterList();
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UpdateGear();
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}
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function UpdateEmoteList()
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{
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local int ItemIndex, i;
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local GFxObject DataProvider, SlotObject;
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local string TexturePath;
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ItemIndex = 0;
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DataProvider = CreateArray();
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for (i = 0; i < EmoteList.length; i++)
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{
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if ( class'ExtEmoteList'.static.GetUnlockedEmote(EmoteList[i].Id, ExtPlayerController(GetPC())) != 'NONE')
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{
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SlotObject = CreateObject( "Object" );
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SlotObject.SetInt("ItemIndex", i);
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SlotObject.SetString("label", Localize(EmoteList[i].ItemName, "EmoteName", class'KFGFxMenu_Gear'.Default.KFCharacterInfoString));
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TexturePath = "img://"$EmoteList[i].IconPath;
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SlotObject.SetBool("enabled", true);
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SlotObject.SetString("source", TexturePath);
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DataProvider.SetElementObject(ItemIndex, SlotObject);
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ItemIndex++;
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}
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else
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{
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//`log(MyKFPRI.EmoteList[i] @ "is not purchased.");
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}
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}
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SetObject("emoteArray", DataProvider);
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}
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function UpdateCharacterList()
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{
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local int i, ItemIndex;
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local GFxObject DataProvider, SlotObject;
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local string TexturePath;
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bWaitingCharList = false;
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ItemIndex = 0;
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DataProvider = CreateArray();
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for( i=0; i<ExtPRI.CharacterArchetypes.length; i++)
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{
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SlotObject = CreateObject( "Object" );
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SlotObject.SetInt("ItemIndex", i);
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SlotObject.SetString("label", Localize(String(ExtPRI.CharacterArchetypes[i].Name), "CharacterName", class'KFGFxMenu_Gear'.Default.KFCharacterInfoString));
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SlotObject.SetBool("enabled", true);
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TexturePath = "img://"$PathName(ExtPRI.CharacterArchetypes[i].DefaultHeadPortrait);
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SlotObject.SetString("source", TexturePath);
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DataProvider.SetElementObject(ItemIndex, SlotObject);
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ItemIndex++;
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}
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for( i=0; i<ExtPRI.CustomCharList.length; i++)
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{
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if( !ExtPRI.IsClientCharLocked(ExtPRI.CharacterArchetypes.length+i) )
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{
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SlotObject = CreateObject( "Object" );
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SlotObject.SetInt("ItemIndex", (ExtPRI.CharacterArchetypes.length+i));
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SlotObject.SetString("label", Repl(string(ExtPRI.CustomCharList[i].Char.Name),"_"," "));
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SlotObject.SetBool("enabled", true);
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TexturePath = "img://"$PathName(ExtPRI.CustomCharList[i].Char.DefaultHeadPortrait);
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SlotObject.SetString("source", TexturePath);
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DataProvider.SetElementObject(ItemIndex, SlotObject);
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ItemIndex++;
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}
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}
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SetObject("characterArray", DataProvider);
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}
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function UpdateGear()
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{
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if( bWaitingCharList )
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return;
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CurrentCharInfo = ExtPRI.GetSelectedArch();
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bIsCustomChar = ExtPRI.ReallyUsingCustomChar();
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CharInfoPath = String(CurrentCharInfo.Name);
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// Set the list of usable bodies for this character
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UpdateMeshList(class'KFGFxMenu_Gear'.Default.BodyMeshKey, class'KFGFxMenu_Gear'.Default.BodySkinKey, CurrentCharInfo.BodyVariants, "bodyArray");
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// Set the list of usable heads for this character
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UpdateMeshList(class'KFGFxMenu_Gear'.Default.HeadMeshKey, class'KFGFxMenu_Gear'.Default.HeadSkinKey, CurrentCharInfo.HeadVariants, "headsArray");
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// Set the list of usable attachments for this character
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UpdateAttachmentsList(CurrentCharInfo.CosmeticVariants);
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UpdateEmoteList();
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SetCurrentCharacterButtons();
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}
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final function string GetMenuName( Object Obj )
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{
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return Obj==None ? "Empty" : Repl(string(Obj.Name),"_"," ");
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}
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final function string GetMenuNameStr( string ObjName )
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{
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local int i;
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i = InStr(ObjName,".",true);
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if( i!=-1 )
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ObjName = Mid(ObjName,i+1);
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return Repl(ObjName,"_"," ");
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}
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function UpdateMeshList(string OutfitKey, string SkinKey, array<OutfitVariants> Outfits, string DataArrayString)
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{
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local int i, ItemIndex;
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local GFxObject DataProvider, SlotObject;
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local string TexturePath, OutfitName;
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local OutfitVariants Outfit;
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local SkinVariant FirstSkin;
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ItemIndex = 0;
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DataProvider = CreateArray();
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for (i = 0; i < Outfits.Length; i++)
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{
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Outfit = Outfits[i];
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OutfitName = Localize(CharInfoPath, OutfitKey$i, class'KFGFxMenu_Gear'.Default.KFCharacterInfoString);
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if( bIsCustomChar )
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OutfitName = GetMenuNameStr(Outfit.MeshName);
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if ( InStr(OutfitName, "?INT?") != -1 )
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continue;
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SlotObject = CreateObject( "Object" );
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SlotObject.SetInt("ItemIndex", i);
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SlotObject.SetString("label", OutfitName);
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SlotObject.SetBool("enabled", true);
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FirstSkin = UpdateOutfitVariants( OutfitKey, SkinKey, Outfit.SkinVariations, i, SlotObject );
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if( string(FirstSkin.UITexture) == "Bad" )
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continue;
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TexturePath = "img://"$PathName(FirstSkin.UITexture);
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SlotObject.SetString("source", TexturePath);
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DataProvider.SetElementObject(ItemIndex, SlotObject);
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ItemIndex++;
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}
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SetObject(DataArrayString, DataProvider);
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}
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function SkinVariant UpdateOutfitVariants(string OutfitKey, string KeyName, out array<SkinVariant> SkinVariations, int OutfitIndex, out GFxObject MeshObject)
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{
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local int i, ItemIndex;
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local GFxObject DataProvider, SlotObject;
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local SkinVariant Skin;
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local SkinVariant FirstSkin;
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local string SectionPath;
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local string TexturePath;
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local bool bFoundFirst;
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ItemIndex = 0;
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DataProvider = CreateArray();
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SectionPath = CharInfoPath$"."$OutfitKey$OutfitIndex;
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for (i = 0; i < SkinVariations.length; i++)
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{
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Skin = SkinVariations[i];
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if(!bFoundFirst)
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{
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FirstSkin = Skin;
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bFoundFirst = true;
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}
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SlotObject = CreateObject( "Object" );
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SlotObject.SetInt("ItemIndex", i);
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SlotObject.SetString("label", Localize(SectionPath, KeyName$i, class'KFGFxMenu_Gear'.Default.KFCharacterInfoString));
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TexturePath = "img://"$PathName(Skin.UITexture);
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SlotObject.SetBool("enabled", true);
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SlotObject.SetString("source", TexturePath);
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DataProvider.SetElementObject(ItemIndex, SlotObject);
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ItemIndex++;
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}
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MeshObject.SetObject("skinInfo", DataProvider);
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return FirstSkin;
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}
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function UpdateAttachmentsList(array<AttachmentVariants> Attachments)
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{
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local int i, ItemIndex;
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local GFxObject DataProvider, SlotObject;
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local string TexturePath;
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local AttachmentVariants Variant;
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local Pawn MyPawn;
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local SkinVariant FirstSkin;
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local string AttachmentName;
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ItemIndex = 0;
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DataProvider = CreateArray();
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MyPawn = GetPC().Pawn;
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// Insert blank object
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SlotObject = CreateObject( "Object" );
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SlotObject.SetString("label", class'KFGFxMenu_Gear'.default.NoneString);
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SlotObject.SetString("source", "img://"$class'KFGFxMenu_Gear'.default.ClearImagePath);
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SlotObject.SetInt("ItemIndex", INDEX_NONE);
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SlotObject.SetBool("enabled", true);
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DataProvider.SetElementObject(ItemIndex, SlotObject);
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ItemIndex++;
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for (i = 0; i < Attachments.Length; i++)
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{
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Variant = Attachments[i];
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if ( class'ExtCharacterInfo'.static.IsAttachmentAvailable(CurrentCharInfo, Variant, MyPawn) )
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{
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SlotObject = CreateObject( "Object" );
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SlotObject.SetInt("ItemIndex", i);
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FirstSkin = UpdateCosmeticVariants( class'KFGFxMenu_Gear'.default.AttachmentKey, class'KFGFxMenu_Gear'.default.AttachmentSkinKey, Variant.AttachmentItem, i, SlotObject );
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AttachmentName = bIsCustomChar ? GetMenuNameStr(Variant.MeshName) : Localize(string(Variant.AttachmentItem.Name), class'KFGFxMenu_Gear'.default.AttachmentKey, class'KFGFxMenu_Gear'.default.KFCharacterInfoString);
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SlotObject.SetString("label", AttachmentName);
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SlotObject.SetBool("enabled", true);
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TexturePath = "img://"$PathName(FirstSkin.UITexture);
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SlotObject.SetString("source", TexturePath);
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DataProvider.SetElementObject(ItemIndex, SlotObject);
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ItemIndex++;
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}
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}
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SetObject("attachmentsArray", DataProvider);
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}
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function SkinVariant UpdateCosmeticVariants(string OutfitKey, string KeyName, KFCharacterAttachment Attachment, int OutfitIndex, out GFxObject MeshObject)
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{
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local int i, ItemIndex;
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local GFxObject DataProvider, SlotObject;
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local SkinVariant Skin;
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local SkinVariant FirstSkin;
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local string TexturePath;
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local bool bFoundFirst;
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local string SkinName;
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ItemIndex = 0;
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DataProvider = CreateArray();
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for (i = 0; i < Attachment.SkinVariations.length; i++)
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{
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Skin = Attachment.SkinVariations[i];
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if(!bFoundFirst)
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{
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FirstSkin = Skin;
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bFoundFirst = true;
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}
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SlotObject = CreateObject( "Object" );
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SlotObject.SetInt("ItemIndex", i);
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SkinName = Localize(string(Attachment.Name), KeyName$i, class'KFGFxMenu_Gear'.Default.KFCharacterInfoString);
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SlotObject.SetString("label", SkinName);
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TexturePath = "img://"$PathName(Skin.UITexture);
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SlotObject.SetBool("enabled", true);
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SlotObject.SetString("source", TexturePath);
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DataProvider.SetElementObject(ItemIndex, SlotObject);
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ItemIndex++;
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}
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MeshObject.SetObject("skinInfo", DataProvider);
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return FirstSkin;
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}
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function SetCurrentCharacterButtons()
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{
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local bool bCustom;
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local GFxObject DataObject;
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local byte CharacterIndex, HeadMeshIndex, HeadSkinIndex, BodyMeshIndex, BodySkinIndex;
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bCustom = ExtPRI.UsesCustomChar();
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DataObject = CreateObject("Object");
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CharacterIndex = ExtPRI.RepCustomizationInfo.CharacterIndex;
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HeadMeshIndex = ExtPRI.RepCustomizationInfo.HeadMeshIndex;
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HeadSkinIndex = ExtPRI.RepCustomizationInfo.HeadSkinIndex;
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BodyMeshIndex = ExtPRI.RepCustomizationInfo.BodyMeshIndex;
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BodySkinIndex = ExtPRI.RepCustomizationInfo.BodySkinIndex;
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if( bCustom )
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{
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CharacterIndex = ExtPRI.CustomCharacter.CharacterIndex;
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HeadMeshIndex = ExtPRI.CustomCharacter.HeadMeshIndex;
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HeadSkinIndex = ExtPRI.CustomCharacter.HeadSkinIndex;
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BodyMeshIndex = ExtPRI.CustomCharacter.BodyMeshIndex;
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BodySkinIndex = ExtPRI.CustomCharacter.BodySkinIndex;
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}
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DataObject.SetString( "selectedCharacter", (bIsCustomChar ? Repl(string(CurrentCharInfo.Name),"_"," ") : Localize(CharInfoPath, "CharacterName", class'KFGFxMenu_Gear'.Default.KFCharacterInfoString)) );
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DataObject.SetString( "characterBio", (bIsCustomChar ? Repl(CurrentCharInfo.ArmMeshPackageName,"|","\n") : Localize(CharInfoPath, "Description", class'KFGFxMenu_Gear'.Default.KFCharacterInfoString)) );
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DataObject.SetInt( "selectedCharacterIndex", CharacterIndex );
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SetObject( "selectedCharacter", DataObject);
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//set head
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SetGearButtons(HeadMeshIndex, HeadSkinIndex, class'KFGFxMenu_Gear'.Default.HeadMeshKey, class'KFGFxMenu_Gear'.Default.HeadSkinKey, class'KFGFxMenu_Gear'.Default.HeadFunctionKey);
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//set body
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SetGearButtons(BodyMeshIndex, BodySkinIndex, class'KFGFxMenu_Gear'.Default.BodyMeshKey, class'KFGFxMenu_Gear'.Default.BodySkinKey, class'KFGFxMenu_Gear'.Default.BodyFunctionKey);
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//set attachments
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SetAttachmentButtons(class'KFGFxMenu_Gear'.Default.AttachmentKey, class'KFGFxMenu_Gear'.Default.AttachmentFunctionKey);
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SetEmoteButton();
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}
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function SetEmoteButton()
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{
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local GFxObject DataObject;
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local int EmoteIndex;
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EmoteIndex = class'ExtEmoteList'.static.GetEmoteIndex( class'ExtEmoteList'.static.GetEquippedEmoteId(ExtPlayerController(GetPC())));
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DataObject = CreateObject("Object");
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if(EmoteIndex == 255)
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{
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DataObject.SetString( "selectedEmote", "");
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DataObject.SetInt( "selectedEmoteIndex", 0 );
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}
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else
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{
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DataObject.SetString( "selectedEmote", Localize(EmoteList[EmoteIndex].ItemName, "EmoteName", class'KFGFxMenu_Gear'.Default.KFCharacterInfoString));
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DataObject.SetInt( "selectedEmoteIndex", 0 );
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}
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SetObject("selectedEmote", DataObject);
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}
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/** Update the labels for our gear buttons */
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function SetGearButtons(int MeshIndex, int SkinIndex, string MeshKey, string SkinKey, string sectionFunctionName)
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{
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local string SectionPath;
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local string CurrentMesh;
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local string SkinName, MeshName;
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local GFxObject DataObject;
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if( bWaitingCharList )
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return;
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DataObject = CreateObject("Object");
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if(MeshIndex == `CLEARED_ATTACHMENT_INDEX)
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{
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DataObject.SetString( sectionFunctionName, class'KFGFxMenu_Gear'.Default.NoneString );
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}
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else if( bIsCustomChar )
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{
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if( MeshKey==class'KFGFxMenu_Gear'.Default.HeadMeshKey )
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{
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SkinName = GetMenuName(CurrentCharInfo.HeadVariants[MeshIndex].SkinVariations[SkinIndex].Skin);
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MeshName = GetMenuNameStr(CurrentCharInfo.HeadVariants[MeshIndex].MeshName);
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}
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else
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{
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SkinName = GetMenuName(CurrentCharInfo.BodyVariants[MeshIndex].SkinVariations[SkinIndex].Skin);
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MeshName = GetMenuNameStr(CurrentCharInfo.BodyVariants[MeshIndex].MeshName);
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}
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DataObject.SetString( sectionFunctionName, MeshName @"\n" @SkinName );
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}
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else
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{
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CurrentMesh = MeshKey$MeshIndex;
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SectionPath = CharInfoPath$"."$CurrentMesh;
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SkinName = Localize(SectionPath, SkinKey$SkinIndex, class'KFGFxMenu_Gear'.Default.KFCharacterInfoString);
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MeshName = Localize(CharInfoPath, CurrentMesh, class'KFGFxMenu_Gear'.Default.KFCharacterInfoString);
|
|
DataObject.SetString( sectionFunctionName, MeshName @"\n" @SkinName );
|
|
}
|
|
|
|
DataObject.SetInt( (sectionFunctionName$"Index"), MeshIndex);
|
|
DataObject.SetInt( (sectionFunctionName$"SkinIndex"), SkinIndex);
|
|
|
|
SetObject( sectionFunctionName, DataObject);
|
|
}
|
|
|
|
/** Update the labels for our currently equipped attachments */
|
|
function SetAttachmentButtons(string AttachmentMeshKey, string sectionFunctionName)
|
|
{
|
|
local GFxObject DataObject;
|
|
local int i, AttachmentIndex;
|
|
local bool bCustom;
|
|
|
|
if( bWaitingCharList )
|
|
return;
|
|
|
|
bCustom = ExtPRI.UsesCustomChar();
|
|
DataObject = CreateObject("Object");
|
|
|
|
for(i = 0; i < `MAX_COSMETIC_ATTACHMENTS; i++)
|
|
{
|
|
AttachmentIndex = bCustom ? ExtPRI.CustomCharacter.AttachmentMeshIndices[i] : ExtPRI.RepCustomizationInfo.AttachmentMeshIndices[i];
|
|
if( AttachmentIndex == `CLEARED_ATTACHMENT_INDEX )
|
|
{
|
|
DataObject.SetString("selectedAttachment_"$i, "----");
|
|
}
|
|
else
|
|
{
|
|
DataObject.SetString("selectedAttachment_"$i, bIsCustomChar ? GetMenuNameStr(CurrentCharInfo.CosmeticVariants[AttachmentIndex].MeshName) : Localize(string(CurrentCharInfo.CosmeticVariants[AttachmentIndex].AttachmentItem.Name), AttachmentMeshKey, class'KFGFxMenu_Gear'.default.KFCharacterInfoString));
|
|
}
|
|
}
|
|
|
|
SetObject( sectionFunctionName, DataObject);
|
|
}
|
|
|
|
event OnClose()
|
|
{
|
|
local PlayerController PC;
|
|
|
|
super.OnClose();
|
|
|
|
//GetGameViewportClient().HandleInputAxis = none;
|
|
|
|
if ( class'WorldInfo'.static.IsMenuLevel() )
|
|
{
|
|
Manager.ManagerObject.SetBool("backgroundVisible", true);
|
|
}
|
|
|
|
// If we are alive, in game, with a playable pawn. switch back to first person view when leaving this menu
|
|
PC = GetPC();
|
|
if( PC != none && PC.WorldInfo.GRI.bMatchHasBegun && PC.Pawn != none && !PC.Pawn.IsA('KFPawn_Customization') )
|
|
{
|
|
PC.ServerCamera( 'FirstPerson' );
|
|
}
|
|
}
|
|
|
|
event bool OnAxisModified( int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad )
|
|
{
|
|
if ( GetPC().PlayerInput.bUsingGamepad )
|
|
{
|
|
if ( Key == 'XboxTypeS_RightX' && Abs(Delta) > class'KFGFxMenu_Gear'.Default.ControllerRotationThreshold)
|
|
{
|
|
Callback_RotateCamera(Delta * class'KFGFxMenu_Gear'.Default.ControllerRotationRate);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//==============================================================
|
|
// ActionScript Callbacks
|
|
//==============================================================
|
|
|
|
function Callback_Emote(int Index)
|
|
{
|
|
local KFPlayerController KFPC;
|
|
|
|
KFPC = KFPlayerController(GetPC());
|
|
if( KFPC != none )
|
|
{
|
|
class'ExtEmoteList'.static.SaveEquippedEmote(EmoteList[Index].ID, ExtPlayerController(KFPC));
|
|
|
|
if ( ExtPawn_Customization(KFPC.Pawn) != none )
|
|
{
|
|
ExtPawn_Customization(KFPC.Pawn).PlayEmoteAnimation();
|
|
}
|
|
}
|
|
|
|
SetEmoteButton();
|
|
}
|
|
|
|
function Callback_RotateCamera( int RotationDirection )
|
|
{
|
|
local KFPlayerCamera PlayerCamera;
|
|
|
|
PlayerCamera = KFPlayerCamera( GetPC().PlayerCamera );
|
|
if ( PlayerCamera != none )
|
|
PlayerCamera.CustomizationCam.RotatedCamera( RotationDirection );
|
|
}
|
|
|
|
function Callback_EndRotateCamera()
|
|
{
|
|
local KFPlayerCamera PlayerCamera;
|
|
|
|
PlayerCamera = KFPlayerCamera( GetPC().PlayerCamera );
|
|
if ( PlayerCamera != none )
|
|
PlayerCamera.CustomizationCam.StartFadeRotation();
|
|
}
|
|
|
|
function Callback_Weapon( int ItemIndex, int SkinIndex )
|
|
{
|
|
local KFPawn_Customization KFP;
|
|
|
|
KFP = KFPawn_Customization(GetPC().Pawn);
|
|
if(KFP != none)
|
|
KFP.AttachWeaponByItemDefinition(SkinIndex);
|
|
}
|
|
|
|
function Callback_BodyCamera()
|
|
{
|
|
if ( KFPlayerCamera( GetPC().PlayerCamera ) != none )
|
|
KFPlayerCamera( GetPC().PlayerCamera ).CustomizationCam.SetBodyView( 0 );
|
|
}
|
|
|
|
function Callback_HeadCamera()
|
|
{
|
|
if ( KFPlayerCamera( GetPC().PlayerCamera ) != none )
|
|
KFPlayerCamera( GetPC().PlayerCamera ).CustomizationCam.SetBodyView( 1 );
|
|
}
|
|
|
|
function Callback_Character(int Index)
|
|
{
|
|
ExtPRI.ChangeCharacter(Index,!ExtPRI.UsesCustomChar());
|
|
UpdateGear();
|
|
}
|
|
|
|
function Callback_Head( int MeshIndex, int SkinIndex )
|
|
{
|
|
if( !ExtPRI.UsesCustomChar() ) // Force client to setup custom character now for this server.
|
|
ExtPRI.ChangeCharacter(ExtPRI.RepCustomizationInfo.CharacterIndex,true);
|
|
ExtPRI.UpdateCustomization(CO_Head, MeshIndex, SkinIndex);
|
|
SetGearButtons(MeshIndex, SkinIndex, class'KFGFxMenu_Gear'.Default.HeadMeshKey, class'KFGFxMenu_Gear'.Default.HeadSkinKey, class'KFGFxMenu_Gear'.Default.HeadFunctionKey);
|
|
}
|
|
|
|
function Callback_Body( int MeshIndex, int SkinIndex )
|
|
{
|
|
if( !ExtPRI.UsesCustomChar() ) // Force client to setup custom character now for this server.
|
|
ExtPRI.ChangeCharacter(ExtPRI.RepCustomizationInfo.CharacterIndex,true);
|
|
|
|
ExtPRI.UpdateCustomization(CO_Body, MeshIndex, SkinIndex);
|
|
|
|
// When assigning a new body mesh we may need to remove certain attachments
|
|
// refresh filters, and update the equipped accessories list
|
|
UpdateAttachmentsList(CurrentCharInfo.CosmeticVariants);
|
|
SetAttachmentButtons(class'KFGFxMenu_Gear'.Default.AttachmentKey, class'KFGFxMenu_Gear'.Default.AttachmentFunctionKey);
|
|
|
|
SetGearButtons(MeshIndex, SkinIndex, class'KFGFxMenu_Gear'.Default.BodyMeshKey, class'KFGFxMenu_Gear'.Default.BodySkinKey, class'KFGFxMenu_Gear'.Default.BodyFunctionKey);
|
|
}
|
|
|
|
function Callback_Attachment( int MeshIndex, int SkinIndex )
|
|
{
|
|
local int SlotIndex;
|
|
local KFPawn KFP;
|
|
|
|
if( !ExtPRI.UsesCustomChar() ) // Force client to setup custom character now for this server.
|
|
ExtPRI.ChangeCharacter(ExtPRI.RepCustomizationInfo.CharacterIndex,true);
|
|
|
|
KFP = KFPawn(GetPC().Pawn);
|
|
if( KFP!=None && ExtPRI!=None )
|
|
{
|
|
if( MeshIndex==`CLEARED_ATTACHMENT_INDEX )
|
|
ExtPRI.RemoveAttachments();
|
|
else
|
|
{
|
|
class'ExtCharacterInfo'.Static.DetachConflictingAttachments(CurrentCharInfo, MeshIndex, KFP, ExtPRI);
|
|
SlotIndex = class'ExtCharacterInfo'.Static.GetAttachmentSlotIndex(CurrentCharInfo, MeshIndex, KFP, ExtPRI);
|
|
if(SlotIndex == INDEX_NONE)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ExtPRI.UpdateCustomization(CO_Attachment, MeshIndex, SkinIndex, SlotIndex);
|
|
}
|
|
|
|
SetAttachmentButtons(class'KFGFxMenu_Gear'.Default.AttachmentKey, class'KFGFxMenu_Gear'.Default.AttachmentFunctionKey);
|
|
}
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
SubWidgetBindings.Add((WidgetName="customizationComponent",WidgetClass=class'KFGFxObject_Container'))
|
|
SubWidgetBindings.Add((WidgetName="perkSelectionContainer",WidgetClass=class'KFGFxGearContainer_PerksSelection'))
|
|
} |