KF2-Server-Extension/ServerExt/Classes/KFGUI_FloatingWindow.uc
2017-10-19 21:00:49 -05:00

55 lines
1.2 KiB
Ucode

Class KFGUI_FloatingWindow extends KFGUI_Page
abstract;
var() string WindowTitle; // Title of this window.
var float DragOffset[2];
var KFGUI_FloatingWindowHeader HeaderComp;
var bool bDragWindow;
function InitMenu()
{
Super.InitMenu();
HeaderComp = new (Self) class'KFGUI_FloatingWindowHeader';
AddComponent(HeaderComp);
}
function DrawMenu()
{
Owner.CurrentStyle.RenderFramedWindow(Self);
if( HeaderComp!=None )
{
HeaderComp.CompPos[3] = Owner.CurrentStyle.DefaultHeight;
HeaderComp.YSize = HeaderComp.CompPos[3] / CompPos[3]; // Keep header height fit the window height.
}
}
function SetWindowDrag( bool bDrag )
{
bDragWindow = bDrag;
if( bDrag )
{
DragOffset[0] = Owner.MousePosition.X-CompPos[0];
DragOffset[1] = Owner.MousePosition.Y-CompPos[1];
}
}
function bool CaptureMouse()
{
if( bDragWindow && HeaderComp!=None ) // Always keep focus on window frame now!
{
MouseArea = HeaderComp;
return true;
}
return Super.CaptureMouse();
}
function PreDraw()
{
if( bDragWindow )
{
XPosition = FClamp(Owner.MousePosition.X-DragOffset[0],0,InputPos[2]-CompPos[2]) / InputPos[2];
YPosition = FClamp(Owner.MousePosition.Y-DragOffset[1],0,InputPos[3]-CompPos[3]) / InputPos[3];
}
Super.PreDraw();
}
defaultproperties
{
}